PR #1 condensed the existing Chinese comments into shorter English, dropping the 'why / don't revert to X' notes the project relies on (merged-mesh face lookup, Identity-not-null transforms, background section clip, ...). Restore the original comments verbatim where the code is unchanged; new i18n code keeps its English comments. Two FacesContent/MergedContent notes are corrected to the current render modes. Comment-only change (verified: comment-stripped code identical). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
159 lines
6.8 KiB
C#
159 lines
6.8 KiB
C#
using System;
|
||
using System.Collections.Generic;
|
||
using System.IO;
|
||
using System.Text;
|
||
using System.Windows.Media;
|
||
using System.Windows.Media.Media3D;
|
||
using STPViewer.Services;
|
||
using IOPath = System.IO.Path; // CADability.GeoObject.Path(曲線)撞名
|
||
|
||
namespace SmokeTest;
|
||
|
||
/// <summary>
|
||
/// STL 匯出驗證(無 UI):
|
||
/// 1) binary — 已知立方體網格寫出 → 解析 header/三角形數/座標範圍比對(含縮放)
|
||
/// 2) ASCII — facet 數與 solid/endsolid 結構
|
||
/// 3) 退化三角形(零面積)自動濾除
|
||
/// </summary>
|
||
public static class StlExportTest
|
||
{
|
||
public static int Run(string? stepPath = null)
|
||
{
|
||
Console.WriteLine("=== StlExportTest ===");
|
||
int failed = 0;
|
||
string dir = IOPath.Combine(IOPath.GetTempPath(), "stpviewer_stl_test");
|
||
Directory.CreateDirectory(dir);
|
||
|
||
MeshGeometry3D cube = BuildCube(10); // 10×10×10 mm、12 三角形
|
||
|
||
// 1) binary:三角形數 + 縮放後座標範圍
|
||
{
|
||
string f = IOPath.Combine(dir, "cube_bin.stl");
|
||
double scale = 1.0 / 25.4; // mm to inches.
|
||
int written = StlExportService.Write(f, new[] { cube }, ascii: false, scale);
|
||
(uint count, float min, float max) = ReadBinary(f);
|
||
bool ok = written == 12 && count == 12
|
||
&& Math.Abs(min - 0f) < 1e-5 && Math.Abs(max - 10f / 25.4f) < 1e-4;
|
||
Report(ref failed, ok, $"binary round trip: 12 triangles, inch range [{min:F4}, {max:F4}]");
|
||
}
|
||
|
||
// 2) ASCII:facet 數 + 結構
|
||
{
|
||
string f = IOPath.Combine(dir, "cube_ascii.stl");
|
||
int written = StlExportService.Write(f, new[] { cube }, ascii: true, scale: 1.0);
|
||
string text = File.ReadAllText(f);
|
||
int facets = CountOccurrences(text, "facet normal");
|
||
bool ok = written == 12 && facets == 12
|
||
&& text.StartsWith("solid ", StringComparison.Ordinal)
|
||
&& text.Contains("endsolid");
|
||
Report(ref failed, ok, $"ASCII structure valid, facets = {facets}");
|
||
}
|
||
|
||
// 3) 退化三角形濾除:加一個零面積三角形 → 仍是 12
|
||
{
|
||
var degenerate = new MeshGeometry3D();
|
||
degenerate.Positions.Add(new Point3D(0, 0, 0));
|
||
degenerate.Positions.Add(new Point3D(1, 1, 1));
|
||
degenerate.Positions.Add(new Point3D(2, 2, 2)); // 共線 → 面積 0
|
||
degenerate.TriangleIndices.Add(0);
|
||
degenerate.TriangleIndices.Add(1);
|
||
degenerate.TriangleIndices.Add(2);
|
||
degenerate.Freeze();
|
||
|
||
string f = IOPath.Combine(dir, "cube_degen.stl");
|
||
int written = StlExportService.Write(f, new[] { cube, degenerate }, ascii: false, scale: 1.0);
|
||
(uint count, _, _) = ReadBinary(f);
|
||
bool ok = written == 12 && count == 12;
|
||
Report(ref failed, ok, $"degenerate triangle filtered ({written} written)");
|
||
}
|
||
|
||
// 4)(可選)真實 STEP:B-rep 精細重新三角化 → 寫 binary STL 驗證
|
||
//(不測「較粗」:CADability GetTriangulation 對比快取粗的精度回傳既有快取,粗化無效 → 功能已移除)
|
||
