6 Commits
Author SHA1 Message Date
CarmandGitHub 6d48d7f852 feat(i18n): Add runtime language packs and language switching (#1) 2026-10-20 09:46:47 +08:00
etwenandClaude Opus 5.5 39ed6d7bba docs: add release notes for v0.1.0–v0.4.0, v0.6.0 and v0.7.0
Backfill notes for versions that had a tag but no release page, so
every version up to v0.7.1 has a GitHub/Gitea release. Tag v0.7.0 at
45b27d5 (was missing).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 09:30:50 +08:00
etwenandClaude Opus 4.8 89ed1270a8 docs: add v0.7.1 release notes
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01XgHf5MW39U3Xo8y2uA229K
2026-07-14 14:20:36 +08:00
etwenandClaude Opus 4.8 060ca4ecd0 feat(perf): direct STL parsing for near-instant large-file load (v0.7.1)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01XgHf5MW39U3Xo8y2uA229K
2026-07-14 14:20:36 +08:00
etwenandClaude Fable 5 45b27d51cb feat(ui): Add About dialog with user-facing changelog
- Help menu (Help > About STPViewer) opens a dialog styled after
  ETTerms AboutView: app card (name/version/description), developer
  card, tech stack card on the left; scrollable version history on
  the right, written for end users in plain language (v0.1.0-v0.7.0)
- Version read from assembly (single source: csproj <Version>)
- Note in CLAUDE.md: top-level WPF MenuItem with a Click handler does
  not fire (verified with real mouse input) - dialog entries must
  live in a submenu

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 09:17:06 +08:00
etwenandClaude Fable 5 3d124782d5 feat(ui): Add menu bar and customizable quick toolbar (v0.7.0)
- Menu bar groups all functions: File (import/MRU/exports), View
  (zoom/standard views/ortho/unit), Measure (7 checkable modes with
  hotkey hints), Transform (align/drag/gizmo/rotate), Tools
  (interference/section), QuickBar (customize/reset)
- QuickBarViewModel registry: per-button visibility via XAML indexer
  binding QuickBar[Key].IsChecked; buttons keep static bindings
- Common-user defaults visible (import/recent/zoom/iso/ortho/point/
  distance/circle/angle/interference/section/clear/unit); the rest
  live in menus; selection persists in settings.json QuickBarKeys
- Section parameter bar is its own row, shown only while section is
  enabled (with close button); no longer occupies space permanently
- Bump version to 0.7.0; update ARCHITECTURE/CLAUDE docs (Phase 16)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 08:52:55 +08:00
62 changed files with 4097 additions and 1053 deletions
+3 -3
View File
@@ -2,13 +2,13 @@
bin/ bin/
obj/ obj/
publish/ publish/
Publish/ # publish-winapp 打包產物(大小寫明確,Linux/CI 也忽略) Publish/ # publish-winapp output on case-sensitive systems
*.user *.user
.vs/ .vs/
# AI 協作素材不入 git # Local development assets
For_AI/ For_AI/
# 客戶 CAD 料號檔不入 git(避免外流);測試模型放 For_AI/ # CAD samples are stored locally in For_AI/
*.stp *.stp
*.step *.step
+26
View File
@@ -108,6 +108,7 @@ STPViewer/
│ └── UnitSystem.cs # mm/inch + Units 格式化 │ └── UnitSystem.cs # mm/inch + Units 格式化
│ │
├── StlExportDialog.xaml / .cs # STL 匯出參數對話框(範圍/格式/單位/精度 + 預估,確認再匯出) ├── StlExportDialog.xaml / .cs # STL 匯出參數對話框(範圍/格式/單位/精度 + 預估,確認再匯出)
├── AboutDialog.xaml / .cs # 關於視窗(程式/開發者/技術棧 + 使用者版 changelog)
│ │
├── Services/ ├── Services/
│ ├── StepImportService.cs # STEP/STL/DXF 讀檔 + 三角化 + 裝配樹 │ ├── StepImportService.cs # STEP/STL/DXF 讀檔 + 三角化 + 裝配樹
@@ -463,6 +464,31 @@ WPF retained-mode 每幀重走 visual tree → frame rate 崩。瀏覽模式因
--- ---
## Development Phases — 第八輪(UI 重整 v0.7.0)
### Phase 16 — 選單列 + 可自訂快速列(工作量:M)
**問題:** 功能累積後單一工具列 30+ 顆按鈕擠在一排,視窗不夠寬就溢出到「▾」,難找難按。
- [x] **選單列**(Menu):全部功能分類下拉 — 檔案(匯入/MRU/四種匯出)、視圖(全覽/標準視圖/正交/單位)、
量測(7 種模式 checkable + 快速鍵提示 + 清除)、變換(對齊/三點/拖曳/操作器/旋轉XYZ)、
工具(干涉/剖面)、快速列(自訂按鈕勾選 + 恢復預設)
- [x] **快速工具列**(`QuickBarViewModel`):只顯示使用者勾選的常用按鈕;
註冊表定義全部按鈕(key/選單名/預設值),XAML 以索引子綁定
`Visibility="{Binding QuickBar[Key].IsChecked, Converter=BoolToVis}"`(按鈕本體與綁定保持靜態)
- [x] 預設常用:匯入、最近、全覽、等角、正交、點、距離、圓、角度、干涉、剖面、清除、mm⇄in;
其餘(邊/面/面距/對齊/三點/旋轉/拖曳/操作器/四種匯出/前上右視圖)預設收進選單
- [x] 勾選清單隨 settings.json(`QuickBarKeys`)保存;null/新按鈕用註冊表預設值
- [x] **剖面參數列**獨立成第三列,只在 `SectionEnabled` 時顯示(含「✕ 關閉」);
平常整條隱藏,不再常駐佔位
- [x] **關於視窗**(`AboutDialog`,選單「說明 → 關於 STPViewer」)— 程式資訊/開發者/技術棧 +
給一般使用者看的版本紀錄(樣式參考 ETTerms AboutView);發新版在 Changelog 陣列頂端加一筆
**驗收:** 選單所有功能可用(checkable 與工具列 toggle 同步);快速列勾選即時增減、重開保留;
既有快速鍵 P/D/E/F/C/A/M + Esc 不受影響
---
## Future Extensions(下一輪) ## Future Extensions(下一輪)
- **大檔重開快取** — 匯入成功後把三角網格 + 裝配樹序列化成 sidecar 快取檔(以來源檔 hash 驗證), - **大檔重開快取** — 匯入成功後把三角網格 + 裝配樹序列化成 sidecar 快取檔(以來源檔 hash 驗證),
+142 -127
View File
@@ -1,127 +1,142 @@
# STPViewer — Claude 專案記憶 # STPViewer — Claude 專案記憶
## 專案簡介 ## 專案簡介
CAD 3D 檢視器(Windows 桌面 WPF, .NET 8):STEP/STL/DXF 匯入、STEP 裝配樹(搜尋/隔離顯示)、 CAD 3D 檢視器(Windows 桌面 WPF, .NET 8):STEP/STL/DXF 匯入、STEP 裝配樹(搜尋/隔離顯示)、
點/距離/邊/面/圓/角度/面距/體積質心量測(吸附含圓心)、兩點對齊(平移)、三點對齊(旋轉+平移)、 點/距離/邊/面/圓/角度/面距/體積質心量測(吸附含圓心)、兩點對齊(平移)、三點對齊(旋轉+平移)、
軸向旋轉 90°、拖曳模式、干涉檢查(≥2 檔兩兩配對)、剖面(X/Y/Z + 3點任意平面)、 軸向旋轉 90°、拖曳模式、干涉檢查(≥2 檔兩兩配對)、剖面(X/Y/Z + 3點任意平面)、
標準視圖+正交投影、量測快速鍵+Esc、mm⇄inch、CSV/截圖/STEP/STL 匯出(STL 有參數對話框)、設定與 MRU 保存。 標準視圖+正交投影、量測快速鍵+Esc、mm⇄inch、CSV/截圖/STEP/STL 匯出(STL 有參數對話框)、設定與 MRU 保存。
詳細設計見 [ARCHITECTURE.md](ARCHITECTURE.md)。 詳細設計見 [ARCHITECTURE.md](ARCHITECTURE.md)。
## 技術棧 ## 技術棧
- .NET 8 WPF(`net8.0-windows`)、MVVM(CommunityToolkit.Mvvm) - .NET 8 WPF(`net8.0-windows`)、MVVM(CommunityToolkit.Mvvm)
- **CADability**(純 C# CAD kernel):STEP 匯入、B-rep 幾何、Face 三角化 - **CADability**(純 C# CAD kernel):STEP 匯入、B-rep 幾何、Face 三角化
- **HelixToolkit.Wpf**:3D viewport、相機、HitTest - **HelixToolkit.Wpf**:3D viewport、相機、HitTest
## 常用指令 ## 常用指令
```bash ```bash
dotnet build STPViewer.sln dotnet build STPViewer.sln
dotnet run --project src/STPViewer dotnet run --project src/STPViewer
dotnet publish src/STPViewer -c Release -o publish/STPViewer dotnet publish src/STPViewer -c Release -o publish/STPViewer
``` ```
測試模型放 `For_AI/`(gitignored,**客戶料號不入 git**):`For_AI/test.stp`(Amphenol RA PHD 座端,小檔)與 測試模型放 `For_AI/`(gitignored,**客戶料號不入 git**):`For_AI/test.stp`(Amphenol RA PHD 座端,小檔)與
`For_AI/Amphenol PHD to PHD Cable 10201248 1.stp`(39MB 大組件,效能測試用)。`*.stp`/`*.step` 已全域 gitignore `For_AI/Amphenol PHD to PHD Cable 10201248 1.stp`(39MB 大組件,效能測試用)。`*.stp`/`*.step` 已全域 gitignore
## 開發慣例 ## 開發慣例
- MVVM:邏輯寫 ViewModel/Service,code-behind 只做純 View 事件(滑鼠拾取轉發) - MVVM:邏輯寫 ViewModel/Service,code-behind 只做純 View 事件(滑鼠拾取轉發)
- `MainViewModel` 是 **partial class 分檔**(v0.4.0):主檔(匯入/樹/量測/變換/邊線)+ - `MainViewModel` 是 **partial class 分檔**(v0.4.0):主檔(匯入/樹/量測/變換/邊線)+
`.Drag` / `.Gizmo` / `.Section` / `.Interference` / `.Export`。加新功能先看職責放哪個檔,勿全塞回主檔 `.Drag` / `.Gizmo` / `.Section` / `.Interference` / `.Export`。加新功能先看職責放哪個檔,勿全塞回主檔
- 全域例外處理在 `App.xaml.cs`:UI 執行緒未攔截例外 → 記 log(`%LOCALAPPDATA%\STPViewer\error.log`)+ - 全域例外處理在 `App.xaml.cs`:UI 執行緒未攔截例外 → 記 log(`%LOCALAPPDATA%\STPViewer\error.log`)+
訊息框 + `Handled=true` 存活;背景 Task 例外記 log。個別功能仍應自行 try/catch 給出有意義的狀態列訊息 訊息框 + `Handled=true` 存活;背景 Task 例外記 log。個別功能仍應自行 try/catch 給出有意義的狀態列訊息
- 一個 B-rep Face = 一個 `GeometryModel3D`,用 `Dictionary<Model3D, FaceInfo>` (`_faceMap`) 反查(剖面模式逐面拾取靠這個,**不可移除逐面結構**) - 一個 B-rep Face = 一個 `GeometryModel3D`,用 `Dictionary<Model3D, FaceInfo>` (`_faceMap`) 反查(剖面模式逐面拾取靠這個,**不可移除逐面結構**)
- 渲染雙模式(降 draw call):每個 leaf 同時持有 `FacesContent`(逐面,剖面用)與 `MergedContent`(整零件合併成 1 個 `GeometryModel3D`)。 - 渲染雙模式(降 draw call):每個 leaf 同時持有 `FacesContent`(逐面,剖面用)與 `MergedContent`(整零件合併成 1 個 `GeometryModel3D`)。
`ApplyRenderMode()` 依狀態切 `BodyVisual.Content`:**非剖面(瀏覽+量測皆是)→ 合併網格**;**剖面 → 逐面**(要顯示各面裁切後幾何)。 `ApplyRenderMode()` 依狀態切 `BodyVisual.Content`:**非剖面(瀏覽+量測皆是)→ 合併網格**;**剖面 → 逐面**(要顯示各面裁切後幾何)。
合併網格只代表「未剖切、目前位置」幾何;平移後呼叫 `RebuildMerged(leaf)` 同步。剖面/干涉/`RebuildMerged` 一律走 `FacesContent`,與目前顯示哪種內容無關 合併網格只代表「未剖切、目前位置」幾何;平移後呼叫 `RebuildMerged(leaf)` 同步。剖面/干涉/`RebuildMerged` 一律走 `FacesContent`,與目前顯示哪種內容無關
- ⚡ **量測拾取打合併網格、用三角形頂點 index 反查面**(`_mergedFaceRanges`:合併 Model → (每面頂點起始邊界, FaceInfo[]))。 - ⚡ **量測拾取打合併網格、用三角形頂點 index 反查面**(`_mergedFaceRanges`:合併 Model → (每面頂點起始邊界, FaceInfo[]))。
`BuildMergedMesh` 依面序串接(`baseIdx += positions.Count`,無焊接共用頂點),故命中 `RayHit.VertexIndex1` 可二分搜尋(`ResolveMergedFace`)回是哪個面。 `BuildMergedMesh` 依面序串接(`baseIdx += positions.Count`,無焊接共用頂點),故命中 `RayHit.VertexIndex1` 可二分搜尋(`ResolveMergedFace`)回是哪個面。
**這是 v0.3.2 修大檔量測卡頓的關鍵**:量測模式不再掛數萬個逐面 `GeometryModel3D`(64k 面實測 = 64k draw call,轉動/停下重繪爆量)→ 改成每檔 1 個 model,量測模式 orbit 與瀏覽同樣順。 **這是 v0.3.2 修大檔量測卡頓的關鍵**:量測模式不再掛數萬個逐面 `GeometryModel3D`(64k 面實測 = 64k draw call,轉動/停下重繪爆量)→ 改成每檔 1 個 model,量測模式 orbit 與瀏覽同樣順。
邊界由面頂點數決定、平移不改 → 永久有效,`RebuildMerged` 不需重算。**不要因為「量測要逐面」而把渲染改回逐面** 邊界由面頂點數決定、平移不改 → 永久有效,`RebuildMerged` 不需重算。**不要因為「量測要逐面」而把渲染改回逐面**
- 合併網格的 `BackMaterial`:封閉實體(`SolidCount≥1` 且 `HasBrep`)**不設**(WPF 兩面渲染成本砍半);開放殼/STL 才設。 - 合併網格的 `BackMaterial`:封閉實體(`SolidCount≥1` 且 `HasBrep`)**不設**(WPF 兩面渲染成本砍半);開放殼/STL 才設。
**拾取不受材質影響**(WPF 3D hit-test 純幾何、不剔背面),故打合併網格仍命中孔內壁等背向面。逐面 `FacesContent` 一律保留 BackMaterial(剖切要看內部) **拾取不受材質影響**(WPF 3D hit-test 純幾何、不剔背面),故打合併網格仍命中孔內壁等背向面。逐面 `FacesContent` 一律保留 BackMaterial(剖切要看內部)
- 量測值以 B-rep 為準(圓半徑、邊長、角度),面積/面距/體積/質心用網格近似 - 量測值以 B-rep 為準(圓半徑、邊長、角度),面積/面距/體積/質心用網格近似
- `Snap` 吸附順序(v0.5.0):頂點與「圓形邊」都在容差內比誰離命中點近,圓邊勝出時回傳**圓心** - `Snap` 吸附順序(v0.5.0):頂點與「圓形邊」都在容差內比誰離命中點近,圓邊勝出時回傳**圓心**
(量孔對孔 pitch 靠這個)。不要把圓心吸附拿掉或改成永遠優先頂點 (量孔對孔 pitch 靠這個)。不要把圓心吸附拿掉或改成永遠優先頂點
- 鍵盤快速鍵在 `MainWindow.Window_PreviewKeyDown`:**焦點在 TextBoxBase/ComboBox 時直接 return** - 鍵盤快速鍵在 `MainWindow.Window_PreviewKeyDown`:**焦點在 TextBoxBase/ComboBox 時直接 return**
(樹搜尋框、剖面數值框要能打字),新增輸入控件不用再各自處理 (樹搜尋框、剖面數值框要能打字),新增輸入控件不用再各自處理
- 使用者設定 `SettingsService`(%LOCALAPPDATA%\STPViewer\settings.json):視窗(MainWindow 管)+ - UI 三層(v0.7.0):**選單列**(全部功能,分類下拉)+ **快速列**(`QuickBarViewModel` 註冊表,
單位/MRU(VM `LoadSettings`/`SaveSettingsInto`);壞檔回預設、儲存失敗靜默 使用者勾選常用按鈕,XAML 索引子綁定 `QuickBar[Key].IsChecked` 控 Visibility,按鈕本體維持靜態綁定)+
- 匯出 STEP 走 `CADability.ExportStep.WriteToFile(file, Project.CreateSimpleProject()+Model.Add)`; **剖面參數列**(只在 SectionEnabled 顯示)。新增功能要三處都接:選單分類、快速列註冊表
只收 Solid/Shell(STL/DXF 無 B-rep 進不了);改動要跑 `SmokeTest --export-test` 往返驗證 (含預設值)+ 對應 XAML 按鈕;勾選清單存 settings.json `QuickBarKeys`(null = 預設)
- 匯出 STL(`StlExportService` + 參數對話框):**背景寫檔前必須在 UI 執行緒快照 mesh** — - 使用者設定 `SettingsService`(%LOCALAPPDATA%\STPViewer\settings.json):視窗(MainWindow 管)+
`GeometryModel3D`/`Model3DGroup` 是 DispatcherObject 跨執行緒會炸(v0.6.0 踩過), 單位/MRU(VM `LoadSettings`/`SaveSettingsInto`);壞檔回預設、儲存失敗靜默
背景只能碰 frozen `MeshGeometry3D` 與 CADability B-rep。精度只有「目前網格/精細」兩檔: - 匯出 STEP 走 `CADability.ExportStep.WriteToFile(file, Project.CreateSimpleProject()+Model.Add)`;
CADability `GetTriangulation` 對比快取粗的精度回傳既有快取(粗化無效),且三角形數對精度 只收 Solid/Shell(STL/DXF 無 B-rep 進不了);改動要跑 `SmokeTest --export-test` 往返驗證
**非單調**(0.4× 反而比 1× 少),精細 = 0.15×(匯入 clamp 後再乘,保證嚴格更細)。 - 匯出 STL(`StlExportService` + 參數對話框):**背景寫檔前必須在 UI 執行緒快照 mesh** —
改動要跑 `SmokeTest --stl-export-test For_AI/test.stp` `GeometryModel3D`/`Model3DGroup` 是 DispatcherObject 跨執行緒會炸(v0.6.0 踩過),
- 3點剖面(SectionAxisIndex==3):`_customNormal` null = 拾取中(`HandleSectionPlanePick` 在 背景只能碰 frozen `MeshGeometry3D` 與 CADability B-rep。精度只有「目前網格/精細」兩檔:
OnViewportClick 最前面攔點擊);換軸/關剖面/Esc 會重置。平面位置一律用「AABB 8 角投影到法向」內插, CADability `GetTriangulation` 對比快取粗的精度回傳既有快取(粗化無效),且三角形數對精度
軸向與任意法向共用同一段程式,不要改回逐軸特化 **非單調**(0.4× 反而比 1× 少),精細 = 0.15×(匯入 clamp 後再乘,保證嚴格更細)。
- 量測文字一律 `Func<UnitSystem,string>` 延後產生(mm⇄inch 即時切換);內部數值永遠存 mm 改動要跑 `SmokeTest --stl-export-test For_AI/test.stp`
- 裝配樹節點(`ModelNodeViewModel`)的可見性/邊線/顏色向下 cascade - 3點剖面(SectionAxisIndex==3):`_customNormal` null = 拾取中(`HandleSectionPlanePick` 在
- 剖面只換 `GeometryModel3D.Geometry`(`FaceInfo.Mesh` 保留原始 frozen mesh 供還原與量測) OnViewportClick 最前面攔點擊);換軸/關剖面/Esc 會重置。平面位置一律用「AABB 8 角投影到法向」內插,
- ⚡ 剖面裁切是**背景平行**(v0.4.0):`ApplySection` 在 UI 快照 (model, frozen mesh) → `Task.Run`+`Parallel.For` 軸向與任意法向共用同一段程式,不要改回逐軸特化
裁切 → 回 UI 一次換上;`_sectionApplying`/`_sectionReapply` guard 保證裁切中的新變更(滑桿/換軸/`TransformRoot`) - 量測文字一律 `Func<UnitSystem,string>` 延後產生(mm⇄inch 即時切換);內部數值永遠存 mm
完成後用最新參數重跑。**不要改回同步呼叫 ClipMesh**(64k 面整場景裁切會凍結 UI 數秒); - 裝配樹節點(`ModelNodeViewModel`)的可見性/邊線/顏色向下 cascade
await 之後一定要檢查 `SectionEnabled`(期間可能被關掉,還原分支已處理) - 剖面只換 `GeometryModel3D.Geometry`(`FaceInfo.Mesh` 保留原始 frozen mesh 供還原與量測)
- 剛體變換(兩點對齊/旋轉 90°/三點對齊)統一走 `TransformRoot(root, ModOp, Matrix3D)`:B-rep 用 ModOp 對 Solid/Shell 整體 `Modify` - ⚡ 剖面裁切是**背景平行**(v0.4.0):`ApplySection` 在 UI 快照 (model, frozen mesh) → `Task.Run`+`Parallel.For`
(勿逐面位移,會重複位移共用邊),網格/合併網格/邊線/邊界同步重算;變換後量測已失效要 `ClearMeasurements()`。 裁切 → 回 UI 一次換上;`_sectionApplying`/`_sectionReapply` guard 保證裁切中的新變更(滑桿/換軸/`TransformRoot`)
**op 與 m 必須是同一個變換** — 數學在 `Services/RigidAlign.cs`:WPF `Matrix3D` 是「列向量」約定、CADability `ModOp` 是「行向量」約定, 完成後用最新參數重跑。**不要改回同步呼叫 ClipMesh**(64k 面整場景裁切會凍結 UI 數秒);
`ToModOp` 負責轉置轉換,改動務必跑 `SmokeTest --align-test` 驗證兩種表示一致,否則 B-rep 與顯示網格會悄悄分家。 await 之後一定要檢查 `SectionEnabled`(期間可能被關掉,還原分支已處理)
`TransformRoot` 的網格變換是**面級平行**(v0.4.0;來源/輸出 mesh 皆 frozen 所以安全); - 剛體變換(兩點對齊/旋轉 90°/三點對齊)統一走 `TransformRoot(root, ModOp, Matrix3D)`:B-rep 用 ModOp 對 Solid/Shell 整體 `Modify`
B-rep `Modify` 與視覺樹賦值必須維持循序(CADability 非執行緒安全 / WPF 執行緒親和) (勿逐面位移,會重複位移共用邊),網格/合併網格/邊線/邊界同步重算;變換後量測已失效要 `ClearMeasurements()`。
- IsBusy 期間匯入/旋轉 90°/干涉檢查指令停用(`CanExecute = nameof(IsIdle)` + isBusy 的 **op 與 m 必須是同一個變換** — 數學在 `Services/RigidAlign.cs`:WPF `Matrix3D` 是「列向量」約定、CADability `ModOp` 是「行向量」約定,
`NotifyCanExecuteChangedFor`);`ImportFilesAsync` 整批維持 busy 且開頭擋重入 `ToModOp` 負責轉置轉換,改動務必跑 `SmokeTest --align-test` 驗證兩種表示一致,否則 B-rep 與顯示網格會悄悄分家。
