7 Commits
Author SHA1 Message Date
etwenandClaude Opus 4.8 3c90df0e83 docs: add v0.7.1 release notes (and bump version to 0.7.1)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MKF7C75bhA4ArQhyMpnsxU
2026-07-16 09:22:49 +08:00
etwenandClaude Opus 4.8 fae5ca7337 fix(ttl): add sendlnretry — resend until the device confirms it ran the command
A device that is still booting can silently discard console input the moment its
shell takes over the tty (tty reopen / termios flush). The line sent by `sendln`
vanishes — the device neither echoes nor runs it — so the following `wait` blocks
forever and the rig sits dead.

This is a race, not a delay: `pause` before `sendln` only lowers the odds of hitting
the window, it can never close it. Evidence from a 45-cycle overnight power-cycle run
(For_AI/[COM121]_20260715): 3 cycles hung this way, and the swallowed sends landed at
the same DUT uptime (31.8-34.8s) as the 42 that worked. The `random: crng init done`
line those hangs share is a symptom, not the cause — it only appears because a hung
script stops power-cycling, letting the DUT reach uptime 89.7s it never otherwise sees.

Single-string `wait` aborts the script on timeout (deliberate, see CLAUDE.md), so the
TeraTerm idiom `wait` -> `if result = 0 then goto retry` cannot express a resend here.
Hence a new command rather than a semantics change:

    sendlnretry '<text>' '<confirm keyword>' [max attempts]

Sends, then waits for proof the device actually ran it, and resends if that proof does
not arrive. Attempts omitted = retry until it gets through. On success result=1; when
attempts run out result=0 and the script continues so it can handle the failure.

Semantics: clears the receive buffer before each send (a match can only come from this
send); on a hit consumes only up to the first occurrence, leaving the rest for the next
`wait`; deliberately no settle (the keyword appearing is itself proof). Per-attempt
timeout follows timeout/mtimeout when set, else 3s — unlike `wait`, 0 cannot mean
"forever" here since that would mean never retrying.

Not yet run against hardware: compiles clean (cross-built win-x64 on Linux), but the
DUT power-cycle rig is the first real execution.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MKF7C75bhA4ArQhyMpnsxU
2026-07-16 09:22:49 +08:00
etwenandClaude Fable 5 4f1aff07be merge: v0.7.0 — WebView2 AI chat (bubbles, Markdown, thinking) + configurable tool limit
The AI Assistant pane moves to WebView2: real chat bubbles (user right, AI
left), full Markdown, and an animated thinking indicator while the AI works.
The tool-call limit is now a Settings value (0 = unlimited) with a Stop button
in the chat to abort long/automation runs. Verified end-to-end against an
Arduino serial DUT.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-06 00:05:58 +08:00
etwenandClaude Fable 5 cc134d56c9 docs: add v0.7.0 release notes
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-06 00:05:58 +08:00
etwenandClaude Fable 5 7ce65536f6 feat(ai): configurable tool-call limit (0=unlimited) + Stop button
Replace the fixed 30-round cap with a Settings value (AiMaxToolRounds,
Settings → AI Assistant). 0 = unlimited, for long automation runs left
going for hours. The chat's Send button turns into Stop while the agent
is running so any run — bounded or unlimited — can be aborted (via the
CancellationToken; the loop also checks it each round).

Docs: ARCHITECTURE gains the configurable-limit note and a generic
"pair with a self-hosted gateway = hardware assistant" usage section
(no private endpoints).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-05 23:54:40 +08:00
etwenandClaude Fable 5 d6135237e8 fix(ai): raise agent tool-call limit 8 -> 30
Multi-step hardware tasks (operate several ports, repeated read/write,
power-cycle waits) hit the old 8-round cap easily — e.g. "send help 3
times" needs 8 calls and stopped short of the final summary. 30 keeps
the runaway-loop guard while allowing normal workflows to finish.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-05 23:45:57 +08:00
etwenandClaude Fable 5 4820de22f8 feat: WebView2 chat — real bubbles, Markdown & thinking indicator (v0.7.0)
The AI Chat pane's message area moves from RichTextBox to WebView2:
- Real chat bubbles (user right, AI left) with full Markdown via Markdig
  (code blocks, tables, lists, inline code).
- Sending a prompt shows an animated "…" thinking bubble that clears when
  the reply lands (AgentHost Status "thinking" → showThinking; AssistantText
  → hideThinking + bubble).
- HTML/CSS/JS template inlined in Ai/ChatHtml.cs (NavigateToString, no
  external deps); C# drives it via ExecuteScriptAsync. Calls made before
  WebView2 is ready are queued and flushed on NavigationCompleted. User-data
  folder under %LocalAppData%\ETTerms\WebView2.

Bottom bar (input / model dropdown / Send), [AI] serial tagging and PDU
confirmations are unchanged. Adds Microsoft.Web.WebView2 + Markdig; needs
the WebView2 Runtime (built into Windows 11). Publish verified to include
