feat(export): Add STL export with parameter dialog (v0.6.0)

- StlExportService: binary/ASCII STL writer (degenerate triangle
  filtering, per-triangle normals) + B-rep re-tessellation
- StlExportDialog + StlExportViewModel: scope (merged/per-file),
  format, unit scale (mm/inch/custom), mesh quality (current/fine),
  live triangle count + size estimate; confirm before export
- Background export with UI-thread mesh snapshot (GeometryModel3D is
  DispatcherObject; only frozen MeshGeometry3D crosses threads)
- Fine quality = 0.15x import precision: CADability GetTriangulation
  returns cached mesh for coarser requests (no coarse option) and
  triangle count is non-monotonic in precision (0.4x < 1x)
- SmokeTest --stl-export-test: binary round-trip incl. inch scaling,
  ASCII structure, degenerate filtering, real-file fine re-tessellation
- Bump version to 0.6.0; update ARCHITECTURE/CLAUDE docs (Phase 15)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-04 08:44:34 +08:00
co-authored by Claude Fable 5
parent 38eb6d92d9
commit f5ccc13e9c
12 changed files with 742 additions and 8 deletions
+158
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using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Windows.Media;
using System.Windows.Media.Media3D;
using STPViewer.Services;
using IOPath = System.IO.Path; // CADability.GeoObject.Path(曲線)撞名
namespace SmokeTest;
/// <summary>
/// STL 匯出驗證(無 UI):
/// 1) binary — 已知立方體網格寫出 → 解析 header/三角形數/座標範圍比對(含縮放)
/// 2) ASCII — facet 數與 solid/endsolid 結構
/// 3) 退化三角形(零面積)自動濾除
/// </summary>
public static class StlExportTest
{
public static int Run(string? stepPath = null)
{
Console.WriteLine("=== StlExportTest ===");
int failed = 0;
string dir = IOPath.Combine(IOPath.GetTempPath(), "stpviewer_stl_test");
Directory.CreateDirectory(dir);
MeshGeometry3D cube = BuildCube(10); // 10×10×10 mm、12 三角形
// 1) binary:三角形數 + 縮放後座標範圍
{
string f = IOPath.Combine(dir, "cube_bin.stl");
double scale = 1.0 / 25.4; // mm → inch
int written = StlExportService.Write(f, new[] { cube }, ascii: false, scale);
(uint count, float min, float max) = ReadBinary(f);
bool ok = written == 12 && count == 12
&& Math.Abs(min - 0f) < 1e-5 && Math.Abs(max - 10f / 25.4f) < 1e-4;
Report(ref failed, ok, $"binary 寫出/回讀 12 三角形、inch 縮放範圍 [{min:F4}, {max:F4}]");
}
// 2) ASCIIfacet 數 + 結構
{
string f = IOPath.Combine(dir, "cube_ascii.stl");
int written = StlExportService.Write(f, new[] { cube }, ascii: true, scale: 1.0);
string text = File.ReadAllText(f);
int facets = CountOccurrences(text, "facet normal");
bool ok = written == 12 && facets == 12
&& text.StartsWith("solid ", StringComparison.Ordinal)
&& text.Contains("endsolid");
Report(ref failed, ok, $"ASCII 結構完整、facet = {facets}");
}
// 3) 退化三角形濾除:加一個零面積三角形 → 仍是 12
{
var degenerate = new MeshGeometry3D();
degenerate.Positions.Add(new Point3D(0, 0, 0));
degenerate.Positions.Add(new Point3D(1, 1, 1));
degenerate.Positions.Add(new Point3D(2, 2, 2)); // 共線 → 面積 0
degenerate.TriangleIndices.Add(0);
degenerate.TriangleIndices.Add(1);
degenerate.TriangleIndices.Add(2);
degenerate.Freeze();
string f = IOPath.Combine(dir, "cube_degen.stl");