(拖放/命令列會繞過 CanExecute)。新增「會改動幾何的指令」時記得比照辦理 `TransformRoot` 的網格變換是**面級平行**(v0.4.0;來源/輸出 mesh 皆 frozen 所以安全);
- 拖曳模式(`MeasureMode.Drag`):拖曳中只掛**暫時 `TranslateTransform3D`**(GPU 免費),放開才一次性 `TranslateRoot` 烘進 B-rep — B-rep `Modify` 與視覺樹賦值必須維持循序(CADability 非執行緒安全 / WPF 執行緒親和)
**不要改成拖曳中逐幀 TransformRoot**(大檔每幀重建網格會卡死)。2D→3D 用 Helix `UnProject`(過錨點、法向=相機 LookDirection 的平面)。 - IsBusy 期間匯入/旋轉 90°/干涉檢查指令停用(`CanExecute = nameof(IsIdle)` + isBusy 的
合併網格的 hit-test 走 `_mergedMap`(合併 Model → leaf);拖曳中邊線用 `_edgesSuspended` 暫停 `NotifyCanExecuteChangedFor`);`ImportFilesAsync` 整批維持 busy 且開頭擋重入
- ⚠️ **`Visual3D.Transform` 永遠不要設成 `null`,清除要用 `Transform3D.Identity`**。HelixToolkit `Viewport3DHelper.GetTransform` (拖放/命令列會繞過 CanExecute)。新增「會改動幾何的指令」時記得比照辦理
對 `child.Transform` 沒做 null 檢查(`GeneralTransform3DGroup.Children.Add(null)` → 拋「無法新增空值到集合中」), - 拖曳模式(`MeasureMode.Drag`):拖曳中只掛**暫時 `TranslateTransform3D`**(GPU 免費),放開才一次性 `TranslateRoot` 烘進 B-rep —
之後任何 `FindHits` 都會 crash。v0.2.1 修的就是拖曳放開時把 BodyVisual.Transform 設 null(拖過一次後再點擊就炸)。 **不要改成拖曳中逐幀 TransformRoot**(大檔每幀重建網格會卡死)。2D→3D 用 Helix `UnProject`(過錨點、法向=相機 LookDirection 的平面)。
Gizmo 的暫時 Transform 清除同理一律用 Identity 合併網格的 hit-test 走 `_mergedMap`(合併 Model → leaf);拖曳中邊線用 `_edgesSuspended` 暫停
- Gizmo 操作器:Helix `TranslateManipulator`/`RotateManipulator` ×6 `Bind` 到代理 `ModelVisual3D`, - ⚠️ **`Visual3D.Transform` 永遠不要設成 `null`,清除要用 `Transform3D.Identity`**。HelixToolkit `Viewport3DHelper.GetTransform`
代理 Transform 變更(`DependencyPropertyDescriptor.AddValueChanged`)即時套到目標 BodyVisual(暫時); 對 `child.Transform` 沒做 null 檢查(`GeneralTransform3DGroup.Children.Add(null)` → 拋「無法新增空值到集合中」),
**放開滑鼠才 `TransformRoot` 烘焙** — MouseUp 被 manipulator 標 handled,MainWindow 用 `AddHandler(..., handledEventsToo: true)` 才收得到。 之後任何 `FindHits` 都會 crash。v0.2.1 修的就是拖曳放開時把 BodyVisual.Transform 設 null(拖過一次後再點擊就炸)。
烘焙用 `Dispatcher.BeginInvoke` 延後到 manipulator 自身事件處理完,避免 reentrancy;`_gizmoBaking` 旗標防 Transform 歸零的回呼重入 Gizmo 的暫時 Transform 清除同理一律用 Identity
- Gizmo always-on-top(v0.3.1):操作器放在獨立透明 `Viewport3D`(`gizmoOverlay`)疊在主視窗上,**不在主場景所以永不被實體遮擋**。 - Gizmo 操作器:Helix `TranslateManipulator`/`RotateManipulator` ×6 `Bind` 到代理 `ModelVisual3D`,
`_overlayCamera` 在主 `Camera.Changed` 時同步主相機(Position/方向/FOV/near-far);raw Viewport3D 空白處不吃滑鼠 → 穿透回主視窗(orbit/量測正常); 代理 Transform 變更(`DependencyPropertyDescriptor.AddValueChanged`)即時套到目標 BodyVisual(暫時);
`IsHitTestVisible` 綁 `GizmoEnabled`。Manipulator 是 `UIElement3D`、用 `GetViewport3D()` 抓所在層相機,故在疊圖層用同步相機運作。 **放開滑鼠才 `TransformRoot` 烘焙** — MouseUp 被 manipulator 標 handled,MainWindow 用 `AddHandler(..., handledEventsToo: true)` 才收得到。
放開事件靠 overlay 的 `AddHandler(MouseLeftButtonUp, handledEventsToo:true)`(manipulator 會標 handled),`_gizmoBakePending` 防同次重複烘焙 烘焙用 `Dispatcher.BeginInvoke` 延後到 manipulator 自身事件處理完,避免 reentrancy;`_gizmoBaking` 旗標防 Transform 歸零的回呼重入
- 干涉/面距/對齊等運算在背景執行緒;`Freeze()` 幾何後才跨執行緒 - Gizmo always-on-top(v0.3.1):操作器放在獨立透明 `Viewport3D`(`gizmoOverlay`)疊在主視窗上,**不在主場景所以永不被實體遮擋**。
- 匯入在背景執行緒;`Freeze()` 幾何後才跨執行緒 `_overlayCamera` 在主 `Camera.Changed` 時同步主相機(Position/方向/FOV/near-far);raw Viewport3D 空白處不吃滑鼠 → 穿透回主視窗(orbit/量測正常);
- Commit 格式:Conventional Commits(`feat:` / `fix:` / `docs:` …) `IsHitTestVisible` 綁 `GizmoEnabled`。Manipulator 是 `UIElement3D`、用 `GetViewport3D()` 抓所在層相機,故在疊圖層用同步相機運作。
放開事件靠 overlay 的 `AddHandler(MouseLeftButtonUp, handledEventsToo:true)`(manipulator 會標 handled),`_gizmoBakePending` 防同次重複烘焙
## 注意事項 / 已知限制 - 干涉/面距/對齊等運算在背景執行緒;`Freeze()` 幾何後才跨執行緒
- 匯入在背景執行緒;`Freeze()` 幾何後才跨執行緒
- `Path` 在 service 會與 `CADability.GeoObject.Path` 撞名 → 用 `IOPath` alias - 發新版:升 csproj `<Version>` 之外,記得在 `AboutDialog.xaml.cs` 的 `Changelog` 陣列**頂端**加一筆
- CADability 解析大 STEP 慢(39MB/64k 面實測:解析約 276 秒 + 幾何處理),不要改成同步呼叫。 (口吻寫給一般使用者:「你會感覺到什麼」,不是技術 changelog)。
解析(`ImportStep.Read`)單執行緒無解;三角化/邊取樣已按 **leaf 平行化**(`_leafWork` 收集 → `Parallel.ForEach`)。 ⚠️ WPF **頂層 MenuItem 直接掛 Click 不會觸發**(實測滑鼠/鍵盤都沒反應),要開視窗的入口一律放子選單(如 說明 → 關於)
**平行粒度只能到 leaf**:同 leaf 的面共用 Edge 物件,面級平行會 race。空 leaf 由 `Prune` 收掉(延後三角化可能全失敗)。 - Commit 格式:Conventional Commits(`feat:` / `fix:` / `docs:` …)
平行下 `GetTriangulation` 偶發失敗(實測 64k 面丟 ~8 面,跨 leaf 仍有共享狀態)→ 失敗面收進 `_retry`,平行結束後**循序重試**補回,
該 leaf 的 `FinishLeaf` 也延到重試後才跑。**不要移除重試機制**,也不要把平行度開到面級 ## 注意事項 / 已知限制
- `StepImportService.Progress` 回報匯入階段(解析/三角化耗時),UI 已接狀態列;訊息來自背景執行緒,要 `Dispatcher.BeginInvoke`
- `LinesVisual3D` 轉動視角逐幀重建,>30k 線段會卡 → 邊線自動關閉邏輯不要移除 - `Path` 在 service 會與 `CADability.GeoObject.Path` 撞名 → 用 `IOPath` alias
- 邊線採「**一檔一條合併 `LinesVisual3D`**」(掛在 root `EdgeVisual`,由 `RefreshRootEdges` 收集各 leaf `OriginalEdgePoints` 重建)。 - CADability 解析大 STEP 慢(39MB/64k 面實測:解析約 276 秒 + 幾何處理),不要改成同步呼叫。
**不要改回逐 leaf 一條** — 裝配樹零件多時,N 條線每幀重建會嚴重卡頓(實測主因)。leaf 只保留邊線「資料」,渲染統一在 root; 解析(`ImportStep.Read`)單執行緒無解;三角化/邊取樣已按 **leaf 平行化**(`_leafWork` 收集 → `Parallel.ForEach`)。
可見性/ShowEdges/剖面/平移變更時呼叫 `RefreshRootEdges(root)` 重組合併線 **平行粒度只能到 leaf**:同 leaf 的面共用 Edge 物件,面級平行會 race。空 leaf 由 `Prune` 收掉(延後三角化可能全失敗)。
- 互動中暫停邊線:`Attach` 掛 **`HelixViewport3D.CameraChanged`(控制項層級 routed event)+ `Camera.Changed`(保底)** → `OnCameraMoved` 隱藏邊線、`_interactionTimer`(180ms) 停下後 `ResumeEdges` 顯示; 平行下 `GetTriangulation` 偶發失敗(實測 64k 面丟 ~8 面,跨 leaf 仍有共享狀態)→ 失敗面收進 `_retry`,平行結束後**循序重試**補回,
`_edgesSuspended` 為真時 `RefreshRootEdges` 不把線掛回。轉動/縮放/平移時不付邊線重建成本。 該 leaf 的 `FinishLeaf` 也延到重試後才跑。**不要移除重試機制**,也不要把平行度開到面級
**只訂 `Camera.Changed` 不夠**:`Attach` 在建構式呼叫,相機實例若被 Helix 換掉訂閱會孤兒化 → 暫停永不觸發;故加訂控制項層級事件保底(重複觸發 `OnCameraMoved` 無害,有 guard) - `StepImportService.Progress` 回報匯入階段(解析/三角化耗時),UI 已接狀態列;訊息來自背景執行緒,要 `Dispatcher.BeginInvoke`
- CADability `ImportStep` 對少數 AP242 檔案支援不完整;匯入失敗要 catch 顯示訊息,不可閃退 - `LinesVisual3D` 轉動視角逐幀重建,>30k 線段會卡 → 邊線自動關閉邏輯不要移除
- IGES 無 reader;STL 無 B-rep(FaceInfo.BrepFace == null 的分支要保留) - 邊線採「**一檔一條合併 `LinesVisual3D`**」(掛在 root `EdgeVisual`,由 `RefreshRootEdges` 收集各 leaf `OriginalEdgePoints` 重建)。
- 不寫入原始檔(唯讀工具);WPF 限 Windows,不要嘗試移植 vbox/Linux **不要改回逐 leaf 一條** — 裝配樹零件多時,N 條線每幀重建會嚴重卡頓(實測主因)。leaf 只保留邊線「資料」,渲染統一在 root;
- 干涉檢查需剛好 2 個可見檔案(樹面板勾選);共面貼合(無穿透)不算干涉、gap≈0 視為配合(match) 可見性/ShowEdges/剖面/平移變更時呼叫 `RefreshRootEdges(root)` 重組合併線
- SmokeTest 工具:`--tree`(裝配樹)、`--clip-test`(剖切數學)、`--interference-test`(干涉相交/分離/貼合)、 - 互動中暫停邊線:`Attach` 掛 **`HelixViewport3D.CameraChanged`(控制項層級 routed event)+ `Camera.Changed`(保底)** → `OnCameraMoved` 隱藏邊線、`_interactionTimer`(180ms) 停下後 `ResumeEdges` 顯示;
`--align-test`(三點對齊剛體變換 + ModOp↔Matrix3D 一致性)、`--make-dxf`(產測試檔)、 `_edgesSuspended` 為真時 `RefreshRootEdges` 不把線掛回。轉動/縮放/平移時不付邊線重建成本。
`--export-test <in.stp> <out.stp>`(STEP 匯出往返:寫出→回讀比對實體數)、 **只訂 `Camera.Changed` 不夠**:`Attach` 在建構式呼叫,相機實例若被 Helix 換掉訂閱會孤兒化 → 暫停永不觸發;故加訂控制項層級事件保底(重複觸發 `OnCameraMoved` 無害,有 guard)
`--stl-export-test [file.stp]`(STL binary/ASCII 往返 + 退化濾除;給 stp 加測 B-rep 精細重算) - CADability `ImportStep` 對少數 AP242 檔案支援不完整;匯入失敗要 catch 顯示訊息,不可閃退
- **絕不要用 PowerShell regex/Set-Content 改 .cs 檔** — Windows PowerShell 5.1 預設編碼會把 UTF-8 中文弄成亂碼(已踩過,靠反編譯 DLL 救回)。文字取代一律用 Edit 工具 - ⚡ **STL 直接解析(`StlMeshReader`,v0.7.1),不經過 CADability `ImportSTL`**。CADability 會為 STL 每個三角形
建一個 B-rep Face(含 Edge/Vertex 拓樸)→ 百萬三角形要數十分鐘且吃光記憶體(實測 100k 三角形:CADability ~41 s
## For_AI/ vs 直接解析 ~11 ms;75 MB/150 萬三角形整條匯入管線 ~0.77 s)。binary/ASCII 皆自解;binary 判定用
**檔案大小 == 84 + 50×count**(header 常也以 "solid" 開頭,不能只看字串)。頂點不焊接(STL 原生就無共用頂點)。
- `For_AI/`:AI 協作素材(截圖、草稿)+ 測試模型 `*.stp`(客戶料號),整夾 gitignored。 **後果**:STL leaf **沒有 `SourceGeos`(CADability B-rep)** → (1) 不進 STEP 匯出(STL 本就非 B-rep 幾何,符合原設計意圖;
- 本專案無 runtime secret(離線桌面工具,無 DB/ApiKey),故未保留 `secret/` 資料夾。 v0.7.0 以前會把 STL shell 當 Shell 混進 STEP,現移除);(2) 剛體變換照常 — `TransformRoot` 的 SourceGeos 迴圈空轉、
網格層照樣變換;(3) 量測走網格近似不受影響。**不要為了「STL 也要進 STEP」而改回 CADability ImportSTL**(會退回龜速)
- IGES 無 reader;STL 無 B-rep(FaceInfo.BrepFace == null 的分支要保留)
- 不寫入原始檔(唯讀工具);WPF 限 Windows,不要嘗試移植 vbox/Linux
- 干涉檢查需剛好 2 個可見檔案(樹面板勾選);共面貼合(無穿透)不算干涉、gap≈0 視為配合(match)
- SmokeTest 工具:`--tree`(裝配樹)、`--clip-test`(剖切數學)、`--interference-test`(干涉相交/分離/貼合)、
`--align-test`(三點對齊剛體變換 + ModOp↔Matrix3D 一致性)、`--make-dxf`(產測試檔)、
`--export-test <in.stp> <out.stp>`(STEP 匯出往返:寫出→回讀比對實體數)、
`--stl-export-test [file.stp]`(STL binary/ASCII 往返 + 退化濾除;給 stp 加測 B-rep 精細重算)、
`--make-stl <out.stl> [triCount]`(產測試用 binary STL,預設 150 萬三角形,量 STL 匯入效能用)
- **絕不要用 PowerShell regex/Set-Content 改 .cs 檔** — Windows PowerShell 5.1 預設編碼會把 UTF-8 中文弄成亂碼(已踩過,靠反編譯 DLL 救回)。文字取代一律用 Edit 工具
## For_AI/
- `For_AI/`:AI 協作素材(截圖、草稿)+ 測試模型 `*.stp`(客戶料號),整夾 gitignored。
- 本專案無 runtime secret(離線桌面工具,無 DB/ApiKey),故未保留 `secret/` 資料夾。
+22 -1
View File
@@ -1,6 +1,6 @@
# STPViewer # STPViewer
[![English](https://img.shields.io/badge/English-2ea043.svg)](README.md) [![繁體中文](https://img.shields.io/badge/%E7%B9%81%E9%AB%94%E4%B8%AD%E6%96%87-lightgrey.svg)](README.zh-TW.md) [![English](https://img.shields.io/badge/English-2ea043.svg)](README.md) [![简体中文](https://img.shields.io/badge/%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87-lightgrey.svg)](README.zh-CN.md) [![繁體中文](https://img.shields.io/badge/%E7%B9%81%E9%AB%94%E4%B8%AD%E6%96%87-lightgrey.svg)](README.zh-TW.md)
> A Windows desktop 3D viewer for STP/STEP CAD files — multi-file import, assembly tree, and point / distance / edge / face / circle measurement. Built with C# .NET 8 WPF. > A Windows desktop 3D viewer for STP/STEP CAD files — multi-file import, assembly tree, and point / distance / edge / face / circle measurement. Built with C# .NET 8 WPF.
@@ -52,6 +52,7 @@ Open mechanical STEP parts for quick review and measurement without a heavyweigh
- **Interference check** 🧩 — with 2+ visible files, checks **every pair**: red intersection curves + intersecting triangle-pair count, or the minimum gap (gap ≈ 0 means a fit/match; coplanar contact is not interference) - **Interference check** 🧩 — with 2+ visible files, checks **every pair**: red intersection curves + intersecting triangle-pair count, or the minimum gap (gap ≈ 0 means a fit/match; coplanar contact is not interference)
- **Section plane** ✂ — X/Y/Z axis **or an arbitrary plane picked from 3 points on the model**; position slider + numeric input + flip; CPU mesh clipping (parallel, in the background), original geometry preserved (measurement stays exact) - **Section plane** ✂ — X/Y/Z axis **or an arbitrary plane picked from 3 points on the model**; position slider + numeric input + flip; CPU mesh clipping (parallel, in the background), original geometry preserved (measurement stays exact)
- **Units** — one-click mm ⇄ inch; existing measurements (list + 3D labels) convert live - **Units** — one-click mm ⇄ inch; existing measurements (list + 3D labels) convert live
- **Language** — choose a language from **View → Language**; available languages come from the `i18n/` JSON files at startup, and your choice is remembered
- **Export** — measurement results to CSV (UTF-8 BOM, no mojibake in Excel), a 2× PNG screenshot, and 📤 **STEP export**: writes all visible parts at their current aligned positions into a new STEP file (originals untouched) - **Export** — measurement results to CSV (UTF-8 BOM, no mojibake in Excel), a 2× PNG screenshot, and 📤 **STEP export**: writes all visible parts at their current aligned positions into a new STEP file (originals untouched)
- **View** — right-button orbit, wheel zoom, middle-button pan, ViewCube; one-click **Iso / Front / Top / Right** views and an **orthographic ⇄ perspective** toggle - **View** — right-button orbit, wheel zoom, middle-button pan, ViewCube; one-click **Iso / Front / Top / Right** views and an **orthographic ⇄ perspective** toggle
- **Remembers your setup** — window size/position, unit choice and recent files persist across sessions; side panels are resizable - **Remembers your setup** — window size/position, unit choice and recent files persist across sessions; side panels are resizable
@@ -118,6 +119,7 @@ dotnet run --project tools/SmokeTest -- "path\to\model.stp" # import + assembl
dotnet run --project tools/SmokeTest -- --clip-test # section clipping math dotnet run --project tools/SmokeTest -- --clip-test # section clipping math
dotnet run --project tools/SmokeTest -- --interference-test # interference: intersect / separate / contact dotnet run --project tools/SmokeTest -- --interference-test # interference: intersect / separate / contact
dotnet run --project tools/SmokeTest -- --align-test # 3-point rigid-transform math dotnet run --project tools/SmokeTest -- --align-test # 3-point rigid-transform math
dotnet run --project tools/SmokeTest -- --localization-test # language resources and live switching
dotnet run --project tools/SmokeTest -- --export-test in.stp out.stp # STEP export round-trip dotnet run --project tools/SmokeTest -- --export-test in.stp out.stp # STEP export round-trip
``` ```
@@ -135,6 +137,24 @@ NuGet dependencies (restored automatically): `CADability`, `HelixToolkit.Wpf`, `
--- ---
## 🌐 Adding a Language
The application scans `i18n/*.json` beside the executable at startup. Each file name without `.json` is the language ID (for example, `en.json` → `en`, `zh_cn.json` → `zh_cn`). The JSON root has a `key` for the name shown in the language menu and a `data` object that maps resource keys to translated text:
```json
{
"key": "Français",
"data": {
"Ui.Language": "Langue",
"Ui.Main.MenuImport": "📂 Importer…"
}
}
```
Use `src/STPViewer/i18n/en.json` as the list of text keys, translate its `data` values, and save the new file as UTF-8 in `i18n/` beside the executable. Restart STPViewer to see the new language in the menu and Quick Bar. No recompilation is needed.