the native WebView2Loader.dll.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-05 22:59:37 +08:00
13 changed files with 426 additions and 72 deletions
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@@ -502,6 +502,10 @@ AiChatViewWorkspace 的一種 pane,與 SessionPage 並排;工具列 ✨ A
- 破壞性 PDU 動作(`pdu_set_port` off / `pdu_power_cycle`)一律 **C# 端彈確認框**`AiTools.ConfirmAsync` → GUI MessageBox,預設按鈕 No;不信 LLM 自律)。
- 所有 AI 工具呼叫寫 **AppLogger** 留跡(`[AI tool] <name> <args>`)。
- Serial TX 沿 Phase 9 慣例以 `[AI]` 標色 echo`SerialBridgeEndpoint.Write`),使用者全程看得到 AI 打了什麼。
- **工具呼叫上限可設定**`AppSettings.AiMaxToolRounds`,Settings → AI Assistant):單次訊息最多鏈幾輪工具的保險,**0 = 無上限**(給放著跑一天的自動化腳本;每輪都燒 token,執行中聊天視窗的 **Stop** 鈕可隨時中止,經 `CancellationToken`)。預設 30。
**典型應用(搭配自架 OpenAI 相容 gateway = 硬體工程助理):**
把 Provider 指向你自己的 LLM gateway(本機 Ollama / LiteLLM / 公司 gateway…),ETTerms 就變成一個能用自然語言操作實體硬體的助理:查/送 serial console 指令、依裝置回應判斷、控制 PDU power-cycle DUT、跑重複性測試序列(工具上限設 0 可長跑)。AI 的 serial TX 以 `[AI]` 顯示在終端機,與手動操作同一條 channel,所見即所得。⚠️ 端點由使用者自帶,發佈版不含任何端點(見下方 Security)。
**實作選型:** 手寫 `OpenAiChatClient`HttpClient + System.Text.Json,非串流)+ 手寫 agent loop,**不引入 `Microsoft.Extensions.AI`**——依賴最小、對任意 OpenAI 相容 gateway 相容性自己掌控、無額外 NuGet 演進風險。工具 schema 為手組 JSONOpenAI function-calling 格式)。
@@ -764,7 +768,7 @@ Rename-Item (Join-Path $proot "ETTerms.exe") "ETTerms v$ver.exe"
- ~~**AI / MCP 整合**~~(✅ 已於 [Phase 9](#development-phases) 實作:Serial MCP Server,讓 AI agent 直接操作 serial;未來可再擴充 SSH / Shell MCP 工具)
- ~~**SFTP 檔案瀏覽**~~(✅ 已於 Phase 8 實作:sidebar SFTP 分頁)
- **AI Chat 氣泡版(WebView2**v0.7.0 候選):目前 AI 分頁走 RichTextBox「乾淨逐字稿」風(與終端機一致、務實);若要真正的聊天氣泡(圓角、限寬、user 右 AI 左)+ Markdown / 程式碼區塊高亮 + 工具呼叫可摺疊卡片,正解是改用 WebView2 + HTML/CSS 渲染。代價:引入 WebView2 依賴、portable 版變大。列為獨立升級,不在 RichTextBox 上硬做氣泡
- ~~**AI Chat 氣泡版(WebView2**~~(✅ v0.7.0 已實作):AI 分頁訊息區改用 WebView2 渲染真氣泡(user 右 / AI 左)+ MarkdownMarkdig 轉 HTML:程式碼區塊、表格、清單)+ 送出後 thinking 動畫泡。HTML 模板 `Ai/ChatHtml.cs`(全內嵌 CSS/JS,`NavigateToString`,C# 經 `ExecuteScriptAsync` 呼叫 JS`addUser`/`addAI`/`addTool`/`showThinking`/`hideThinking`…;WebView2 未就緒前的呼叫先入佇列,`NavigationCompleted` 後 flush)。WebView2 使用者資料夾 `%LocalAppData%\ETTerms\WebView2`。底部控制列(輸入框 / 模型下拉 / Send)仍 WinForms。依賴 WebView2 RuntimeWin11 內建)
- **Telnet** session 類型(補一個 `TelnetChannel : ISessionChannel`
- **RDP / VNC** 分頁(KKTerm 用 mstscax.dllETTerms 可後期評估)
- **tmux 自動 attach**SSH 斷線後自動回貼,仿 KKTerm)
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@@ -10,6 +10,10 @@ ETTerms 是一個 **C# .NET 8 WinForms** 的原生 Windows 終端機工作台,
**進度:** Phase 15 ✅、Phase 6 ✅(TTL 引擎 + Group 同步,SSH 待驗收)、Phase 7 ✅(Settings/About)、Phase 8 ✅(PDU + Shell/ConPTY + SFTP + Settings 擴充)、Phase 9 ✅(Serial MCP server**GUI 持有 COM portMCP 經本機 named pipe 橋接**,AI 收發的資料即時以 `[AI]` 標色顯示在 GUI)、**Phase 10 ✅(v0.6.0)內建 AI Assistant**(見下)。打包待指示。
**v0.7.1** 新增 TTL 指令 **`sendlnretry '文字' '確認關鍵字' [最多送出次數]`**`TTLInterpreter.SendLnRetry` + `WaitConfirm`)——送出後等確認關鍵字,沒等到就**重送**;次數省略 = 無限重送,命中 `result=1`、用完次數 `result=0` 且**繼續執行**(不中止腳本)。**動機**:裝置開機、console 剛被 shell 接手的瞬間會丟棄輸入(tty 重開 / termios flush),`sendln` 送出的整行無聲消失(裝置不回顯、不執行),後面的 `wait` 就永遠卡住;這是機率性的,`pause` 只能調機率、無法根治(實測 45 輪 power-cycle 中 3 輪中招,且**中招時間點與成功時完全重疊**)。**為何需要新指令而非用 `wait` 重試**:單字串 `wait` 逾時是 throw 中止腳本(刻意設計,見下方「注意事項」),TeraTerm 的 `wait``if result = 0 then goto retry` 重送寫法在 ETTerms 寫不出來。**語意**:每次送出前清空 `_recv`(確保比對到的是這次送出的回應);命中只消費到**第一次**出現處,後續輸出留給接下來的 `wait`;刻意**不套 `SettleAndConsume` 的 settle**(關鍵字出現本身就證明裝置收到了);每次等待逾時 `timeout`/`mtimeout` 有設就用設定值、**沒設預設 3 秒**(此處 0=無限等於永不重送,故不沿用 `wait` 的 0=無限)。⚠️ 確認關鍵字要挑「命令真的有跑」的輸出,**不要挑指令回顯**——tty echo 由核心產生,不保證命令被 shell 讀走。文件:[docs/ttl-script-reference.md](docs/ttl-script-reference.md#送出並確認sendlnretry)。
**v0.7.0** **AI Chat 改用 WebView2 渲染**(真氣泡 + Markdown + thinking 動畫泡)。訊息區從 RichTextBox 換成 `WebView2`user 右泡 / AI 左泡、AI 回覆走 **Markdig** markdown→HTML(程式碼區塊/表格/清單)、送出後顯示會動的 thinking「…」泡(`AgentHost.Status "thinking"``showThinking()`,收到 `AssistantText``hideThinking()` 再加 AI 泡)。HTML 模板全內嵌於 `Ai/ChatHtml.cs``NavigateToString`,無外部依賴),C# 經 `ExecuteScriptAsync` 呼叫 JS 函式;WebView2 async 初始化,就緒前的呼叫先入 `_pending` 佇列、`NavigationCompleted` 後 flush。使用者資料夾 `%LocalAppData%\ETTerms\WebView2`(避開 Program Files 唯讀)。底部控制列(輸入框/模型下拉/Send)仍 WinForms。新增 NuGet `Microsoft.Web.WebView2` + `Markdig`;依賴 WebView2 RuntimeWin11 內建,缺時 hint 顯示錯誤)。⚠️ **publish 要確認 WebView2 native`runtimes/win-x64/native/WebView2Loader.dll`)有進產物**。**工具呼叫上限可設定**`AppSettings.AiMaxToolRounds`,Settings → AI Assistant,`AgentHost` 建構子傳入):**0 = 無上限**(自動化長跑;每輪燒 token,聊天視窗 Send 鈕在執行中變 **Stop**,經 `CancellationToken` 中止),預設 30。
**v0.6.0** **內建 AI AssistantPhase 10** — 不經 Claude / KiroGUI 內建 ✨ AI 聊天**分頁**,自然語言驅動 serial + PDU。**AI 是 Workspace 的一種 pane**(工具列 `✨ AI Chat` 開啟,`WorkspaceView.Session` 抽象化為可容納 `SessionPage``AiChatView``Content`),可用 Layout 與 serial 分頁**並排同時用**(像 Claude/Kiro);AI 分頁無 Group/Log/Script。**UI 走乾淨逐字稿風**user 靠右 accent、AI 靠左、工具灰字、thinking 收進 Send 按鈕不洗版;與終端機美學一致,非氣泡——真氣泡+Markdown 的 WebView2 版列 v0.7.0)。**模型下拉**(右下角)打端點 `/v1/models` 列可選模型、即時切換並記住;**Settings 只留 Base URL / API Key / 系統提示詞,不再設 model**(`configured` 只看 Base URL)。