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@@ -502,6 +502,10 @@ AiChatView(Workspace 的一種 pane,與 SessionPage 並排;工具列 ✨ A
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- 破壞性 PDU 動作(`pdu_set_port` off / `pdu_power_cycle`)一律 **C# 端彈確認框**(`AiTools.ConfirmAsync` → GUI MessageBox,預設按鈕 No;不信 LLM 自律)。
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- 所有 AI 工具呼叫寫 **AppLogger** 留跡(`[AI tool] <name> <args>`)。
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- Serial TX 沿 Phase 9 慣例以 `[AI]` 標色 echo(`SerialBridgeEndpoint.Write`),使用者全程看得到 AI 打了什麼。
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- **工具呼叫上限可設定**(`AppSettings.AiMaxToolRounds`,Settings → AI Assistant):單次訊息最多鏈幾輪工具的保險,**0 = 無上限**(給放著跑一天的自動化腳本;每輪都燒 token,執行中聊天視窗的 **Stop** 鈕可隨時中止,經 `CancellationToken`)。預設 30。
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**典型應用(搭配自架 OpenAI 相容 gateway = 硬體工程助理):**
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把 Provider 指向你自己的 LLM gateway(本機 Ollama / LiteLLM / 公司 gateway…),ETTerms 就變成一個能用自然語言操作實體硬體的助理:查/送 serial console 指令、依裝置回應判斷、控制 PDU power-cycle DUT、跑重複性測試序列(工具上限設 0 可長跑)。AI 的 serial TX 以 `[AI]` 顯示在終端機,與手動操作同一條 channel,所見即所得。⚠️ 端點由使用者自帶,發佈版不含任何端點(見下方 Security)。
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**實作選型:** 手寫 `OpenAiChatClient`(HttpClient + System.Text.Json,非串流)+ 手寫 agent loop,**不引入 `Microsoft.Extensions.AI`**——依賴最小、對任意 OpenAI 相容 gateway 相容性自己掌控、無額外 NuGet 演進風險。工具 schema 為手組 JSON(OpenAI function-calling 格式)。
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@@ -764,7 +768,7 @@ Rename-Item (Join-Path $proot "ETTerms.exe") "ETTerms v$ver.exe"
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- ~~**AI / MCP 整合**~~(✅ 已於 [Phase 9](#development-phases) 實作:Serial MCP Server,讓 AI agent 直接操作 serial;未來可再擴充 SSH / Shell MCP 工具)
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- ~~**SFTP 檔案瀏覽**~~(✅ 已於 Phase 8 實作:sidebar SFTP 分頁)
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- **AI Chat 氣泡版(WebView2)**(v0.7.0 候選):目前 AI 分頁走 RichTextBox「乾淨逐字稿」風(與終端機一致、務實);若要真正的聊天氣泡(圓角、限寬、user 右 AI 左)+ Markdown / 程式碼區塊高亮 + 工具呼叫可摺疊卡片,正解是改用 WebView2 + HTML/CSS 渲染。代價:引入 WebView2 依賴、portable 版變大。列為獨立升級,不在 RichTextBox 上硬做氣泡。
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- ~~**AI Chat 氣泡版(WebView2)**~~(✅ v0.7.0 已實作):AI 分頁訊息區改用 WebView2 渲染真氣泡(user 右 / AI 左)+ Markdown(Markdig 轉 HTML:程式碼區塊、表格、清單)+ 送出後 thinking 動畫泡。HTML 模板 `Ai/ChatHtml.cs`(全內嵌 CSS/JS,`NavigateToString`),C# 經 `ExecuteScriptAsync` 呼叫 JS(`addUser`/`addAI`/`addTool`/`showThinking`/`hideThinking`…;WebView2 未就緒前的呼叫先入佇列,`NavigationCompleted` 後 flush)。WebView2 使用者資料夾 `%LocalAppData%\ETTerms\WebView2`。底部控制列(輸入框 / 模型下拉 / Send)仍 WinForms。依賴 WebView2 Runtime(Win11 內建)。
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- **Telnet** session 類型(補一個 `TelnetChannel : ISessionChannel`)
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- **RDP / VNC** 分頁(KKTerm 用 mstscax.dll;ETTerms 可後期評估)
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- **tmux 自動 attach**(SSH 斷線後自動回貼,仿 KKTerm)
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@@ -10,6 +10,10 @@ ETTerms 是一個 **C# .NET 8 WinForms** 的原生 Windows 終端機工作台,
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**進度:** Phase 1–5 ✅、Phase 6 ✅(TTL 引擎 + Group 同步,SSH 待驗收)、Phase 7 ✅(Settings/About)、Phase 8 ✅(PDU + Shell/ConPTY + SFTP + Settings 擴充)、Phase 9 ✅(Serial MCP server:**GUI 持有 COM port,MCP 經本機 named pipe 橋接**,AI 收發的資料即時以 `[AI]` 標色顯示在 GUI)、**Phase 10 ✅(v0.6.0)內建 AI Assistant**(見下)。打包待指示。
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**v0.7.1:** 新增 TTL 指令 **`sendlnretry '文字' '確認關鍵字' [最多送出次數]`**(`TTLInterpreter.SendLnRetry` + `WaitConfirm`)——送出後等確認關鍵字,沒等到就**重送**;次數省略 = 無限重送,命中 `result=1`、用完次數 `result=0` 且**繼續執行**(不中止腳本)。**動機**:裝置開機、console 剛被 shell 接手的瞬間會丟棄輸入(tty 重開 / termios flush),`sendln` 送出的整行無聲消失(裝置不回顯、不執行),後面的 `wait` 就永遠卡住;這是機率性的,`pause` 只能調機率、無法根治(實測 45 輪 power-cycle 中 3 輪中招,且**中招時間點與成功時完全重疊**)。**為何需要新指令而非用 `wait` 重試**:單字串 `wait` 逾時是 throw 中止腳本(刻意設計,見下方「注意事項」),TeraTerm 的 `wait`→`if result = 0 then goto retry` 重送寫法在 ETTerms 寫不出來。**語意**:每次送出前清空 `_recv`(確保比對到的是這次送出的回應);命中只消費到**第一次**出現處,後續輸出留給接下來的 `wait`;刻意**不套 `SettleAndConsume` 的 settle**(關鍵字出現本身就證明裝置收到了);每次等待逾時 `timeout`/`mtimeout` 有設就用設定值、**沒設預設 3 秒**(此處 0=無限等於永不重送,故不沿用 `wait` 的 0=無限)。⚠️ 確認關鍵字要挑「命令真的有跑」的輸出,**不要挑指令回顯**——tty echo 由核心產生,不保證命令被 shell 讀走。文件:[docs/ttl-script-reference.md](docs/ttl-script-reference.md#送出並確認sendlnretry)。