---
## 📁 Project Structure ## 📁 Project Structure
``` ```
@@ -145,6 +165,7 @@ STPViewer/
├── src/STPViewer/ ├── src/STPViewer/
│ ├── STPViewer.csproj # net8.0-windows, UseWPF, single-source <Version> │ ├── STPViewer.csproj # net8.0-windows, UseWPF, single-source <Version>
│ ├── MainWindow.xaml / .cs # Layout + mouse-pick forwarding │ ├── MainWindow.xaml / .cs # Layout + mouse-pick forwarding
│ ├── i18n/ # Language JSON files copied beside the executable
│ ├── Models/ # FaceInfo, MeasureMode, MeasurementResult, UnitSystem │ ├── Models/ # FaceInfo, MeasureMode, MeasurementResult, UnitSystem
│ ├── Services/ # StepImport, Measurement, Interference, Section, RigidAlign, Settings │ ├── Services/ # StepImport, Measurement, Interference, Section, RigidAlign, Settings
│ └── ViewModels/ # MainViewModel (partial: Drag/Gizmo/Section/Interference/Export), ModelNodeViewModel │ └── ViewModels/ # MainViewModel (partial: Drag/Gizmo/Section/Interference/Export), ModelNodeViewModel
+234
View File
@@ -0,0 +1,234 @@
# STPViewer
[![English](https://img.shields.io/badge/English-lightgrey.svg)](README.md) [![简体中文](https://img.shields.io/badge/%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87-2ea043.svg)](README.zh-CN.md) [![繁體中文](https://img.shields.io/badge/%E7%B9%81%E9%AB%94%E4%B8%AD%E6%96%87-lightgrey.svg)](README.zh-TW.md)
> STP/STEP 3D 查看器(Windows 桌面程序,C# .NET 8 WPF)— 多文件导入、装配树、点/距离/边/面/圆测量。
![version](https://img.shields.io/badge/version-0.5.0-blue.svg) ![platform](https://img.shields.io/badge/platform-Windows-0078D6.svg) ![.NET](https://img.shields.io/badge/.NET-8.0-512BD4.svg) ![UI](https://img.shields.io/badge/UI-WPF-blueviolet.svg)
---
## 📖 目录
- [✨ 功能特性](#-功能特性)
- [💻 系统需求](#-系统需求)
- [📥 安装](#-安装)
- [🚀 快速开始](#-快速开始)
- [📚 使用指南](#-使用指南)
- [🔨 从源代码构建](#-从源代码构建)
- [📁 项目结构](#-项目结构)
- [⚠️ 已知限制](#️-已知限制)
- [🤝 贡献](#-贡献)
- [📜 版本记录](#-版本记录)
- [🙏 致谢](#-致谢)
---
## ✨ 功能特性
快速打开机械零件 STEP 文件进行查看和测量,无需安装 SolidWorks / Creo 等大型 CAD 软件。
- **多文件导入** — STEP / STL / DXF,工具栏导入(可多选)、拖放到窗口、命令行 `STPViewer.exe a.stp b.stl`,或最近文件下拉菜单(▾,最近 10 项)
- **装配树** — STEP product structure 还原为树(组件→零件);逐节点显示/隐藏、更改颜色(作用于子节点)、缩放至节点;文件层级可移除、开关轮廓边线;**按名称搜索过滤**;右键 **只显示此节点 / 反转显示 / 全部显示 / 计算体积与质心**;提示信息显示外形尺寸 L×W×H
- **测量**(工具栏切换模式或快捷键,点击模型):
| 模式 | 快捷键 | 输出 |
|---|---|---|
| 📍 点 | P | XYZ 坐标(自动吸附邻近 B-rep 顶点**或圆心**) |
| 📏 距离 | D | 两点直线距离 + ΔX/ΔY/ΔZ — 点击两个孔缘自动吸附**圆心**,可直接测量孔中心距 |
| 📐 边 | E | 直线长 / 曲线长 / 圆弧长 + 半径 |
| ⬛ 面 | F | 面积(网格近似)+ 曲面类型(平面法向量、圆柱半径/轴向) |
| ⭕ 圆 | C | 圆心 / 半径 / 直径 / 周长 |
| ∠ 角度 | A | 两面(法向量)/ 两条直线边的夹角 + 补角 |
| ⇔ 面距 | M | 面到面最短距离(网格近似)+ 最近点对 |
| ⚖ 体积 | (树右键) | 网格有符号体积 + 质心标记 + 外形尺寸(封闭实体) |
| ⤚ 对齐(两点) | | 点「要移动零件」一点 + 目标点 → 纯平移使两点贴合 |
| 🎯 对齐(三点) | | 源文件 3 点 + 目标文件 3 对应点 → 旋转+平移一次贴合 |
再次按下同一快捷键退出模式;**Esc** 先取消当前选择、再按退出模式。
- **旋转** — 树面板选文件 + 工具栏 ↻X/↻Y/↻Z 绕中心 +90°(用于调整朝向,可重复旋转)
- **拖动** 🖐 — 手形光标模式,左键按住零件沿屏幕平面拖动、放开定位(右键转视角不受影响)
- **操作器** ⊹ — 树面板选文件 → XYZ 三色箭头 + 旋转环(Fusion 360 风格);拖箭头沿该轴移动(与视角无关)、拖环绕轴转。永远浮在最上层、不被实体遮挡
- **干涉检查** 🧩 — 2 个以上可见文件**两两配对**检查:相交时显示红色干涉交线 + 相交的三角形对数;无相交时报告最小间隙(gap≈0 即为配合,共面贴合不算干涉)
- **剖面** ✂ — X/Y/Z 轴或**在模型上点 3 点定义任意平面**;位置滑块 + 数值输入 + 反向;CPU 网格裁切(背景平行运算),原始几何保留(测量仍精确)
- **单位** — mm ⇄ inch 一键切换,已有测量(列表与 3D 标签)实时换算
- **语言** — 在 **视图 → 语言** 中选择语言;启动时从 `i18n/` 的 JSON 文件读取可用语言,并记住你的选择
- **导出** — 测量结果 CSV(UTF-8 BOM,Excel 中文不乱码)、3D 视图 2× PNG 截图、📤 **STEP 导出**:可见零件以当前对齐位置写成新 STEP 文件(源文件不动)
- **视角** — 右键旋转、滚轮缩放、中键平移、ViewCube;一键 **等角/前/上/右** 标准视图与 **正交⇄透视** 切换
- **设置保存** — 窗口位置和大小、单位、最近文件自动保存;左右面板可拖动调宽
测量原则:边长、圆半径、角度取 **B-rep 精确值**;面积为三角网格求和近似(三角化精度根据模型尺寸自适应 0.02–0.5 mm)。
---
## 💻 系统需求
| 项目 | 需求 |
|------|------|
| 操作系统 | Windows 10 / 11(x64) |
| 运行环境 | .NET 8 Desktop Runtime(依赖框架版)— Portable 版则免装 |
| 构建 SDK | .NET 8 SDK(仅从源代码构建时需要) |
---
## 📥 安装
下载发布版直接执行,免安装。
- **依赖框架版**(文件较小):需 .NET 8 Desktop Runtime,执行 `STPViewer v0.5.0.exe`。
- **Portable 版**(self-contained):内置运行环境,免安装 / 无需管理员权限,执行 `STPViewer v0.5.0.exe`。
或从源代码构建(见下)。
```bash
git clone https://github.com/ETWen/STPViewer.git
cd STPViewer
dotnet build STPViewer.sln
```
---
## 🚀 快速开始
```bash
# 构建并执行
dotnet build STPViewer.sln
dotnet run --project src/STPViewer
# 发布免安装文件夹
dotnet publish src/STPViewer -c Release -o publish/STPViewer
```
然后导入 `.stp` 文件(工具栏「导入」、拖放或命令行传入文件路径),选一个测量模式,点击模型即可。
---
## 📚 使用指南
1. **导入** 一个或多个 CAD 文件,每个文件成为装配树的一个根节点,视角自动缩放至适合窗口。
2. **操作树** — 按名称搜索、显示/隐藏(或右键隔离显示)、换色、缩放至某节点,或移除文件。
3. **测量** — 在工具栏选择模式或按快捷键(P/D/E/F/C/A/M),点击模型;点击孔缘自动吸附圆心,点击两次即可测得孔中心距;Esc 取消。结果显示在右侧面板,可逐条删除或全部清除。
4. **装配** — 使用对齐(两点/三点)、旋转、拖动、操作器摆位,再用干涉检查对所有可见文件两两检查,验证装配配合。
5. **剖面** — 打开 ✂、选轴向或点 3 点定义任意平面、滑动(或输入 %)剖切;测量仍以原始几何精确计算。
6. **导出** — 测量结果保存为 CSV、截取 2× PNG,或把对齐后的场景写成新 STEP 文件交接给 CAD。
无需启动界面的导入流程与几何运算验证:
```bash
dotnet run --project tools/SmokeTest -- "path\to\model.stp" # 导入 + 装配树
dotnet run --project tools/SmokeTest -- --clip-test # 剖切裁切数学
dotnet run --project tools/SmokeTest -- --interference-test # 干涉 相交/分离/贴合
dotnet run --project tools/SmokeTest -- --align-test # 三点对齐刚体变换数学
dotnet run --project tools/SmokeTest -- --localization-test # 语言资源与实时切换
dotnet run --project tools/SmokeTest -- --export-test in.stp out.stp # STEP 导出往返验证
```
---
## 🔨 从源代码构建
```bash
dotnet build STPViewer.sln -c Debug
dotnet run --project src/STPViewer
dotnet publish src/STPViewer -c Release -o publish/STPViewer
```
NuGet 依赖(自动还原):`CADability`、`HelixToolkit.Wpf`、`CommunityToolkit.Mvvm`。
---
## 🌐 添加语言
程序启动时扫描可执行文件旁的 `i18n/*.json`。文件名去掉 `.json` 后就是语言 ID,例如 `en.json` 对应 `en`,`zh_cn.json` 对应 `zh_cn`。JSON 顶层的 `key` 是语言菜单中的显示名,`data` 是资源键到译文的映射:
```json
{
"key": "Français",
"data": {
"Ui.Language": "Langue",
"Ui.Main.MenuImport": "📂 Importer…"
}
}
```
参考 `src/STPViewer/i18n/en.json` 中的资源键,翻译其 `data` 内容,将新文件以 UTF-8 编码放入可执行文件旁的 `i18n/`。重启 STPViewer 后,新语言便会出现在菜单和快捷栏中,无需重新编译。
---
## 📁 项目结构
```
STPViewer/
├── ARCHITECTURE.md # 设计、数据流、开发 阶段
├── CLAUDE.md # 项目记忆 & 开发规范
├── STPViewer.sln
├── src/STPViewer/
│ ├── STPViewer.csproj # net8.0-windows、UseWPF、统一的版本号来源 <Version>
│ ├── MainWindow.xaml / .cs # 布局 + 鼠标拾取转发
│ ├── i18n/ # 复制到可执行文件旁的语言 JSON 文件
│ ├── Models/ # FaceInfo、MeasureMode、MeasurementResult、UnitSystem
│ ├── Services/ # StepImport、Measurement、Interference、Section、RigidAlign、Settings
│ └── ViewModels/ # MainViewModel(partial:Drag/Gizmo/Section/Interference/Export)、ModelNodeViewModel
└── tools/SmokeTest/ # 无需 UI 导入 + 几何数学验证
```
---
## ⚠️ 已知限制
- 大型 STEP(数千面)导入需数十秒(CADability 解析成本),导入期间有进度提示、UI 不会卡住。
- 轮廓边线超过 30,000 线段的文件会默认关闭边线(WPF `LinesVisual3D` 转动视角时性能限制),可在树面板手动打开。
- **IGES 不支持**(CADability 无 IGES reader);STL 无 B-rep,仅支持 点/距离/角度/面距 测量;DXF 为线框查看。
- 剖切面无封口(cap),剖开处显示内部背面材质(深灰)。
- STEP 导出为「当前位置的 Solid/Shell 扁平列表」,不保留原始装配层级与 product 名称;STL 网格、DXF 线框无 B-rep 不导出。
- 面积、面距、体积/质心为三角网格近似值;边长/圆半径/角度为 B-rep 精确值。
- 少数 AP242 文件 CADability 支持不完整,导入失败会提示消息(不会崩溃)。
- 只读查看器,不写入/修改原始文件。
---
## 🤝 贡献
1. Fork 并建立 feature 分支:`git checkout -b feature/your-feature`
2. 遵循 [Conventional Commits](https://www.conventionalcommits.org/):`feat(scope): summary`
3. Push 后开 Pull Request
---
## 📜 版本记录
### v0.5.0
- **功能扩展:** 圆心吸附(点击两次测量孔中心距)、测量快捷键(P/D/E/F/C/A/M)+ Esc、标准视图(等角/前/上/右)+ 正交投影、装配树搜索/隔离显示/反转、体积与质心、3 点任意剖切平面 + 位置数值输入、干涉检查支持 3 个以上文件(两两配对)、对齐后场景导出 STEP、面板可调宽、窗口/单位/最近文件自动保存。
### v0.4.0
- **性能:** 剖面裁切改为后台并行运算(大文件拖动滑块时不再卡住 UI);零件变换烘焙(拖动/操作器放开)并行化;干涉间隙精修以 AABB 快速排除加速。
- **稳定性:** 全域例外处理(记 log 至 `%LOCALAPPDATA%\STPViewer\error.log` + 消息框,不会崩溃);背景运算期间停用会改动几何的指令;导入防重入。
### v0.3.2
- **性能:** 大组件测量模式下转动视角不再卡顿。测量模式改为渲染合并网格(每个文件 1 个 model),并用命中三角形的顶点 index 反查回是哪个面,不再挂数万个逐面 model;逐面渲染只保留给剖面模式。
- 相机交互暂停事件额外监听 `HelixViewport3D.CameraChanged`,避免相机实例被换掉时失去订阅。
### v0.3.1
- 操作器 always-on-top 叠图层(永远浮在零件上、不被实体遮挡)。
### v0.3.0
- 旋转对齐:轴向旋转(↻X/↻Y/↻Z)、三点对齐,以及统一的 `TransformRoot` 刚体变换路径。
### v0.2.x
- 拖动模式、两点对齐、干涉检查、剖面、角度/面距测量、装配树、STL/DXF 支持、mm ⇄ inch。
---
## 🙏 致谢
- [CADability](https://github.com/SOFAgh/CADability) — 纯 C# CAD kernel:STEP 导入、B-rep 几何、面三角化
- [HelixToolkit.Wpf](https://github.com/helix-toolkit/helix-toolkit) — 3D viewport、相机操作、HitTest
- [CommunityToolkit.Mvvm](https://github.com/CommunityToolkit/dotnet) — MVVM
详细设计与开发 阶段 见 [ARCHITECTURE.md](ARCHITECTURE.md)。
+22 -1
View File
@@ -1,6 +1,6 @@
# STPViewer # STPViewer
[![English](https://img.shields.io/badge/English-lightgrey.svg)](README.md) [![繁體中文](https://img.shields.io/badge/%E7%B9%81%E9%AB%94%E4%B8%AD%E6%96%87-2ea043.svg)](README.zh-TW.md) [![English](https://img.shields.io/badge/English-lightgrey.svg)](README.md) [![简体中文](https://img.shields.io/badge/%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87-lightgrey.svg)](README.zh-CN.md) [![繁體中文](https://img.shields.io/badge/%E7%B9%81%E9%AB%94%E4%B8%AD%E6%96%87-2ea043.svg)](README.zh-TW.md)
> STP/STEP 3D 檢視器(Windows 桌面程式,C# .NET 8 WPF)— 多檔匯入、裝配樹、點/距離/邊/面/圓量測。 > STP/STEP 3D 檢視器(Windows 桌面程式,C# .NET 8 WPF)— 多檔匯入、裝配樹、點/距離/邊/面/圓量測。
@@ -52,6 +52,7 @@
- **干涉檢查** 🧩 — 2 個以上可見檔案**兩兩配對**檢查:相交時顯示紅色干涉交線 + 相交三角形對數;無相交時回報最小間隙 gap(gap≈0 即為配合 match,共面貼合不算干涉) - **干涉檢查** 🧩 — 2 個以上可見檔案**兩兩配對**檢查:相交時顯示紅色干涉交線 + 相交三角形對數;無相交時回報最小間隙 gap(gap≈0 即為配合 match,共面貼合不算干涉)
- **剖面** ✂ — X/Y/Z 軸或**在模型上點 3 點定義任意平面**;位置滑桿 + 數值輸入 + 反向;CPU 網格裁切(背景平行運算),原始幾何保留(量測仍精確) - **剖面** ✂ — X/Y/Z 軸或**在模型上點 3 點定義任意平面**;位置滑桿 + 數值輸入 + 反向;CPU 網格裁切(背景平行運算),原始幾何保留(量測仍精確)
- **單位** — mm ⇄ inch 一鍵切換,既有量測(清單與 3D 標籤)即時換算 - **單位** — mm ⇄ inch 一鍵切換,既有量測(清單與 3D 標籤)即時換算
- **語言** — 從 **視圖 → 語言** 選擇語言;啟動時從 `i18n/` 的 JSON 檔案讀取可用語言,並記住選擇
- **匯出** — 量測結果 CSV(UTF-8 BOM,Excel 中文不亂碼)、3D 視圖 2× PNG 截圖、📤 **STEP 匯出**:可見零件以目前對齊位置寫成新 STEP 檔(原始檔不動) - **匯出** — 量測結果 CSV(UTF-8 BOM,Excel 中文不亂碼)、3D 視圖 2× PNG 截圖、📤 **STEP 匯出**:可見零件以目前對齊位置寫成新 STEP 檔(原始檔不動)
- **視角** — 右鍵旋轉、滾輪縮放、中鍵平移、ViewCube;一鍵 **等角/前/上/右** 標準視圖與 **正交⇄透視** 切換 - **視角** — 右鍵旋轉、滾輪縮放、中鍵平移、ViewCube;一鍵 **等角/前/上/右** 標準視圖與 **正交⇄透視** 切換
- **記住設定** — 視窗位置大小、單位、最近檔案自動保存;左右面板可拖曳調寬 - **記住設定** — 視窗位置大小、單位、最近檔案自動保存;左右面板可拖曳調寬
@@ -118,6 +119,7 @@ dotnet run --project tools/SmokeTest -- "path\to\model.stp" # 匯入 + 裝配
dotnet run --project tools/SmokeTest -- --clip-test # 剖切裁切數學 dotnet run --project tools/SmokeTest -- --clip-test # 剖切裁切數學
dotnet run --project tools/SmokeTest -- --interference-test # 干涉 相交/分離/貼合 dotnet run --project tools/SmokeTest -- --interference-test # 干涉 相交/分離/貼合
dotnet run --project tools/SmokeTest -- --align-test # 三點對齊剛體變換數學 dotnet run --project tools/SmokeTest -- --align-test # 三點對齊剛體變換數學
dotnet run --project tools/SmokeTest -- --localization-test # 語言資源與即時切換
dotnet run --project tools/SmokeTest -- --export-test in.stp out.stp # STEP 匯出往返驗證 dotnet run --project tools/SmokeTest -- --export-test in.stp out.stp # STEP 匯出往返驗證
``` ```
@@ -135,6 +137,24 @@ NuGet 相依(自動還原):`CADability`、`HelixToolkit.Wpf`、`CommunityT
--- ---
## 🌐 新增語言
程式啟動時掃描執行檔旁的 `i18n/*.json`。檔名去掉 `.json` 後就是語言 ID,例如 `en.json` 對應 `en`,`zh_tw.json` 對應 `zh_tw`。JSON 頂層的 `key` 是語言選單中的顯示名稱,`data` 是資源鍵與譯文的對應:
```json
{
"key": "Français",
"data": {
"Ui.Language": "Langue",
"Ui.Main.MenuImport": "📂 Importer…"
}
}
```
參考 `src/STPViewer/i18n/en.json` 的資源鍵,翻譯其 `data` 內容,將新檔案以 UTF-8 編碼放入執行檔旁的 `i18n/`。重啟 STPViewer 後,新語言便會出現在選單與快速列中,不需重新編譯。
---
## 📁 專案結構 ## 📁 專案結構
``` ```
@@ -145,6 +165,7 @@ STPViewer/
├── src/STPViewer/ ├── src/STPViewer/
│ ├── STPViewer.csproj # net8.0-windows、UseWPF、單一版號來源 <Version> │ ├── STPViewer.csproj # net8.0-windows、UseWPF、單一版號來源 <Version>
│ ├── MainWindow.xaml / .cs # 版面 + 滑鼠拾取轉發 │ ├── MainWindow.xaml / .cs # 版面 + 滑鼠拾取轉發
│ ├── i18n/ # 複製到執行檔旁的語言 JSON 檔
│ ├── Models/ # FaceInfo、MeasureMode、MeasurementResult、UnitSystem │ ├── Models/ # FaceInfo、MeasureMode、MeasurementResult、UnitSystem
│ ├── Services/ # StepImport、Measurement、Interference、Section、RigidAlign、Settings │ ├── Services/ # StepImport、Measurement、Interference、Section、RigidAlign、Settings
│ └── ViewModels/ # MainViewModel(partial:Drag/Gizmo/Section/Interference/Export)、ModelNodeViewModel │ └── ViewModels/ # MainViewModel(partial:Drag/Gizmo/Section/Interference/Export)、ModelNodeViewModel
+26
View File
@@ -0,0 +1,26 @@
# v0.1.0 — First release: STEP viewer with measurement & assembly checks
## ✨ New features
**Open your CAD files**
* Import STEP, STL and DXF — several files at once. STEP assemblies show up as a tree where you can hide/show, recolor or zoom to any part.
**Measure**
* Point, distance, edge length, face, circle (radius/diameter), angle and face-to-face distance. Values come from the exact CAD geometry wherever it's available.
**Check how parts fit**
* Two-point align (move), three-point align (rotate + move), rotate 90° about an axis, and an interference check that reports overlaps or the minimum gap between parts.
**More tools**
* Section view, mm ⇄ inch switch, export measurements to CSV, and save a high-resolution screenshot.
## 📦 Downloads
Source only — no prebuilt binaries were published for this version. For a ready-to-run build, grab the [latest release](https://github.com/ETWen/STPViewer/releases/latest).
## 🔗 Links
* [Architecture](https://github.com/ETWen/STPViewer/blob/main/ARCHITECTURE.md)
* [README](https://github.com/ETWen/STPViewer/blob/main/README.md)
**Full changelog:** [commit history](https://github.com/ETWen/STPViewer/commits/v0.1.0)
+18
View File
@@ -0,0 +1,18 @@
# v0.2.0 — Drag parts into place
## ✨ New features
**Drag mode**
* Press and hold a part with the left mouse button and drag it where you want; release to drop it. Smooth even on very large assemblies, and measurement accuracy is unaffected.
* Right-drag rotate, wheel zoom and Shift+drag pan still work as before.
## 📦 Downloads
Source only — no prebuilt binaries were published for this version. For a ready-to-run build, grab the [latest release](https://github.com/ETWen/STPViewer/releases/latest).
## 🔗 Links
* [Architecture](https://github.com/ETWen/STPViewer/blob/main/ARCHITECTURE.md)
* [README](https://github.com/ETWen/STPViewer/blob/main/README.md)
**Full changelog:** [v0.1.0...v0.2.0](https://github.com/ETWen/STPViewer/compare/v0.1.0...v0.2.0)
+17
View File
@@ -0,0 +1,17 @@
# v0.2.1 — Fix crash after dragging a part
## 🐛 Bug fixes
**No more crash after using drag mode**
* Clicking anywhere in the view after dragging a part could crash the app. Fixed — you can drag, then measure or select as usual.
## 📦 Downloads
Source only — no prebuilt binaries were published for this version. For a ready-to-run build, grab the [latest release](https://github.com/ETWen/STPViewer/releases/latest).
## 🔗 Links
* [Architecture](https://github.com/ETWen/STPViewer/blob/main/ARCHITECTURE.md)
* [README](https://github.com/ETWen/STPViewer/blob/main/README.md)
**Full changelog:** [v0.2.0...v0.2.1](https://github.com/ETWen/STPViewer/compare/v0.2.0...v0.2.1)
+22
View File
@@ -0,0 +1,22 @@
# v0.3.0 — 3-axis gizmo for precise move & rotate
## ✨ New features
**Gizmo manipulator**
* Select a file in the tree and a gizmo appears at its center: drag the X/Y/Z arrows to move exactly along one axis, or the rotation rings to spin it by any angle — from any viewing angle.
* Selecting another file moves the gizmo to it.
## ⚠️ Known limitation
* The gizmo can be hidden inside solid parts. (Fixed in v0.3.1 — the gizmo now always stays on top.)
## 📦 Downloads
Source only — no prebuilt binaries were published for this version. For a ready-to-run build, grab the [latest release](https://github.com/ETWen/STPViewer/releases/latest).
## 🔗 Links
* [Architecture](https://github.com/ETWen/STPViewer/blob/main/ARCHITECTURE.md)
* [README](https://github.com/ETWen/STPViewer/blob/main/README.md)
**Full changelog:** [v0.2.1...v0.3.0](https://github.com/ETWen/STPViewer/compare/v0.2.1...v0.3.0)
+26
View File
@@ -0,0 +1,26 @@
# v0.4.0 — Faster and more stable
## ✨ Improvements
**Section slider stays responsive on big files**
* Dragging the section slider on large assemblies no longer freezes the screen — the cut is computed in the background and shown as soon as it's ready.
**Faster placement after moving parts**
* After dragging or using the gizmo, the part settles into its new position much faster. The interference check's gap calculation is faster too.
## 🐛 Bug fixes
**Errors no longer close the app**
* If something goes wrong, you now get a message and the app keeps running instead of shutting down. Details are logged to `%LOCALAPPDATA%\STPViewer\error.log`.
* Import, rotate and interference buttons are disabled while a long task is running, so they can't be triggered twice by accident.
## 📦 Downloads
Source only — no prebuilt binaries were published for this version. For a ready-to-run build, grab the [latest release](https://github.com/ETWen/STPViewer/releases/latest).