**BYO endpoint**`Settings → AI Assistant` 填 Base URL / Model / API Key(任意 OpenAI 相容 gateway:本機 Ollama、LiteLLM、公司 gateway、OpenAI…),**預設全空白=功能停用**;🚫 **發佈版不含任何私人端點**API key 存 Windows Credential Manager`ETTerms/AiApiKey`)、Base URL/Model 存 settings.json,程式碼範例一律 `localhost`/假 IP。**架構(in-process,不經 MCP**`Ai/OpenAiChatClient`(極簡 OpenAI 相容 `/chat/completions`HttpClient 非串流)+ `Ai/AgentHost`(手寫 agent looptool_calls→執行→role=tool 餵回→迴圈上限 8 輪)+ `Ai/AiTools`serial list/attach/write/read 經 `SerialBridge`——與 MCP 同一路徑、AI 的 TX 照樣 `[AI]` 標色顯示在終端機;PDU connect/status/set_port/power_cycle 經 `ETTerms.PduCore`)。**安全**:破壞性 PDU 動作(關插座 / power-cycle)一律 `AiTools.ConfirmAsync` → GUI MessageBox(預設 No)確認,AI 不能自己斷電;每筆工具呼叫寫 AppLogger(`[AI tool] …`)。**刻意不引入 `Microsoft.Extensions.AI`**(手寫 client+loop,依賴最小、對任意 gateway 相容性自己掌控)。既有 SerialMcp/PduMcpSettings → AI MCP**不受影響**,繼續服務外部 AI CLI;兩者是「內建 agentin-processvs 外部 AIMCP 跨行程)」的分工。新增 `src/ETTerms/Ai/`3 檔)+ `App/AiChatView.cs``ActivityRail``Ai` view`SettingsView` 加 AI Assistant 分頁,`AppSettings``AiBaseUrl/AiModel/AiSystemPrompt`
**v0.5.0** 搜尋 / 關鍵字警示 / TTL 大擴充。**(1) Ctrl+F scrollback 搜尋** — `TerminalView` 內建搜尋列(Enter 往上找、Shift+Enter 往下、F3/Esc),全部命中黃底、目前命中橘底;命中以「絕對行號 = `ScreenBuffer.DroppedLines` + abs」錨定,環形緩衝丟舊行不漂移。**(2) 關鍵字高亮 + 分頁警示** — `AppSettings.KeywordRules``KeywordRule{Text,Enabled}` + 全域開關),Settings 新 **Highlight** 分頁可增刪/勾選;`TerminalView` 每次重繪只掃可見行標紅底(不分大小寫),`Feed` 路徑用獨立 Decoder+去 ANSI 偵測觸發 `KeywordAlert`(每關鍵字 2s 冷卻)→ `SessionPage``WorkspaceView` 把**非 active 分頁**的圓點標紅、切過去自動清除。**(3) TTL 對齊 TeraTerm** — 新 `TtlExpression` 運算式解析器(括號/邏輯/比較/十六進位 `0x`/`$`,失敗退回 legacy 規則相容舊腳本);新增控制流 `goto/call(行內執行,迴圈內可用)/return/for-next/do-loop/until-enduntil/break/continue/end/exit/include/mpause`、等待 `waitln/waitregex/recvln/wait 多字串(TeraTerm 語意:逾時 result=0 繼續)/mtimeout`、字串 `strlen/strcompare/strconcat/strcopy/strinsert/strremove/strmatch/strscan/strreplace/strtrim/strsplit/strjoin/tolower/toupper/str2int/int2str/code2str/str2code/sprintf(→inputstr)/expandenv`、檔案 `fileopen/filereadln(result=1 是 EOF)/filewrite(ln)/fileclose/filecreate/filedelete/filesearch/basename/dirname/makepath/foldercreate/folderdelete/foldersearch/getdir/setdir`、雜項 `beep/getdate/gettime(strftime 子集)/getenv/setenv/random/exec/getver/getttdir/uptime/ifdefined/clipb2var/var2clipb/inputbox/yesnobox/crc32/checksum8/16/32/dispstr`、serial 專用 `sendbreak/setbaud/setdtr/setrts/sendfile``SerialChannel` 新增對應方法);單行 `if <expr> <statement>` 支援;`Preprocess` 引號內 `;` 不再被當註解;系統變數 `inputstr/matchstr/groupmatchstr1-9``_vars` 改大小寫不敏感;**單字串 `wait` 保留 ETTerms settle+逾時中止語意(勿改)**,多字串才是 TeraTerm 語意。`SessionPage``runner.Output`trace`[wait]`/`>>`/錯誤)以灰色 echo 進終端機,**可由 Settings → Terminal 的 `ShowScriptTrace` 開關關閉**`dispstr` 走獨立的 `Display` 事件一律顯示。灰色訊息只進畫面 buffer——不進 ⏺ Log 側錄、不進 AI bridge、不送裝置(機台原始 log 乾淨)。指令表+範例:[docs/ttl-script-reference.md](docs/ttl-script-reference.md)(前段 ETTerms 獨有、後段與 TeraTerm 共有)。
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# v0.7.0 — The AI Assistant grows up: real chat bubbles, Markdown & a thinking indicator
## ✨ New features
**A proper chat UI for the AI Assistant**
* The AI Chat pane now renders real chat bubbles — your messages on the right, the AI's on the left — with full **Markdown**: code blocks, tables, lists and inline `code` all display cleanly.
* When you send a prompt, an animated **"…" thinking bubble** appears while the AI works and disappears the moment the reply lands, so you always know it's running.
* Built on WebView2 (part of Windows 11). The model dropdown, `[AI]` serial tagging, and PDU confirmations all work exactly as before.
**Control how far the AI runs**
* New setting **Max tool calls / message** (Settings → AI Assistant): how many tool calls the assistant may chain before it stops — a runaway-loop guard. Default is 30.
* Set it to **0 for unlimited**, handy for long automation runs you leave going for hours.
* While the AI is working, the **Send button turns into Stop** so you can abort any run — bounded or unlimited — at any time.
## 📦 Downloads
| Build | Needs .NET Runtime? | Notes |
|---|---|---|
| **ETTerms_v0.7.0** (Standard) | ✅ Requires .NET 8 Desktop Runtime | Smaller download |
| **ETTerms_v0.7.0_portable** (Portable) | ❌ Runtime included | Unzip and run anywhere, no admin |
Run `ETTerms v0.7.0.exe`. (The WebView2 Runtime ships with Windows 11; both builds include the native loader.)
## 🔗 Links
* [Architecture](https://github.com/ETWen/ETTerms/blob/main/ARCHITECTURE.md) — see "Built-in AI Assistant (Phase 10)"
* [Serial MCP guide](https://github.com/ETWen/ETTerms/blob/main/docs/serial-mcp-guide.md)
**Full changelog:** [v0.6.0...v0.7.0](https://github.com/ETWen/ETTerms/compare/v0.6.0...v0.7.0)
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# v0.7.1 — `sendlnretry`: stop losing commands to a booting device
## 🐛 Bug fixes
**Scripts no longer hang forever when a device swallows a command**
* A device that is still booting can silently **discard console input** the moment its shell takes over the tty. The line you sent is gone — the device never echoes it and never runs it — so the `wait` that follows blocks forever and your test rig sits dead until someone notices.