if (stepPath is not null)
|
||
{
|
||
var data = new StepImportService().Import(stepPath);
|
||
var geos = Collect(data.Root).ToList();
|
||
int importTris = data.Root.TriangleCount;
|
||
Console.WriteLine($" Source {IOPath.GetFileName(stepPath)}: {geos.Count} B-rep objects, {importTris:N0} imported triangles");
|
||
|
||
var meshes = StlExportService.Tessellate(
|
||
geos, StlExportService.PrecisionFactor(StlMeshQuality.Fine));
|
||
string f = IOPath.Combine(dir, "step_fine.stl");
|
||
int written = StlExportService.Write(f, meshes, ascii: false, scale: 1.0);
|
||
(uint count, _, _) = ReadBinary(f);
|
||
Report(ref failed, meshes.Count > 0 && written > 0 && count == written,
|
||
$"fine retessellation: {meshes.Count} faces, {written:N0} triangles");
|
||
// CADability 三角形數對精度非單調(0.4× 反而比 1× 少),Fine=0.15× 實測明顯更細
|
||
Report(ref failed, written > importTris,
|
||
$"fine ({written:N0}) > imported default ({importTris:N0})");
|
||
}
|
||
|
||
Console.WriteLine(failed == 0 ? "StlExportTest: PASS" : $"StlExportTest: FAIL ({failed} checks)");
|
||
return failed;
|
||
}
|
||
|
||
private static IEnumerable<CADability.GeoObject.IGeoObject> Collect(ImportedNode n)
|
||
{
|
||
foreach (CADability.GeoObject.IGeoObject g in n.SourceGeos) yield return g;
|
||
foreach (ImportedNode c in n.Children)
|
||
foreach (CADability.GeoObject.IGeoObject g in Collect(c))
|
||
yield return g;
|
||
}
|
||
|
||
private static void Report(ref int failed, bool ok, string what)
|
||
{
|
||
Console.WriteLine($" [{(ok ? "PASS" : "FAIL")}] {what}");
|
||
if (!ok) failed++;
|
||
}
|
||
|
||
/// <summary>0..size 的軸對齊立方體,12 個三角形(法向不講究,STL 寫出時自算)</summary>
|
||
private static MeshGeometry3D BuildCube(double s)
|
||
{
|
||
var m = new MeshGeometry3D();
|
||
Point3D[] v =
|
||
{
|
||
new(0, 0, 0), new(s, 0, 0), new(s, s, 0), new(0, s, 0),
|
||
new(0, 0, s), new(s, 0, s), new(s, s, s), new(0, s, s),
|
||
};
|
||
foreach (Point3D p in v) m.Positions.Add(p);
|
||
int[] quads = { 0,3,2,1, 4,5,6,7, 0,1,5,4, 1,2,6,5, 2,3,7,6, 3,0,4,7 };
|
||
for (int q = 0; q < quads.Length; q += 4)
|
||
{
|
||
m.TriangleIndices.Add(quads[q]); m.TriangleIndices.Add(quads[q + 1]); m.TriangleIndices.Add(quads[q + 2]);
|
||
m.TriangleIndices.Add(quads[q]); m.TriangleIndices.Add(quads[q + 2]); m.TriangleIndices.Add(quads[q + 3]);
|
||
}
|
||
m.Freeze();
|
||
return m;
|
||
}
|
||
|
||
private static (uint Count, float Min, float Max) ReadBinary(string path)
|
||
{
|
||
using var br = new BinaryReader(File.OpenRead(path));
|
||
byte[] header = br.ReadBytes(80);
|
||
if (Encoding.ASCII.GetString(header, 0, 5) == "solid")
|
||
throw new InvalidDataException("Binary STL header must not begin with solid");
|
||
uint count = br.ReadUInt32();
|
||
float min = float.MaxValue, max = float.MinValue;
|
||
for (uint t = 0; t < count; t++)
|
||
{
|
||
br.ReadBytes(12); // normal
|
||
for (int k = 0; k < 9; k++)
|
||
{
|
||
float f = br.ReadSingle();
|
||
min = Math.Min(min, f);
|
||
max = Math.Max(max, f);
|
||
}
|
||
br.ReadUInt16(); // attribute
|
||
}
|
||
return (count, min, max);
|
||
}
|
||
|
||
private static int CountOccurrences(string text, string token)
|
||
{
|
||
int n = 0;
|
||
for (int i = text.IndexOf(token, StringComparison.Ordinal); i >= 0;
|
||
i = text.IndexOf(token, i + token.Length, StringComparison.Ordinal)) n++;
|
||
return n;
|
||
}
|
||
}
|