## 🔗 Links
* [Architecture](https://github.com/ETWen/STPViewer/blob/main/ARCHITECTURE.md)
* [README](https://github.com/ETWen/STPViewer/blob/main/README.md)
**Full changelog:** [v0.3.2...v0.4.0](https://github.com/ETWen/STPViewer/compare/v0.3.2...v0.4.0)
+19
View File
@@ -0,0 +1,19 @@
# v0.6.0 — Export to STL
## ✨ New features
**STL export with a settings dialog**
* Save the parts on screen — including any alignment or rotation you applied — as an STL mesh for 3D printing or other software.
* Before exporting you choose: one merged file or one file per input, Binary or ASCII, mm / inch / custom scale, and mesh quality (current or fine).
* The dialog shows the triangle count and estimated file size live, so you know what you'll get before you hit export.
## 📦 Downloads
Source only — no prebuilt binaries were published for this version. For a ready-to-run build, grab the [latest release](https://github.com/ETWen/STPViewer/releases/latest).
## 🔗 Links
* [Architecture](https://github.com/ETWen/STPViewer/blob/main/ARCHITECTURE.md)
* [README](https://github.com/ETWen/STPViewer/blob/main/README.md)
**Full changelog:** [v0.5.0...v0.6.0](https://github.com/ETWen/STPViewer/compare/v0.5.0...v0.6.0)
+26
View File
@@ -0,0 +1,26 @@
# v0.7.0 — Menu bar & customizable quick toolbar
## ✨ New features
**Menu bar**
* Every feature is now in a menu, grouped by File / View / Measure / Transform / Tools — no more hunting through one long row of buttons.
**Quick toolbar you can customize**
* The toolbar now holds only the buttons you use most. Pick which ones under **Quick Bar → Customize**; your choice is remembered next time.
**Tidier section controls**
* The section axis/position bar only appears while section view is on, so it no longer takes up space.
**About dialog**
* **Help → About** shows the version and a plain-language history of what each release brought.
## 📦 Downloads
Source only — no prebuilt binaries were published for this version. For a ready-to-run build, grab the [latest release](https://github.com/ETWen/STPViewer/releases/latest).
## 🔗 Links
* [Architecture](https://github.com/ETWen/STPViewer/blob/main/ARCHITECTURE.md)
* [README](https://github.com/ETWen/STPViewer/blob/main/README.md)
**Full changelog:** [v0.6.0...v0.7.0](https://github.com/ETWen/STPViewer/compare/v0.6.0...v0.7.0)
+34
View File
@@ -0,0 +1,34 @@
# v0.7.1 — Large STL files open in a blink
## ✨ New features
**Large STL files open in a blink**
* Opening big STL meshes (tens of MB, millions of triangles) is now near-instant instead of a multi-minute wait. A 75 MB / 1.5-million-triangle STL that used to take ages now shows in **under a second**.
* STL is now parsed directly instead of going through the CAD kernel's importer, which used to build a full B-rep face per triangle (100k triangles: **~41 s → ~11 ms**). Both binary and ASCII STL are detected and read automatically.
**Customizable menu bar & quick toolbar**
* A full menu bar groups every feature into categorized dropdowns, and a quick toolbar lets you tick just the buttons you use most — your selection is remembered between sessions.
**About dialog with a changelog**
* Help → About now shows a per-version, plain-language changelog so you can see what each release brought.
## 🐛 Bug fixes
**STL geometry no longer leaks into STEP export**
* STL is pure mesh (no B-rep), so STL parts are now correctly excluded from STEP export — earlier versions wrongly mixed STL shells into the exported STEP. Rigid transforms and measurement on STL parts are unaffected.
## 📦 Downloads
| Build | Needs .NET Runtime? | Notes |
|---|---|---|
| **STPViewer_v0.7.1** (Standard) | ✅ Requires .NET 8 Desktop Runtime | Smaller download |
| **STPViewer_v0.7.1_portable** (Portable) | ❌ Runtime included | Unzip and run anywhere, no admin |
Run `STPViewer v0.7.1.exe`.
## 🔗 Links
* [Architecture](https://github.com/ETWen/STPViewer/blob/main/ARCHITECTURE.md)
* [README](https://github.com/ETWen/STPViewer/blob/main/README.md)
**Full changelog:** [v0.6.0...v0.7.1](https://github.com/ETWen/STPViewer/compare/v0.6.0...v0.7.1)
+113
View File
@@ -0,0 +1,113 @@
<Window x:Class="STPViewer.AboutDialog"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:loc="clr-namespace:STPViewer.Localization"
Title="{loc:Loc Ui.About.Title}"
Width="860" Height="600"
WindowStartupLocation="CenterOwner"
ResizeMode="CanResize" MinWidth="700" MinHeight="420"
ShowInTaskbar="False">
<Window.Resources>
<Style x:Key="Card" TargetType="Border">
<Setter Property="Background" Value="#F0F4F8" />
<Setter Property="CornerRadius" Value="6" />
<Setter Property="Padding" Value="14,10" />
<Setter Property="Margin" Value="0,0,0,10" />
</Style>
<Style x:Key="CardTitle" TargetType="TextBlock">
<Setter Property="FontWeight" Value="Bold" />
<Setter Property="FontSize" Value="13" />
<Setter Property="Margin" Value="0,0,0,6" />
</Style>
<Style x:Key="DimText" TargetType="TextBlock">
<Setter Property="Foreground" Value="#667788" />
<Setter Property="FontSize" Value="12" />
</Style>
</Window.Resources>
<Grid Margin="14">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="300" />
<ColumnDefinition Width="*" />
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition Height="*" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<!-- Application, developer, and technology -->
<StackPanel Grid.Column="0" Grid.Row="0" Margin="0,0,12,0">
<Border Style="{StaticResource Card}">
<StackPanel HorizontalAlignment="Center">
<TextBlock Text="STPViewer" FontSize="22" FontWeight="Bold"
Foreground="#1565C0" HorizontalAlignment="Center" />
<TextBlock x:Name="VersionText" Text="v0.0.0" Style="{StaticResource DimText}"
HorizontalAlignment="Center" Margin="0,2,0,8" />
<TextBlock Text="{loc:Loc Ui.About.Description}" TextAlignment="Center"
TextWrapping="Wrap" Width="260" FontSize="12" LineHeight="18" />
</StackPanel>
</Border>
<Border Style="{StaticResource Card}">
<StackPanel>
<TextBlock Text="{loc:Loc Ui.About.Developer}" Style="{StaticResource CardTitle}" />
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="60" />
<ColumnDefinition Width="*" />
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition /><RowDefinition /><RowDefinition />
</Grid.RowDefinitions>
<TextBlock Grid.Row="0" Grid.Column="0" Text="{loc:Loc Ui.About.Name}" Style="{StaticResource DimText}" />
<TextBlock Grid.Row="0" Grid.Column="1" Text="ET Wen" FontSize="12" />
<TextBlock Grid.Row="1" Grid.Column="0" Text="{loc:Loc Ui.About.Email}" Style="{StaticResource DimText}" />
<TextBlock Grid.Row="1" Grid.Column="1" Text="eric441151893@gmail.com" FontSize="12" />
<TextBlock Grid.Row="2" Grid.Column="0" Text="GitHub" Style="{StaticResource DimText}" />
<TextBlock Grid.Row="2" Grid.Column="1" Text="github.com/ETWen" FontSize="12" />
</Grid>
</StackPanel>
</Border>
<Border Style="{StaticResource Card}">
<StackPanel>
<TextBlock Text="{loc:Loc Ui.About.TechnologyTitle}" Style="{StaticResource CardTitle}" />
<TextBlock Text="{loc:Loc Ui.About.Technology}" Style="{StaticResource DimText}"
TextWrapping="Wrap" Width="260" LineHeight="18" />
</StackPanel>
</Border>
</StackPanel>
<!-- Release history -->
<Border Grid.Column="1" Grid.Row="0" Background="#FAFBFC" CornerRadius="6" Padding="4">
<DockPanel>
<TextBlock DockPanel.Dock="Top" Text="{loc:Loc Ui.About.Changelog}" FontWeight="Bold" FontSize="14"
Margin="12,8,0,4" />
<ScrollViewer VerticalScrollBarVisibility="Auto" Padding="12,0,12,8">
<ItemsControl x:Name="ChangelogList">
<ItemsControl.ItemTemplate>
<DataTemplate>
<StackPanel Margin="0,8,0,4">
<TextBlock FontWeight="Bold" Foreground="#1565C0" FontSize="13" TextWrapping="Wrap">
<Run Text="●" /> <Run Text="{Binding Header, Mode=OneWay}" />
</TextBlock>
<ItemsControl ItemsSource="{Binding Changes}" Margin="16,3,0,0">
<ItemsControl.ItemTemplate>
<DataTemplate>
<TextBlock Text="{Binding}" TextWrapping="Wrap" FontSize="12"
LineHeight="17" Margin="0,1,0,1" />
</DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>
</StackPanel>
</DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>
</ScrollViewer>
</DockPanel>
</Border>
<Button Grid.Column="1" Grid.Row="1" Content="{loc:Loc Ui.About.Close}" Width="90" Margin="0,10,0,0"
HorizontalAlignment="Right" IsCancel="True" IsDefault="True" />
</Grid>
</Window>
+98
View File
@@ -0,0 +1,98 @@
using System;
using System.Linq;
using System.Reflection;
using System.Windows;
using STPViewer.Services;
namespace STPViewer;
/// <summary>
/// The About window shows application information on the left and release history on the right.
/// Add each new release at the start of Changelog.
/// </summary>
public partial class AboutDialog : Window
{
public AboutDialog()
{
InitializeComponent();
Version v = Assembly.GetExecutingAssembly().GetName().Version!;
VersionText.Text = $"v{v.Major}.{v.Minor}.{v.Build}";
ChangelogList.ItemsSource = Changelog.Select(e => new
{
Header = $"v{e.Version} · {LocalizationService.Get(e.Title)} ({e.Date:yyyy-MM-dd})",
Changes = e.Changes.Select(LocalizationService.Get).ToArray(),
}).ToList();
}
private record ChangelogEntry(string Version, DateOnly Date, string Title, string[] Changes);
// Release history shown to users, newest first.
private static readonly ChangelogEntry[] Changelog =
{
new("0.7.1", new DateOnly(2026, 7, 12), "Ui.About.Release071.Title",
new[]
{
"Ui.About.Release071.Change1",
"Ui.About.Release071.Change2",
}),
new("0.7.0", new DateOnly(2026, 7, 4), "Ui.About.Release070.Title",
new[]
{
"Ui.About.Release070.Change1",
"Ui.About.Release070.Change2",
"Ui.About.Release070.Change3",
"Ui.About.Release070.Change4",
}),
new("0.6.0", new DateOnly(2026, 7, 4), "Ui.About.Release060.Title",
new[]
{
"Ui.About.Release060.Change1",
"Ui.About.Release060.Change2",
"Ui.About.Release060.Change3",
}),
new("0.5.0", new DateOnly(2026, 7, 3), "Ui.About.Release050.Title",
new[]
{
"Ui.About.Release050.Change1",
"Ui.About.Release050.Change2",
"Ui.About.Release050.Change3",
"Ui.About.Release050.Change4",
"Ui.About.Release050.Change5",
"Ui.About.Release050.Change6",
"Ui.About.Release050.Change7",
}),
new("0.4.0", new DateOnly(2026, 7, 2), "Ui.About.Release040.Title",
new[]
{
"Ui.About.Release040.Change1",
"Ui.About.Release040.Change2",
"Ui.About.Release040.Change3",
}),
new("0.3.2", new DateOnly(2026, 6, 18), "Ui.About.Release032.Title",
new[]
{
"Ui.About.Release032.Change1",
}),
new("0.3.1", new DateOnly(2026, 6, 13), "Ui.About.Release031.Title",
new[]
{
"Ui.About.Release031.Change1",
}),
new("0.3.0", new DateOnly(2026, 6, 13), "Ui.About.Release030.Title",
new[]
{
"Ui.About.Release030.Change1",
}),
new("0.2.0", new DateOnly(2026, 6, 13), "Ui.About.Release020.Title",
new[]
{
"Ui.About.Release020.Change1",
"Ui.About.Release020.Change2",
}),
new("0.1.0", new DateOnly(2026, 6, 13), "Ui.About.Release010.Title",
new[]
{
"Ui.About.Release010.Change1",
}),
};
}
+10 -10
View File
@@ -3,12 +3,13 @@ using System.IO;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using System.Windows; using System.Windows;
using STPViewer.Services;
namespace STPViewer; namespace STPViewer;
/// <summary> /// <summary>
/// 全域例外處理:UI 執行緒未攔截例外 → 記 log + 訊息框後盡量存活(不閃退); /// Log unhandled UI and background exceptions to
/// 背景 Task / 非 UI 執行緒例外 → 記 log。log 位於 %LOCALAPPDATA%\STPViewer\error.log。 /// %LOCALAPPDATA%\STPViewer\error.log and show a message for UI errors.
/// </summary> /// </summary>
public partial class App : Application public partial class App : Application
{ {
@@ -18,28 +19,27 @@ public partial class App : Application
protected override void OnStartup(StartupEventArgs e) protected override void OnStartup(StartupEventArgs e)
{ {
LocalizationService.Instance.SetLanguage(SettingsService.Load().Language);
base.OnStartup(e); base.OnStartup(e);
// UI 執行緒(含 async void 回拋)的未攔截例外:記 log、提示、標記 Handled 讓程式存活。 // Report UI exceptions and keep the window open.
// 若後續狀態已壞使用者可自行重啟;至少量測結果 / 已載模型不會直接蒸發。
DispatcherUnhandledException += (_, args) => DispatcherUnhandledException += (_, args) =>
{ {
LogException("DispatcherUnhandledException", args.Exception); LogException("DispatcherUnhandledException", args.Exception);
MessageBox.Show( MessageBox.Show(
$"發生未預期的錯誤,操作已中止(程式將嘗試繼續運作)。\n\n{args.Exception.Message}\n\n" + LocalizationService.Format("App.UnexpectedError", args.Exception.Message, LogPath),
$"詳細記錄:{LogPath}", LocalizationService.Get("App.ErrorTitle"), MessageBoxButton.OK, MessageBoxImage.Warning);
"STPViewer 錯誤", MessageBoxButton.OK, MessageBoxImage.Warning);
args.Handled = true; args.Handled = true;
}; };
// 沒被 await 的背景 Task 例外(finalizer 階段才浮出):記 log 並標記已觀察,避免行程終止 // Log unobserved task exceptions.
TaskScheduler.UnobservedTaskException += (_, args) => TaskScheduler.UnobservedTaskException += (_, args) =>
{ {
LogException("UnobservedTaskException", args.Exception); LogException("UnobservedTaskException", args.Exception);
args.SetObserved(); args.SetObserved();
}; };
// 其他非 UI 執行緒的致命例外:無法阻止終止,但至少留下記錄 // Log fatal exceptions on non-UI threads.
AppDomain.CurrentDomain.UnhandledException += (_, args) => AppDomain.CurrentDomain.UnhandledException += (_, args) =>
LogException("AppDomainUnhandledException", args.ExceptionObject as Exception); LogException("AppDomainUnhandledException", args.ExceptionObject as Exception);
} }
@@ -55,6 +55,6 @@ public partial class App : Application
sb.AppendLine(new string('-', 80)); sb.AppendLine(new string('-', 80));
File.AppendAllText(LogPath, sb.ToString(), Encoding.UTF8); File.AppendAllText(LogPath, sb.ToString(), Encoding.UTF8);
} }
catch { /* logging 本身失敗不能再拋 */ } catch { /* Logging must not throw from an exception handler. */ }
} }
} }
@@ -6,8 +6,8 @@ using STPViewer.Models;
namespace STPViewer.Converters; namespace STPViewer.Converters;
/// <summary> /// <summary>
/// MeasureMode ↔ ToggleButton.IsChecked。 /// Convert MeasureMode to ToggleButton.IsChecked using the mode name
/// ConverterParameter 為模式名稱字串;取消勾選時回到 None。 /// in ConverterParameter. Unchecking returns to None.
/// </summary> /// </summary>
public class EnumToBoolConverter : IValueConverter public class EnumToBoolConverter : IValueConverter
{ {
@@ -0,0 +1,15 @@
using System;
using System.Globalization;
using System.Windows.Data;
namespace STPViewer.Converters;
/// <summary>Show file names in the recent-files menu while retaining full paths as tooltips.</summary>
public class FileNameConverter : IValueConverter
{
public object Convert(object? value, Type targetType, object? parameter, CultureInfo culture) =>
value is string s ? System.IO.Path.GetFileName(s) : "";
public object ConvertBack(object? value, Type targetType, object? parameter, CultureInfo culture) =>
throw new NotSupportedException();
}
@@ -0,0 +1,20 @@
using System.Windows.Data;
using System.Windows.Markup;
using STPViewer.Services;
namespace STPViewer.Localization;
[MarkupExtensionReturnType(typeof(string))]
public class LocExtension : MarkupExtension
{
public string Key { get; set; }
public LocExtension(string key) => Key = key;
public override object ProvideValue(IServiceProvider serviceProvider) =>
new Binding($"[{Key}]")
{
Source = LocalizationService.Instance,
Mode = BindingMode.OneWay,
}.ProvideValue(serviceProvider);
}
+273 -114
View File
@@ -4,7 +4,8 @@
xmlns:h="http://helix-toolkit.org/wpf" xmlns:h="http://helix-toolkit.org/wpf"
xmlns:conv="clr-namespace:STPViewer.Converters" xmlns:conv="clr-namespace:STPViewer.Converters"
xmlns:vm="clr-namespace:STPViewer.ViewModels" xmlns:vm="clr-namespace:STPViewer.ViewModels"
Title="STPViewer — STP/STEP 3D 檢視器" xmlns:loc="clr-namespace:STPViewer.Localization"
Title="{loc:Loc Ui.Main.WindowTitle}"
Height="820" Width="1320" Height="820" Width="1320"
WindowStartupLocation="CenterScreen" WindowStartupLocation="CenterScreen"
AllowDrop="True" Drop="Window_Drop" DragOver="Window_DragOver" AllowDrop="True" Drop="Window_Drop" DragOver="Window_DragOver"
@@ -12,115 +13,274 @@
<Window.Resources> <Window.Resources>
<conv:EnumToBoolConverter x:Key="ModeConv" /> <conv:EnumToBoolConverter x:Key="ModeConv" />
<conv:FileNameConverter x:Key="FileNameConv" />
<BooleanToVisibilityConverter x:Key="BoolToVis" /> <BooleanToVisibilityConverter x:Key="BoolToVis" />
<Style x:Key="ModeButton" TargetType="ToggleButton"> <Style x:Key="ModeButton" TargetType="ToggleButton">
<Setter Property="Padding" Value="8,4" /> <Setter Property="Padding" Value="8,4" />
<Setter Property="Margin" Value="2,0" /> <Setter Property="Margin" Value="2,0" />
<Setter Property="FontSize" Value="13" /> <Setter Property="FontSize" Value="13" />
</Style> </Style>
<Style x:Key="QuickButton" TargetType="Button">
<Setter Property="Padding" Value="8,4" />
<Setter Property="Margin" Value="2,0" />
<Setter Property="FontSize" Value="13" />
</Style>
</Window.Resources> </Window.Resources>
<DockPanel> <DockPanel>
<!-- ─── 工具列 ─── --> <!-- Menu bar -->
<Menu DockPanel.Dock="Top">
<MenuItem Header="{loc:Loc Ui.Main.FileF}">
<MenuItem Header="{loc:Loc Ui.Main.MenuImport}" Command="{Binding ImportCommand}"
ToolTip="{loc:Loc Ui.Main.ImportSTPSTEPSTLDXFFiles}" />
<MenuItem Header="{loc:Loc Ui.Main.RecentFiles}" ItemsSource="{Binding RecentFiles}">
<MenuItem.ItemContainerStyle>
<Style TargetType="MenuItem">
<Setter Property="Header" Value="{Binding Converter={StaticResource FileNameConv}}" />
<Setter Property="ToolTip" Value="{Binding}" />
<Setter Property="Command"
Value="{Binding DataContext.ImportRecentCommand, RelativeSource={RelativeSource AncestorType=Menu}}" />
<Setter Property="CommandParameter" Value="{Binding}" />
</Style>
</MenuItem.ItemContainerStyle>
</MenuItem>
<Separator />
<MenuItem Header="{loc:Loc Ui.Main.ExportMeasurementsCSV}" Command="{Binding ExportCsvCommand}" />
<MenuItem Header="{loc:Loc Ui.Main.SaveViewPNG}" Command="{Binding SaveScreenshotCommand}"
ToolTip="{loc:Loc Ui.Main.SavePNGScreenshot3DView2}" />
<MenuItem Header="{loc:Loc Ui.Main.ExportSTEP}" Command="{Binding ExportStepFileCommand}"
ToolTip="{loc:Loc Ui.Main.ExportStepTooltip}" />
<MenuItem Header="{loc:Loc Ui.Main.ExportSTL}" Command="{Binding ExportStlFileCommand}"
ToolTip="{loc:Loc Ui.Main.ChooseScopeFormatUnitsMeshQuality}" />
</MenuItem>
<MenuItem Header="{loc:Loc Ui.Main.ViewV}">
<MenuItem Header="{loc:Loc Ui.Main.ZoomFit}" Command="{Binding ZoomAllCommand}" />
<Separator />
<MenuItem Header="{loc:Loc Ui.Main.IsometricView}" Command="{Binding SetStandardViewCommand}" CommandParameter="Iso" />
<MenuItem Header="{loc:Loc Ui.Main.FrontView}" Command="{Binding SetStandardViewCommand}" CommandParameter="Front"
ToolTip="{loc:Loc Ui.Main.LookAlongYZUp}" />
<MenuItem Header="{loc:Loc Ui.Main.TopView}" Command="{Binding SetStandardViewCommand}" CommandParameter="Top"
ToolTip="{loc:Loc Ui.Main.LookDownFromZ}" />
<MenuItem Header="{loc:Loc Ui.Main.RightView}" Command="{Binding SetStandardViewCommand}" CommandParameter="Right"
ToolTip="{loc:Loc Ui.Main.LookAlongXZUp}" />
<Separator />
<MenuItem Header="{loc:Loc Ui.Main.OrthographicProjection}" IsCheckable="True" IsChecked="{Binding OrthographicView}"
ToolTip="{loc:Loc Ui.Main.ParallelProjectionAvoidsPerspectiveDistortionUncheck}" />
<MenuItem Header="{loc:Loc Ui.Main.DisplayInchesMm}" IsCheckable="True" IsChecked="{Binding UseInch}"