* This is a race, not a delay: adding `pause` before `sendln` only lowers the odds of hitting the window, it can never close it. In a 45-cycle overnight power-cycle run, 3 cycles hung this way — and the sends that got swallowed landed at *exactly* the same moment as the ones that worked.
## ✨ New features
**New TTL command: `sendlnretry`**
```
sendlnretry '<text>' '<confirm keyword>' [max attempts]
```
* Sends the text, then **waits for proof the device actually ran it** — and **resends** if that proof doesn't arrive. Omit the attempt count and it retries until it gets through.
* On success `result = 1`. If it runs out of attempts, `result = 0` and **the script keeps going**, so you can handle it yourself:
```
wait 'root@(none):/#'
sendlnretry 'tpm2' 'TPM 2p0' ; retry until the DUT really runs it
wait 'PASS'
sendlnretry 'tpm2' 'TPM 2p0' 3 ; or cap it and handle failure
if result = 0 then
dispstr 'tpm2 got no response after 3 tries'
endif
```
* Pick a confirm keyword from the command's **output** (`TPM 2p0`), not its echo (`tpm2`) — a tty echo comes from the kernel and doesn't prove the shell ever read the line.
* Each send clears the receive buffer first, so a match can only come from *this* send; on a hit it consumes only up to the **first** occurrence, leaving the rest for your next `wait`.
* Per-attempt timeout follows `timeout` / `mtimeout` if you set them, otherwise **3 seconds**. (Unlike `wait`, `0` doesn't mean "wait forever" here — that would mean never retrying.)
Full command reference: [TTL Script Reference → 送出並確認](https://github.com/ETWen/ETTerms/blob/main/docs/ttl-script-reference.md#送出並確認sendlnretry)
## 📦 Downloads
| Build | Needs .NET Runtime? | Notes |
|---|---|---|
| **ETTerms_v0.7.1** (Standard) | ✅ Requires .NET 8 Desktop Runtime | Smaller download |
| **ETTerms_v0.7.1_portable** (Portable) | ❌ Runtime included | Unzip and run anywhere, no admin |
Run `ETTerms v0.7.1.exe`.
## 🔗 Links
* [TTL script reference](https://github.com/ETWen/ETTerms/blob/main/docs/ttl-script-reference.md)
* [Architecture](https://github.com/ETWen/ETTerms/blob/main/ARCHITECTURE.md)
**Full changelog:** [v0.7.0...v0.7.1](https://github.com/ETWen/ETTerms/compare/v0.7.0...v0.7.1)
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@@ -43,6 +43,42 @@
# 一、ETTerms 獨有指令
## 送出並確認(sendlnretry
| 指令 | 語法 | 說明 |
|------|------|------|
| `sendlnretry` | `sendlnretry '文字' '確認關鍵字' [最多送出次數]` | 送出 `文字` + `\r\n`,然後等 `確認關鍵字`;沒等到就**重送**。次數省略 = 一直重送到收到為止。命中 `result=1`;用完次數 `result=0` 且**繼續執行**(不中止腳本)。 |
**為什麼需要它**:裝置在開機、console 剛被 shell 接手的瞬間,可能把收到的輸入直接丟掉
tty 重開 / termios flush)。此時 `sendln` 送出的整行會**無聲無息地消失**——裝置不會回顯、
也不會執行,後面的 `wait` 就永遠等不到,腳本整個卡死。這是**機率性**的:
`sendln` 前面加 `pause` 只是降低撞上那個窗口的機率,**不可能根治**。
`sendlnretry` 的作法是送完就確認對方真的有反應,沒反應就再送一次。
```
; 開機後下 tpm2,沒跑到就自動重送(無限重送)
wait 'root@(none):/#'
sendlnretry 'tpm2' 'TPM 2p0'
wait 'PASS'
; 最多送 3 次,還是不行就自己處置
sendlnretry 'tpm2' 'TPM 2p0' 3
if result = 0 then
dispstr 'tpm2 送了 3 次都沒反應'
endif
```
使用要點:
- **確認關鍵字要挑「命令真的有跑」才會出現的輸出**(例:`TPM 2p0`),
**不要挑指令回顯**(例:`tpm2`)——tty 的 echo 由核心產生,不保證命令有被 shell 讀走。
- **每次送出前會清空接收緩衝**,確保比對到的是「這次送出」的回應而不是殘留輸出。
命中後只消費到**第一次**出現處,後面的輸出留在緩衝裡給接下來的 `wait`
(所以上例的 `wait 'PASS'` 照常會等到)。
- 每次送出後等確認的逾時:`timeout`/`mtimeout` 有設就用設定值,**沒設預設 3 秒**
(注意這與 `wait` 不同——`wait` 的 0 是無限等,但無限等在這裡等於永不重送)。
- **指令最好是可重複執行的**:若逾時設得太短、而裝置其實只是回應慢,會造成同一個指令送兩次。
## Group 同步(多分頁協同)
以下指令**只能在 Run Group 模式**下使用(toolbar 的 `▶ Group1-3`)。
@@ -89,7 +125,7 @@ wait 'login:'
| 項目 | ETTerms 行為 |
|------|--------------|
| `wait`(**單字串**) | 命中後需裝置**安靜 300ms**(無新資料)才接受,並取「最後一次」出現——排除輸出中途的指令回顯(如 `SVOS> help`)造成腳本搶跑。**逾時會中止腳本**(TeraTerm 是 `result=0` 繼續)。 |
| `wait`(**單字串**) | 命中後需裝置**安靜 300ms**(無新資料)才接受,並取「最後一次」出現——排除輸出中途的指令回顯(如 `SVOS> help`)造成腳本搶跑。**逾時會中止腳本**(TeraTerm 是 `result=0` 繼續),因此 TeraTerm 常見的 `wait``if result = 0 then goto retry` 重送寫法在單字串 `wait` 上做不到;要「送出後確認、沒回應就重送」請用 [`sendlnretry`](#送出並確認sendlnretry)。 |
| `wait`**多字串** | TeraTerm 相容:任一命中即繼續,`result` = 第幾個字串(1 起算);逾時 `result=0` **繼續執行**、無 settle。 |
| `goto` / 跨區塊跳轉 | `goto` 跳出 `if`/`while` 區塊後,該區塊的迴圈控制即結束(同層繼續直行)。避免 goto 跳「進」區塊中間。 |
| `call` | 可以在迴圈 / if 內使用(行內執行,返回後迴圈續跑)。 |
+9 -4
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@@ -14,7 +14,9 @@ public sealed class AgentHost
private readonly OpenAiChatClient _client;
private readonly AiTools _tools;
private readonly JsonArray _messages = new();
private const int MaxToolRounds = 8;
// 單次 SendAsync 的工具呼叫輪數上限(防失控迴圈的保險)。由 Settings 設定,
// 0 = 無上限(自動化長跑用;執行中可按 Stop 中止,取消透過 CancellationToken)。
private readonly int _maxRounds;
public event Action<string>? AssistantText; // 最終文字回應
public event Action<string>? ToolActivity; // 「呼叫 serial_write …」之類過程
@@ -26,10 +28,11 @@ public sealed class AgentHost
"破壞性動作(關插座 / power-cycle)會由使用者在 GUI 確認,你只需正常呼叫工具。" +
"serial 操作前必須先 serial_attach 到 GUI 已開啟的 session。";
public AgentHost(OpenAiChatClient client, AiTools tools, string? systemPrompt)
public AgentHost(OpenAiChatClient client, AiTools tools, string? systemPrompt, int maxRounds)
{
_client = client;
_tools = tools;
_maxRounds = maxRounds;
_messages.Add(new JsonObject
{
["role"] = "system",
@@ -43,8 +46,10 @@ public sealed class AgentHost
