feat(i18n): Add runtime language packs and language switching (#1)
This commit is contained in:
@@ -5,15 +5,13 @@ using System.Text;
|
||||
using System.Windows.Media;
|
||||
using System.Windows.Media.Media3D;
|
||||
using STPViewer.Services;
|
||||
using IOPath = System.IO.Path; // CADability.GeoObject.Path(曲線)撞名
|
||||
using IOPath = System.IO.Path; // Avoid the CADability.GeoObject.Path name collision.
|
||||
|
||||
namespace SmokeTest;
|
||||
|
||||
/// <summary>
|
||||
/// STL 匯出驗證(無 UI):
|
||||
/// 1) binary — 已知立方體網格寫出 → 解析 header/三角形數/座標範圍比對(含縮放)
|
||||
/// 2) ASCII — facet 數與 solid/endsolid 結構
|
||||
/// 3) 退化三角形(零面積)自動濾除
|
||||
/// Headless STL export checks:
|
||||
/// binary round trip, ASCII facet structure, and degenerate triangle filtering.
|
||||
/// </summary>
|
||||
public static class StlExportTest
|
||||
{
|
||||
@@ -24,20 +22,20 @@ public static class StlExportTest
|
||||
string dir = IOPath.Combine(IOPath.GetTempPath(), "stpviewer_stl_test");
|
||||
Directory.CreateDirectory(dir);
|
||||
|
||||
MeshGeometry3D cube = BuildCube(10); // 10×10×10 mm、12 三角形
|
||||
MeshGeometry3D cube = BuildCube(10); // 10x10x10 mm, 12 triangles.
|
||||
|
||||
// 1) binary:三角形數 + 縮放後座標範圍
|
||||
// Binary triangle count and scaled coordinate range.
|
||||
{
|
||||
string f = IOPath.Combine(dir, "cube_bin.stl");
|
||||
double scale = 1.0 / 25.4; // mm → inch
|
||||
double scale = 1.0 / 25.4; // mm to inches.
|
||||
int written = StlExportService.Write(f, new[] { cube }, ascii: false, scale);
|
||||
(uint count, float min, float max) = ReadBinary(f);
|
||||
bool ok = written == 12 && count == 12
|
||||
&& Math.Abs(min - 0f) < 1e-5 && Math.Abs(max - 10f / 25.4f) < 1e-4;
|
||||
Report(ref failed, ok, $"binary 寫出/回讀 12 三角形、inch 縮放範圍 [{min:F4}, {max:F4}]");
|
||||
Report(ref failed, ok, $"binary round trip: 12 triangles, inch range [{min:F4}, {max:F4}]");
|
||||
}
|
||||
|
||||
// 2) ASCII:facet 數 + 結構
|
||||
// ASCII facet count and structure.
|
||||
{
|
||||
string f = IOPath.Combine(dir, "cube_ascii.stl");
|
||||
int written = StlExportService.Write(f, new[] { cube }, ascii: true, scale: 1.0);
|
||||
@@ -46,15 +44,15 @@ public static class StlExportTest
|
||||
bool ok = written == 12 && facets == 12
|
||||
&& text.StartsWith("solid ", StringComparison.Ordinal)
|
||||
&& text.Contains("endsolid");
|
||||
Report(ref failed, ok, $"ASCII 結構完整、facet = {facets}");
|
||||
Report(ref failed, ok, $"ASCII structure valid, facets = {facets}");
|
||||
}
|
||||
|
||||
// 3) 退化三角形濾除:加一個零面積三角形 → 仍是 12
|
||||
// A zero-area triangle must be filtered from the export.
|
||||
{
|
||||
var degenerate = new MeshGeometry3D();
|
||||
degenerate.Positions.Add(new Point3D(0, 0, 0));
|
||||
degenerate.Positions.Add(new Point3D(1, 1, 1));
|
||||
degenerate.Positions.Add(new Point3D(2, 2, 2)); // 共線 → 面積 0
|
||||
degenerate.Positions.Add(new Point3D(2, 2, 2)); // Collinear: zero area.