ToolTip="{loc:Loc Ui.Main.ExistingMeasurementsUpdateImmediatelyValuesStored}" />
<Separator />
<MenuItem Header="{loc:Loc Ui.Language}" ItemsSource="{Binding Languages}">
<MenuItem.ItemContainerStyle>
<Style TargetType="MenuItem">
<Setter Property="Header" Value="{Binding Key}" />
<Setter Property="IsCheckable" Value="True" />
<Setter Property="IsChecked" Value="{Binding IsSelected, Mode=OneWay}" />
<Setter Property="Command"
Value="{Binding DataContext.ChangeLanguageCommand, RelativeSource={RelativeSource AncestorType=Menu}}" />
<Setter Property="CommandParameter" Value="{Binding Id}" />
</Style>
</MenuItem.ItemContainerStyle>
</MenuItem>
</MenuItem>
<MenuItem Header="{loc:Loc Ui.Main.MeasureM}">
<MenuItem Header="{loc:Loc Ui.Main.PointCoordinates}" IsCheckable="True" InputGestureText="P"
IsChecked="{Binding CurrentMode, Converter={StaticResource ModeConv}, ConverterParameter=Point}"
ToolTip="{loc:Loc Ui.Main.MeasurePointCoordinatesSnapsVerticesCircle}" />
<MenuItem Header="{loc:Loc Ui.Main.TwoPointDistance}" IsCheckable="True" InputGestureText="D"
IsChecked="{Binding CurrentMode, Converter={StaticResource ModeConv}, ConverterParameter=Distance}"
ToolTip="{loc:Loc Ui.Main.DistanceXYZCircularEdgesSnapCenters}" />
<MenuItem Header="{loc:Loc Ui.Main.EdgeLength}" IsCheckable="True" InputGestureText="E"
IsChecked="{Binding CurrentMode, Converter={StaticResource ModeConv}, ConverterParameter=Edge}"
ToolTip="{loc:Loc Ui.Main.MeasureStraightCurvedCircularEdgeLengths}" />
<MenuItem Header="{loc:Loc Ui.Main.Face}" IsCheckable="True" InputGestureText="F"
IsChecked="{Binding CurrentMode, Converter={StaticResource ModeConv}, ConverterParameter=Face}"
ToolTip="{loc:Loc Ui.Main.AreaSurfaceTypeNormalVector}" />
<MenuItem Header="{loc:Loc Ui.Main.Circle}" IsCheckable="True" InputGestureText="C"
IsChecked="{Binding CurrentMode, Converter={StaticResource ModeConv}, ConverterParameter=Circle}"
ToolTip="{loc:Loc Ui.Main.CenterRadiusDiameterCircumference}" />
<MenuItem Header="{loc:Loc Ui.Main.Angle}" IsCheckable="True" InputGestureText="A"
IsChecked="{Binding CurrentMode, Converter={StaticResource ModeConv}, ConverterParameter=Angle}"
ToolTip="{loc:Loc Ui.Main.AngleBetweenTwoFacesStraightEdges}" />
<MenuItem Header="{loc:Loc Ui.Main.FaceDistance}" IsCheckable="True" InputGestureText="M"
IsChecked="{Binding CurrentMode, Converter={StaticResource ModeConv}, ConverterParameter=FaceDistance}"
ToolTip="{loc:Loc Ui.Main.ShortestDistanceBetweenFacesMeshApproximation}" />
<Separator />
<MenuItem Header="{loc:Loc Ui.Main.ClearAllMeasurements}" Command="{Binding ClearMeasurementsCommand}"
InputGestureText="Esc" ToolTip="{loc:Loc Ui.Main.EscCancelsCurrentMeasurementExitsMode}" />
</MenuItem>
<MenuItem Header="{loc:Loc Ui.Main.TransformT}">
<MenuItem Header="{loc:Loc Ui.Main.TwoPointAlignmentTranslate}" IsCheckable="True"
IsChecked="{Binding CurrentMode, Converter={StaticResource ModeConv}, ConverterParameter=Align}"
ToolTip="{loc:Loc Ui.Main.PickPointPartMoveThenPick}" />
<MenuItem Header="{loc:Loc Ui.Main.ThreePointAlignmentRotateTranslate}" IsCheckable="True"
IsChecked="{Binding CurrentMode, Converter={StaticResource ModeConv}, ConverterParameter=Align3}"
ToolTip="{loc:Loc Ui.Main.PickThreePointsMovingModelThen}" />
<MenuItem Header="{loc:Loc Ui.Main.DragMode}" IsCheckable="True"
IsChecked="{Binding CurrentMode, Converter={StaticResource ModeConv}, ConverterParameter=Drag}"
ToolTip="{loc:Loc Ui.Main.HoldLeftMouseButtonMovePart}" />
<MenuItem Header="{loc:Loc Ui.Main.3AxisGizmo}" IsCheckable="True" IsChecked="{Binding GizmoEnabled}"
ToolTip="{loc:Loc Ui.Main.ShowXYZArrowsRotationRingsSelected}" />
<Separator />
<MenuItem Header="{loc:Loc Ui.Main.Rotate90AroundX}" Command="{Binding RotateRootCommand}" CommandParameter="X"
ToolTip="{loc:Loc Ui.Main.RotateModelSelectedTreeAroundIts}" />
<MenuItem Header="{loc:Loc Ui.Main.Rotate90AroundY}" Command="{Binding RotateRootCommand}" CommandParameter="Y" />
<MenuItem Header="{loc:Loc Ui.Main.Rotate90AroundZ}" Command="{Binding RotateRootCommand}" CommandParameter="Z" />
</MenuItem>
<MenuItem Header="{loc:Loc Ui.Main.ToolsL}">
<MenuItem Header="{loc:Loc Ui.Main.InterferenceCheck}" Command="{Binding CheckInterferenceCommand}"
ToolTip="{loc:Loc Ui.Main.CheckVisibleModelPairsIntersectionsReport}" />
<MenuItem Header="{loc:Loc Ui.Main.SectionView}" IsCheckable="True" IsChecked="{Binding SectionEnabled}"
ToolTip="{loc:Loc Ui.Main.ShowSectionControlsAxisPositionDirection}" />
</MenuItem>
<MenuItem Header="{loc:Loc Ui.Main.QuickBarQ}">
<MenuItem Header="{loc:Loc Ui.Main.CustomizeButtons}" ItemsSource="{Binding QuickBar.Items}"
ToolTip="{loc:Loc Ui.Main.CheckButtonsShowQuickBarSaved}">
<MenuItem.ItemContainerStyle>
<Style TargetType="MenuItem">
<Setter Property="Header" Value="{Binding Label}" />
<Setter Property="IsCheckable" Value="True" />
<Setter Property="IsChecked" Value="{Binding IsChecked}" />
<Setter Property="StaysOpenOnClick" Value="True" />
</Style>
</MenuItem.ItemContainerStyle>
</MenuItem>
<Separator />
<MenuItem Header="{loc:Loc Ui.Main.RestoreDefaultButtons}" Command="{Binding QuickBar.ResetDefaultsCommand}" />
</MenuItem>
<MenuItem Header="{loc:Loc Ui.Main.HelpH}">
<MenuItem Header="{loc:Loc Ui.Main.IAboutSTPViewer}" Click="About_Click"
ToolTip="{loc:Loc Ui.Main.ApplicationInformationReleaseHistory}" />
</MenuItem>
</Menu>
<!-- Customizable Quick Bar -->
<ToolBarTray DockPanel.Dock="Top"> <ToolBarTray DockPanel.Dock="Top">
<ToolBar> <ToolBar>
<Button Command="{Binding ImportCommand}" Padding="8,4" FontSize="13" <Button Style="{StaticResource QuickButton}" Command="{Binding ImportCommand}"
ToolTip="匯入 STP/STEP/STL/DXF(可複選,也可直接拖放到視窗)">📂 匯入</Button> Visibility="{Binding QuickBar[Import].IsChecked, Converter={StaticResource BoolToVis}}"
<Button Click="Recent_Click" Padding="4,4" FontSize="13" ToolTip="{loc:Loc Ui.Main.ImportSTPSTEPSTLDXFFiles}" Content="{loc:Loc Ui.Main.ToolbarImport}" />
ToolTip="最近開啟的檔案">▾</Button> <Button Style="{StaticResource QuickButton}" Click="Recent_Click" Padding="4,4"
<Button Command="{Binding ZoomAllCommand}" Padding="8,4" FontSize="13" Visibility="{Binding QuickBar[Recent].IsChecked, Converter={StaticResource BoolToVis}}"
ToolTip="縮放至全部模型">🔍 全覽</Button> ToolTip="{loc:Loc Ui.Main.RecentlyOpenedFiles}">▾</Button>
<Separator /> <Button Style="{StaticResource QuickButton}" Command="{Binding ZoomAllCommand}"
<TextBlock Text="視圖:" VerticalAlignment="Center" Margin="4,0,2,0" /> Visibility="{Binding QuickBar[ZoomAll].IsChecked, Converter={StaticResource BoolToVis}}"
<Button Command="{Binding SetStandardViewCommand}" CommandParameter="Iso" Padding="6,4" FontSize="13" ToolTip="{loc:Loc Ui.Main.FitAllModelsView}" Content="{loc:Loc Ui.Main.Fit}" />
ToolTip="等角視圖">等角</Button> <Button Style="{StaticResource QuickButton}" Command="{Binding SetStandardViewCommand}" CommandParameter="Iso"
<Button Command="{Binding SetStandardViewCommand}" CommandParameter="Front" Padding="6,4" FontSize="13" Visibility="{Binding QuickBar[ViewIso].IsChecked, Converter={StaticResource BoolToVis}}"
ToolTip="前視圖(-Y 方向看,Z 向上)">前</Button> ToolTip="{loc:Loc Ui.Main.IsometricView}" Content="{loc:Loc Ui.Main.Iso}" />
<Button Command="{Binding SetStandardViewCommand}" CommandParameter="Top" Padding="6,4" FontSize="13" <Button Style="{StaticResource QuickButton}" Command="{Binding SetStandardViewCommand}" CommandParameter="Front"
ToolTip="上視圖(+Z 往下看)">上</Button> Visibility="{Binding QuickBar[ViewFront].IsChecked, Converter={StaticResource BoolToVis}}"
<Button Command="{Binding SetStandardViewCommand}" CommandParameter="Right" Padding="6,4" FontSize="13" ToolTip="{loc:Loc Ui.Main.FrontViewLookAlongYZ}" Content="{loc:Loc Ui.Main.Front}" />
ToolTip="右視圖(+X 方向看,Z 向上)">右</Button> <Button Style="{StaticResource QuickButton}" Command="{Binding SetStandardViewCommand}" CommandParameter="Top"
<ToggleButton IsChecked="{Binding OrthographicView}" Padding="6,4" FontSize="13" Margin="2,0" Visibility="{Binding QuickBar[ViewTop].IsChecked, Converter={StaticResource BoolToVis}}"
ToolTip="正交投影(平行投影,量尺寸不受透視變形;再按切回透視)">正交</ToggleButton> ToolTip="{loc:Loc Ui.Main.TopViewLookDownFromZ}" Content="{loc:Loc Ui.Main.Top}" />
<Separator /> <Button Style="{StaticResource QuickButton}" Command="{Binding SetStandardViewCommand}" CommandParameter="Right"
<TextBlock Text="量測:" VerticalAlignment="Center" Margin="4,0,2,0" /> Visibility="{Binding QuickBar[ViewRight].IsChecked, Converter={StaticResource BoolToVis}}"
<ToggleButton Style="{StaticResource ModeButton}" ToolTip="量測點座標(吸附頂點/圓心)— 快速鍵 P" ToolTip="{loc:Loc Ui.Main.RightViewLookAlongXZ}" Content="{loc:Loc Ui.Main.Right}" />
IsChecked="{Binding CurrentMode, Converter={StaticResource ModeConv}, ConverterParameter=Point}">📍 點</ToggleButton> <ToggleButton Style="{StaticResource ModeButton}" IsChecked="{Binding OrthographicView}"
<ToggleButton Style="{StaticResource ModeButton}" ToolTip="兩點距離 + ΔXYZ(點到圓邊會吸圓心 → 可量孔對孔 pitch)— 快速鍵 D" Visibility="{Binding QuickBar[Ortho].IsChecked, Converter={StaticResource BoolToVis}}"
IsChecked="{Binding CurrentMode, Converter={StaticResource ModeConv}, ConverterParameter=Distance}">📏 距離</ToggleButton> ToolTip="{loc:Loc Ui.Main.OrthographicProjectionAvoidsPerspectiveDistortionClick}" Content="{loc:Loc Ui.Main.Ortho}" />
<ToggleButton Style="{StaticResource ModeButton}" ToolTip="邊長(直線/曲線/圓弧)— 快速鍵 E" <ToggleButton Style="{StaticResource ModeButton}" ToolTip="{loc:Loc Ui.Main.PointCoordinatesVertexCircleCenterSnapping}"
IsChecked="{Binding CurrentMode, Converter={StaticResource ModeConv}, ConverterParameter=Edge}">📐 邊</ToggleButton> Visibility="{Binding QuickBar[Point].IsChecked, Converter={StaticResource BoolToVis}}"
<ToggleButton Style="{StaticResource ModeButton}" ToolTip="面積 + 曲面類型/法向量 — 快速鍵 F" IsChecked="{Binding CurrentMode, Converter={StaticResource ModeConv}, ConverterParameter=Point}" Content="{loc:Loc Ui.Main.Point}" />
IsChecked="{Binding CurrentMode, Converter={StaticResource ModeConv}, ConverterParameter=Face}">⬛ 面</ToggleButton> <ToggleButton Style="{StaticResource ModeButton}" ToolTip="{loc:Loc Ui.Main.DistanceXYZCircleCenterSnappingHole}"
<ToggleButton Style="{StaticResource ModeButton}" ToolTip="圓心/半徑/直徑/周長 — 快速鍵 C" Visibility="{Binding QuickBar[Distance].IsChecked, Converter={StaticResource BoolToVis}}"
IsChecked="{Binding CurrentMode, Converter={StaticResource ModeConv}, ConverterParameter=Circle}">⭕ 圓</ToggleButton> IsChecked="{Binding CurrentMode, Converter={StaticResource ModeConv}, ConverterParameter=Distance}" Content="{loc:Loc Ui.Main.Distance}" />
<ToggleButton Style="{StaticResource ModeButton}" ToolTip="兩面/兩邊夾角(點兩個面或靠近直線邊)— 快速鍵 A" <ToggleButton Style="{StaticResource ModeButton}" ToolTip="{loc:Loc Ui.Main.StraightCurvedCircularEdgeLengthShortcut}"
IsChecked="{Binding CurrentMode, Converter={StaticResource ModeConv}, ConverterParameter=Angle}">∠ 角度</ToggleButton> Visibility="{Binding QuickBar[Edge].IsChecked, Converter={StaticResource BoolToVis}}"
<ToggleButton Style="{StaticResource ModeButton}" ToolTip="面到面最短距離(網格近似)— 快速鍵 M" IsChecked="{Binding CurrentMode, Converter={StaticResource ModeConv}, ConverterParameter=Edge}" Content="{loc:Loc Ui.Main.Edge}" />
IsChecked="{Binding CurrentMode, Converter={StaticResource ModeConv}, ConverterParameter=FaceDistance}">⇔ 面距</ToggleButton> <ToggleButton Style="{StaticResource ModeButton}" ToolTip="{loc:Loc Ui.Main.AreaSurfaceTypeNormalVectorShortcut}"
<Separator /> Visibility="{Binding QuickBar[Face].IsChecked, Converter={StaticResource BoolToVis}}"
IsChecked="{Binding CurrentMode, Converter={StaticResource ModeConv}, ConverterParameter=Face}" Content="{loc:Loc Ui.Main.Face}" />
<ToggleButton Style="{StaticResource ModeButton}" ToolTip="{loc:Loc Ui.Main.CenterRadiusDiameterCircumferenceShortcutC}"
Visibility="{Binding QuickBar[Circle].IsChecked, Converter={StaticResource BoolToVis}}"
IsChecked="{Binding CurrentMode, Converter={StaticResource ModeConv}, ConverterParameter=Circle}" Content="{loc:Loc Ui.Main.Circle}" />
<ToggleButton Style="{StaticResource ModeButton}" ToolTip="{loc:Loc Ui.Main.AngleBetweenFacesStraightEdgesShortcut}"
Visibility="{Binding QuickBar[Angle].IsChecked, Converter={StaticResource BoolToVis}}"
IsChecked="{Binding CurrentMode, Converter={StaticResource ModeConv}, ConverterParameter=Angle}" Content="{loc:Loc Ui.Main.Angle}" />
<ToggleButton Style="{StaticResource ModeButton}" ToolTip="{loc:Loc Ui.Main.ShortestFaceDistanceMeshApproximationShortcut}"
Visibility="{Binding QuickBar[FaceDistance].IsChecked, Converter={StaticResource BoolToVis}}"
IsChecked="{Binding CurrentMode, Converter={StaticResource ModeConv}, ConverterParameter=FaceDistance}" Content="{loc:Loc Ui.Main.FaceDistance}" />
<ToggleButton Style="{StaticResource ModeButton}" <ToggleButton Style="{StaticResource ModeButton}"
ToolTip="兩點對齊(平移零件):先點要移動零件上的點,再點目標點" ToolTip="{loc:Loc Ui.Main.TwoPointAlignmentPickPointMoving}"
IsChecked="{Binding CurrentMode, Converter={StaticResource ModeConv}, ConverterParameter=Align}">🎯 對齊</ToggleButton> Visibility="{Binding QuickBar[Align].IsChecked, Converter={StaticResource BoolToVis}}"
IsChecked="{Binding CurrentMode, Converter={StaticResource ModeConv}, ConverterParameter=Align}" Content="{loc:Loc Ui.Main.Align}" />
<ToggleButton Style="{StaticResource ModeButton}" <ToggleButton Style="{StaticResource ModeButton}"
ToolTip="三點對齊(旋轉+平移):先在要移動的檔案點 3 個特徵點,再到目標檔案點 3 個對應點(順序對應)" ToolTip="{loc:Loc Ui.Main.ThreePointAlignmentPickThreePoints}"
IsChecked="{Binding CurrentMode, Converter={StaticResource ModeConv}, ConverterParameter=Align3}">🎯 三點</ToggleButton> Visibility="{Binding QuickBar[Align3].IsChecked, Converter={StaticResource BoolToVis}}"
<Separator /> IsChecked="{Binding CurrentMode, Converter={StaticResource ModeConv}, ConverterParameter=Align3}" Content="{loc:Loc Ui.Main.3Point}" />
<TextBlock Text="旋轉:" VerticalAlignment="Center" Margin="4,0,2,0" <Button Style="{StaticResource QuickButton}" Command="{Binding RotateRootCommand}" CommandParameter="X"
ToolTip="對樹面板選取的檔案,繞其中心旋轉 +90°" /> Visibility="{Binding QuickBar[RotateX].IsChecked, Converter={StaticResource BoolToVis}}"
<Button Command="{Binding RotateRootCommand}" CommandParameter="X" Padding="6,4" FontSize="13" ToolTip="{loc:Loc Ui.Main.RotateModelSelectedTree90Around}">↻X</Button>
ToolTip="選取的檔案繞 X 軸 +90°(先在樹面板點選檔案)">↻X</Button> <Button Style="{StaticResource QuickButton}" Command="{Binding RotateRootCommand}" CommandParameter="Y"
<Button Command="{Binding RotateRootCommand}" CommandParameter="Y" Padding="6,4" FontSize="13" Visibility="{Binding QuickBar[RotateY].IsChecked, Converter={StaticResource BoolToVis}}"
ToolTip="選取的檔案繞 Y 軸 +90°">↻Y</Button> ToolTip="{loc:Loc Ui.Main.RotateSelectedModel90AroundY}">↻Y</Button>
<Button Command="{Binding RotateRootCommand}" CommandParameter="Z" Padding="6,4" FontSize="13" <Button Style="{StaticResource QuickButton}" Command="{Binding RotateRootCommand}" CommandParameter="Z"
ToolTip="選取的檔案繞 Z 軸 +90°">↻Z</Button> Visibility="{Binding QuickBar[RotateZ].IsChecked, Converter={StaticResource BoolToVis}}"
ToolTip="{loc:Loc Ui.Main.RotateSelectedModel90AroundZ}">↻Z</Button>
<ToggleButton Style="{StaticResource ModeButton}" <ToggleButton Style="{StaticResource ModeButton}"
ToolTip="拖曳模式:左鍵按住零件沿螢幕平面拖動,放開定位(深度方向先轉視角再拖)" ToolTip="{loc:Loc Ui.Main.DragModeHoldLeftMouseButton}"
IsChecked="{Binding CurrentMode, Converter={StaticResource ModeConv}, ConverterParameter=Drag}">🖐 拖曳</ToggleButton> Visibility="{Binding QuickBar[Drag].IsChecked, Converter={StaticResource BoolToVis}}"
<ToggleButton IsChecked="{Binding GizmoEnabled}" Padding="8,4" FontSize="13" IsChecked="{Binding CurrentMode, Converter={StaticResource ModeConv}, ConverterParameter=Drag}" Content="{loc:Loc Ui.Main.Drag}" />
ToolTip="三軸操作器:對樹面板選取的檔案顯示 XYZ 箭頭(沿軸移動)與旋轉環(繞軸轉任意角度),每次放開即定位">⊹ 操作器</ToggleButton> <ToggleButton Style="{StaticResource ModeButton}" IsChecked="{Binding GizmoEnabled}"
<Button Command="{Binding CheckInterferenceCommand}" Padding="8,4" FontSize="13" Visibility="{Binding QuickBar[Gizmo].IsChecked, Converter={StaticResource BoolToVis}}"
ToolTip="干涉檢查:2 個以上可見檔案兩兩檢查是否相交(match 判定);無相交時回報最小間隙">🧩 干涉</Button> ToolTip="{loc:Loc Ui.Main.3AxisGizmoUseXYZArrows}" Content="{loc:Loc Ui.Main.Gizmo}" />
<Separator /> <Button Style="{StaticResource QuickButton}" Command="{Binding CheckInterferenceCommand}"
<Button Command="{Binding ClearMeasurementsCommand}" Padding="8,4" FontSize="13" Visibility="{Binding QuickBar[Interference].IsChecked, Converter={StaticResource BoolToVis}}"
ToolTip="清除全部量測與標記(Esc = 取消進行中量測/退出模式)">🧹 清除</Button> ToolTip="{loc:Loc Ui.Main.InterferenceCheckTestVisibleModelPairs}" Content="{loc:Loc Ui.Main.Interference}" />
<Separator /> <ToggleButton Style="{StaticResource ModeButton}" IsChecked="{Binding SectionEnabled}"
<ToggleButton IsChecked="{Binding UseInch}" Padding="8,4" FontSize="13" Visibility="{Binding QuickBar[Section].IsChecked, Converter={StaticResource BoolToVis}}"
ToolTip="切換顯示單位 mm ⇄ inch(既有量測即時換算)">mm ⇄ in</ToggleButton> ToolTip="{loc:Loc Ui.Main.ToggleSectionViewItsControls}" Content="{loc:Loc Ui.Main.ToolbarSection}" />
<Separator /> <Button Style="{StaticResource QuickButton}" Command="{Binding ClearMeasurementsCommand}"
<Button Command="{Binding ExportCsvCommand}" Padding="8,4" FontSize="13" Visibility="{Binding QuickBar[Clear].IsChecked, Converter={StaticResource BoolToVis}}"
ToolTip="量測結果匯出 CSV">💾 CSV</Button> ToolTip="{loc:Loc Ui.Main.ClearAllMeasurementsMarkersEscCancels}" Content="{loc:Loc Ui.Main.Clear}" />
<Button Command="{Binding SaveScreenshotCommand}" Padding="8,4" FontSize="13" <ToggleButton Style="{StaticResource ModeButton}" IsChecked="{Binding UseInch}"
ToolTip="3D 視圖截圖存 PNG(2x 解析度)">📷 截圖</Button> Visibility="{Binding QuickBar[Unit].IsChecked, Converter={StaticResource BoolToVis}}"
<Button Command="{Binding ExportStepFileCommand}" Padding="8,4" FontSize="13" ToolTip="{loc:Loc Ui.Main.SwitchDisplayUnitsBetweenMmInches}">mm ⇄ in</ToggleButton>
ToolTip="把可見檔案(目前對齊位置)匯出成新 STEP 檔 — 對齊插合結果可交接 CAD;不動原始檔">📤 STEP</Button> <Button Style="{StaticResource QuickButton}" Command="{Binding ExportCsvCommand}"
<Button Command="{Binding ExportStlFileCommand}" Padding="8,4" FontSize="13" Visibility="{Binding QuickBar[ExportCsv].IsChecked, Converter={StaticResource BoolToVis}}"
ToolTip="把可見檔案(目前位置)匯出成 STL 網格檔 — 先設定範圍/格式/單位/精度,確認再匯出">📐 STL</Button> ToolTip="{loc:Loc Ui.Main.ExportMeasurementResultsCSV}">💾 CSV</Button>
</ToolBar> <Button Style="{StaticResource QuickButton}" Command="{Binding SaveScreenshotCommand}"
<ToolBar> Visibility="{Binding QuickBar[Screenshot].IsChecked, Converter={StaticResource BoolToVis}}"
<ToggleButton IsChecked="{Binding SectionEnabled}" Padding="8,4" FontSize="13" ToolTip="{loc:Loc Ui.Main.SavePNGScreenshot3DView2}" Content="{loc:Loc Ui.Main.Capture}" />
ToolTip="開啟/關閉剖面檢視">✂ 剖面</ToggleButton> <Button Style="{StaticResource QuickButton}" Command="{Binding ExportStepFileCommand}"
<ComboBox SelectedIndex="{Binding SectionAxisIndex}" Width="60" Margin="4,0" Visibility="{Binding QuickBar[ExportStep].IsChecked, Converter={StaticResource BoolToVis}}"