_messages.Add(new JsonObject { ["role"] = "user", ["content"] = userText });
var tools = _tools.GetSchemas();
for (int round = 0; round < MaxToolRounds; round++)
// _maxRounds <= 0 → 無上限(自動化長跑;靠 Stop / CancellationToken 中止)
for (int round = 0; _maxRounds <= 0 || round < _maxRounds; round++)
{
ct.ThrowIfCancellationRequested();
Status?.Invoke("thinking");
var msg = await _client.CompleteAsync(_messages, tools, ct);
_messages.Add((JsonObject)msg.DeepClone());
@@ -83,7 +88,7 @@ public sealed class AgentHost
}
}
AssistantText?.Invoke("(已達工具呼叫上限,停止。請縮小問題或分步再試。)");
AssistantText?.Invoke($"(已達工具呼叫上限 {_maxRounds} 次,停止。可到 Settings → AI Assistant 調高或設 0 = 無上限,或分步再試。)");
Status?.Invoke("done");
}
}
+96
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@@ -0,0 +1,96 @@
namespace ETTerms.Ai;
/// <summary>
/// 內建 AI Assistant 聊天視窗的 WebView2 HTML 模板(v0.7.0)。
/// 全內嵌(CSS + JS,無外部依賴,符合 NavigateToString 的離線/CSP 需求)。
///
/// C# 端透過 ExecuteScriptAsync 呼叫這裡的 JS 函式:
/// addUser(text) / addAI(html) / addTool(text) / addError(text) / addNote(text)
/// showThinking() / hideThinking()
/// AI 回覆的 markdown 由 C#Markdig)先轉成 HTML 再傳入 addAI。
/// </summary>
internal static class ChatHtml
{
public const string Page = """
<!doctype html>
<html>
<head>
<meta charset="utf-8">
<style>
:root {
--bg: #1c1c20; --text: #dedee2; --dim: #9696a0;
--user-bg: #56408a; --ai-bg: #2b2b33; --border: #3a3a42;
--tool: #b6a878; --err: #eb7878; --accent: #8a63d2;
}
* { box-sizing: border-box; }
html, body { margin: 0; padding: 0; height: 100%; }
body {
background: var(--bg); color: var(--text);
font-family: "Segoe UI", system-ui, sans-serif; font-size: 14px; line-height: 1.5;
}
#chat { padding: 14px 14px 20px; display: flex; flex-direction: column; gap: 10px; }
.row { display: flex; }
.row.user { justify-content: flex-end; }
.row.ai { justify-content: flex-start; }
.bubble {
max-width: 78%; padding: 8px 12px; border-radius: 14px;
white-space: normal; word-wrap: break-word; overflow-wrap: anywhere;
}
.user .bubble { background: var(--user-bg); border-bottom-right-radius: 4px; }
.ai .bubble { background: var(--ai-bg); border: 1px solid var(--border); border-bottom-left-radius: 4px; }
.bubble p { margin: 0 0 8px; } .bubble p:last-child { margin-bottom: 0; }
.bubble pre {
background: #14141a; border: 1px solid var(--border); border-radius: 8px;
padding: 10px; overflow-x: auto; margin: 8px 0;
}
.bubble code { font-family: "Cascadia Mono", Consolas, monospace; font-size: 13px; }
.bubble :not(pre) > code { background: #14141a; padding: 1px 5px; border-radius: 4px; }
.bubble ul, .bubble ol { margin: 6px 0; padding-left: 22px; }
.bubble table { border-collapse: collapse; margin: 8px 0; }
.bubble th, .bubble td { border: 1px solid var(--border); padding: 4px 8px; }
.bubble a { color: #9db4ff; }
.note { color: var(--dim); font-size: 12.5px; text-align: center; padding: 2px 0; }
.tool { color: var(--tool); font-size: 12.5px; font-family: "Cascadia Mono", monospace; padding-left: 4px; }
.err { color: var(--err); font-size: 13px; padding-left: 4px; }
/* thinking 動畫泡 */
#thinking { display: none; }
#thinking.on { display: flex; }
.dots { display: inline-flex; gap: 4px; align-items: center; }
.dots span {
width: 6px; height: 6px; border-radius: 50%; background: var(--dim);
animation: blink 1.2s infinite both;
}
.dots span:nth-child(2) { animation-delay: .2s; }
.dots span:nth-child(3) { animation-delay: .4s; }
@keyframes blink { 0%,80%,100% { opacity: .25; } 40% { opacity: 1; } }
</style>
</head>
<body>
<div id="chat">
<div class="row ai" id="thinking">
<div class="bubble"><span class="dots"><span></span><span></span><span></span></span></div>
</div>
</div>
<script>
var chat = document.getElementById('chat');
var thinking = document.getElementById('thinking');
function atBottom() { return window.innerHeight + window.scrollY >= document.body.scrollHeight - 40; }
function scroll() { window.scrollTo(0, document.body.scrollHeight); }
function esc(s) { var d = document.createElement('div'); d.textContent = s; return d.innerHTML; }
function bubbleRow(cls, innerHtml) {
var row = document.createElement('div'); row.className = 'row ' + cls;
var b = document.createElement('div'); b.className = 'bubble'; b.innerHTML = innerHtml;
row.appendChild(b); chat.insertBefore(row, thinking); scroll();
}
function addUser(t) { bubbleRow('user', esc(t).replace(/\n/g, '<br>')); }
function addAI(html) { bubbleRow('ai', html); }
function addTool(t) { var d = document.createElement('div'); d.className = 'tool'; d.textContent = ' ' + t; chat.insertBefore(d, thinking); scroll(); }
function addError(t) { var d = document.createElement('div'); d.className = 'err'; d.textContent = ' ' + t; chat.insertBefore(d, thinking); scroll(); }
function addNote(t) { var d = document.createElement('div'); d.className = 'note'; d.textContent = t; chat.insertBefore(d, thinking); scroll(); }
function showThinking() { thinking.classList.add('on'); scroll(); }
function hideThinking() { thinking.classList.remove('on'); }
</script>
</body>
</html>
""";
}
+7
View File
@@ -183,6 +183,13 @@ public sealed class AboutView : UserControl
private static readonly ChangelogEntry[] Changelog =
[
