feat: Initial release v0.1.0

STP/STEP 3D viewer (WPF, .NET 8) - CADability + HelixToolkit.Wpf:

- Multi-file import (STEP/STL/DXF) with STEP assembly tree
  (per-node visibility/color cascade, zoom-to)
- Measurements: point / distance / edge / face / circle / angle /
  face-to-face distance (B-rep exact where available)
- Assembly verification: two-point align (translate), 3-point align
  (rotate+translate via RigidAlign), axis rotate 90, interference
  check (tri-tri intersection + min gap)
- Section view (CPU mesh clipping, originals preserved)
- mm/inch toggle, CSV export (UTF-8 BOM), 2x PNG screenshot
- Performance: per-file merged edge lines, per-leaf merged mesh in
  browse mode, no BackMaterial on closed solids, edge suspend during
  camera interaction, parallel leaf triangulation with retry
- SmokeTest CLI: import pipeline, --tree, --clip-test,
  --interference-test, --align-test (all passing)

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-06-13 00:16:10 +08:00
co-authored by Claude Opus 4.8
commit 0e19dbae1b
33 changed files with 4155 additions and 0 deletions
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// 剖面裁切數學驗證:對單位幾何裁切,檢查保留側與面積守恆
using System.Windows.Media;
using System.Windows.Media.Media3D;
using STPViewer.Services;
namespace SmokeTest;
internal static class ClipTest
{
public static int Run()
{
int failures = 0;
// 單一三角形 (0,0,0)(10,0,0)(0,10,0),面積 50
var mesh = new MeshGeometry3D
{
Positions = new Point3DCollection
{
new(0, 0, 0), new(10, 0, 0), new(0, 10, 0),
},
TriangleIndices = new Int32Collection { 0, 1, 2 },
};
mesh.Freeze();
// case 1: 平面 x=20,全保留
var m1 = SectionService.ClipMesh(mesh, new Point3D(20, 0, 0), new Vector3D(1, 0, 0));
failures += Check("全保留", Area(m1), 50.0);
// case 2: 平面 x=-1,全裁掉
var m2 = SectionService.ClipMesh(mesh, new Point3D(-1, 0, 0), new Vector3D(1, 0, 0));
failures += Check("全裁掉", Area(m2), 0.0);
// case 3: 平面 x=5 → 保留 x≤5:梯形面積 = 50 - 右側小三角形(底5高5)/2 = 50 - 12.5 = 37.5
var m3 = SectionService.ClipMesh(mesh, new Point3D(5, 0, 0), new Vector3D(1, 0, 0));
failures += Check("半裁(x≤5)", Area(m3), 37.5);
foreach (Point3D p in m3.Positions)
if (p.X > 5 + 1e-9) { Console.WriteLine($" FAIL: 頂點 x={p.X} 超出保留側"); failures++; }
// case 4: 反向(保留 x≥5)→ 12.5
var m4 = SectionService.ClipMesh(mesh, new Point3D(5, 0, 0), new Vector3D(-1, 0, 0));
failures += Check("半裁(x≥5)", Area(m4), 12.5);
// case 5: 線段裁切
var segs = new Point3DCollection { new(0, 0, 0), new(10, 0, 0) };
Point3DCollection s1 = SectionService.ClipSegments(segs, new Point3D(4, 0, 0), new Vector3D(1, 0, 0));
double segLen = s1.Count == 2 ? (s1[1] - s1[0]).Length : -1;
failures += Check("線段裁切長度", segLen, 4.0);
Console.WriteLine(failures == 0 ? "ClipTest: 全部通過" : $"ClipTest: {failures} 項失敗");
return failures;
}
private static int Check(string name, double actual, double expected)
{
bool ok = Math.Abs(actual - expected) < 1e-9;
Console.WriteLine($" {(ok ? "PASS" : "FAIL")}: {name} = {actual}(期望 {expected}");
return ok ? 0 : 1;
}
private static double Area(MeshGeometry3D m)
{
double a = 0;
for (int i = 0; i + 2 < m.TriangleIndices.Count; i += 3)
{
Vector3D u = m.Positions[m.TriangleIndices[i + 1]] - m.Positions[m.TriangleIndices[i]];
Vector3D v = m.Positions[m.TriangleIndices[i + 2]] - m.Positions[m.TriangleIndices[i]];
a += Vector3D.CrossProduct(u, v).Length / 2;
}
return a;
}
}