VerticalAlignment="Center" ToolTip="剖切軸向(3點 = 在模型上點 3 點定義任意平面)" ToolTip="{loc:Loc Ui.Main.ToolbarExportStepTooltip}">📤 STEP</Button>
IsEnabled="{Binding SectionEnabled}"> <Button Style="{StaticResource QuickButton}" Command="{Binding ExportStlFileCommand}"
<ComboBoxItem>X</ComboBoxItem> Visibility="{Binding QuickBar[ExportStl].IsChecked, Converter={StaticResource BoolToVis}}"
<ComboBoxItem>Y</ComboBoxItem> ToolTip="{loc:Loc Ui.Main.ToolbarExportStlTooltip}">📐 STL</Button>
<ComboBoxItem>Z</ComboBoxItem> <ComboBox ItemsSource="{Binding Languages}" DisplayMemberPath="Key"
<ComboBoxItem>3點</ComboBoxItem> SelectedValue="{Binding SelectedLanguage}" SelectedValuePath="Id"
</ComboBox> Visibility="{Binding QuickBar[Language].IsChecked, Converter={StaticResource BoolToVis}}"
<Slider Value="{Binding SectionPosition}" Minimum="0" Maximum="100" Width="180" ToolTip="{loc:Loc Ui.Language}" Margin="2,0" />
VerticalAlignment="Center" Margin="4,0" ToolTip="剖面位置(沿法向 %)"
IsEnabled="{Binding SectionEnabled}" />
<TextBox Text="{Binding SectionPosition, StringFormat={}{0:F0}}" Width="34"
VerticalAlignment="Center" ToolTip="剖面位置 %(0–100,可直接輸入,離開欄位生效)"
IsEnabled="{Binding SectionEnabled}" />
<TextBlock Text="%" VerticalAlignment="Center" Margin="1,0,0,0" />
<CheckBox IsChecked="{Binding SectionFlip}" Content="反向" VerticalAlignment="Center"
Margin="4,0" ToolTip="切換保留側" IsEnabled="{Binding SectionEnabled}" />
</ToolBar> </ToolBar>
</ToolBarTray> </ToolBarTray>
<!-- ─── 狀態列 ─── --> <!-- Section controls -->
<ToolBarTray DockPanel.Dock="Top"
Visibility="{Binding SectionEnabled, Converter={StaticResource BoolToVis}}">
<ToolBar>
<TextBlock Text="{loc:Loc Ui.Main.SectionLabel}" VerticalAlignment="Center" Margin="4,0,2,0" />
<ComboBox SelectedIndex="{Binding SectionAxisIndex}" Width="60" Margin="4,0"
VerticalAlignment="Center" ToolTip="{loc:Loc Ui.Main.SectionAxis3PointsDefineAn}">
<ComboBoxItem>X</ComboBoxItem>
<ComboBoxItem>Y</ComboBoxItem>
<ComboBoxItem>Z</ComboBoxItem>
<ComboBoxItem Content="{loc:Loc Ui.Main.3Points}" />
</ComboBox>
<Slider Value="{Binding SectionPosition}" Minimum="0" Maximum="100" Width="180"
VerticalAlignment="Center" Margin="4,0" ToolTip="{loc:Loc Ui.Main.SectionPositionAlongNormal}" />
<TextBox Text="{Binding SectionPosition, StringFormat={}{0:F0}}" Width="34"
VerticalAlignment="Center" ToolTip="{loc:Loc Ui.Main.SectionPosition0100EnterValue}" />
<TextBlock Text="%" VerticalAlignment="Center" Margin="1,0,0,0" />
<CheckBox IsChecked="{Binding SectionFlip}" Content="{loc:Loc Ui.Main.Flip}" VerticalAlignment="Center"
Margin="4,0" ToolTip="{loc:Loc Ui.Main.SwitchRetainedSide}" />
<Button Style="{StaticResource QuickButton}" Command="{Binding CloseSectionCommand}"
ToolTip="{loc:Loc Ui.Main.CloseSectionView}" Content="{loc:Loc Ui.Main.Close}" />
</ToolBar>
</ToolBarTray>
<!-- Status bar -->
<StatusBar DockPanel.Dock="Bottom"> <StatusBar DockPanel.Dock="Bottom">
<StatusBarItem> <StatusBarItem>
<TextBlock Text="{Binding StatusText}" /> <TextBlock Text="{Binding StatusText}" />
@@ -140,12 +300,12 @@
<ColumnDefinition Width="300" MinWidth="160" /> <ColumnDefinition Width="300" MinWidth="160" />
</Grid.ColumnDefinitions> </Grid.ColumnDefinitions>
<!-- ─── 裝配樹面板 ─── --> <!-- Assembly tree -->
<GroupBox Grid.Column="0" Header="模型 / 裝配樹" Margin="4"> <GroupBox Grid.Column="0" Header="{loc:Loc Ui.Main.ModelsAssemblyTree}" Margin="4">
<DockPanel> <DockPanel>
<TextBox DockPanel.Dock="Top" Margin="0,2,0,4" <TextBox DockPanel.Dock="Top" Margin="0,2,0,4"
Text="{Binding TreeFilter, UpdateSourceTrigger=PropertyChanged}" Text="{Binding TreeFilter, UpdateSourceTrigger=PropertyChanged}"
ToolTip="輸入名稱過濾裝配樹(只影響樹面板顯示,不影響 3D 可見性;清空 = 全顯)" /> ToolTip="{loc:Loc Ui.Main.FilterAssemblyTreeByNameDoes}" />
<TreeView ItemsSource="{Binding Roots}" <TreeView ItemsSource="{Binding Roots}"
ScrollViewer.HorizontalScrollBarVisibility="Disabled" ScrollViewer.HorizontalScrollBarVisibility="Disabled"
VirtualizingPanel.IsVirtualizing="True" VirtualizingPanel.IsVirtualizing="True"
@@ -166,23 +326,23 @@
Tag="{Binding DataContext, RelativeSource={RelativeSource AncestorType=Window}}"> Tag="{Binding DataContext, RelativeSource={RelativeSource AncestorType=Window}}">
<StackPanel.ContextMenu> <StackPanel.ContextMenu>
<ContextMenu> <ContextMenu>
<MenuItem Header="👁 只顯示此節點" <MenuItem Header="{loc:Loc Ui.Main.ShowOnlyThisNode}"
Command="{Binding PlacementTarget.Tag.IsolateNodeCommand, RelativeSource={RelativeSource AncestorType=ContextMenu}}" Command="{Binding PlacementTarget.Tag.IsolateNodeCommand, RelativeSource={RelativeSource AncestorType=ContextMenu}}"
CommandParameter="{Binding}" /> CommandParameter="{Binding}" />
<MenuItem Header="🔄 反轉顯示" <MenuItem Header="{loc:Loc Ui.Main.InvertVisibility}"
Command="{Binding PlacementTarget.Tag.InvertVisibilityCommand, RelativeSource={RelativeSource AncestorType=ContextMenu}}" /> Command="{Binding PlacementTarget.Tag.InvertVisibilityCommand, RelativeSource={RelativeSource AncestorType=ContextMenu}}" />
<MenuItem Header="☀ 全部顯示" <MenuItem Header="{loc:Loc Ui.Main.ShowAll}"
Command="{Binding PlacementTarget.Tag.ShowAllCommand, RelativeSource={RelativeSource AncestorType=ContextMenu}}" /> Command="{Binding PlacementTarget.Tag.ShowAllCommand, RelativeSource={RelativeSource AncestorType=ContextMenu}}" />
<Separator /> <Separator />
<MenuItem Header="⚖ 量體積 / 質心" <MenuItem Header="{loc:Loc Ui.Main.MeasureVolumeCentroid}"
Command="{Binding PlacementTarget.Tag.MeasureVolumeCommand, RelativeSource={RelativeSource AncestorType=ContextMenu}}" Command="{Binding PlacementTarget.Tag.MeasureVolumeCommand, RelativeSource={RelativeSource AncestorType=ContextMenu}}"
CommandParameter="{Binding}" /> CommandParameter="{Binding}" />
</ContextMenu> </ContextMenu>
</StackPanel.ContextMenu> </StackPanel.ContextMenu>
<CheckBox IsChecked="{Binding IsVisible}" VerticalAlignment="Center" <CheckBox IsChecked="{Binding IsVisible}" VerticalAlignment="Center"
ToolTip="顯示 / 隱藏(含子節點)" /> ToolTip="{loc:Loc Ui.Main.ShowHideIncludingChildNodes}" />
<Button Width="14" Height="14" Margin="3,0" <Button Width="14" Height="14" Margin="3,0"
VerticalAlignment="Center" ToolTip="點擊換色(含子節點)" VerticalAlignment="Center" ToolTip="{loc:Loc Ui.Main.ClickChangeColorIncludingChildNodes}"
Command="{Binding CycleColorCommand}"> Command="{Binding CycleColorCommand}">
<Button.Template> <Button.Template>
<ControlTemplate TargetType="Button"> <ControlTemplate TargetType="Button">
@@ -206,16 +366,16 @@
</Style> </Style>
</TextBlock.Style> </TextBlock.Style>
</TextBlock> </TextBlock>
<CheckBox IsChecked="{Binding ShowEdges}" Content="邊" FontSize="10" <CheckBox IsChecked="{Binding ShowEdges}" Content="{loc:Loc Ui.Main.Edges}" FontSize="10"
VerticalAlignment="Center" Margin="4,0,0,0" VerticalAlignment="Center" Margin="4,0,0,0"
Visibility="{Binding IsRoot, Converter={StaticResource BoolToVis}}" Visibility="{Binding IsRoot, Converter={StaticResource BoolToVis}}"
ToolTip="顯示輪廓邊線(邊線量大時轉動視角會變慢)" /> ToolTip="{loc:Loc Ui.Main.ShowOutlineEdgesManyEdgesCan}" />
<Button Content="🔍" Width="20" Margin="3,0,0,0" Padding="0" <Button Content="🔍" Width="20" Margin="3,0,0,0" Padding="0"
VerticalAlignment="Center" ToolTip="縮放至此節點" VerticalAlignment="Center" ToolTip="{loc:Loc Ui.Main.ZoomThisNode}"
Command="{Binding DataContext.ZoomNodeCommand, RelativeSource={RelativeSource AncestorType=Window}}" Command="{Binding DataContext.ZoomNodeCommand, RelativeSource={RelativeSource AncestorType=Window}}"
CommandParameter="{Binding}" /> CommandParameter="{Binding}" />
<Button Content="✕" Width="20" Padding="0" Margin="2,0,0,0" <Button Content="✕" Width="20" Padding="0" Margin="2,0,0,0"
VerticalAlignment="Center" ToolTip="移除此檔案" VerticalAlignment="Center" ToolTip="{loc:Loc Ui.Main.RemoveThisFile}"
Visibility="{Binding IsRoot, Converter={StaticResource BoolToVis}}" Visibility="{Binding IsRoot, Converter={StaticResource BoolToVis}}"
Command="{Binding DataContext.RemoveRootCommand, RelativeSource={RelativeSource AncestorType=Window}}" Command="{Binding DataContext.RemoveRootCommand, RelativeSource={RelativeSource AncestorType=Window}}"
CommandParameter="{Binding}" /> CommandParameter="{Binding}" />
@@ -228,9 +388,9 @@
<GridSplitter Grid.Column="1" Width="5" HorizontalAlignment="Stretch" <GridSplitter Grid.Column="1" Width="5" HorizontalAlignment="Stretch"
VerticalAlignment="Stretch" Background="#FFD8D8D8" VerticalAlignment="Stretch" Background="#FFD8D8D8"
ToolTip="拖曳調整面板寬度" /> ToolTip="{loc:Loc Ui.Main.DragResizePanel}" />
<!-- ─── 3D 視圖 ─── --> <!-- 3D viewport -->
<h:HelixViewport3D x:Name="viewport" Grid.Column="2" <h:HelixViewport3D x:Name="viewport" Grid.Column="2"
ShowViewCube="True" ShowCoordinateSystem="True" ShowViewCube="True" ShowCoordinateSystem="True"
ShowFrameRate="False" ZoomExtentsWhenLoaded="True" ShowFrameRate="False" ZoomExtentsWhenLoaded="True"
@@ -258,17 +418,16 @@
<h:DefaultLights /> <h:DefaultLights />
</h:HelixViewport3D> </h:HelixViewport3D>
<!-- 操作器疊圖層:透明 Viewport3D 疊在主視窗上、永遠最上層。 <!-- Transparent gizmo overlay above the main viewport. -->
只在操作器開啟時 IsHitTestVisible(否則空白處滑鼠才會穿透回主視窗) -->
<Viewport3D x:Name="gizmoOverlay" Grid.Column="2" <Viewport3D x:Name="gizmoOverlay" Grid.Column="2"
IsHitTestVisible="{Binding GizmoEnabled}" /> IsHitTestVisible="{Binding GizmoEnabled}" />
<GridSplitter Grid.Column="3" Width="5" HorizontalAlignment="Stretch" <GridSplitter Grid.Column="3" Width="5" HorizontalAlignment="Stretch"
VerticalAlignment="Stretch" Background="#FFD8D8D8" VerticalAlignment="Stretch" Background="#FFD8D8D8"
ToolTip="拖曳調整面板寬度" /> ToolTip="{loc:Loc Ui.Main.DragResizePanel}" />
<!-- ─── 量測結果面板 ─── --> <!-- Measurement results -->
<GroupBox Grid.Column="4" Header="量測結果" Margin="4"> <GroupBox Grid.Column="4" Header="{loc:Loc Ui.Main.Measurements}" Margin="4">
<ListBox ItemsSource="{Binding Measurements}" HorizontalContentAlignment="Stretch" <ListBox ItemsSource="{Binding Measurements}" HorizontalContentAlignment="Stretch"
ScrollViewer.HorizontalScrollBarVisibility="Disabled"> ScrollViewer.HorizontalScrollBarVisibility="Disabled">
<ListBox.ItemTemplate> <ListBox.ItemTemplate>
@@ -284,7 +443,7 @@
TextWrapping="Wrap" /> TextWrapping="Wrap" />
</StackPanel> </StackPanel>
<Button Grid.Column="1" Content="✕" Width="22" Height="22" <Button Grid.Column="1" Content="✕" Width="22" Height="22"
VerticalAlignment="Top" ToolTip="刪除此筆量測" VerticalAlignment="Top" ToolTip="{loc:Loc Ui.Main.DeleteThisMeasurement}"
Command="{Binding DataContext.RemoveMeasurementCommand, RelativeSource={RelativeSource AncestorType=Window}}" Command="{Binding DataContext.RemoveMeasurementCommand, RelativeSource={RelativeSource AncestorType=Window}}"
CommandParameter="{Binding}" /> CommandParameter="{Binding}" />
</Grid> </Grid>
+30 -13
View File
@@ -18,25 +18,39 @@ public partial class MainWindow : Window
public MainWindow() public MainWindow()
{ {
InitializeComponent(); InitializeComponent();
// 版號單一來源 = csproj <Version>;標題執行時讀,避免寫死 // Read the version from the project at runtime.
var v = Assembly.GetExecutingAssembly().GetName().Version!; UpdateTitle();
Title = $"STPViewer V{v.Major}.{v.Minor}.{v.Build} — STP/STEP 3D 檢視器";
DataContext = _vm; DataContext = _vm;
_vm.Attach(viewport); _vm.Attach(viewport);
_vm.AttachOverlay(gizmoOverlay); _vm.AttachOverlay(gizmoOverlay);
Loaded += MainWindow_Loaded; Loaded += MainWindow_Loaded;
Closing += MainWindow_Closing; Closing += MainWindow_Closing;
// 使用者設定:視窗位置大小(View 職責)+ 單位/MRU(VM 職責) // Restore window settings here and units/recent files in the view model.
_settings = SettingsService.Load(); _settings = SettingsService.Load();
ApplyWindowSettings(); ApplyWindowSettings();
_vm.LoadSettings(_settings); _vm.LoadSettings(_settings);
_vm.InitializeLocalization();
LocalizationService.Instance.LanguageChanged += LanguageChanged;
Closed += (_, _) =>
{
LocalizationService.Instance.LanguageChanged -= LanguageChanged;
_vm.DisposeLocalization();
};
// Gizmo 操作器放在疊圖層;manipulator 會把 MouseUp 標 handled,需 handledEventsToo 才收得到 // The gizmo overlay needs handled mouse-up events from the manipulator.
gizmoOverlay.AddHandler(MouseLeftButtonUpEvent, gizmoOverlay.AddHandler(MouseLeftButtonUpEvent,
new MouseButtonEventHandler((_, _) => _vm.OnGizmoMouseUp()), handledEventsToo: true); new MouseButtonEventHandler((_, _) => _vm.OnGizmoMouseUp()), handledEventsToo: true);
} }
private void LanguageChanged(object? sender, System.EventArgs e) => UpdateTitle();
private void UpdateTitle()
{
var v = Assembly.GetExecutingAssembly().GetName().Version!;
Title = LocalizationService.Format("App.WindowTitle", $"{v.Major}.{v.Minor}.{v.Build}");
}
private void ApplyWindowSettings() private void ApplyWindowSettings()
{ {
if (_settings.WindowWidth >= 400 && _settings.WindowHeight >= 300) if (_settings.WindowWidth >= 400 && _settings.WindowHeight >= 300)
@@ -44,7 +58,7 @@ public partial class MainWindow : Window
Width = _settings.WindowWidth; Width = _settings.WindowWidth;
Height = _settings.WindowHeight; Height = _settings.WindowHeight;
} }
// 位置要落在目前虛擬桌面內才還原(避免拔掉外接螢幕後視窗開在螢幕外) // Restore the position only when it is within the current virtual desktop.
if (!double.IsNaN(_settings.WindowLeft) && !double.IsNaN(_settings.WindowTop) && if (!double.IsNaN(_settings.WindowLeft) && !double.IsNaN(_settings.WindowTop) &&
_settings.WindowLeft >= SystemParameters.VirtualScreenLeft - 50 && _settings.WindowLeft >= SystemParameters.VirtualScreenLeft - 50 &&
_settings.WindowTop >= SystemParameters.VirtualScreenTop - 50 && _settings.WindowTop >= SystemParameters.VirtualScreenTop - 50 &&
@@ -73,7 +87,7 @@ public partial class MainWindow : Window
SettingsService.Save(_settings); SettingsService.Save(_settings);
} }
/// <summary>支援命令列帶檔開啟:STPViewer.exe a.stp b.stl …</summary> /// <summary>Open files passed on the command line: STPViewer.exe a.stp b.stl …</summary>
private async void MainWindow_Loaded(object sender, RoutedEventArgs e) private async void MainWindow_Loaded(object sender, RoutedEventArgs e)
{ {
var files = System.Environment.GetCommandLineArgs().Skip(1) var files = System.Environment.GetCommandLineArgs().Skip(1)
@@ -82,7 +96,7 @@ public partial class MainWindow : Window
await _vm.ImportFilesAsync(files); await _vm.ImportFilesAsync(files);
} }
/// <summary>Esc / 量測模式快速鍵(焦點在輸入框時不攔截,樹搜尋、剖面數值可正常打字)</summary> /// <summary>Handle Esc and measurement shortcuts without intercepting text inputs.</summary>
private void Window_PreviewKeyDown(object sender, KeyEventArgs e) private void Window_PreviewKeyDown(object sender, KeyEventArgs e)
{ {
if (Keyboard.FocusedElement is TextBoxBase or ComboBox) return; if (Keyboard.FocusedElement is TextBoxBase or ComboBox) return;
@@ -97,7 +111,7 @@ public partial class MainWindow : Window
e.Handled = true; e.Handled = true;
} }
/// <summary>最近檔案下拉(▾):即時從 VM 的 MRU 清單組選單</summary> /// <summary>Build the recent-files menu from the view model's current list.</summary>
private void Recent_Click(object sender, RoutedEventArgs e) private void Recent_Click(object sender, RoutedEventArgs e)
{ {
var menu = new ContextMenu var menu = new ContextMenu
@@ -107,7 +121,7 @@ public partial class MainWindow : Window
}; };
if (_vm.RecentFiles.Count == 0) if (_vm.RecentFiles.Count == 0)
{ {
menu.Items.Add(new MenuItem { Header = "(沒有最近開啟的檔案)", IsEnabled = false }); menu.Items.Add(new MenuItem { Header = LocalizationService.Get("App.NoRecentFiles"), IsEnabled = false });
} }
else else
{ {
@@ -123,19 +137,22 @@ public partial class MainWindow : Window
menu.IsOpen = true; menu.IsOpen = true;
} }
private void About_Click(object sender, RoutedEventArgs e) =>
new AboutDialog { Owner = this }.ShowDialog();
private void Tree_SelectedItemChanged(object sender, RoutedPropertyChangedEventArgs<object> e) => private void Tree_SelectedItemChanged(object sender, RoutedPropertyChangedEventArgs<object> e) =>
_vm.SelectedNode = e.NewValue as ModelNodeViewModel; _vm.SelectedNode = e.NewValue as ModelNodeViewModel;
private void Viewport_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) private void Viewport_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{ {
// Shift+左鍵 = 平移(PanGesture2),不觸發量測/拖曳 // Shift+left-click pans the view.
if (Keyboard.Modifiers.HasFlag(ModifierKeys.Shift)) return; if (Keyboard.Modifiers.HasFlag(ModifierKeys.Shift)) return;
if (_vm.CurrentMode == STPViewer.Models.MeasureMode.Drag) if (_vm.CurrentMode == STPViewer.Models.MeasureMode.Drag)
{ {
if (_vm.OnDragStart(e.GetPosition(viewport.Viewport))) if (_vm.OnDragStart(e.GetPosition(viewport.Viewport)))
{ {
viewport.CaptureMouse(); // 拖出視窗外也持續收到 Move/Up viewport.CaptureMouse(); // Keep receiving move/up events outside the window.
e.Handled = true; e.Handled = true;
} }
return; return;
@@ -156,7 +173,7 @@ public partial class MainWindow : Window
} }
private void Viewport_LostMouseCapture(object sender, MouseEventArgs e) => private void Viewport_LostMouseCapture(object sender, MouseEventArgs e) =>
_vm.OnDragEnd(); // 捕捉意外中斷(Alt+Tab 等)→ 以目前位置定格,不留懸空 Transform _vm.OnDragEnd(); // Commit the current position if capture is interrupted.
private void Window_DragOver(object sender, DragEventArgs e) private void Window_DragOver(object sender, DragEventArgs e)
{ {
+3 -3
View File
@@ -4,13 +4,13 @@ using STPViewer.ViewModels;
namespace STPViewer.Models; namespace STPViewer.Models;
/// <summary>渲染物件(GeometryModel3D)反查 B-rep Face 的對照資料</summary> /// <summary>Maps a rendered GeometryModel3D back to a B-rep face.</summary>
public class FaceInfo public class FaceInfo
{ {
/// <summary>B-rep 面;STL 等純網格來源為 null(僅支援點/距離/面距量測)</summary> /// <summary>B-rep face, or null for mesh-only sources such as STL.</summary>
public Face? BrepFace { get; init; } public Face? BrepFace { get; init; }
/// <summary>原始(未剖切)三角網格 — 面積計算與剖面還原用;零件平移後會換成新 mesh</summary> /// <summary>Uncut mesh used for area and section restoration; replaced after translation.</summary>
public required MeshGeometry3D Mesh { get; set; } public required MeshGeometry3D Mesh { get; set; }
public required ModelNodeViewModel Owner { get; init; } public required ModelNodeViewModel Owner { get; init; }
@@ -0,0 +1,24 @@
using CommunityToolkit.Mvvm.ComponentModel;
namespace STPViewer.Models;
public class LanguageDefinition : ObservableObject
{
public string Id { get; }
public string Key { get; }
public IReadOnlyDictionary<string, string> Data { get; }
public bool IsSelected { get; private set; }
internal LanguageDefinition(string id, string key, IReadOnlyDictionary<string, string> data)
{
Id = id;
Key = key;
Data = data;
}
internal void SetSelected(bool selected)
{
IsSelected = selected;
OnPropertyChanged(nameof(IsSelected));
}
}
+8 -8
View File
@@ -1,6 +1,6 @@
namespace STPViewer.Models; namespace STPViewer.Models;
/// <summary>量測模式(None = 純瀏覽)</summary> /// <summary>Measurement modes; None is the browsing mode.</summary>
public enum MeasureMode public enum MeasureMode
{ {
None, None,
@@ -9,11 +9,11 @@ public enum MeasureMode
Edge, Edge,
Face, Face,
Circle, Circle,
Angle, // 兩面 / 兩邊夾角 Angle, // Angle between two faces or edges.