new("0.7.0", new DateOnly(2026, 7, 5), "AI chat gets real bubbles, Markdown & a thinking indicator",
[
"The AI Chat pane now renders proper chat bubbles (your messages on the right, the AI's on the left) with full Markdown — code blocks, tables, lists and inline `code` all display nicely.",
"When you send a prompt, an animated \"…\" thinking bubble appears while the AI works and disappears the moment the reply arrives — so you always know it's running.",
"Under the hood this uses WebView2 (built into Windows 11); the model dropdown, [AI] serial tagging, and PDU confirmations all work exactly as before.",
"New setting: Max tool calls per message (Settings → AI Assistant). Set it to 0 for unlimited — handy for long automation runs you leave going — and press Stop in the chat to abort any run in progress.",
]),
new("0.6.0", new DateOnly(2026, 7, 5), "Built-in AI Assistant — drive serial & PDU in plain language",
[
"New ✨ AI Chat: click ✨ AI Chat in the toolbar to open an AI pane, then use Layout (1×2, 2×2…) to sit it right next to a Serial session — chat on one side while you watch the terminal on the other, just like Claude Code / Kiro.",
+81 -65
View File
@@ -1,47 +1,51 @@
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Text.Json;
using System.Windows.Forms;
using ETTerms.Ai;
using ETTerms.Connections;
using ETTerms.Infrastructure;
using Markdig;
using Microsoft.Web.WebView2.Core;
using Microsoft.Web.WebView2.WinForms;
namespace ETTerms.App;
/// <summary>
/// 內建 AI Assistant 分頁(Workspace 的一種 pane,可與 serial 並排)。自然語言驅動 serial + PDU。
///
/// 呈現走「乾淨對話逐字稿」風格(與 ETTerms 終端機/log 美學一致,非氣泡卡片):
/// 使用者訊息靠右 accent 色、AI 回覆靠左段落、工具活動灰字縮排、思考中收進 Send 按鈕不洗版
/// (真氣泡 + Markdown 的 WebView2 版列為 v0.7.0。)
/// v0.7.0:訊息區改用 <b>WebView2</b> 渲染真聊天氣泡(user 右 / AI 左)+ Markdown(程式碼區塊、
/// 表格、清單)+ 送出後的 thinking 動畫泡。底部控制列(輸入框 / 模型下拉 / Send)仍為 WinForms
///
/// Provider 未設定(Base URL 空)時停用並提示。⚠️ 端點 / 金鑰皆由使用者設定,程式不含任何預設私人端點。
/// </summary>
public sealed class AiChatView : UserControl
{
private readonly RichTextBox _log;
private readonly WebView2 _web;
private readonly TextBox _input;
private readonly Button _send;
private readonly Label _hint;
private readonly ComboBox _modelBox;
private bool _suppressModelEvent;
private bool _ready;
private readonly Queue<string> _pending = new();
private AgentHost? _agent;
private OpenAiChatClient? _client;
private AiTools? _tools;
private CancellationTokenSource? _cts;
private const string SendText = "Send ⏎";
private static readonly MarkdownPipeline Md =
new MarkdownPipelineBuilder().UseAdvancedExtensions().Build();
public AiChatView()
{
Dock = DockStyle.Fill;
BackColor = Theme.WorkspaceBack;
_log = new RichTextBox
{
Dock = DockStyle.Fill, ReadOnly = true, BorderStyle = BorderStyle.None,
BackColor = Color.FromArgb(28, 28, 32), ForeColor = Theme.Text,
Font = new Font("Cascadia Mono", 10f), DetectUrls = false
};
_web = new WebView2 { Dock = DockStyle.Fill };
// ── 底部控制列:輸入框(Fill) + 右下角欄(模型下拉在上、Send 在下) ──
var bottom = new Panel { Dock = DockStyle.Bottom, Height = 96, BackColor = Theme.RailBack, Padding = new Padding(10, 8, 10, 8) };
@@ -53,7 +57,7 @@ public sealed class AiChatView : UserControl
};
_input.KeyDown += (_, e) =>
{
if (e.KeyCode == Keys.Enter && !e.Shift) { e.Handled = e.SuppressKeyPress = true; OnSend(); }
if (e.KeyCode == Keys.Enter && !e.Shift && !_running) { e.Handled = e.SuppressKeyPress = true; OnSend(); }
};
var rightCol = new Panel { Dock = DockStyle.Right, Width = 178, BackColor = Theme.RailBack, Padding = new Padding(8, 0, 0, 0) };
@@ -70,7 +74,7 @@ public sealed class AiChatView : UserControl
_client.Model = m;
AppSettings.Instance.AiModel = m; // 記住選擇,下次開 pane 用同一個
AppSettings.Instance.Save();
AppendDim($"— 模型切換為 {m} —");
AddNote($"— 模型切換為 {m} —");
};
var refreshBtn = new Button
{
@@ -86,7 +90,7 @@ public sealed class AiChatView : UserControl
_send = new Button
{
Text = SendText, Dock = DockStyle.Fill, FlatStyle = FlatStyle.Flat,
Text = "Send ⏎", Dock = DockStyle.Fill, FlatStyle = FlatStyle.Flat,
ForeColor = Theme.Text, BackColor = Theme.TabBack, Font = Theme.UiFont, Cursor = Cursors.Hand
};
_send.FlatAppearance.BorderColor = Theme.Accent;
@@ -106,12 +110,40 @@ public sealed class AiChatView : UserControl
Text = "尚未設定 AI Provider — 到 Settings → AI Assistant 填入 Base URL 與 API Key。"
};
Controls.Add(_log); // Fill
Controls.Add(_web); // Fill
Controls.Add(_hint); // Top
Controls.Add(bottom); // Bottom
AppendSystem("ETTerms AI Assistant — 用自然語言操作 serial 與 PDU。");
AppendSystem("例:「列出目前的 serial session」、「接上 COM3,送 help 看回應」、「連上 PDU 192.168.1.50,把 outlet 3 重開」");
_ = InitWebAsync();
}
private async Task InitWebAsync()
{
try
{
var dataDir = Path.Combine(
Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), "ETTerms", "WebView2");
Directory.CreateDirectory(dataDir);
var env = await CoreWebView2Environment.CreateAsync(null, dataDir);
await _web.EnsureCoreWebView2Async(env);
_web.CoreWebView2.Settings.AreDevToolsEnabled = false;
_web.CoreWebView2.Settings.IsZoomControlEnabled = false;
_web.CoreWebView2.NavigationCompleted += (_, _) =>
{
if (_ready) return;
_ready = true;
while (_pending.Count > 0) Exec(_pending.Dequeue());
AddNote("ETTerms AI Assistant — 用自然語言操作 serial 與 PDU。");
