Files
STPViewer/tools/SmokeTest/StlExportTest.cs
T

156 lines
6.5 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Windows.Media;
using System.Windows.Media.Media3D;
using STPViewer.Services;
using IOPath = System.IO.Path; // Avoid the CADability.GeoObject.Path name collision.
namespace SmokeTest;
/// <summary>
/// Headless STL export checks:
/// binary round trip, ASCII facet structure, and degenerate triangle filtering.
/// </summary>
public static class StlExportTest
{
public static int Run(string? stepPath = null)
{
Console.WriteLine("=== StlExportTest ===");
int failed = 0;
string dir = IOPath.Combine(IOPath.GetTempPath(), "stpviewer_stl_test");
Directory.CreateDirectory(dir);
MeshGeometry3D cube = BuildCube(10); // 10x10x10 mm, 12 triangles.
// Binary triangle count and scaled coordinate range.
{
string f = IOPath.Combine(dir, "cube_bin.stl");
double scale = 1.0 / 25.4; // mm to inches.
int written = StlExportService.Write(f, new[] { cube }, ascii: false, scale);
(uint count, float min, float max) = ReadBinary(f);
bool ok = written == 12 && count == 12
&& Math.Abs(min - 0f) < 1e-5 && Math.Abs(max - 10f / 25.4f) < 1e-4;
Report(ref failed, ok, $"binary round trip: 12 triangles, inch range [{min:F4}, {max:F4}]");
}
// ASCII facet count and structure.
{
string f = IOPath.Combine(dir, "cube_ascii.stl");
int written = StlExportService.Write(f, new[] { cube }, ascii: true, scale: 1.0);
string text = File.ReadAllText(f);
int facets = CountOccurrences(text, "facet normal");
bool ok = written == 12 && facets == 12
&& text.StartsWith("solid ", StringComparison.Ordinal)
&& text.Contains("endsolid");
Report(ref failed, ok, $"ASCII structure valid, facets = {facets}");
}
// A zero-area triangle must be filtered from the export.
{
var degenerate = new MeshGeometry3D();
degenerate.Positions.Add(new Point3D(0, 0, 0));
degenerate.Positions.Add(new Point3D(1, 1, 1));
degenerate.Positions.Add(new Point3D(2, 2, 2)); // Collinear: zero area.
degenerate.TriangleIndices.Add(0);
degenerate.TriangleIndices.Add(1);
degenerate.TriangleIndices.Add(2);
degenerate.Freeze();
string f = IOPath.Combine(dir, "cube_degen.stl");
int written = StlExportService.Write(f, new[] { cube, degenerate }, ascii: false, scale: 1.0);
(uint count, _, _) = ReadBinary(f);
bool ok = written == 12 && count == 12;
Report(ref failed, ok, $"degenerate triangle filtered ({written} written)");
}
// Optional real STEP input: retessellate B-rep geometry at fine precision.
if (stepPath is not null)
{
var data = new StepImportService().Import(stepPath);
var geos = Collect(data.Root).ToList();
int importTris = data.Root.TriangleCount;
Console.WriteLine($" Source {IOPath.GetFileName(stepPath)}: {geos.Count} B-rep objects, {importTris:N0} imported triangles");
var meshes = StlExportService.Tessellate(
geos, StlExportService.PrecisionFactor(StlMeshQuality.Fine));
string f = IOPath.Combine(dir, "step_fine.stl");
int written = StlExportService.Write(f, meshes, ascii: false, scale: 1.0);
(uint count, _, _) = ReadBinary(f);
Report(ref failed, meshes.Count > 0 && written > 0 && count == written,
$"fine retessellation: {meshes.Count} faces, {written:N0} triangles");
// CADability's triangle count is not monotonic in precision; 0.15x is measurably finer.
Report(ref failed, written > importTris,
$"fine ({written:N0}) > imported default ({importTris:N0})");
}
Console.WriteLine(failed == 0 ? "StlExportTest: PASS" : $"StlExportTest: FAIL ({failed} checks)");
return failed;
}
private static IEnumerable<CADability.GeoObject.IGeoObject> Collect(ImportedNode n)
{
foreach (CADability.GeoObject.IGeoObject g in n.SourceGeos) yield return g;
foreach (ImportedNode c in n.Children)
foreach (CADability.GeoObject.IGeoObject g in Collect(c))
yield return g;
}
private static void Report(ref int failed, bool ok, string what)
{
Console.WriteLine($" [{(ok ? "PASS" : "FAIL")}] {what}");
if (!ok) failed++;
}
/// <summary>Axis-aligned cube from 0 to size, with 12 triangles.</summary>
private static MeshGeometry3D BuildCube(double s)
{
var m = new MeshGeometry3D();
Point3D[] v =
{
new(0, 0, 0), new(s, 0, 0), new(s, s, 0), new(0, s, 0),
new(0, 0, s), new(s, 0, s), new(s, s, s), new(0, s, s),
};
foreach (Point3D p in v) m.Positions.Add(p);
int[] quads = { 0,3,2,1, 4,5,6,7, 0,1,5,4, 1,2,6,5, 2,3,7,6, 3,0,4,7 };
for (int q = 0; q < quads.Length; q += 4)
{
m.TriangleIndices.Add(quads[q]); m.TriangleIndices.Add(quads[q + 1]); m.TriangleIndices.Add(quads[q + 2]);
m.TriangleIndices.Add(quads[q]); m.TriangleIndices.Add(quads[q + 2]); m.TriangleIndices.Add(quads[q + 3]);
}
m.Freeze();
return m;
}
private static (uint Count, float Min, float Max) ReadBinary(string path)
{
using var br = new BinaryReader(File.OpenRead(path));
byte[] header = br.ReadBytes(80);
if (Encoding.ASCII.GetString(header, 0, 5) == "solid")
throw new InvalidDataException("Binary STL header must not begin with solid");
uint count = br.ReadUInt32();
float min = float.MaxValue, max = float.MinValue;
for (uint t = 0; t < count; t++)
{
br.ReadBytes(12); // normal
for (int k = 0; k < 9; k++)
{
float f = br.ReadSingle();
min = Math.Min(min, f);
max = Math.Max(max, f);
}
br.ReadUInt16(); // attribute
}
return (count, min, max);
}
private static int CountOccurrences(string text, string token)
{
int n = 0;
for (int i = text.IndexOf(token, StringComparison.Ordinal); i >= 0;
i = text.IndexOf(token, i + token.Length, StringComparison.Ordinal)) n++;
return n;
}
}