docs: restore Chinese design-rationale comments after i18n merge

PR #1 condensed the existing Chinese comments into shorter English,
dropping the 'why / don't revert to X' notes the project relies on
(merged-mesh face lookup, Identity-not-null transforms, background
section clip, ...). Restore the original comments verbatim where the
code is unchanged; new i18n code keeps its English comments. Two
FacesContent/MergedContent notes are corrected to the current render
modes. Comment-only change (verified: comment-stripped code identical).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-10-20 09:48:56 +08:00
co-authored by Claude Opus 5.5
parent 6d48d7f852
commit c65fc4e67f
39 changed files with 480 additions and 410 deletions
+14 -11
View File
@@ -5,13 +5,15 @@ using System.Text;
using System.Windows.Media;
using System.Windows.Media.Media3D;
using STPViewer.Services;
using IOPath = System.IO.Path; // Avoid the CADability.GeoObject.Path name collision.
using IOPath = System.IO.Path; // CADability.GeoObject.Path(曲線)撞名
namespace SmokeTest;
/// <summary>
/// Headless STL export checks:
/// binary round trip, ASCII facet structure, and degenerate triangle filtering.
/// STL 匯出驗證(無 UI):
/// 1) binary — 已知立方體網格寫出 → 解析 header/三角形數/座標範圍比對(含縮放)
/// 2) ASCII — facet 數與 solid/endsolid 結構
/// 3) 退化三角形(零面積)自動濾除
/// </summary>
public static class StlExportTest
{
@@ -22,9 +24,9 @@ public static class StlExportTest
string dir = IOPath.Combine(IOPath.GetTempPath(), "stpviewer_stl_test");
Directory.CreateDirectory(dir);
MeshGeometry3D cube = BuildCube(10); // 10x10x10 mm, 12 triangles.
MeshGeometry3D cube = BuildCube(10); // 10×10×10 mm、12 三角形
// Binary triangle count and scaled coordinate range.
// 1) binary:三角形數 + 縮放後座標範圍
{
string f = IOPath.Combine(dir, "cube_bin.stl");
double scale = 1.0 / 25.4; // mm to inches.
@@ -35,7 +37,7 @@ public static class StlExportTest
Report(ref failed, ok, $"binary round trip: 12 triangles, inch range [{min:F4}, {max:F4}]");
}
// ASCII facet count and structure.
// 2) ASCII:facet 數 + 結構
{
string f = IOPath.Combine(dir, "cube_ascii.stl");
int written = StlExportService.Write(f, new[] { cube }, ascii: true, scale: 1.0);
@@ -47,12 +49,12 @@ public static class StlExportTest
Report(ref failed, ok, $"ASCII structure valid, facets = {facets}");
}
// A zero-area triangle must be filtered from the export.
// 3) 退化三角形濾除:加一個零面積三角形 → 仍是 12
{
var degenerate = new MeshGeometry3D();
degenerate.Positions.Add(new Point3D(0, 0, 0));
degenerate.Positions.Add(new Point3D(1, 1, 1));
degenerate.Positions.Add(new Point3D(2, 2, 2)); // Collinear: zero area.
degenerate.Positions.Add(new Point3D(2, 2, 2)); // 共線 → 面積 0
degenerate.TriangleIndices.Add(0);
degenerate.TriangleIndices.Add(1);
degenerate.TriangleIndices.Add(2);
@@ -65,7 +67,8 @@ public static class StlExportTest
Report(ref failed, ok, $"degenerate triangle filtered ({written} written)");
}
// Optional real STEP input: retessellate B-rep geometry at fine precision.
// 4)(可選)真實 STEP:B-rep 精細重新三角化 → 寫 binary STL 驗證
//(不測「較粗」:CADability GetTriangulation 對比快取粗的精度回傳既有快取,粗化無效 → 功能已移除)
if (stepPath is not null)
{
var data = new StepImportService().Import(stepPath);
@@ -80,7 +83,7 @@ public static class StlExportTest
(uint count, _, _) = ReadBinary(f);
Report(ref failed, meshes.Count > 0 && written > 0 && count == written,
$"fine retessellation: {meshes.Count} faces, {written:N0} triangles");
// CADability's triangle count is not monotonic in precision; 0.15x is measurably finer.
// CADability 三角形數對精度非單調(0.4× 反而比 1× 少),Fine=0.15× 實測明顯更細
Report(ref failed, written > importTris,
$"fine ({written:N0}) > imported default ({importTris:N0})");
}
@@ -103,7 +106,7 @@ public static class StlExportTest
if (!ok) failed++;
}
/// <summary>Axis-aligned cube from 0 to size, with 12 triangles.</summary>
/// <summary>0..size 的軸對齊立方體,12 個三角形(法向不講究,STL 寫出時自算)</summary>
private static MeshGeometry3D BuildCube(double s)
{
var m = new MeshGeometry3D();