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**v0.7.0:** **AI Chat 改用 WebView2 渲染**(真氣泡 + Markdown + thinking 動畫泡)。訊息區從 RichTextBox 換成 `WebView2`:user 右泡 / AI 左泡、AI 回覆走 **Markdig** markdown→HTML(程式碼區塊/表格/清單)、送出後顯示會動的 thinking「…」泡(`AgentHost.Status "thinking"` → `showThinking()`,收到 `AssistantText` 時 `hideThinking()` 再加 AI 泡)。HTML 模板全內嵌於 `Ai/ChatHtml.cs`(`NavigateToString`,無外部依賴),C# 經 `ExecuteScriptAsync` 呼叫 JS 函式;WebView2 async 初始化,就緒前的呼叫先入 `_pending` 佇列、`NavigationCompleted` 後 flush。使用者資料夾 `%LocalAppData%\ETTerms\WebView2`(避開 Program Files 唯讀)。底部控制列(輸入框/模型下拉/Send)仍 WinForms。新增 NuGet `Microsoft.Web.WebView2` + `Markdig`;依賴 WebView2 Runtime(Win11 內建,缺時 hint 顯示錯誤)。⚠️ **publish 要確認 WebView2 native(`runtimes/win-x64/native/WebView2Loader.dll`)有進產物**。**工具呼叫上限可設定**(`AppSettings.AiMaxToolRounds`,Settings → AI Assistant,`AgentHost` 建構子傳入):**0 = 無上限**(自動化長跑;每輪燒 token,聊天視窗 Send 鈕在執行中變 **Stop**,經 `CancellationToken` 中止),預設 30。
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**v0.6.0:** **內建 AI Assistant(Phase 10)** — 不經 Claude / Kiro,GUI 內建 ✨ AI 聊天**分頁**,自然語言驅動 serial + PDU。**AI 是 Workspace 的一種 pane**(工具列 `✨ AI Chat` 開啟,`WorkspaceView.Session` 抽象化為可容納 `SessionPage` 或 `AiChatView` 的 `Content`),可用 Layout 與 serial 分頁**並排同時用**(像 Claude/Kiro);AI 分頁無 Group/Log/Script。**UI 走乾淨逐字稿風**(user 靠右 accent、AI 靠左、工具灰字、thinking 收進 Send 按鈕不洗版;與終端機美學一致,非氣泡——真氣泡+Markdown 的 WebView2 版列 v0.7.0)。**模型下拉**(右下角)打端點 `/v1/models` 列可選模型、即時切換並記住;**Settings 只留 Base URL / API Key / 系統提示詞,不再設 model**(`configured` 只看 Base URL)。**BYO endpoint**:`Settings → AI Assistant` 填 Base URL / Model / API Key(任意 OpenAI 相容 gateway:本機 Ollama、LiteLLM、公司 gateway、OpenAI…),**預設全空白=功能停用**;🚫 **發佈版不含任何私人端點**,API key 存 Windows Credential Manager(`ETTerms/AiApiKey`)、Base URL/Model 存 settings.json,程式碼範例一律 `localhost`/假 IP。**架構(in-process,不經 MCP)**:`Ai/OpenAiChatClient`(極簡 OpenAI 相容 `/chat/completions`,HttpClient 非串流)+ `Ai/AgentHost`(手寫 agent loop,tool_calls→執行→role=tool 餵回→迴圈上限 8 輪)+ `Ai/AiTools`(serial list/attach/write/read 經 `SerialBridge`——與 MCP 同一路徑、AI 的 TX 照樣 `[AI]` 標色顯示在終端機;PDU connect/status/set_port/power_cycle 經 `ETTerms.PduCore`)。**安全**:破壞性 PDU 動作(關插座 / power-cycle)一律 `AiTools.ConfirmAsync` → GUI MessageBox(預設 No)確認,AI 不能自己斷電;每筆工具呼叫寫 AppLogger(`[AI tool] …`)。**刻意不引入 `Microsoft.Extensions.AI`**(手寫 client+loop,依賴最小、對任意 gateway 相容性自己掌控)。既有 SerialMcp/PduMcp(Settings → AI MCP)**不受影響**,繼續服務外部 AI CLI;兩者是「內建 agent(in-process)vs 外部 AI(MCP 跨行程)」的分工。新增 `src/ETTerms/Ai/`(3 檔)+ `App/AiChatView.cs`,`ActivityRail` 加 `Ai` view,`SettingsView` 加 AI Assistant 分頁,`AppSettings` 加 `AiBaseUrl/AiModel/AiSystemPrompt`。
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**v0.5.0:** 搜尋 / 關鍵字警示 / TTL 大擴充。**(1) Ctrl+F scrollback 搜尋** — `TerminalView` 內建搜尋列(Enter 往上找、Shift+Enter 往下、F3/Esc),全部命中黃底、目前命中橘底;命中以「絕對行號 = `ScreenBuffer.DroppedLines` + abs」錨定,環形緩衝丟舊行不漂移。**(2) 關鍵字高亮 + 分頁警示** — `AppSettings.KeywordRules`(`KeywordRule{Text,Enabled}` + 全域開關),Settings 新 **Highlight** 分頁可增刪/勾選;`TerminalView` 每次重繪只掃可見行標紅底(不分大小寫),`Feed` 路徑用獨立 Decoder+去 ANSI 偵測觸發 `KeywordAlert`(每關鍵字 2s 冷卻)→ `SessionPage` → `WorkspaceView` 把**非 active 分頁**的圓點標紅、切過去自動清除。**(3) TTL 對齊 TeraTerm** — 新 `TtlExpression` 運算式解析器(括號/邏輯/比較/十六進位 `0x`/`$`,失敗退回 legacy 規則相容舊腳本);新增控制流 `goto/call(行內執行,迴圈內可用)/return/for-next/do-loop/until-enduntil/break/continue/end/exit/include/mpause`、等待 `waitln/waitregex/recvln/wait 多字串(TeraTerm 語意:逾時 result=0 繼續)/mtimeout`、字串 `strlen/strcompare/strconcat/strcopy/strinsert/strremove/strmatch/strscan/strreplace/strtrim/strsplit/strjoin/tolower/toupper/str2int/int2str/code2str/str2code/sprintf(→inputstr)/expandenv`、檔案 `fileopen/filereadln(result=1 是 EOF)/filewrite(ln)/fileclose/filecreate/filedelete/filesearch/basename/dirname/makepath/foldercreate/folderdelete/foldersearch/getdir/setdir`、雜項 `beep/getdate/gettime(strftime 子集)/getenv/setenv/random/exec/getver/getttdir/uptime/ifdefined/clipb2var/var2clipb/inputbox/yesnobox/crc32/checksum8/16/32/dispstr`、serial 專用 `sendbreak/setbaud/setdtr/setrts/sendfile`(`SerialChannel` 新增對應方法);單行 `if <expr> <statement>` 支援;`Preprocess` 引號內 `;` 不再被當註解;系統變數 `inputstr/matchstr/groupmatchstr1-9`;`_vars` 改大小寫不敏感;**單字串 `wait` 保留 ETTerms settle+逾時中止語意(勿改)**,多字串才是 TeraTerm 語意。`SessionPage` 把 `runner.Output`(trace:`[wait]`/`>>`/錯誤)以灰色 echo 進終端機,**可由 Settings → Terminal 的 `ShowScriptTrace` 開關關閉**;`dispstr` 走獨立的 `Display` 事件一律顯示。灰色訊息只進畫面 buffer——不進 ⏺ Log 側錄、不進 AI bridge、不送裝置(機台原始 log 乾淨)。指令表+範例:[docs/ttl-script-reference.md](docs/ttl-script-reference.md)(前段 ETTerms 獨有、後段與 TeraTerm 共有)。
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@@ -0,0 +1,29 @@
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# v0.7.0 — The AI Assistant grows up: real chat bubbles, Markdown & a thinking indicator
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## ✨ New features
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**A proper chat UI for the AI Assistant**
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* The AI Chat pane now renders real chat bubbles — your messages on the right, the AI's on the left — with full **Markdown**: code blocks, tables, lists and inline `code` all display cleanly.