|
||||
degenerate.TriangleIndices.Add(0);
|
||||
degenerate.TriangleIndices.Add(1);
|
||||
degenerate.TriangleIndices.Add(2);
|
||||
@@ -64,17 +62,16 @@ public static class StlExportTest
|
||||
int written = StlExportService.Write(f, new[] { cube, degenerate }, ascii: false, scale: 1.0);
|
||||
(uint count, _, _) = ReadBinary(f);
|
||||
bool ok = written == 12 && count == 12;
|
||||
Report(ref failed, ok, $"退化三角形濾除(寫出 {written})");
|
||||
Report(ref failed, ok, $"degenerate triangle filtered ({written} written)");
|
||||
}
|
||||
|
||||
// 4)(可選)真實 STEP:B-rep 精細重新三角化 → 寫 binary STL 驗證
|
||||
//(不測「較粗」:CADability GetTriangulation 對比快取粗的精度回傳既有快取,粗化無效 → 功能已移除)
|
||||
// Optional real STEP input: retessellate B-rep geometry at fine precision.
|
||||
if (stepPath is not null)
|
||||
{
|
||||
var data = new StepImportService().Import(stepPath);
|
||||
var geos = Collect(data.Root).ToList();
|
||||
int importTris = data.Root.TriangleCount;
|
||||
Console.WriteLine($" 來源 {IOPath.GetFileName(stepPath)}:{geos.Count} 個 B-rep 物件、匯入網格 {importTris:N0} 三角形");
|
||||
Console.WriteLine($" Source {IOPath.GetFileName(stepPath)}: {geos.Count} B-rep objects, {importTris:N0} imported triangles");
|
||||
|
||||
var meshes = StlExportService.Tessellate(
|
||||
geos, StlExportService.PrecisionFactor(StlMeshQuality.Fine));
|
||||
@@ -82,13 +79,13 @@ public static class StlExportTest
|
||||
int written = StlExportService.Write(f, meshes, ascii: false, scale: 1.0);
|
||||
(uint count, _, _) = ReadBinary(f);
|
||||
Report(ref failed, meshes.Count > 0 && written > 0 && count == written,
|
||||
$"精細重新三角化 {meshes.Count} 面 → {written:N0} 三角形");
|
||||
// CADability 三角形數對精度非單調(0.4× 反而比 1× 少),Fine=0.15× 實測明顯更細
|
||||
$"fine retessellation: {meshes.Count} faces, {written:N0} triangles");
|
||||
// CADability's triangle count is not monotonic in precision; 0.15x is measurably finer.
|
||||
Report(ref failed, written > importTris,
|
||||
$"精細({written:N0})> 匯入預設({importTris:N0})");
|
||||
$"fine ({written:N0}) > imported default ({importTris:N0})");
|
||||
}
|
||||
|
||||
Console.WriteLine(failed == 0 ? "StlExportTest: PASS" : $"StlExportTest: FAIL({failed} 項)");
|
||||
Console.WriteLine(failed == 0 ? "StlExportTest: PASS" : $"StlExportTest: FAIL ({failed} checks)");
|
||||
return failed;
|
||||
}
|
||||
|
||||
@@ -106,7 +103,7 @@ public static class StlExportTest
|
||||
if (!ok) failed++;
|
||||
}
|
||||
|
||||
/// <summary>0..size 的軸對齊立方體,12 個三角形(法向不講究,STL 寫出時自算)</summary>
|
||||
/// <summary>Axis-aligned cube from 0 to size, with 12 triangles.</summary>
|
||||
private static MeshGeometry3D BuildCube(double s)
|
||||
{
|
||||
var m = new MeshGeometry3D();
|
||||
@@ -131,7 +128,7 @@ public static class StlExportTest
|
||||
using var br = new BinaryReader(File.OpenRead(path));
|
||||
byte[] header = br.ReadBytes(80);
|
||||
if (Encoding.ASCII.GetString(header, 0, 5) == "solid")
|
||||
throw new InvalidDataException("binary STL header 不可以 solid 開頭");
|
||||
throw new InvalidDataException("Binary STL header must not begin with solid");
|
||||
uint count = br.ReadUInt32();
|
||||
float min = float.MaxValue, max = float.MinValue;
|
||||
for (uint t = 0; t < count; t++)
|
||||
|
||||
Reference in New Issue
Block a user