int written = StlExportService.Write(f, new[] { cube, degenerate }, ascii: false, scale: 1.0);
(uint count, _, _) = ReadBinary(f);
bool ok = written == 12 && count == 12;
Report(ref failed, ok, $"退化三角形濾除(寫出 {written}");
}
// 4)(可選)真實 STEP:B-rep 精細重新三角化 → 寫 binary STL 驗證
//(不測「較粗」:CADability GetTriangulation 對比快取粗的精度回傳既有快取,粗化無效 → 功能已移除)
if (stepPath is not null)
{
var data = new StepImportService().Import(stepPath);
var geos = Collect(data.Root).ToList();
int importTris = data.Root.TriangleCount;
Console.WriteLine($" 來源 {IOPath.GetFileName(stepPath)}{geos.Count} 個 B-rep 物件、匯入網格 {importTris:N0} 三角形");
var meshes = StlExportService.Tessellate(
geos, StlExportService.PrecisionFactor(StlMeshQuality.Fine));
string f = IOPath.Combine(dir, "step_fine.stl");
int written = StlExportService.Write(f, meshes, ascii: false, scale: 1.0);
(uint count, _, _) = ReadBinary(f);
Report(ref failed, meshes.Count > 0 && written > 0 && count == written,
$"精細重新三角化 {meshes.Count} 面 → {written:N0} 三角形");
// CADability 三角形數對精度非單調(0.4× 反而比 1× 少),Fine=0.15× 實測明顯更細
Report(ref failed, written > importTris,
$"精細({written:N0}> 匯入預設({importTris:N0}");
}
Console.WriteLine(failed == 0 ? "StlExportTest: PASS" : $"StlExportTest: FAIL{failed} 項)");
return failed;
}
private static IEnumerable<CADability.GeoObject.IGeoObject> Collect(ImportedNode n)
{
foreach (CADability.GeoObject.IGeoObject g in n.SourceGeos) yield return g;
foreach (ImportedNode c in n.Children)
foreach (CADability.GeoObject.IGeoObject g in Collect(c))
yield return g;
}
private static void Report(ref int failed, bool ok, string what)
{
Console.WriteLine($" [{(ok ? "PASS" : "FAIL")}] {what}");
if (!ok) failed++;
}
/// <summary>0..size 的軸對齊立方體,12 個三角形(法向不講究,STL 寫出時自算)</summary>
private static MeshGeometry3D BuildCube(double s)
{
var m = new MeshGeometry3D();
Point3D[] v =
{
new(0, 0, 0), new(s, 0, 0), new(s, s, 0), new(0, s, 0),
new(0, 0, s), new(s, 0, s), new(s, s, s), new(0, s, s),
};
foreach (Point3D p in v) m.Positions.Add(p);
int[] quads = { 0,3,2,1, 4,5,6,7, 0,1,5,4, 1,2,6,5, 2,3,7,6, 3,0,4,7 };
for (int q = 0; q < quads.Length; q += 4)
{
m.TriangleIndices.Add(quads[q]); m.TriangleIndices.Add(quads[q + 1]); m.TriangleIndices.Add(quads[q + 2]);
m.TriangleIndices.Add(quads[q]); m.TriangleIndices.Add(quads[q + 2]); m.TriangleIndices.Add(quads[q + 3]);
}
m.Freeze();
return m;
}
private static (uint Count, float Min, float Max) ReadBinary(string path)
{
using var br = new BinaryReader(File.OpenRead(path));
byte[] header = br.ReadBytes(80);
if (Encoding.ASCII.GetString(header, 0, 5) == "solid")
throw new InvalidDataException("binary STL header 不可以 solid 開頭");
uint count = br.ReadUInt32();
float min = float.MaxValue, max = float.MinValue;
for (uint t = 0; t < count; t++)
{
br.ReadBytes(12); // normal
for (int k = 0; k < 9; k++)
{
float f = br.ReadSingle();
min = Math.Min(min, f);
max = Math.Max(max, f);
}
br.ReadUInt16(); // attribute
}
return (count, min, max);
}
private static int CountOccurrences(string text, string token)
{
int n = 0;
for (int i = text.IndexOf(token, StringComparison.Ordinal); i >= 0;
i = text.IndexOf(token, i + token.Length, StringComparison.Ordinal)) n++;
return n;
}
}