AddNote("例:「列出目前的 serial session」、「接上 COM3,送 help 看回應」、「連上 PDU 192.168.1.50,把 outlet 3 重開」");
};
_web.NavigateToString(ChatHtml.Page);
}
catch (Exception ex)
{
AppLogger.LogError("WebView2 init failed", ex);
_hint.Text = "AI 聊天需要 WebView2 RuntimeWin11 內建)。初始化失敗:" + ex.Message;
_hint.Visible = true;
}
}
/// <summary>開分頁時呼叫,依最新設定重建 client。Base URL 空=停用。</summary>
@@ -131,10 +163,10 @@ public sealed class AiChatView : UserControl
var key = CredentialVault.Get("ETTerms/AiApiKey") ?? "";
_client = new OpenAiChatClient(s.AiBaseUrl, key, s.AiModel);
_tools = new AiTools { ConfirmAsync = ConfirmOnUiAsync };
_agent = new AgentHost(_client, _tools, s.AiSystemPrompt);
_agent.AssistantText += t => Ui(() => AppendAssistant(t));
_agent.ToolActivity += t => Ui(() => AppendTool(t));
// thinking 不印進對話流(改由 Send 按鈕顯示忙碌),避免洗版。
_agent = new AgentHost(_client, _tools, s.AiSystemPrompt, s.AiMaxToolRounds);
_agent.AssistantText += t => Ui(() => { HideThinking(); AddAI(t); });
_agent.ToolActivity += t => Ui(() => AddTool(t));
_agent.Status += st => Ui(() => { if (st == "thinking") ShowThinking(); });
_ = LoadModelsAsync();
}
@@ -167,7 +199,7 @@ public sealed class AiChatView : UserControl
AppSettings.Instance.Save();
}
}
else AppendError("端點未回報任何模型 — 確認 Base URL 是否為 OpenAI 相容 /v1 端點。");
else AddError("端點未回報任何模型 — 確認 Base URL 是否為 OpenAI 相容 /v1 端點。");
_suppressModelEvent = false;
});
}
@@ -184,65 +216,48 @@ public sealed class AiChatView : UserControl
return tcs.Task;
}
private bool _running;
private async void OnSend()
{
if (_agent == null) return;
if (_running) { _cts?.Cancel(); return; } // 執行中再按 = 中止(長跑用)
var text = _input.Text.Trim();
if (text.Length == 0) return;
_input.Clear();
AppendUser(text);
SetBusy(true);
AddUser(text);
ShowThinking();
SetRunning(true);
_cts = new CancellationTokenSource();
try { await _agent.SendAsync(text, _cts.Token); }
catch (OperationCanceledException) { AppendDim("(已取消"); }
catch (Exception ex) { AppendError(ex.Message); }
finally { SetBusy(false); }
catch (OperationCanceledException) { AddNote("(已停止"); }
catch (Exception ex) { AddError(ex.Message); }
finally { HideThinking(); SetRunning(false); }
}
private void SetBusy(bool busy)
private void SetRunning(bool running)
{
_send.Enabled = !busy;
_send.Text = busy ? "" : SendText;
_running = running;
_send.Text = running ? "■ Stop" : "Send ⏎";
_send.FlatAppearance.BorderColor = running ? Color.FromArgb(210, 120, 120) : Theme.Accent;
}
// ── 輸出(乾淨 transcript)──
/// <summary>使用者訊息:靠右 accent 色,無前綴。</summary>
private void AppendUser(string t)
{
_log.SelectionStart = _log.TextLength;
_log.SelectionAlignment = HorizontalAlignment.Right;
_log.SelectionColor = Theme.Accent;
_log.SelectionFont = new Font(_log.Font, FontStyle.Bold);
_log.AppendText(t + "\n");
_log.SelectionAlignment = HorizontalAlignment.Left;
_log.AppendText("\n");
_log.ScrollToCaret();
}
// ── WebView2 interop(呼叫 ChatHtml 裡的 JS 函式)──
private void AddUser(string t) => Exec($"addUser({Js(t)})");
private void AddAI(string markdown) => Exec($"addAI({Js(Markdown.ToHtml(markdown, Md))})");
private void AddTool(string t) => Exec($"addTool({Js(t)})");
private void AddError(string t) => Exec($"addError({Js(t)})");
private void AddNote(string t) => Exec($"addNote({Js(t)})");
private void ShowThinking() => Exec("showThinking()");
private void HideThinking() => Exec("hideThinking()");
/// <summary>AI 回覆:靠左段落。</summary>
private void AppendAssistant(string t)
{
_log.SelectionStart = _log.TextLength;
_log.SelectionAlignment = HorizontalAlignment.Left;
_log.SelectionColor = Theme.Text;
_log.SelectionFont = _log.Font;
_log.AppendText(t + "\n\n");
_log.ScrollToCaret();
}
private static string Js(string s) => JsonSerializer.Serialize(s);
private void AppendTool(string t) => AppendLine("⚙ " + t, Color.FromArgb(150, 150, 158));
private void AppendSystem(string t) => AppendLine(t, Theme.TextDim);
private void AppendError(string t) => AppendLine("⚠ " + t, Color.FromArgb(235, 120, 120));
private void AppendDim(string t) => AppendLine(t, Theme.TextDim);
private void AppendLine(string t, Color color)
private void Exec(string js)
{
_log.SelectionStart = _log.TextLength;
_log.SelectionAlignment = HorizontalAlignment.Left;
_log.SelectionColor = color;
_log.SelectionFont = _log.Font;
_log.AppendText(t + "\n");
_log.ScrollToCaret();
if (!_ready) { _pending.Enqueue(js); return; }
try { _ = _web.CoreWebView2.ExecuteScriptAsync(js); } catch { }
}
private void Ui(Action a)
@@ -258,6 +273,7 @@ public sealed class AiChatView : UserControl
_cts?.Cancel();
_client?.Dispose();
_tools?.Dispose();
_web?.Dispose();
}
base.Dispose(disposing);
}
+15
View File
@@ -339,8 +339,22 @@ public sealed class SettingsView : UserControl
PlaceholderText = "(optional) override the assistant persona / system prompt"
};
var maxRounds = new NumericUpDown
{
Width = 100, Minimum = 0, Maximum = 100000, Increment = 10, Value = s.AiMaxToolRounds,
BackColor = Theme.TabBack, ForeColor = Theme.Text, BorderStyle = BorderStyle.FixedSingle
};
flow.Controls.Add(MakeRow("Base URL (with /v1)", baseUrl));
flow.Controls.Add(MakeRow("API Key", apiKey));
flow.Controls.Add(MakeRow("Max tool calls / message", maxRounds));