FaceDistance, // 面到面最短距離(網格近似) FaceDistance, // Shortest face-to-face distance (mesh approximation).
Align, // 兩點對齊:平移零件使點 1 貼到點 2 Align, // Translate a part so the first point meets the second.
Align3, // 三點對齊:旋轉+平移(來源 3 點 → 目標 3 點) Align3, // Rotate and translate from three source and target points.
Drag, // 拖曳模式:左鍵按住零件沿螢幕平面拖動(放開才烘進 B-rep) Drag, // Move a part in the screen plane; commit on release.
Interference, // 干涉檢查結果(非點擊模式,僅作為結果類型) Interference, // Result type rather than a picking mode.
Volume, // 體積/質心(樹右鍵選單觸發,非點擊模式,僅作為結果類型) Volume, // Volume/centroid result triggered from the tree menu.
} }
+12 -7
View File
@@ -7,23 +7,23 @@ using HelixToolkit.Wpf;
namespace STPViewer.Models; namespace STPViewer.Models;
/// <summary> /// <summary>
/// 一筆量測結果。內部以 mm 儲存原始值,Title/Detail 依目前單位即時產生; /// A measurement stored in millimeters. Its title, details, and 3D labels
/// 切換單位時 3D 標籤(DynamicLabels)也同步改字。 /// update when the display unit changes.
/// </summary> /// </summary>
public class MeasurementResult : ObservableObject public class MeasurementResult : ObservableObject
{ {
public MeasureMode Kind { get; init; } public MeasureMode Kind { get; init; }
/// <summary>依單位產生標題(清單粗體列)</summary> /// <summary>Create the list title for a display unit.</summary>
public required Func<UnitSystem, string> TitleFor { get; init; } public required Func<UnitSystem, string> TitleFor { get; init; }
/// <summary>依單位產生多行明細</summary> /// <summary>Create the detailed text for a display unit.</summary>
public required Func<UnitSystem, string> DetailFor { get; init; } public required Func<UnitSystem, string> DetailFor { get; init; }
/// <summary>視圖中的標記(刪除量測時一併移除)</summary> /// <summary>View markers removed with this measurement.</summary>
public List<Visual3D> Overlays { get; } = new(); public List<Visual3D> Overlays { get; } = new();
/// <summary>單位相關的 3D 文字標籤(切換單位時更新 Text)</summary> /// <summary>3D labels whose text changes with the display unit.</summary>
public List<(BillboardTextVisual3D Label, Func<UnitSystem, string> TextFor)> DynamicLabels { get; } = new(); public List<(BillboardTextVisual3D Label, Func<UnitSystem, string> TextFor)> DynamicLabels { get; } = new();
private UnitSystem _unit = UnitSystem.Millimeter; private UnitSystem _unit = UnitSystem.Millimeter;
@@ -35,9 +35,14 @@ public class MeasurementResult : ObservableObject
{ {
if (_unit == unit) return; if (_unit == unit) return;
_unit = unit; _unit = unit;
RefreshText();
}
public void RefreshText()
{
OnPropertyChanged(nameof(Title)); OnPropertyChanged(nameof(Title));
OnPropertyChanged(nameof(Detail)); OnPropertyChanged(nameof(Detail));
foreach ((BillboardTextVisual3D label, Func<UnitSystem, string> textFor) in DynamicLabels) foreach ((BillboardTextVisual3D label, Func<UnitSystem, string> textFor) in DynamicLabels)
label.Text = textFor(unit); label.Text = textFor(_unit);
} }
} }
+6 -6
View File
@@ -8,28 +8,28 @@ public enum UnitSystem
Inch, Inch,
} }
/// <summary>量測值格式化(內部一律 mm,顯示時換算)</summary> /// <summary>Format measurements stored in millimeters for the selected display unit.</summary>
public static class Units public static class Units
{ {
private const double MmPerInch = 25.4; private const double MmPerInch = 25.4;
/// <summary>長度</summary> /// <summary>Length.</summary>
public static string L(double mm, UnitSystem u) => public static string L(double mm, UnitSystem u) =>
u == UnitSystem.Millimeter ? $"{mm:F3} mm" : $"{mm / MmPerInch:F4} in"; u == UnitSystem.Millimeter ? $"{mm:F3} mm" : $"{mm / MmPerInch:F4} in";
/// <summary>面積</summary> /// <summary>Area.</summary>
public static string A(double mm2, UnitSystem u) => public static string A(double mm2, UnitSystem u) =>
u == UnitSystem.Millimeter ? $"{mm2:N3} mm²" : $"{mm2 / (MmPerInch * MmPerInch):N4} in²"; u == UnitSystem.Millimeter ? $"{mm2:N3} mm²" : $"{mm2 / (MmPerInch * MmPerInch):N4} in²";
/// <summary>體積</summary> /// <summary>Volume.</summary>
public static string V(double mm3, UnitSystem u) => public static string V(double mm3, UnitSystem u) =>
u == UnitSystem.Millimeter ? $"{mm3:N2} mm³" : $"{mm3 / (MmPerInch * MmPerInch * MmPerInch):N4} in³"; u == UnitSystem.Millimeter ? $"{mm3:N2} mm³" : $"{mm3 / (MmPerInch * MmPerInch * MmPerInch):N4} in³";
/// <summary>座標分量(無單位字尾)</summary> /// <summary>Coordinate component without a unit suffix.</summary>
public static string C(double mm, UnitSystem u) => public static string C(double mm, UnitSystem u) =>
u == UnitSystem.Millimeter ? $"{mm:F3}" : $"{mm / MmPerInch:F4}"; u == UnitSystem.Millimeter ? $"{mm:F3}" : $"{mm / MmPerInch:F4}";
/// <summary>座標點 (x, y, z)</summary> /// <summary>Coordinate point (x, y, z).</summary>
public static string P(Point3D p, UnitSystem u) => public static string P(Point3D p, UnitSystem u) =>
$"({C(p.X, u)}, {C(p.Y, u)}, {C(p.Z, u)})"; $"({C(p.X, u)}, {C(p.Y, u)}, {C(p.Z, u)})";
} }
+22 -18
View File
@@ -1,18 +1,22 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<OutputType>WinExe</OutputType> <OutputType>WinExe</OutputType>
<TargetFramework>net8.0-windows</TargetFramework> <TargetFramework>net8.0-windows</TargetFramework>
<Nullable>enable</Nullable> <Nullable>enable</Nullable>
<ImplicitUsings>enable</ImplicitUsings> <ImplicitUsings>enable</ImplicitUsings>
<UseWPF>true</UseWPF> <UseWPF>true</UseWPF>
<Version>0.6.0</Version> <!-- 單一版號來源:標題與 publish-winapp 打包資料夾都讀這個 --> <Version>0.7.1</Version> <!-- Shared by the window title and publish output. -->
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="CADability" Version="1.0.33" /> <PackageReference Include="CADability" Version="1.0.33" />
<PackageReference Include="CommunityToolkit.Mvvm" Version="8.4.2" /> <PackageReference Include="CommunityToolkit.Mvvm" Version="8.4.2" />
<PackageReference Include="HelixToolkit.Wpf" Version="3.1.2" /> <PackageReference Include="HelixToolkit.Wpf" Version="3.1.2" />
</ItemGroup> </ItemGroup>
</Project> <ItemGroup>
<None Update="i18n\*.json" CopyToOutputDirectory="PreserveNewest" CopyToPublishDirectory="PreserveNewest" />
</ItemGroup>
</Project>
+19 -23
View File
@@ -6,8 +6,7 @@ using System.Windows.Media.Media3D;
namespace STPViewer.Services; namespace STPViewer.Services;
/// <summary> /// <summary>
/// 干涉檢查結果:Intersects=true 時 Segments 為干涉交線; /// Interference result: Segments holds intersection lines, or GapA/GapB the approximate closest points.
/// false 時 GapA/GapB 為最近點對(網格近似)。
/// </summary> /// </summary>
public record InterferenceResult( public record InterferenceResult(
bool Intersects, bool Intersects,
@@ -18,10 +17,8 @@ public record InterferenceResult(
double GapDistance); double GapDistance);
/// <summary> /// <summary>
/// 兩組三角網格的干涉檢查: /// Checks intersections between two triangle mesh sets using a uniform spatial grid.
/// 三角形-三角形相交(區間法,回傳交線段)+ 均勻網格空間加速。 /// Coplanar contact without penetration is excluded.
/// 共面接觸(無穿透)不會被判為干涉(近似限制)。
/// 設計為在背景執行緒呼叫。
/// </summary> /// </summary>
public static class InterferenceService public static class InterferenceService
{ {
@@ -63,7 +60,7 @@ public static class InterferenceService
return new InterferenceResult(false, 0, segments, ga, gb, d); return new InterferenceResult(false, 0, segments, ga, gb, d);
} }
// ─── 資料結構 ──────────────────────────────────────────────── // Spatial data
private readonly struct Triangle private readonly struct Triangle
{ {
@@ -100,7 +97,7 @@ public static class InterferenceService
a.Min.Y <= b.Max.Y && a.Max.Y >= b.Min.Y && a.Min.Y <= b.Max.Y && a.Max.Y >= b.Min.Y &&
a.Min.Z <= b.Max.Z && a.Max.Z >= b.Min.Z; a.Min.Z <= b.Max.Z && a.Max.Z >= b.Min.Z;
/// <summary>均勻網格:cell → 三角形索引</summary> /// <summary>Uniform grid from cells to triangle indices.</summary>
private sealed class TriGrid private sealed class TriGrid
{ {
private readonly Dictionary<(int, int, int), List<int>> _cells = new(); private readonly Dictionary<(int, int, int), List<int>> _cells = new();
@@ -108,7 +105,7 @@ public static class InterferenceService
public TriGrid(Triangle[] tris) public TriGrid(Triangle[] tris)
{ {
// cell 大小:整體對角線 / 64(夾限避免極端值) // Size cells from the scene diagonal, with bounds for extreme sizes.
Point3D min = tris[0].Min, max = tris[0].Max; Point3D min = tris[0].Min, max = tris[0].Max;
foreach (Triangle t in tris) foreach (Triangle t in tris)
{ {
@@ -146,7 +143,7 @@ public static class InterferenceService
} }
} }
// ─── 三角形相交(區間法,回傳交線段)──────────────────────── // Triangle intersection
private static bool TriTriIntersect(in Triangle ta, in Triangle tb, out Point3D s0, out Point3D s1) private static bool TriTriIntersect(in Triangle ta, in Triangle tb, out Point3D s0, out Point3D s1)
{ {
@@ -167,12 +164,12 @@ public static class InterferenceService
if ((db0 > 0 && db1 > 0 && db2 > 0) || (db0 < 0 && db1 < 0 && db2 < 0)) return false; if ((db0 > 0 && db1 > 0 && db2 > 0) || (db0 < 0 && db1 < 0 && db2 < 0)) return false;
Vector3D dir = Vector3D.CrossProduct(n1, n2); Vector3D dir = Vector3D.CrossProduct(n1, n2);
if (dir.LengthSquared < 1e-24) return false; // 共面:不視為穿透(近似) if (dir.LengthSquared < 1e-24) return false; // Coplanar contact.
if (!PlaneCrossSegment(ta, da0, da1, da2, out Point3D p0, out Point3D p1)) return false; if (!PlaneCrossSegment(ta, da0, da1, da2, out Point3D p0, out Point3D p1)) return false;
if (!PlaneCrossSegment(tb, db0, db1, db2, out Point3D q0, out Point3D q1)) return false; if (!PlaneCrossSegment(tb, db0, db1, db2, out Point3D q0, out Point3D q1)) return false;
// 投影到交線方向取重疊區間 // Project onto the intersection direction and overlap the intervals.
double tp0 = Vector3D.DotProduct(dir, (Vector3D)p0); double tp0 = Vector3D.DotProduct(dir, (Vector3D)p0);
double tp1 = Vector3D.DotProduct(dir, (Vector3D)p1); double tp1 = Vector3D.DotProduct(dir, (Vector3D)p1);
double tq0 = Vector3D.DotProduct(dir, (Vector3D)q0); double tq0 = Vector3D.DotProduct(dir, (Vector3D)q0);
@@ -182,14 +179,14 @@ public static class InterferenceService
double lo = Math.Max(tp0, tq0); double lo = Math.Max(tp0, tq0);
double hi = Math.Min(tp1, tq1); double hi = Math.Min(tp1, tq1);
if (lo >= hi) return false; // 無重疊(或僅點接觸) if (lo >= hi) return false;
s0 = LerpOnSegment(p0, p1, tp0, tp1, lo); s0 = LerpOnSegment(p0, p1, tp0, tp1, lo);
s1 = LerpOnSegment(p0, p1, tp0, tp1, hi); s1 = LerpOnSegment(p0, p1, tp0, tp1, hi);
return true; return true;
} }
/// <summary>三角形與平面(頂點符號 d0..d2 已算好)的交線段(兩個交點)</summary> /// <summary>Finds the triangle-plane intersection segment from signed vertex distances.</summary>
private static bool PlaneCrossSegment(in Triangle t, double d0, double d1, double d2, private static bool PlaneCrossSegment(in Triangle t, double d0, double d1, double d2,
out Point3D p0, out Point3D p1) out Point3D p0, out Point3D p1)
{ {
@@ -208,8 +205,8 @@ public static class InterferenceService
Span<Point3D> pts, ref int n) Span<Point3D> pts, ref int n)
{ {
if (n >= 3) return; if (n >= 3) return;
if (da == 0 && db == 0) return; // 邊在平面上 → 共面情形,略過 if (da == 0 && db == 0) return;
if (da == 0) { pts[n++] = a; return; } // 頂點剛好在平面上 if (da == 0) { pts[n++] = a; return; }
if (da * db < 0) if (da * db < 0)
pts[n++] = a + (b - a) * (da / (da - db)); pts[n++] = a + (b - a) * (da / (da - db));
} }
@@ -221,11 +218,11 @@ public static class InterferenceService
return p0 + (p1 - p0) * f; return p0 + (p1 - p0) * f;
} }
// ─── 無干涉時的近似最小間隙 ───────────────────────────────── // Approximate gap when meshes do not intersect
private static (Point3D a, Point3D b, double d) ApproxMinDistance(Triangle[] trisA, Triangle[] trisB) private static (Point3D a, Point3D b, double d) ApproxMinDistance(Triangle[] trisA, Triangle[] trisB)
{ {
// 1) 抽樣頂點對頂點求初值 // Sample vertices for an initial closest pair.
double best = double.MaxValue; double best = double.MaxValue;
Point3D pa = default, pb = default; Point3D pa = default, pb = default;
int strideA = Math.Max(1, trisA.Length / 2000); int strideA = Math.Max(1, trisA.Length / 2000);
@@ -237,14 +234,13 @@ public static class InterferenceService
if (d < best) { best = d; pa = trisA[i].A; pb = trisB[j].A; } if (d < best) { best = d; pa = trisA[i].A; pb = trisB[j].A; }
} }
// 2) 以最佳點為中心,精修:點 → 對方所有三角形(AABB 平方距離快速拒絕 + 平行分段, // Refine against opposing triangles, rejecting distant AABBs.
// 初值來自步驟 1 已相當接近 → 絕大多數三角形被 AABB 直接刷掉)
(pb, best) = ClosestOnTriangles(pa, trisB, pb, best); (pb, best) = ClosestOnTriangles(pa, trisB, pb, best);
(pa, best) = ClosestOnTriangles(pb, trisA, pa, best); (pa, best) = ClosestOnTriangles(pb, trisA, pa, best);
return (pa, pb, best); return (pa, pb, best);
} }
/// <summary>點 p 到三角形集的最近點(帶初值;回傳更新後的最近點與距離)</summary> /// <summary>Refines the closest point from an initial distance.</summary>
private static (Point3D pt, double d) ClosestOnTriangles(Point3D p, Triangle[] tris, Point3D seedPt, double seedD) private static (Point3D pt, double d) ClosestOnTriangles(Point3D p, Triangle[] tris, Point3D seedPt, double seedD)
{ {
object gate = new(); object gate = new();
@@ -256,7 +252,7 @@ public static class InterferenceService
(i, _, local) => (i, _, local) =>
{ {
Triangle t = tris[i]; Triangle t = tris[i];
// AABB 平方距離下界 ≥ 目前最佳 → 不可能更近,略過(絕大多數三角形在此被刷掉) // Reject triangles whose AABB cannot improve the current distance.
double dx = Math.Max(0, Math.Max(t.Min.X - p.X, p.X - t.Max.X)); double dx = Math.Max(0, Math.Max(t.Min.X - p.X, p.X - t.Max.X));
double dy = Math.Max(0, Math.Max(t.Min.Y - p.Y, p.Y - t.Max.Y)); double dy = Math.Max(0, Math.Max(t.Min.Y - p.Y, p.Y - t.Max.Y));
double dz = Math.Max(0, Math.Max(t.Min.Z - p.Z, p.Z - t.Max.Z)); double dz = Math.Max(0, Math.Max(t.Min.Z - p.Z, p.Z - t.Max.Z));
@@ -276,7 +272,7 @@ public static class InterferenceService
return (bestPt, bestD); return (bestPt, bestD);
} }
/// <summary>點到三角形最近點(Ericson, Real-Time Collision Detection)</summary> /// <summary>Closest point on a triangle, following Ericson's construction.</summary>
internal static Point3D ClosestPointOnTriangle(Point3D p, Point3D a, Point3D b, Point3D c) internal static Point3D ClosestPointOnTriangle(Point3D p, Point3D a, Point3D b, Point3D c)
{ {
Vector3D ab = b - a, ac = c - a, ap = p - a; Vector3D ab = b - a, ac = c - a, ap = p - a;
@@ -0,0 +1,158 @@
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Text.Json;
using System.Text.Json.Serialization;
using CommunityToolkit.Mvvm.ComponentModel;
using STPViewer.Models;
namespace STPViewer.Services;
public class LocalizationService : ObservableObject
{
public static LocalizationService Instance { get; } = new(Path.Combine(AppContext.BaseDirectory, "i18n"));
private LanguageDefinition? _selected;
private readonly LanguageDefinition? _english;
public IReadOnlyList<LanguageDefinition> Languages { get; }
public string Language => _selected?.Id ?? "";
public event EventHandler? LanguageChanged;
public LocalizationService(string directory)
{
Languages = LoadLanguages(directory);
_english = Languages.FirstOrDefault(language => language.Id == "en");
_selected = Languages.FirstOrDefault(language => language.Id == ResolveLanguage(null));
foreach (LanguageDefinition language in Languages)
language.SetSelected(ReferenceEquals(language, _selected));
}
public string this[string key]
{
get
{
if (_selected?.Data.TryGetValue(key, out string? value) == true) return value;
if (_english?.Data.TryGetValue(key, out value) == true) return value;
return key;
}
}
public static string Get(string key) => Instance[key];
public static string Format(string key, params object[] args) => Instance.FormatText(key, args);
public string FormatText(string key, params object[] args)
{
string text = this[key];
try
{
return string.Format(CultureInfo.CurrentCulture, text, args);
}
catch (FormatException ex)
{
Trace.TraceWarning($"Invalid translation format '{key}' in '{Language}': {ex.Message}");
if (_english?.Data.TryGetValue(key, out string? fallback) == true && fallback != text)
{
try { return string.Format(CultureInfo.CurrentCulture, fallback, args); }
catch (FormatException) { }
}
return key;
}
}
public string ResolveLanguage(string? language)
{
string id = NormalizeId(language ?? CultureInfo.CurrentUICulture.Name);
if (Languages.Any(item => item.Id == id)) return id;
string[] parts = id.Split('_');
if (parts[0] == "zh")
{
bool traditional = parts.Any(part => part is "hant" or "tw" or "hk" or "mo");
string[] candidates = traditional ? ["zh_tw", "zh_hant", "zh"] : ["zh_cn", "zh_hans", "zh"];
foreach (string candidate in candidates)
if (Languages.Any(item => item.Id == candidate)) return candidate;
return _english?.Id ?? Languages.FirstOrDefault()?.Id ?? "";
}
LanguageDefinition? match = Languages.FirstOrDefault(item => item.Id == parts[0]);
return match?.Id ?? _english?.Id ?? Languages.FirstOrDefault()?.Id ?? "";
}
public void SetLanguage(string? language)
{
string id = ResolveLanguage(language);
LanguageDefinition? selected = Languages.FirstOrDefault(item => item.Id == id);
bool changed = !ReferenceEquals(_selected, selected);
_selected = selected;
foreach (LanguageDefinition item in Languages)
item.SetSelected(ReferenceEquals(item, selected));
if (selected is not null)
{
try
{
CultureInfo culture = CultureInfo.GetCultureInfo(selected.Id.Replace('_', '-'));
CultureInfo.CurrentUICulture = culture;
CultureInfo.DefaultThreadCurrentUICulture = culture;
}
catch (CultureNotFoundException) { }
}
if (!changed) return;
OnPropertyChanged(nameof(Language));
OnPropertyChanged("Item[]");
LanguageChanged?.Invoke(this, EventArgs.Empty);
}
private static string NormalizeId(string id) => id.Trim().Replace('-', '_').ToLowerInvariant();
private static IReadOnlyList<LanguageDefinition> LoadLanguages(string directory)
{
var languages = new List<LanguageDefinition>();
if (!Directory.Exists(directory)) return languages;
string[] paths;
try
{
paths = Directory.GetFiles(directory, "*.json");
}
catch (Exception ex) when (ex is IOException or UnauthorizedAccessException)
{
Trace.TraceWarning($"Cannot read language directory '{directory}': {ex.Message}");
return languages;
}
foreach (string path in paths.OrderBy(path => path, StringComparer.Ordinal))
{
try
{
LanguageFile? file = JsonSerializer.Deserialize<LanguageFile>(File.ReadAllText(path));
string id = NormalizeId(Path.GetFileNameWithoutExtension(path));
if (string.IsNullOrWhiteSpace(file?.Key) || file.Data is null || id.Length == 0 ||
file.Data.Any(pair => string.IsNullOrWhiteSpace(pair.Key) || pair.Value is null))
throw new JsonException("Expected a display key and a data object containing string translations.");
if (languages.Any(language => language.Id == id))
throw new JsonException($"Duplicate language identifier '{id}'.");
languages.Add(new LanguageDefinition(id, file.Key, file.Data));
}
catch (Exception ex) when (ex is IOException or UnauthorizedAccessException or JsonException)
{
Trace.TraceWarning($"Cannot load language file '{path}': {ex.Message}");
}
}
return languages;
}
private sealed class LanguageFile
{
[JsonPropertyName("key")]
public string? Key { get; set; }
[JsonPropertyName("data")]
public Dictionary<string, string>? Data { get; set; }
}
}
+52 -66
View File
@@ -6,16 +6,17 @@ using CADability;
using CADability.GeoObject; using CADability.GeoObject;
using HelixToolkit.Wpf; using HelixToolkit.Wpf;
using STPViewer.Models; using STPViewer.Models;
using static STPViewer.Services.LocalizationService;
namespace STPViewer.Services; namespace STPViewer.Services;
/// <summary>角度量測的單次拾取:邊方向或面法向量</summary> /// <summary>One direction selected for angle measurement.</summary>
public record DirectionPick(Point3D At, Vector3D Direction, string Desc); public record DirectionPick(Point3D At, Vector3D Direction, string Desc);
/// <summary> /// <summary>
/// 點/距離/邊/面/圓/角度/面距 量測幾何計算 + 視圖 overlay 產生。 /// Computes measurements and their viewport overlays.