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* When you send a prompt, an animated **"…" thinking bubble** appears while the AI works and disappears the moment the reply lands, so you always know it's running.
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* Built on WebView2 (part of Windows 11). The model dropdown, `[AI]` serial tagging, and PDU confirmations all work exactly as before.
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**Control how far the AI runs**
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* New setting **Max tool calls / message** (Settings → AI Assistant): how many tool calls the assistant may chain before it stops — a runaway-loop guard. Default is 30.
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* Set it to **0 for unlimited**, handy for long automation runs you leave going for hours.
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* While the AI is working, the **Send button turns into Stop** so you can abort any run — bounded or unlimited — at any time.
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## 📦 Downloads
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| Build | Needs .NET Runtime? | Notes |
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|---|---|---|
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| **ETTerms_v0.7.0** (Standard) | ✅ Requires .NET 8 Desktop Runtime | Smaller download |
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| **ETTerms_v0.7.0_portable** (Portable) | ❌ Runtime included | Unzip and run anywhere, no admin |
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Run `ETTerms v0.7.0.exe`. (The WebView2 Runtime ships with Windows 11; both builds include the native loader.)
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## 🔗 Links
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* [Architecture](https://github.com/ETWen/ETTerms/blob/main/ARCHITECTURE.md) — see "Built-in AI Assistant (Phase 10)"
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* [Serial MCP guide](https://github.com/ETWen/ETTerms/blob/main/docs/serial-mcp-guide.md)
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**Full changelog:** [v0.6.0...v0.7.0](https://github.com/ETWen/ETTerms/compare/v0.6.0...v0.7.0)
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@@ -0,0 +1,49 @@
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# v0.7.1 — `sendlnretry`: stop losing commands to a booting device
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## 🐛 Bug fixes
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**Scripts no longer hang forever when a device swallows a command**
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* A device that is still booting can silently **discard console input** the moment its shell takes over the tty. The line you sent is gone — the device never echoes it and never runs it — so the `wait` that follows blocks forever and your test rig sits dead until someone notices.
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* This is a race, not a delay: adding `pause` before `sendln` only lowers the odds of hitting the window, it can never close it. In a 45-cycle overnight power-cycle run, 3 cycles hung this way — and the sends that got swallowed landed at *exactly* the same moment as the ones that worked.
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## ✨ New features
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**New TTL command: `sendlnretry`**
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```
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sendlnretry '<text>' '<confirm keyword>' [max attempts]
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```
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* Sends the text, then **waits for proof the device actually ran it** — and **resends** if that proof doesn't arrive. Omit the attempt count and it retries until it gets through.
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* On success `result = 1`. If it runs out of attempts, `result = 0` and **the script keeps going**, so you can handle it yourself:
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```
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wait 'root@(none):/#'
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sendlnretry 'tpm2' 'TPM 2p0' ; retry until the DUT really runs it
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wait 'PASS'
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sendlnretry 'tpm2' 'TPM 2p0' 3 ; or cap it and handle failure
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if result = 0 then
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dispstr 'tpm2 got no response after 3 tries'
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endif
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```
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* Pick a confirm keyword from the command's **output** (`TPM 2p0`), not its echo (`tpm2`) — a tty echo comes from the kernel and doesn't prove the shell ever read the line.
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* Each send clears the receive buffer first, so a match can only come from *this* send; on a hit it consumes only up to the **first** occurrence, leaving the rest for your next `wait`.
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* Per-attempt timeout follows `timeout` / `mtimeout` if you set them, otherwise **3 seconds**. (Unlike `wait`, `0` doesn't mean "wait forever" here — that would mean never retrying.)
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Full command reference: [TTL Script Reference → 送出並確認](https://github.com/ETWen/ETTerms/blob/main/docs/ttl-script-reference.md#送出並確認sendlnretry)
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## 📦 Downloads
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| Build | Needs .NET Runtime? | Notes |
