Files
STPViewer/tools/SmokeTest/ClipTest.cs
T
etwenandClaude Opus 5.5 c65fc4e67f docs: restore Chinese design-rationale comments after i18n merge
PR #1 condensed the existing Chinese comments into shorter English,
dropping the 'why / don't revert to X' notes the project relies on
(merged-mesh face lookup, Identity-not-null transforms, background
section clip, ...). Restore the original comments verbatim where the
code is unchanged; new i18n code keeps its English comments. Two
FacesContent/MergedContent notes are corrected to the current render
modes. Comment-only change (verified: comment-stripped code identical).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 09:48:56 +08:00

72 lines
2.8 KiB
C#

// 剖面裁切數學驗證:對單位幾何裁切,檢查保留側與面積守恆
using System.Windows.Media;
using System.Windows.Media.Media3D;
using STPViewer.Services;
namespace SmokeTest;
internal static class ClipTest
{
public static int Run()
{
int failures = 0;
// 單一三角形 (0,0,0)(10,0,0)(0,10,0),面積 50
var mesh = new MeshGeometry3D
{
Positions = new Point3DCollection
{
new(0, 0, 0), new(10, 0, 0), new(0, 10, 0),
},
TriangleIndices = new Int32Collection { 0, 1, 2 },
};
mesh.Freeze();
// case 1: 平面 x=20,全保留
var m1 = SectionService.ClipMesh(mesh, new Point3D(20, 0, 0), new Vector3D(1, 0, 0));
failures += Check("fully retained", Area(m1), 50.0);
// case 2: 平面 x=-1,全裁掉
var m2 = SectionService.ClipMesh(mesh, new Point3D(-1, 0, 0), new Vector3D(1, 0, 0));
failures += Check("fully removed", Area(m2), 0.0);
// case 3: 平面 x=5 → 保留 x≤5:梯形面積 = 50 - 右側小三角形(底5高5)/2 = 50 - 12.5 = 37.5
var m3 = SectionService.ClipMesh(mesh, new Point3D(5, 0, 0), new Vector3D(1, 0, 0));
failures += Check("half clipped (x<=5)", Area(m3), 37.5);
foreach (Point3D p in m3.Positions)
if (p.X > 5 + 1e-9) { Console.WriteLine($" FAIL: vertex x={p.X} is outside retained side"); failures++; }
// case 4: 反向(保留 x≥5)→ 12.5
var m4 = SectionService.ClipMesh(mesh, new Point3D(5, 0, 0), new Vector3D(-1, 0, 0));
failures += Check("half clipped (x>=5)", Area(m4), 12.5);
// case 5: 線段裁切
var segs = new Point3DCollection { new(0, 0, 0), new(10, 0, 0) };
Point3DCollection s1 = SectionService.ClipSegments(segs, new Point3D(4, 0, 0), new Vector3D(1, 0, 0));
double segLen = s1.Count == 2 ? (s1[1] - s1[0]).Length : -1;
failures += Check("clipped segment length", segLen, 4.0);
Console.WriteLine(failures == 0 ? "ClipTest: all passed" : $"ClipTest: {failures} failed");
return failures;
}
private static int Check(string name, double actual, double expected)
{
bool ok = Math.Abs(actual - expected) < 1e-9;
Console.WriteLine($" {(ok ? "PASS" : "FAIL")}: {name} = {actual} (expected {expected})");
return ok ? 0 : 1;
}
private static double Area(MeshGeometry3D m)
{
double a = 0;
for (int i = 0; i + 2 < m.TriangleIndices.Count; i += 3)
{
Vector3D u = m.Positions[m.TriangleIndices[i + 1]] - m.Positions[m.TriangleIndices[i]];
Vector3D v = m.Positions[m.TriangleIndices[i + 2]] - m.Positions[m.TriangleIndices[i]];
a += Vector3D.CrossProduct(u, v).Length / 2;
}
return a;
}
}