flow.Controls.Add(new Label
{
Text = "How many tool calls the assistant may chain per message before it stops (a runaway-loop guard).\n" +
"0 = unlimited — for long automation runs. Every round costs tokens; press Stop in the chat to abort.",
AutoSize = false, Width = 620, Height = 34,
ForeColor = Theme.TextDim, Font = Theme.UiFont, Margin = new Padding(0, 0, 0, 6)
});
flow.Controls.Add(MakeSpacer(4));
flow.Controls.Add(new Label
{
@@ -363,6 +377,7 @@ public sealed class SettingsView : UserControl
{
s.AiBaseUrl = baseUrl.Text.Trim();
s.AiSystemPrompt = sysPrompt.Text.Trim();
s.AiMaxToolRounds = (int)maxRounds.Value;
s.Save();
var key = apiKey.Text;
if (string.IsNullOrEmpty(key)) CredentialVault.Delete("ETTerms/AiApiKey");
+3 -1
View File
@@ -10,7 +10,7 @@
<AssemblyName>ETTerms</AssemblyName>
<!-- 版本資訊 -->
<Version>0.6.0</Version>
<Version>0.7.1</Version>
<Product>ETTerms</Product>
<Company>ETTerms Project</Company>
@@ -27,7 +27,9 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="Markdig" Version="1.3.2" />
<PackageReference Include="Microsoft.Data.Sqlite" Version="8.0.10" />
<PackageReference Include="Microsoft.Web.WebView2" Version="1.0.4022.49" />
<PackageReference Include="SSH.NET" Version="2024.2.0" />
<PackageReference Include="System.IO.Ports" Version="8.0.0" />
</ItemGroup>
@@ -39,6 +39,9 @@ public sealed class AppSettings
public string AiModel { get; set; } = "";
/// <summary>系統提示詞(人設);空則用內建預設。</summary>
public string AiSystemPrompt { get; set; } = "";
/// <summary>AI agent 單次訊息的工具呼叫輪數上限(防失控迴圈的保險)。
/// **0 = 無上限**(自動化長跑用;注意每輪都燒 token/費用,執行中可按 Stop 中止)。</summary>
public int AiMaxToolRounds { get; set; } = 30;
// ── Keyword highlight(終端機關鍵字標色 + 分頁警示;Settings → Highlight 分頁設定)──
public bool KeywordHighlightEnabled { get; set; } = true;
+88
View File
@@ -33,6 +33,7 @@ public sealed class TTLInterpreter : IDisposable
private const int SettleMs = 300; // wait 命中關鍵字後,需連續安靜這麼久(無新資料)才接受,避免比對到輸出中途的回顯
private const int MaxRecvChars = 1_000_000; // _recv 上限:長時間無 wait 消費時避免無限成長
private const int SendRetryTimeoutMs = 3000; // sendlnretry 每次送出後等確認關鍵字的預設逾時(timeout/mtimeout 有設就以設定值為準)
private GroupSyncContext? _groupSync;
private string _groupMemberLabel = "";
@@ -193,6 +194,7 @@ public sealed class TTLInterpreter : IDisposable
// ── 通訊 ──
case "send": Send(args, false); break;
case "sendln": Send(args, true); break;
case "sendlnretry": SendLnRetry(TokenizeArgs(args)); break;
case "wait": DispatchWait(args); break;
case "waitln": WaitLn(TokenizeArgs(args)); break;
case "waitregex": WaitRegex(TokenizeArgs(args)); break;
@@ -740,6 +742,92 @@ public sealed class TTLInterpreter : IDisposable
Output?.Invoke($">> {text}");
}
/// <summary>
/// <c>sendlnretry '文字' '確認關鍵字' [最多送出次數]</c>
/// —— 送出後確認裝置真的收到;沒等到確認關鍵字就重送。次數省略 = 一直重送到收到為止。
/// 命中 <c>result = 1</c>;用完次數 <c>result = 0</c> 且**繼續執行**(不中止腳本,讓腳本自行處置)。
/// <para>存在理由:裝置在開機/console 剛接手的瞬間可能丟棄輸入(tty 重開 / flush),
/// 此時 <c>sendln</c> 送出的整行會被吃掉、後面的 <c>wait</c> 便永遠等不到,
/// 而任何固定長度的 <c>pause</c> 都只是在調機率、無法根治。</para>
/// <para>每次送出前會清空接收緩衝,確保比對到的是「這次送出」的回應而非殘留輸出;
/// 命中後只消費到**第一次**出現處為止,後續輸出留在緩衝裡給接下來的 wait 用。</para>
/// <para>確認關鍵字請挑「命令真的有跑」才會出現的輸出,不要挑指令回顯——
/// tty 的 echo 不保證命令有被 shell 讀走。</para>
/// </summary>
private void SendLnRetry(List<string> tokens)
{
if (tokens.Count < 2)
{
Output?.Invoke("[ttl] sendlnretry: 用法 sendlnretry '文字' '確認關鍵字' [最多送出次數]");
return;
}
string text = ValS(tokens[0]);
string confirm = ValS(tokens[1]);
if (confirm.Length == 0)
{
Output?.Invoke("[ttl] sendlnretry: 確認關鍵字不可為空");
return;
}
int maxAttempts = tokens.Count > 2 ? ValI(tokens[2]) : 0; // 省略 / <= 0 = 無限
int perTryMs = EffectiveTimeoutMs > 0 ? EffectiveTimeoutMs : SendRetryTimeoutMs;
for (int attempt = 1; maxAttempts <= 0 || attempt <= maxAttempts; attempt++)
{
ThrowIfCancelled();
lock (_recv) _recv.Clear(); // 只認這次送出之後的回應
_channel.Write(_enc.GetBytes(text + "\r\n"));
_logWriter?.WriteLine($">> {text}");
Output?.Invoke(attempt == 1 ? $">> {text}" : $">> {text} (attempt {attempt})");
if (WaitConfirm(confirm, perTryMs))
{
_result = 1;
if (attempt > 1) _logWriter?.WriteLine($"[sendlnretry] '{text}' 於第 {attempt} 次送出後確認");
return;
}
Output?.Invoke($"[sendlnretry] {perTryMs}ms 內未見 '{confirm}' — 重送");
_logWriter?.WriteLine($"[sendlnretry] no '{confirm}' after attempt {attempt}: {text}");
}
_result = 0;
Output?.Invoke($"[sendlnretry] 送出 {maxAttempts} 次仍未確認 '{confirm}' — 放棄(result = 0");
_logWriter?.WriteLine($"[sendlnretry] gave up after {maxAttempts} attempt(s): {text}");
}
/// <summary>等確認關鍵字出現,逾時回 false(不丟例外、不中止腳本)。
/// 刻意不套 <see cref="SettleAndConsume"/> 的 settle:關鍵字「有出現」本身就證明裝置收到了,
/// 且只消費到第一次出現處,後面的輸出要留給後續的 wait。</summary>
private bool WaitConfirm(string text, int timeoutMs)
{
int elapsed = 0, lastLen = -1;
while (elapsed < timeoutMs)
{
ThrowIfCancelled();
lock (_recv)
{
if (_recv.Length != lastLen)
{
lastLen = _recv.Length;
string buf = _recv.ToString();
int idx = buf.IndexOf(text, StringComparison.Ordinal);
if (idx >= 0)
{
_recv.Clear();
_recv.Append(buf[(idx + text.Length)..]);
return true;
}
}
}
Thread.Sleep(50);
elapsed += 50;
}
return false;
}
private int EffectiveTimeoutMs => _timeout + _mtimeout; // 0 = 無限
private void DispatchWait(string args)