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|---|---|---|
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| **ETTerms_v0.7.1** (Standard) | ✅ Requires .NET 8 Desktop Runtime | Smaller download |
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| **ETTerms_v0.7.1_portable** (Portable) | ❌ Runtime included | Unzip and run anywhere, no admin |
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Run `ETTerms v0.7.1.exe`.
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## 🔗 Links
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* [TTL script reference](https://github.com/ETWen/ETTerms/blob/main/docs/ttl-script-reference.md)
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* [Architecture](https://github.com/ETWen/ETTerms/blob/main/ARCHITECTURE.md)
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**Full changelog:** [v0.7.0...v0.7.1](https://github.com/ETWen/ETTerms/compare/v0.7.0...v0.7.1)
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@@ -43,6 +43,42 @@
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# 一、ETTerms 獨有指令
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## 送出並確認(sendlnretry)
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| 指令 | 語法 | 說明 |
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|------|------|------|
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| `sendlnretry` | `sendlnretry '文字' '確認關鍵字' [最多送出次數]` | 送出 `文字` + `\r\n`,然後等 `確認關鍵字`;沒等到就**重送**。次數省略 = 一直重送到收到為止。命中 `result=1`;用完次數 `result=0` 且**繼續執行**(不中止腳本)。 |
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**為什麼需要它**:裝置在開機、console 剛被 shell 接手的瞬間,可能把收到的輸入直接丟掉
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(tty 重開 / termios flush)。此時 `sendln` 送出的整行會**無聲無息地消失**——裝置不會回顯、
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也不會執行,後面的 `wait` 就永遠等不到,腳本整個卡死。這是**機率性**的:
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在 `sendln` 前面加 `pause` 只是降低撞上那個窗口的機率,**不可能根治**。
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`sendlnretry` 的作法是送完就確認對方真的有反應,沒反應就再送一次。
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```
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; 開機後下 tpm2,沒跑到就自動重送(無限重送)
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wait 'root@(none):/#'
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sendlnretry 'tpm2' 'TPM 2p0'
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wait 'PASS'
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; 最多送 3 次,還是不行就自己處置
|
||||
sendlnretry 'tpm2' 'TPM 2p0' 3
|
||||
if result = 0 then
|
||||
dispstr 'tpm2 送了 3 次都沒反應'
|
||||
endif
|
||||
```
|
||||
|
||||
使用要點:
|
||||
|
||||
- **確認關鍵字要挑「命令真的有跑」才會出現的輸出**(例:`TPM 2p0`),
|
||||
**不要挑指令回顯**(例:`tpm2`)——tty 的 echo 由核心產生,不保證命令有被 shell 讀走。
|
||||
- **每次送出前會清空接收緩衝**,確保比對到的是「這次送出」的回應而不是殘留輸出。
|
||||
命中後只消費到**第一次**出現處,後面的輸出留在緩衝裡給接下來的 `wait` 用
|
||||
(所以上例的 `wait 'PASS'` 照常會等到)。
|
||||
- 每次送出後等確認的逾時:`timeout`/`mtimeout` 有設就用設定值,**沒設預設 3 秒**
|
||||
(注意這與 `wait` 不同——`wait` 的 0 是無限等,但無限等在這裡等於永不重送)。
|
||||
- **指令最好是可重複執行的**:若逾時設得太短、而裝置其實只是回應慢,會造成同一個指令送兩次。
|
||||
|
||||
## Group 同步(多分頁協同)
|
||||
|
||||
以下指令**只能在 Run Group 模式**下使用(toolbar 的 `▶ Group1-3`)。
|
||||
@@ -89,7 +125,7 @@ wait 'login:'
|
||||
|
||||
| 項目 | ETTerms 行為 |
|
||||
|------|--------------|
|
||||
| `wait`(**單字串**) | 命中後需裝置**安靜 300ms**(無新資料)才接受,並取「最後一次」出現——排除輸出中途的指令回顯(如 `SVOS> help`)造成腳本搶跑。**逾時會中止腳本**(TeraTerm 是 `result=0` 繼續)。 |
|
||||
| `wait`(**單字串**) | 命中後需裝置**安靜 300ms**(無新資料)才接受,並取「最後一次」出現——排除輸出中途的指令回顯(如 `SVOS> help`)造成腳本搶跑。**逾時會中止腳本**(TeraTerm 是 `result=0` 繼續),因此 TeraTerm 常見的 `wait` → `if result = 0 then goto retry` 重送寫法在單字串 `wait` 上做不到;要「送出後確認、沒回應就重送」請用 [`sendlnretry`](#送出並確認sendlnretry)。 |
|
||||
| `wait`(**多字串**) | TeraTerm 相容:任一命中即繼續,`result` = 第幾個字串(1 起算);逾時 `result=0` **繼續執行**、無 settle。 |
|
||||
| `goto` / 跨區塊跳轉 | `goto` 跳出 `if`/`while` 區塊後,該區塊的迴圈控制即結束(同層繼續直行)。避免 goto 跳「進」區塊中間。 |
|
||||
| `call` | 可以在迴圈 / if 內使用(行內執行,返回後迴圈續跑)。 |
|
||||
|
||||
@@ -14,7 +14,9 @@ public sealed class AgentHost
|
||||
private readonly OpenAiChatClient _client;
|
||||
private readonly AiTools _tools;
|
||||
private readonly JsonArray _messages = new();
|
||||
private const int MaxToolRounds = 8;
|
||||
// 單次 SendAsync 的工具呼叫輪數上限(防失控迴圈的保險)。由 Settings 設定,
|
||||
// 0 = 無上限(自動化長跑用;執行中可按 Stop 中止,取消透過 CancellationToken)。
|
||||
private readonly int _maxRounds;
|
||||
|
||||
public event Action<string>? AssistantText; // 最終文字回應
|
||||
public event Action<string>? ToolActivity; // 「呼叫 serial_write …」之類過程
|
||||
@@ -26,10 +28,11 @@ public sealed class AgentHost
|
||||
"破壞性動作(關插座 / power-cycle)會由使用者在 GUI 確認,你只需正常呼叫工具。" +
|
||||
"serial 操作前必須先 serial_attach 到 GUI 已開啟的 session。";
|
||||
|
||||
public AgentHost(OpenAiChatClient client, AiTools tools, string? systemPrompt)
|
||||
public AgentHost(OpenAiChatClient client, AiTools tools, string? systemPrompt, int maxRounds)
|
||||
{
|
||||
_client = client;
|
||||
_tools = tools;
|
||||
_maxRounds = maxRounds;
|
||||
_messages.Add(new JsonObject
|
||||
{
|
||||
["role"] = "system",
|
||||
@@ -43,8 +46,10 @@ public sealed class AgentHost
|
||||
_messages.Add(new JsonObject { ["role"] = "user", ["content"] = userText });
|
||||
var tools = _tools.GetSchemas();
|
||||
|
||||
for (int round = 0; round < MaxToolRounds; round++)
|
||||
// _maxRounds <= 0 → 無上限(自動化長跑;靠 Stop / CancellationToken 中止)
|
||||
for (int round = 0; _maxRounds <= 0 || round < _maxRounds; round++)
|
||||
{
|
||||
ct.ThrowIfCancellationRequested();
|
||||
Status?.Invoke("thinking");
|
||||
var msg = await _client.CompleteAsync(_messages, tools, ct);
|
||||
_messages.Add((JsonObject)msg.DeepClone());
|
||||
@@ -83,7 +88,7 @@ public sealed class AgentHost
|
||||
}
|
||||
}
|
||||
|
||||
AssistantText?.Invoke("(已達工具呼叫上限,停止。請縮小問題或分步再試。)");
|
||||
AssistantText?.Invoke($"(已達工具呼叫上限 {_maxRounds} 次,停止。可到 Settings → AI Assistant 調高或設 0 = 無上限,或分步再試。)");
|
||||
Status?.Invoke("done");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,96 @@
|
||||
