feat(i18n): Add runtime language packs and language switching (#1)
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@@ -1,5 +1,4 @@
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// 三點對齊剛體變換數學驗證:
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// (1) 已知變換還原 (2) Matrix3D ↔ ModOp 兩種表示一致 (3) 共線拒絕
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// Three-point alignment checks: known transform, Matrix3D/ModOp agreement, and collinear rejection.
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using System.Windows.Media.Media3D;
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using STPViewer.Services;
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@@ -11,29 +10,29 @@ internal static class AlignTest
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{
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int failures = 0;
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// ── (1) 已知剛體變換:繞 Z 軸 90° + 平移 (5,-3,2),三點求解後應還原同一變換 ──
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// Recover a known 90-degree Z rotation followed by translation (5,-3,2).
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var truth = Matrix3D.Identity;
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truth.RotateAt(new Quaternion(new Vector3D(0, 0, 1), 90), new Point3D(2, 1, 0));
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truth.Translate(new Vector3D(5, -3, 2));
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var p1 = new Point3D(0, 0, 0);
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var p2 = new Point3D(10, 0, 0);
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var p3 = new Point3D(0, 7, 3); // 不共線、不在同平面軸上
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var p3 = new Point3D(0, 7, 3); // Not collinear with the first two points.
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Point3D q1 = truth.Transform(p1), q2 = truth.Transform(p2), q3 = truth.Transform(p3);
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bool ok = RigidAlign.TryRigidTransform(p1, p2, p3, q1, q2, q3, out Matrix3D m);
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failures += Check("三點求解成功", ok, true);
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failures += Check("three-point transform solved", ok, true);
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// 三個對應點要精確貼合
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// Corresponding points must coincide.
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failures += CheckPoint("p1→q1", m.Transform(p1), q1);
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failures += CheckPoint("p2→q2", m.Transform(p2), q2);
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failures += CheckPoint("p3→q3", m.Transform(p3), q3);
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// 剛體變換唯一性:任意第 4 點也應該跟著正確變換
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// An independent fourth point checks the full rigid transform.
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var r = new Point3D(-4, 12, 8);
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failures += CheckPoint("任意第4點", m.Transform(r), truth.Transform(r));
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failures += CheckPoint("fourth point", m.Transform(r), truth.Transform(r));
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// ── (2) ToModOp:CADability ModOp 與 WPF Matrix3D 對同一點要算出同樣結果 ──
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// CADability ModOp and WPF Matrix3D must transform points identically.
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CADability.ModOp op = RigidAlign.ToModOp(m);
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foreach (Point3D p in new[] { p1, p2, p3, r, new Point3D(1.5, -2.25, 9) })
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{
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@@ -42,28 +41,28 @@ internal static class AlignTest
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bool same = Dist(new Point3D(gp.x, gp.y, gp.z), wpf) < 1e-9;
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if (!same)
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{
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System.Console.WriteLine($" FAIL: ModOp/Matrix3D 不一致 @ ({p.X},{p.Y},{p.Z})");
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System.Console.WriteLine($" FAIL: ModOp/Matrix3D mismatch at ({p.X},{p.Y},{p.Z})");
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failures++;
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}
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}
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System.Console.WriteLine($" {(failures == 0 ? "PASS" : "----")}: ModOp ↔ Matrix3D 一致(5 個測試點)");
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System.Console.WriteLine($" {(failures == 0 ? "PASS" : "----")}: ModOp/Matrix3D agree at five points");
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// ── (3) 共線拒絕 ──
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// Collinear source points must be rejected.
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bool collinearRejected = !RigidAlign.TryRigidTransform(
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new Point3D(0, 0, 0), new Point3D(1, 0, 0), new Point3D(2, 0, 0), // 共線
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new Point3D(0, 0, 0), new Point3D(1, 0, 0), new Point3D(2, 0, 0), // Collinear.
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q1, q2, q3, out _);
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failures += Check("來源共線 → 拒絕", collinearRejected, true);
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failures += Check("Collinear 判定", RigidAlign.Collinear(
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failures += Check("collinear source rejected", collinearRejected, true);
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failures += Check("collinearity detection", RigidAlign.Collinear(
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new Point3D(0, 0, 0), new Point3D(1, 1, 1), new Point3D(3, 3, 3)), true);
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System.Console.WriteLine(failures == 0 ? "AlignTest: 全部通過" : $"AlignTest: {failures} 項失敗");
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System.Console.WriteLine(failures == 0 ? "AlignTest: all passed" : $"AlignTest: {failures} failed");
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return failures;
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}
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private static int Check(string name, bool actual, bool expected)
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{
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bool ok = actual == expected;
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System.Console.WriteLine($" {(ok ? "PASS" : "FAIL")}: {name}({actual})");
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System.Console.WriteLine($" {(ok ? "PASS" : "FAIL")}: {name} ({actual})");
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return ok ? 0 : 1;
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}
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@@ -71,7 +70,7 @@ internal static class AlignTest
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{
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double d = Dist(actual, expected);
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bool ok = d < 1e-9;
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System.Console.WriteLine($" {(ok ? "PASS" : "FAIL")}: {name} 誤差 {d:E2}");
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System.Console.WriteLine($" {(ok ? "PASS" : "FAIL")}: {name} error {d:E2}");
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return ok ? 0 : 1;
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}
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