namespace ETTerms.Ai;
|
||||
|
||||
/// <summary>
|
||||
/// 內建 AI Assistant 聊天視窗的 WebView2 HTML 模板(v0.7.0)。
|
||||
/// 全內嵌(CSS + JS,無外部依賴,符合 NavigateToString 的離線/CSP 需求)。
|
||||
///
|
||||
/// C# 端透過 ExecuteScriptAsync 呼叫這裡的 JS 函式:
|
||||
/// addUser(text) / addAI(html) / addTool(text) / addError(text) / addNote(text)
|
||||
/// showThinking() / hideThinking()
|
||||
/// AI 回覆的 markdown 由 C#(Markdig)先轉成 HTML 再傳入 addAI。
|
||||
/// </summary>
|
||||
internal static class ChatHtml
|
||||
{
|
||||
public const string Page = """
|
||||
<!doctype html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<style>
|
||||
:root {
|
||||
--bg: #1c1c20; --text: #dedee2; --dim: #9696a0;
|
||||
--user-bg: #56408a; --ai-bg: #2b2b33; --border: #3a3a42;
|
||||
--tool: #b6a878; --err: #eb7878; --accent: #8a63d2;
|
||||
}
|
||||
* { box-sizing: border-box; }
|
||||
html, body { margin: 0; padding: 0; height: 100%; }
|
||||
body {
|
||||
background: var(--bg); color: var(--text);
|
||||
font-family: "Segoe UI", system-ui, sans-serif; font-size: 14px; line-height: 1.5;
|
||||
}
|
||||
#chat { padding: 14px 14px 20px; display: flex; flex-direction: column; gap: 10px; }
|
||||
.row { display: flex; }
|
||||
.row.user { justify-content: flex-end; }
|
||||
.row.ai { justify-content: flex-start; }
|
||||
.bubble {
|
||||
max-width: 78%; padding: 8px 12px; border-radius: 14px;
|
||||
white-space: normal; word-wrap: break-word; overflow-wrap: anywhere;
|
||||
}
|
||||
.user .bubble { background: var(--user-bg); border-bottom-right-radius: 4px; }
|
||||
.ai .bubble { background: var(--ai-bg); border: 1px solid var(--border); border-bottom-left-radius: 4px; }
|
||||
.bubble p { margin: 0 0 8px; } .bubble p:last-child { margin-bottom: 0; }
|
||||
.bubble pre {
|
||||
background: #14141a; border: 1px solid var(--border); border-radius: 8px;
|
||||
padding: 10px; overflow-x: auto; margin: 8px 0;
|
||||
}
|
||||
.bubble code { font-family: "Cascadia Mono", Consolas, monospace; font-size: 13px; }
|
||||
.bubble :not(pre) > code { background: #14141a; padding: 1px 5px; border-radius: 4px; }
|
||||
.bubble ul, .bubble ol { margin: 6px 0; padding-left: 22px; }
|
||||
.bubble table { border-collapse: collapse; margin: 8px 0; }
|
||||
.bubble th, .bubble td { border: 1px solid var(--border); padding: 4px 8px; }
|
||||
.bubble a { color: #9db4ff; }
|
||||
.note { color: var(--dim); font-size: 12.5px; text-align: center; padding: 2px 0; }
|
||||
.tool { color: var(--tool); font-size: 12.5px; font-family: "Cascadia Mono", monospace; padding-left: 4px; }
|
||||
.err { color: var(--err); font-size: 13px; padding-left: 4px; }
|
||||
/* thinking 動畫泡 */
|
||||
#thinking { display: none; }
|
||||
#thinking.on { display: flex; }
|
||||
.dots { display: inline-flex; gap: 4px; align-items: center; }
|
||||
.dots span {
|
||||
width: 6px; height: 6px; border-radius: 50%; background: var(--dim);
|
||||
animation: blink 1.2s infinite both;
|
||||
}
|
||||
.dots span:nth-child(2) { animation-delay: .2s; }
|
||||
.dots span:nth-child(3) { animation-delay: .4s; }
|
||||
@keyframes blink { 0%,80%,100% { opacity: .25; } 40% { opacity: 1; } }
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<div id="chat">
|
||||
<div class="row ai" id="thinking">
|
||||
<div class="bubble"><span class="dots"><span></span><span></span><span></span></span></div>
|
||||
</div>
|
||||
</div>
|
||||
<script>
|
||||
var chat = document.getElementById('chat');
|
||||
var thinking = document.getElementById('thinking');
|
||||
function atBottom() { return window.innerHeight + window.scrollY >= document.body.scrollHeight - 40; }
|
||||
function scroll() { window.scrollTo(0, document.body.scrollHeight); }
|
||||
function esc(s) { var d = document.createElement('div'); d.textContent = s; return d.innerHTML; }
|
||||
function bubbleRow(cls, innerHtml) {
|
||||
var row = document.createElement('div'); row.className = 'row ' + cls;
|
||||
var b = document.createElement('div'); b.className = 'bubble'; b.innerHTML = innerHtml;
|
||||
row.appendChild(b); chat.insertBefore(row, thinking); scroll();
|
||||
}
|
||||
function addUser(t) { bubbleRow('user', esc(t).replace(/\n/g, '<br>')); }
|
||||
function addAI(html) { bubbleRow('ai', html); }
|
||||
function addTool(t) { var d = document.createElement('div'); d.className = 'tool'; d.textContent = '⚙ ' + t; chat.insertBefore(d, thinking); scroll(); }
|
||||
function addError(t) { var d = document.createElement('div'); d.className = 'err'; d.textContent = '⚠ ' + t; chat.insertBefore(d, thinking); scroll(); }
|
||||
function addNote(t) { var d = document.createElement('div'); d.className = 'note'; d.textContent = t; chat.insertBefore(d, thinking); scroll(); }
|
||||
function showThinking() { thinking.classList.add('on'); scroll(); }
|
||||
function hideThinking() { thinking.classList.remove('on'); }
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
""";
|
||||
}
|
||||
@@ -183,6 +183,13 @@ public sealed class AboutView : UserControl
|
||||
|
||||
private static readonly ChangelogEntry[] Changelog =
|
||||
[
|
||||
new("0.7.0", new DateOnly(2026, 7, 5), "AI chat gets real bubbles, Markdown & a thinking indicator",
|
||||
[
|
||||
"The AI Chat pane now renders proper chat bubbles (your messages on the right, the AI's on the left) with full Markdown — code blocks, tables, lists and inline `code` all display nicely.",
|
||||
"When you send a prompt, an animated \"…\" thinking bubble appears while the AI works and disappears the moment the reply arrives — so you always know it's running.",
|
||||
"Under the hood this uses WebView2 (built into Windows 11); the model dropdown, [AI] serial tagging, and PDU confirmations all work exactly as before.",
|
||||
"New setting: Max tool calls per message (Settings → AI Assistant). Set it to 0 for unlimited — handy for long automation runs you leave going — and press Stop in the chat to abort any run in progress.",
|
||||
]),
|
||||
new("0.6.0", new DateOnly(2026, 7, 5), "Built-in AI Assistant — drive serial & PDU in plain language",
|
||||
[
|
||||
"New ✨ AI Chat: click ✨ AI Chat in the toolbar to open an AI pane, then use Layout (1×2, 2×2…) to sit it right next to a Serial session — chat on one side while you watch the terminal on the other, just like Claude Code / Kiro.",
|
||||
|
||||
@@ -1,47 +1,51 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.IO;
|
||||
using System.Text.Json;
|
||||
using System.Windows.Forms;
|
||||
using ETTerms.Ai;
|
||||
using ETTerms.Connections;
|
||||
using ETTerms.Infrastructure;
|
||||
using Markdig;
|
||||
using Microsoft.Web.WebView2.Core;
|
||||
using Microsoft.Web.WebView2.WinForms;
|
||||
|
||||
namespace ETTerms.App;
|
||||
|
||||
/// <summary>
|
||||
/// 內建 AI Assistant 分頁(Workspace 的一種 pane,可與 serial 並排)。自然語言驅動 serial + PDU。
|
||||
///
|
||||
/// 呈現走「乾淨對話逐字稿」風格(與 ETTerms 終端機/log 美學一致,非氣泡卡片):
|
||||
/// 使用者訊息靠右 accent 色、AI 回覆靠左段落、工具活動灰字縮排、思考中收進 Send 按鈕不洗版。
|
||||
/// (真氣泡 + Markdown 的 WebView2 版列為 v0.7.0。)
|
||||
/// v0.7.0:訊息區改用 <b>WebView2</b> 渲染真聊天氣泡(user 右 / AI 左)+ Markdown(程式碼區塊、
|
||||
/// 表格、清單)+ 送出後的 thinking 動畫泡。底部控制列(輸入框 / 模型下拉 / Send)仍為 WinForms。
|
||||
///
|
||||
/// Provider 未設定(Base URL 空)時停用並提示。⚠️ 端點 / 金鑰皆由使用者設定,程式不含任何預設私人端點。
|
||||
/// </summary>
|
||||
public sealed class AiChatView : UserControl
|
||||
{
|
||||
private readonly RichTextBox _log;
|
||||
private readonly WebView2 _web;
|
||||
private readonly TextBox _input;
|
||||
private readonly Button _send;
|
||||
private readonly Label _hint;
|
||||
private readonly ComboBox _modelBox;
|
||||
private bool _suppressModelEvent;
|
||||
|
||||
private bool _ready;
|
||||
private readonly Queue<string> _pending = new();
|
||||
|
||||
private AgentHost? _agent;
|
||||
private OpenAiChatClient? _client;
|
||||
private AiTools? _tools;
|
||||
private CancellationTokenSource? _cts;
|
||||
|
||||
private const string SendText = "Send ⏎";
|
||||
private static readonly MarkdownPipeline Md =
|
||||
new MarkdownPipelineBuilder().UseAdvancedExtensions().Build();
|
||||
|
||||
public AiChatView()
|
||||
{
|
||||
Dock = DockStyle.Fill;
|
||||
BackColor = Theme.WorkspaceBack;
|
||||
|
||||
_log = new RichTextBox
|
||||
{
|
||||
Dock = DockStyle.Fill, ReadOnly = true, BorderStyle = BorderStyle.None,
|
||||
BackColor = Color.FromArgb(28, 28, 32), ForeColor = Theme.Text,
|
||||
Font = new Font("Cascadia Mono", 10f), DetectUrls = false
|
||||
};
|
||||
_web = new WebView2 { Dock = DockStyle.Fill };
|
||||
|
||||
// ── 底部控制列:輸入框(Fill) + 右下角欄(模型下拉在上、Send 在下) ──
|
||||
var bottom = new Panel { Dock = DockStyle.Bottom, Height = 96, BackColor = Theme.RailBack, Padding = new Padding(10, 8, 10, 8) };
|
||||
@@ -53,7 +57,7 @@ public sealed class AiChatView : UserControl
|
||||
};
|
||||
_input.KeyDown += (_, e) =>
|
||||
{
|
||||
if (e.KeyCode == Keys.Enter && !e.Shift) { e.Handled = e.SuppressKeyPress = true; OnSend(); }
|
||||
if (e.KeyCode == Keys.Enter && !e.Shift && !_running) { e.Handled = e.SuppressKeyPress = true; OnSend(); }
|
||||
};
|
||||
|
||||
var rightCol = new Panel { Dock = DockStyle.Right, Width = 178, BackColor = Theme.RailBack, Padding = new Padding(8, 0, 0, 0) };
|
||||
@@ -70,7 +74,7 @@ public sealed class AiChatView : UserControl
|
||||
_client.Model = m;
|
||||
AppSettings.Instance.AiModel = m; // 記住選擇,下次開 pane 用同一個
|
||||
AppSettings.Instance.Save();
|
||||
AppendDim($"— 模型切換為 {m} —");
|
||||
AddNote($"— 模型切換為 {m} —");
|
||||
};
|
||||
var refreshBtn = new Button
|
||||
{
|
||||
@@ -86,7 +90,7 @@ public sealed class AiChatView : UserControl
|
||||
|
||||
_send = new Button
|
||||
{
|
||||
Text = SendText, Dock = DockStyle.Fill, FlatStyle = FlatStyle.Flat,
|
||||
Text = "Send ⏎", Dock = DockStyle.Fill, FlatStyle = FlatStyle.Flat,
|
||||
ForeColor = Theme.Text, BackColor = Theme.TabBack, Font = Theme.UiFont, Cursor = Cursors.Hand
|
||||
};
|
||||
_send.FlatAppearance.BorderColor = Theme.Accent;
|
||||
@@ -106,12 +110,40 @@ public sealed class AiChatView : UserControl
|
||||
Text = "尚未設定 AI Provider — 到 Settings → AI Assistant 填入 Base URL 與 API Key。"
|
||||
};
|
||||
|
||||
Controls.Add(_log); // Fill
|
||||
Controls.Add(_web); // Fill
|
||||
Controls.Add(_hint); // Top
|
||||
Controls.Add(bottom); // Bottom
|
||||
|
||||
AppendSystem("ETTerms AI Assistant — 用自然語言操作 serial 與 PDU。");
|
||||
AppendSystem("例:「列出目前的 serial session」、「接上 COM3,送 help 看回應」、「連上 PDU 192.168.1.50,把 outlet 3 重開」");
|
||||
_ = InitWebAsync();
|
||||
}
|
||||
|
||||
private async Task InitWebAsync()
|
||||
{
|
||||
try
|
||||
{
|
||||
var dataDir = Path.Combine(
|
||||
Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), "ETTerms", "WebView2");
|
||||
Directory.CreateDirectory(dataDir);
|
||||
var env = await CoreWebView2Environment.CreateAsync(null, dataDir);
|
||||
await _web.EnsureCoreWebView2Async(env);
|
||||
_web.CoreWebView2.Settings.AreDevToolsEnabled = false;
|
||||
_web.CoreWebView2.Settings.IsZoomControlEnabled = false;
|
||||
_web.CoreWebView2.NavigationCompleted += (_, _) =>
|
||||
{
|
||||
if (_ready) return;
|
||||
_ready = true;
|
||||
while (_pending.Count > 0) Exec(_pending.Dequeue());
|
||||
AddNote("ETTerms AI Assistant — 用自然語言操作 serial 與 PDU。");
|
||||
AddNote("例:「列出目前的 serial session」、「接上 COM3,送 help 看回應」、「連上 PDU 192.168.1.50,把 outlet 3 重開」");
|
||||
};
|
||||
_web.NavigateToString(ChatHtml.Page);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
AppLogger.LogError("WebView2 init failed", ex);
|
||||
_hint.Text = "AI 聊天需要 WebView2 Runtime(Win11 內建)。初始化失敗:" + ex.Message;
|
||||
_hint.Visible = true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>開分頁時呼叫,依最新設定重建 client。Base URL 空=停用。</summary>
|
||||
@@ -131,10 +163,10 @@ public sealed class AiChatView : UserControl
|
||||
var key = CredentialVault.Get("ETTerms/AiApiKey") ?? "";
|
||||
_client = new OpenAiChatClient(s.AiBaseUrl, key, s.AiModel);
|
||||
_tools = new AiTools { ConfirmAsync = ConfirmOnUiAsync };
|
||||
_agent = new AgentHost(_client, _tools, s.AiSystemPrompt);
|
||||
_agent.AssistantText += t => Ui(() => AppendAssistant(t));
|
||||
_agent.ToolActivity += t => Ui(() => AppendTool(t));
|
||||
// thinking 不印進對話流(改由 Send 按鈕顯示忙碌),避免洗版。
|
||||
_agent = new AgentHost(_client, _tools, s.AiSystemPrompt, s.AiMaxToolRounds);
|
||||
_agent.AssistantText += t => Ui(() => { HideThinking(); AddAI(t); });
|
||||
_agent.ToolActivity += t => Ui(() => AddTool(t));
|
||||
_agent.Status += st => Ui(() => { if (st == "thinking") ShowThinking(); });
|
||||
|
||||
_ = LoadModelsAsync();
|
||||
}
|
||||
@@ -167,7 +199,7 @@ public sealed class AiChatView : UserControl
|
||||
AppSettings.Instance.Save();
|
||||
}
|
||||
}
|
||||
else AppendError("端點未回報任何模型 — 確認 Base URL 是否為 OpenAI 相容 /v1 端點。");
|
||||
else AddError("端點未回報任何模型 — 確認 Base URL 是否為 OpenAI 相容 /v1 端點。");
|
||||
_suppressModelEvent = false;
|
||||
});
|
||||
}
|
||||
@@ -184,65 +216,48 @@ public sealed class AiChatView : UserControl
|
||||
return tcs.Task;
|
||||
}
|
||||
|
||||
private bool _running;
|
||||
|
||||
private async void OnSend()
|
||||
{
|
||||
if (_agent == null) return;
|
||||
if (_running) { _cts?.Cancel(); return; } // 執行中再按 = 中止(長跑用)
|
||||
|
||||
var text = _input.Text.Trim();
|
||||
if (text.Length == 0) return;
|
||||
_input.Clear();
|
||||
AppendUser(text);
|
||||
SetBusy(true);
|
||||
AddUser(text);
|
||||
ShowThinking();
|
||||
SetRunning(true);
|
||||
_cts = new CancellationTokenSource();
|
||||
try { await _agent.SendAsync(text, _cts.Token); }
|
||||
catch (OperationCanceledException) { AppendDim("(已取消)"); }
|
||||
catch (Exception ex) { AppendError(ex.Message); }
|
||||
finally { SetBusy(false); }
|
||||
catch (OperationCanceledException) { AddNote("(已停止)"); }
|
||||
catch (Exception ex) { AddError(ex.Message); }
|
||||
finally { HideThinking(); SetRunning(false); }
|
||||
}
|
||||
|
||||
private void SetBusy(bool busy)
|
||||
private void SetRunning(bool running)
|
||||
{
|
||||
_send.Enabled = !busy;
|
||||
_send.Text = busy ? "…" : SendText;
|
||||
_running = running;
|
||||
_send.Text = running ? "■ Stop" : "Send ⏎";
|
||||
_send.FlatAppearance.BorderColor = running ? Color.FromArgb(210, 120, 120) : Theme.Accent;
|
||||
}
|
||||
|
||||
// ── 輸出(乾淨 transcript)──
|
||||
/// <summary>使用者訊息:靠右 accent 色,無前綴。</summary>
|
||||
private void AppendUser(string t)
|
||||
{
|
||||
_log.SelectionStart = _log.TextLength;
|
||||
_log.SelectionAlignment = HorizontalAlignment.Right;
|
||||
_log.SelectionColor = Theme.Accent;
|
||||
_log.SelectionFont = new Font(_log.Font, FontStyle.Bold);
|
||||
_log.AppendText(t + "\n");
|
||||
_log.SelectionAlignment = HorizontalAlignment.Left;
|
||||
_log.AppendText("\n");
|
||||
_log.ScrollToCaret();
|
||||
}
|
||||
// ── WebView2 interop(呼叫 ChatHtml 裡的 JS 函式)──
|
||||
private void AddUser(string t) => Exec($"addUser({Js(t)})");
|
||||
private void AddAI(string markdown) => Exec($"addAI({Js(Markdown.ToHtml(markdown, Md))})");
|
||||
private void AddTool(string t) => Exec($"addTool({Js(t)})");
|
||||
private void AddError(string t) => Exec($"addError({Js(t)})");
|
||||
private void AddNote(string t) => Exec($"addNote({Js(t)})");
|
||||
private void ShowThinking() => Exec("showThinking()");
|
||||
private void HideThinking() => Exec("hideThinking()");
|
||||
|
||||
/// <summary>AI 回覆:靠左段落。</summary>
|
||||
private void AppendAssistant(string t)
|
||||
{
|
||||
_log.SelectionStart = _log.TextLength;
|
||||
_log.SelectionAlignment = HorizontalAlignment.Left;
|
||||
_log.SelectionColor = Theme.Text;
|
||||
_log.SelectionFont = _log.Font;
|
||||
_log.AppendText(t + "\n\n");
|
||||
_log.ScrollToCaret();
|
||||
}
|
||||
private static string Js(string s) => JsonSerializer.Serialize(s);
|
||||
|
||||
private void AppendTool(string t) => AppendLine("⚙ " + t, Color.FromArgb(150, 150, 158));
|
||||
private void AppendSystem(string t) => AppendLine(t, Theme.TextDim);
|
||||
private void AppendError(string t) => AppendLine("⚠ " + t, Color.FromArgb(235, 120, 120));
|
||||
private void AppendDim(string t) => AppendLine(t, Theme.TextDim);
|
||||
|
||||
private void AppendLine(string t, Color color)
|
||||
private void Exec(string js)
|
||||
{
|
||||
_log.SelectionStart = _log.TextLength;
|
||||
_log.SelectionAlignment = HorizontalAlignment.Left;
|
||||
_log.SelectionColor = color;
|
||||
_log.SelectionFont = _log.Font;
|
||||
_log.AppendText(t + "\n");
|
||||
_log.ScrollToCaret();
|
||||
if (!_ready) { _pending.Enqueue(js); return; }
|
||||
try { _ = _web.CoreWebView2.ExecuteScriptAsync(js); } catch { }
|
||||
}
|
||||
|
||||
private void Ui(Action a)
|
||||
@@ -258,6 +273,7 @@ public sealed class AiChatView : UserControl
|
||||
_cts?.Cancel();
|
||||
_client?.Dispose();
|
||||
_tools?.Dispose();
|
||||
_web?.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
@@ -339,8 +339,22 @@ public sealed class SettingsView : UserControl
|
||||
PlaceholderText = "(optional) override the assistant persona / system prompt"
|
||||
};
|
||||
|
||||
var maxRounds = new NumericUpDown
|
||||
{
|
||||
Width = 100, Minimum = 0, Maximum = 100000, Increment = 10, Value = s.AiMaxToolRounds,
|
||||
BackColor = Theme.TabBack, ForeColor = Theme.Text, BorderStyle = BorderStyle.FixedSingle
|
||||
};
|
||||
|
||||
flow.Controls.Add(MakeRow("Base URL (with /v1)", baseUrl));
|
||||
flow.Controls.Add(MakeRow("API Key", apiKey));
|
||||
flow.Controls.Add(MakeRow("Max tool calls / message", maxRounds));
|
||||
flow.Controls.Add(new Label
|
||||
{
|
||||
Text = "How many tool calls the assistant may chain per message before it stops (a runaway-loop guard).\n" +
|
||||
"0 = unlimited — for long automation runs. Every round costs tokens; press Stop in the chat to abort.",
|
||||
AutoSize = false, Width = 620, Height = 34,
|
||||
ForeColor = Theme.TextDim, Font = Theme.UiFont, Margin = new Padding(0, 0, 0, 6)
|
||||
});
|
||||
flow.Controls.Add(MakeSpacer(4));
|
||||
flow.Controls.Add(new Label
|
||||
{
|
||||
@@ -363,6 +377,7 @@ public sealed class SettingsView : UserControl
|
||||
{
|
||||
s.AiBaseUrl = baseUrl.Text.Trim();
|
||||
s.AiSystemPrompt = sysPrompt.Text.Trim();
|
||||
s.AiMaxToolRounds = (int)maxRounds.Value;
|
||||
s.Save();
|
||||
var key = apiKey.Text;
|
||||
if (string.IsNullOrEmpty(key)) CredentialVault.Delete("ETTerms/AiApiKey");
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
<AssemblyName>ETTerms</AssemblyName>
|
||||
|
||||
<!-- 版本資訊 -->
|
||||
<Version>0.6.0</Version>
|
||||
<Version>0.7.1</Version>
|
||||
<Product>ETTerms</Product>
|
||||
<Company>ETTerms Project</Company>
|
||||
|
||||
@@ -27,7 +27,9 @@
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Markdig" Version="1.3.2" />
|
||||
<PackageReference Include="Microsoft.Data.Sqlite" Version="8.0.10" />
|
||||
<PackageReference Include="Microsoft.Web.WebView2" Version="1.0.4022.49" />
|
||||
<PackageReference Include="SSH.NET" Version="2024.2.0" />
|
||||
<PackageReference Include="System.IO.Ports" Version="8.0.0" />
|
||||
</ItemGroup>
|
||||
|
||||
@@ -39,6 +39,9 @@ public sealed class AppSettings
|
||||
public string AiModel { get; set; } = "";
|
||||
/// <summary>系統提示詞(人設);空則用內建預設。</summary>
|
||||
public string AiSystemPrompt { get; set; } = "";
|
||||
/// <summary>AI agent 單次訊息的工具呼叫輪數上限(防失控迴圈的保險)。
|
||||
/// **0 = 無上限**(自動化長跑用;注意每輪都燒 token/費用,執行中可按 Stop 中止)。</summary>
|
||||
public int AiMaxToolRounds { get; set; } = 30;
|
||||
|
||||
// ── Keyword highlight(終端機關鍵字標色 + 分頁警示;Settings → Highlight 分頁設定)──
|
||||
public bool KeywordHighlightEnabled { get; set; } = true;
|
||||
|
||||
@@ -33,6 +33,7 @@ public sealed class TTLInterpreter : IDisposable
|
||||
|
||||
private const int SettleMs = 300; // wait 命中關鍵字後,需連續安靜這麼久(無新資料)才接受,避免比對到輸出中途的回顯
|
||||
private const int MaxRecvChars = 1_000_000; // _recv 上限:長時間無 wait 消費時避免無限成長
|
||||
private const int SendRetryTimeoutMs = 3000; // sendlnretry 每次送出後等確認關鍵字的預設逾時(timeout/mtimeout 有設就以設定值為準)
|
||||
|
||||
private GroupSyncContext? _groupSync;
|
||||
private string _groupMemberLabel = "";
|
||||
@@ -193,6 +194,7 @@ public sealed class TTLInterpreter : IDisposable
|
||||
// ── 通訊 ──
|
||||
case "send": Send(args, false); break;
|
||||
case "sendln": Send(args, true); break;
|
||||
case "sendlnretry": SendLnRetry(TokenizeArgs(args)); break;
|
||||
case "wait": DispatchWait(args); break;
|
||||
case "waitln": WaitLn(TokenizeArgs(args)); break;
|
||||
case "waitregex": WaitRegex(TokenizeArgs(args)); break;
|
||||
@@ -740,6 +742,92 @@ public sealed class TTLInterpreter : IDisposable
|
||||
Output?.Invoke($">> {text}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// <c>sendlnretry '文字' '確認關鍵字' [最多送出次數]</c>
|
||||
/// —— 送出後確認裝置真的收到;沒等到確認關鍵字就重送。次數省略 = 一直重送到收到為止。
|
||||
/// 命中 <c>result = 1</c>;用完次數 <c>result = 0</c> 且**繼續執行**(不中止腳本,讓腳本自行處置)。
|
||||
/// <para>存在理由:裝置在開機/console 剛接手的瞬間可能丟棄輸入(tty 重開 / flush),
|
||||
/// 此時 <c>sendln</c> 送出的整行會被吃掉、後面的 <c>wait</c> 便永遠等不到,
|
||||
/// 而任何固定長度的 <c>pause</c> 都只是在調機率、無法根治。</para>
|
||||
/// <para>每次送出前會清空接收緩衝,確保比對到的是「這次送出」的回應而非殘留輸出;
|
||||
/// 命中後只消費到**第一次**出現處為止,後續輸出留在緩衝裡給接下來的 wait 用。</para>
|
||||
/// <para>確認關鍵字請挑「命令真的有跑」才會出現的輸出,不要挑指令回顯——
|
||||
/// tty 的 echo 不保證命令有被 shell 讀走。</para>
|
||||
/// </summary>
|
||||
private void SendLnRetry(List<string> tokens)
|
||||
{
|
||||
if (tokens.Count < 2)
|
||||
{
|
||||
Output?.Invoke("[ttl] sendlnretry: 用法 sendlnretry '文字' '確認關鍵字' [最多送出次數]");
|
||||
return;
|
||||
}
|
||||
|
||||
string text = ValS(tokens[0]);
|
||||
string confirm = ValS(tokens[1]);
|
||||
if (confirm.Length == 0)
|
||||
{
|
||||
Output?.Invoke("[ttl] sendlnretry: 確認關鍵字不可為空");
|
||||
return;
|
||||
}
|
||||
|
||||
int maxAttempts = tokens.Count > 2 ? ValI(tokens[2]) : 0; // 省略 / <= 0 = 無限
|
||||
int perTryMs = EffectiveTimeoutMs > 0 ? EffectiveTimeoutMs : SendRetryTimeoutMs;
|
||||
|
||||
for (int attempt = 1; maxAttempts <= 0 || attempt <= maxAttempts; attempt++)
|
||||
{
|
||||
ThrowIfCancelled();
|
||||
|
||||
lock (_recv) _recv.Clear(); // 只認這次送出之後的回應
|
||||
_channel.Write(_enc.GetBytes(text + "\r\n"));
|
||||
_logWriter?.WriteLine($">> {text}");
|
||||
Output?.Invoke(attempt == 1 ? $">> {text}" : $">> {text} (attempt {attempt})");
|
||||
|
||||
if (WaitConfirm(confirm, perTryMs))
|
||||
{
|
||||
_result = 1;
|
||||
if (attempt > 1) _logWriter?.WriteLine($"[sendlnretry] '{text}' 於第 {attempt} 次送出後確認");
|
||||
return;
|
||||
}
|
||||
|
||||
Output?.Invoke($"[sendlnretry] {perTryMs}ms 內未見 '{confirm}' — 重送");
|
||||
_logWriter?.WriteLine($"[sendlnretry] no '{confirm}' after attempt {attempt}: {text}");
|
||||
}
|
||||
|
||||
_result = 0;
|
||||
Output?.Invoke($"[sendlnretry] 送出 {maxAttempts} 次仍未確認 '{confirm}' — 放棄(result = 0)");
|
||||
_logWriter?.WriteLine($"[sendlnretry] gave up after {maxAttempts} attempt(s): {text}");
|
||||
}
|
||||
|
||||
/// <summary>等確認關鍵字出現,逾時回 false(不丟例外、不中止腳本)。
|
||||
/// 刻意不套 <see cref="SettleAndConsume"/> 的 settle:關鍵字「有出現」本身就證明裝置收到了,
|
||||
/// 且只消費到第一次出現處,後面的輸出要留給後續的 wait。</summary>
|
||||
private bool WaitConfirm(string text, int timeoutMs)
|
||||
{
|
||||
int elapsed = 0, lastLen = -1;
|
||||
while (elapsed < timeoutMs)
|
||||
{
|
||||
ThrowIfCancelled();
|
||||
lock (_recv)
|
||||
{
|
||||
if (_recv.Length != lastLen)
|
||||
{
|
||||
lastLen = _recv.Length;
|
||||
string buf = _recv.ToString();
|
||||
int idx = buf.IndexOf(text, StringComparison.Ordinal);
|
||||
if (idx >= 0)
|
||||
{
|
||||
_recv.Clear();
|
||||
_recv.Append(buf[(idx + text.Length)..]);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
Thread.Sleep(50);
|
||||
elapsed += 50;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private int EffectiveTimeoutMs => _timeout + _mtimeout; // 0 = 無限
|
||||
|
||||
private void DispatchWait(string args)
|
||||
|
||||
Reference in New Issue
Block a user