/// 邊長、圓半徑以 B-rep 精確值為準;面積與面距用三角網格近似。 /// B-rep provides exact edge lengths and radii; mesh values are approximate.
/// 所有文字以 Func&lt;UnitSystem,string&gt; 延後產生,支援 mm/inch 即時切換。 /// Text is deferred so unit and language changes update existing results.
/// </summary> /// </summary>
public class MeasurementService public class MeasurementService
{ {
@@ -29,13 +30,11 @@ public class MeasurementService
private static GeoPoint ToGeo(Point3D p) => new(p.X, p.Y, p.Z); private static GeoPoint ToGeo(Point3D p) => new(p.X, p.Y, p.Z);
private static Point3D ToP3(GeoPoint p) => new(p.x, p.y, p.z); private static Point3D ToP3(GeoPoint p) => new(p.x, p.y, p.z);
// ─── 拾取輔助 ──────────────────────────────────────────────── // Picking
/// <summary> /// <summary>
/// 命中點吸附:點到圓形邊附近(容差內)→ 吸附**圓心**(量兩孔 pitch 的關鍵,v0.5.0); /// Snaps to the nearest vertex or circular edge within tolerance.
/// 否則吸附最近的 B-rep 頂點(容差內);都沒有 → 回傳原始表面點。 /// A circular edge snaps to its center for hole pitch measurements.
/// 圓心與頂點都在容差內時,比「命中點到圓形邊」與「命中點到頂點」誰近(圓弧端點常與圓重疊,
/// 點在圓邊上時圓心優先勝出才符合直覺)。
/// </summary> /// </summary>
public Point3D Snap(FaceInfo fi, Point3D hit, double tolerance) public Point3D Snap(FaceInfo fi, Point3D hit, double tolerance)
{ {
@@ -51,9 +50,9 @@ public class MeasurementService
if (d < bestD) { bestD = d; best = p; } if (d < bestD) { bestD = d; best = p; }
} }
} }
catch { /* 頂點存取失敗則不吸附 */ } catch { }
// 圓形邊:以「命中點到邊曲線」的距離參與比較,勝出時吸附到圓心 // Compare distance to the circle edge before selecting its center.
try try
{ {
foreach (Edge e in fi.BrepFace.AllEdges) foreach (Edge e in fi.BrepFace.AllEdges)
@@ -67,19 +66,18 @@ public class MeasurementService
if (d < bestD) { bestD = d; best = ToP3(el.Center); } if (d < bestD) { bestD = d; best = ToP3(el.Center); }
} }
} }
catch { /* 邊存取失敗則維持頂點吸附結果 */ } catch { }
return best; return best;
} }
/// <summary> /// <summary>
/// 角度量測拾取:命中點附近有直線邊(容差內)→ 邊方向; /// Uses a nearby straight edge for direction, otherwise a face normal.
/// 否則取面法向量(B-rep 精確;無 B-rep 時用網格法向量)。
/// </summary> /// </summary>
public DirectionPick PickDirection(FaceInfo fi, Point3D hit, Vector3D meshNormal, double tolerance) public DirectionPick PickDirection(FaceInfo fi, Point3D hit, Vector3D meshNormal, double tolerance)
{ {
if (fi.BrepFace is not null) if (fi.BrepFace is not null)
{ {
// 1) 近距離直線邊優先 // Prefer a nearby straight edge.
try try
{ {
foreach (Edge e in fi.BrepFace.AllEdges) foreach (Edge e in fi.BrepFace.AllEdges)
@@ -91,28 +89,28 @@ public class MeasurementService
{ {
Vector3D dir = ToP3(ln.EndPoint) - ToP3(ln.StartPoint); Vector3D dir = ToP3(ln.EndPoint) - ToP3(ln.StartPoint);
dir.Normalize(); dir.Normalize();
return new DirectionPick(p, dir, "邊方向"); return new DirectionPick(p, dir, "Runtime.DirectionEdge");
} }
} }
} }
catch { } catch { }
// 2) 面法向量(精確) // Use the B-rep face normal when available.
try try
{ {
GeoPoint2D uv = fi.BrepFace.Surface.PositionOf(ToGeo(hit)); GeoPoint2D uv = fi.BrepFace.Surface.PositionOf(ToGeo(hit));
GeoVector n = fi.BrepFace.Surface.GetNormal(uv).Normalized; GeoVector n = fi.BrepFace.Surface.GetNormal(uv).Normalized;
return new DirectionPick(hit, new Vector3D(n.x, n.y, n.z), "面法向量"); return new DirectionPick(hit, new Vector3D(n.x, n.y, n.z), "Runtime.DirectionFace");
} }
catch { } catch { }
} }
Vector3D mn = meshNormal; Vector3D mn = meshNormal;
if (mn.LengthSquared < 1e-12) mn = new Vector3D(0, 0, 1); if (mn.LengthSquared < 1e-12) mn = new Vector3D(0, 0, 1);
mn.Normalize(); mn.Normalize();
return new DirectionPick(hit, mn, "面法向量(網格)"); return new DirectionPick(hit, mn, "Runtime.DirectionMeshFace");
} }
// ─── 點 / 距離 ─────────────────────────────────────────────── // Point and distance
public MeasurementResult MeasurePoint(Point3D p, string label, double markerR) public MeasurementResult MeasurePoint(Point3D p, string label, double markerR)
{ {
@@ -134,8 +132,7 @@ public class MeasurementService
{ {
Kind = MeasureMode.Distance, Kind = MeasureMode.Distance,
TitleFor = u => $"{label} {Units.L(d.Length, u)}", TitleFor = u => $"{label} {Units.L(d.Length, u)}",
DetailFor = u => $"距離 = {Units.L(d.Length, u)}\nΔX = {Units.L(d.X, u)}\nΔY = {Units.L(d.Y, u)}\nΔZ = {Units.L(d.Z, u)}\n" + DetailFor = u => Format("Runtime.DistanceDetail", Units.L(d.Length, u), Units.L(d.X, u), Units.L(d.Y, u), Units.L(d.Z, u), Units.P(p1, u), Units.P(p2, u)),
$"P1 {Units.P(p1, u)}\nP2 {Units.P(p2, u)}",
}; };
r.Overlays.Add(Sphere(p1, markerR)); r.Overlays.Add(Sphere(p1, markerR));
r.Overlays.Add(Sphere(p2, markerR)); r.Overlays.Add(Sphere(p2, markerR));
@@ -149,9 +146,9 @@ public class MeasurementService
return r; return r;
} }
// ─── 邊 / 圓 ───────────────────────────────────────────────── // Edge and circle
/// <summary>量測命中面上最近的邊。circlesOnly=true 時只找圓形邊。找不到回傳 null。</summary> /// <summary>Measures the nearest edge, or the nearest circular edge when circlesOnly is true.</summary>
public MeasurementResult? MeasureEdge(FaceInfo fi, Point3D hit, string label, double markerR, bool circlesOnly) public MeasurementResult? MeasureEdge(FaceInfo fi, Point3D hit, string label, double markerR, bool circlesOnly)
{ {
if (fi.BrepFace is null) return null; if (fi.BrepFace is null) return null;
@@ -193,9 +190,7 @@ public class MeasurementService
{ {
Kind = MeasureMode.Circle, Kind = MeasureMode.Circle,
TitleFor = u => $"{label} ⌀{Units.L(radius * 2, u)}", TitleFor = u => $"{label} ⌀{Units.L(radius * 2, u)}",
DetailFor = u => $"直徑 = {Units.L(radius * 2, u)}\n半徑 = {Units.L(radius, u)}\n" + DetailFor = u => Format("Runtime.CircleDetail", Units.L(radius * 2, u), Units.L(radius, u), Get(full ? "Runtime.Circumference" : "Runtime.ArcLength"), Units.L(curveLen, u), Units.P(center, u)),
$"{(full ? "周長" : "弧長")} = {Units.L(curveLen, u)}\n" +
$"圓心 {Units.P(center, u)}",
}; };
r.Overlays.Add(Polyline(curve, HighlightColor, 3)); r.Overlays.Add(Polyline(curve, HighlightColor, 3));
r.Overlays.Add(Sphere(center, markerR)); r.Overlays.Add(Sphere(center, markerR));
@@ -219,8 +214,7 @@ public class MeasurementService
{ {
Kind = MeasureMode.Edge, Kind = MeasureMode.Edge,
TitleFor = u => $"{label} L = {Units.L(len, u)}", TitleFor = u => $"{label} L = {Units.L(len, u)}",
DetailFor = u => $"長度 = {Units.L(len, u)}\nΔX = {Units.C(d.X, u)} ΔY = {Units.C(d.Y, u)} ΔZ = {Units.C(d.Z, u)}\n" + DetailFor = u => Format("Runtime.LineDetail", Units.L(len, u), Units.C(d.X, u), Units.C(d.Y, u), Units.C(d.Z, u), Units.P(s, u), Units.P(e, u)),
$"起點 {Units.P(s, u)}\n終點 {Units.P(e, u)}",
}; };
r.Overlays.Add(new LinesVisual3D r.Overlays.Add(new LinesVisual3D
{ {
@@ -241,32 +235,32 @@ public class MeasurementService
{ {
Kind = MeasureMode.Edge, Kind = MeasureMode.Edge,
TitleFor = u => $"{label} L = {Units.L(len, u)}", TitleFor = u => $"{label} L = {Units.L(len, u)}",
DetailFor = u => $"曲線長 = {Units.L(len, u)}\n類型 = {typeName}", DetailFor = u => Format("Runtime.CurveDetail", Units.L(len, u), typeName),
}; };
r.Overlays.Add(Polyline(curve, HighlightColor, 3)); r.Overlays.Add(Polyline(curve, HighlightColor, 3));
AddLabel(r, ToP3(curve.PointAt(0.5)) + new Vector3D(0, 0, markerR * 2), u => $"L={Units.L(len, u)}"); AddLabel(r, ToP3(curve.PointAt(0.5)) + new Vector3D(0, 0, markerR * 2), u => $"L={Units.L(len, u)}");
return r; return r;
} }
// ─── 面 ────────────────────────────────────────────────────── // Face
public MeasurementResult MeasureFace(FaceInfo fi, Point3D hit, string label, double markerR) public MeasurementResult MeasureFace(FaceInfo fi, Point3D hit, string label, double markerR)
{ {
// 面積:三角網格加總(近似值,三角化精度內) // Area is estimated from the triangle mesh.
double area = MeshArea(fi.Mesh); double area = MeshArea(fi.Mesh);
int triCount = fi.Mesh.TriangleIndices.Count / 3; int triCount = fi.Mesh.TriangleIndices.Count / 3;
Func<UnitSystem, string> surfaceDesc = fi.BrepFace is not null Func<UnitSystem, string> surfaceDesc = fi.BrepFace is not null
? DescribeSurface(fi.BrepFace.Surface) ? DescribeSurface(fi.BrepFace.Surface)
: _ => "類型 = 網格(無 B-rep)"; : _ => Get("Runtime.MeshSurface");
var r = new MeasurementResult var r = new MeasurementResult
{ {
Kind = MeasureMode.Face, Kind = MeasureMode.Face,
TitleFor = u => $"{label} A ≈ {Units.A(area, u)}", TitleFor = u => $"{label} A ≈ {Units.A(area, u)}",
DetailFor = u => $"面積 ≈ {Units.A(area, u)}(網格近似)\n{surfaceDesc(u)}\n三角形數 = {triCount:N0}", DetailFor = u => Format("Runtime.FaceDetail", Units.A(area, u), surfaceDesc(u), triCount),
}; };
// overlay:外輪廓 highlight + 標籤 // Highlight the outer edges and add a label.
if (fi.BrepFace is not null) if (fi.BrepFace is not null)
{ {
try try
@@ -302,35 +296,33 @@ public class MeasurementService
case PlaneSurface ps: case PlaneSurface ps:
{ {
GeoVector n = ps.Normal.Normalized; GeoVector n = ps.Normal.Normalized;
string desc = $"類型 = 平面\n法向量 ({n.x:F3}, {n.y:F3}, {n.z:F3})"; return _ => Format("Runtime.PlaneSurface", n.x, n.y, n.z);
return _ => desc;
} }
case CylindricalSurface cs: case CylindricalSurface cs:
{ {
GeoVector ax = cs.Axis.Normalized; GeoVector ax = cs.Axis.Normalized;
double radius = cs.RadiusX; double radius = cs.RadiusX;
return u => $"類型 = 圓柱面\n半徑 = {Units.L(radius, u)}\n軸向 ({ax.x:F3}, {ax.y:F3}, {ax.z:F3})"; return u => Format("Runtime.CylinderSurface", Units.L(radius, u), ax.x, ax.y, ax.z);
} }
default: default:
{ {
string desc = $"類型 = {SurfaceTypeName(surface)}"; return _ => Format("Runtime.SurfaceType", SurfaceTypeName(surface));
return _ => desc;
} }
} }
} }
private static string SurfaceTypeName(ISurface s) => s.GetType().Name switch private static string SurfaceTypeName(ISurface s) => s.GetType().Name switch
{ {
"SphericalSurface" => "球面", "SphericalSurface" => Get("Runtime.SphericalSurface"),
"ToroidalSurface" => "環面", "ToroidalSurface" => Get("Runtime.ToroidalSurface"),
"ConicalSurface" => "圓錐面", "ConicalSurface" => Get("Runtime.ConicalSurface"),
"NurbsSurface" => "NURBS 曲面", "NurbsSurface" => Get("Runtime.NurbsSurface"),
"SurfaceOfRevolution" => "旋轉曲面", "SurfaceOfRevolution" => Get("Runtime.RevolutionSurface"),
"SurfaceOfLinearExtrusion" => "拉伸曲面", "SurfaceOfLinearExtrusion" => Get("Runtime.ExtrusionSurface"),
var other => other, var other => other,
}; };
// ─── 角度(兩面 / 兩邊夾角)───────────────────────────────── // Angle
public MeasurementResult MeasureAngle(DirectionPick a, DirectionPick b, string label, double markerR, double arrowLen) public MeasurementResult MeasureAngle(DirectionPick a, DirectionPick b, string label, double markerR, double arrowLen)
{ {
@@ -343,10 +335,7 @@ public class MeasurementService
{ {
Kind = MeasureMode.Angle, Kind = MeasureMode.Angle,
TitleFor = _ => $"{label} ∠ {deg:F2}°", TitleFor = _ => $"{label} ∠ {deg:F2}°",
DetailFor = _ => $"夾角 = {deg:F2}°(補角 {comp:F2}°)\n" + DetailFor = _ => Format("Runtime.AngleDetail", deg, comp, Get(a.Desc), a.Direction.X, a.Direction.Y, a.Direction.Z, Get(b.Desc), b.Direction.X, b.Direction.Y, b.Direction.Z),
$"方向 1:{a.Desc} ({a.Direction.X:F3}, {a.Direction.Y:F3}, {a.Direction.Z:F3})\n" +
$"方向 2:{b.Desc} ({b.Direction.X:F3}, {b.Direction.Y:F3}, {b.Direction.Z:F3})\n" +
"(兩面夾角以法向量計,互補角請參考補角值)",
}; };
r.Overlays.Add(Sphere(a.At, markerR)); r.Overlays.Add(Sphere(a.At, markerR));
r.Overlays.Add(Sphere(b.At, markerR)); r.Overlays.Add(Sphere(b.At, markerR));
@@ -368,7 +357,7 @@ public class MeasurementService
Thickness = 2, Thickness = 2,
}; };
// ─── 面到面最短距離(網格近似)────────────────────────────── // Face distance
public MeasurementResult MeasureFaceDistance(FaceInfo a, FaceInfo b, string label, double markerR) public MeasurementResult MeasureFaceDistance(FaceInfo a, FaceInfo b, string label, double markerR)
{ {
@@ -378,9 +367,7 @@ public class MeasurementService
{ {
Kind = MeasureMode.FaceDistance, Kind = MeasureMode.FaceDistance,
TitleFor = u => $"{label} min = {Units.L(d.Length, u)}", TitleFor = u => $"{label} min = {Units.L(d.Length, u)}",
DetailFor = u => $"最短距離 ≈ {Units.L(d.Length, u)}(網格近似)\n" + DetailFor = u => Format("Runtime.FaceDistanceDetail", Units.L(d.Length, u), Units.L(d.X, u), Units.L(d.Y, u), Units.L(d.Z, u), Units.P(pa, u), Units.P(pb, u)),
$"ΔX = {Units.L(d.X, u)}\nΔY = {Units.L(d.Y, u)}\nΔZ = {Units.L(d.Z, u)}\n" +
$"點 1 {Units.P(pa, u)}\n點 2 {Units.P(pb, u)}",
}; };
r.Overlays.Add(Sphere(pa, markerR)); r.Overlays.Add(Sphere(pa, markerR));
r.Overlays.Add(Sphere(pb, markerR)); r.Overlays.Add(Sphere(pb, markerR));
@@ -394,7 +381,7 @@ public class MeasurementService
return r; return r;
} }
/// <summary>兩網格最近點對:頂點→三角形雙向(頂點過多時抽樣,結果為近似值)</summary> /// <summary>Approximates the closest points by probing vertices against triangles in both directions.</summary>
private static (Point3D a, Point3D b) MeshMinDistance(MeshGeometry3D ma, MeshGeometry3D mb) private static (Point3D a, Point3D b) MeshMinDistance(MeshGeometry3D ma, MeshGeometry3D mb)
{ {
double best = double.MaxValue; double best = double.MaxValue;
@@ -427,19 +414,18 @@ public class MeasurementService
return (pa, pb); return (pa, pb);
} }
// ─── 體積 / 質心(封閉網格 signed volume)──────────────────── // Volume and centroid
/// <summary> /// <summary>
/// 網格體積與質心:各三角形與原點構成的四面體有向體積加總(divergence theorem)。 /// Computes signed volume and centroid from origin-based tetrahedra.
/// 只對「封閉」網格有意義(開放殼會得到不可靠的值 → IsClosedReliable=false 供呼叫端提示)。 /// The result is reliable only for closed meshes.
/// 多個 mesh(多實體)直接加總。
/// </summary> /// </summary>
public static (double VolumeMm3, Point3D Centroid, bool Reliable) MeshVolume( public static (double VolumeMm3, Point3D Centroid, bool Reliable) MeshVolume(
System.Collections.Generic.IEnumerable<MeshGeometry3D> meshes) System.Collections.Generic.IEnumerable<MeshGeometry3D> meshes)
{ {
double vol6 = 0; // Σ 6×有向體積 double vol6 = 0;
double absVol6 = 0; // Σ |6×有向體積|(封閉性 sanity check 用) double absVol6 = 0;
double cx = 0, cy = 0, cz = 0; // Σ 四面體質心 × 6×有向體積 double cx = 0, cy = 0, cz = 0;
foreach (MeshGeometry3D mesh in meshes) foreach (MeshGeometry3D mesh in meshes)
{ {
Point3DCollection pos = mesh.Positions; Point3DCollection pos = mesh.Positions;
@@ -453,14 +439,14 @@ public class MeasurementService
+ a.Z * (b.X * c.Y - b.Y * c.X); + a.Z * (b.X * c.Y - b.Y * c.X);
vol6 += v; vol6 += v;
absVol6 += Math.Abs(v); absVol6 += Math.Abs(v);
// 四面體(a,b,c,原點)質心 = (a+b+c)/4 // Tetrahedron centroid = (a + b + c) / 4.
cx += (a.X + b.X + c.X) / 4 * v; cx += (a.X + b.X + c.X) / 4 * v;
cy += (a.Y + b.Y + c.Y) / 4 * v; cy += (a.Y + b.Y + c.Y) / 4 * v;
cz += (a.Z + b.Z + c.Z) / 4 * v; cz += (a.Z + b.Z + c.Z) / 4 * v;
} }
} }
double volume = Math.Abs(vol6) / 6; double volume = Math.Abs(vol6) / 6;
// 有向體積相對正負抵銷比例過高 → 可能是開放殼/法向不一致,數值不可靠 // Large signed cancellation suggests an open mesh or inconsistent normals.
bool reliable = absVol6 > 0 && Math.Abs(vol6) / absVol6 > 0.01 && volume > 1e-9; bool reliable = absVol6 > 0 && Math.Abs(vol6) / absVol6 > 0.01 && volume > 1e-9;
Point3D centroid = Math.Abs(vol6) > 1e-12 Point3D centroid = Math.Abs(vol6) > 1e-12
? new Point3D(cx / vol6, cy / vol6, cz / vol6) ? new Point3D(cx / vol6, cy / vol6, cz / vol6)
@@ -468,7 +454,7 @@ public class MeasurementService
return (volume, centroid, reliable); return (volume, centroid, reliable);
} }
// 點到三角形最近點:共用 InterferenceService.ClosestPointOnTriangle(v0.4.0 去重複) // Shares the triangle closest-point calculation with InterferenceService.
// ─── overlay helpers ───────────────────────────────────────── // ─── overlay helpers ─────────────────────────────────────────
+7 -8
View File
@@ -4,15 +4,14 @@ using System.Windows.Media.Media3D;
namespace STPViewer.Services; namespace STPViewer.Services;
/// <summary> /// <summary>
/// 三點對齊 / 旋轉的剛體變換數學。 /// Rigid transformations for three-point alignment and rotation.
/// 同一個變換需要兩種表示:WPF <see cref="Matrix3D"/>(列向量約定,給網格/邊線)與 /// <see cref="ToModOp"/> converts WPF <see cref="Matrix3D"/> to CADability's matrix convention.
/// CADability <see cref="CADability.ModOp"/>(行向量約定,給 B-rep Modify)— 用 <see cref="ToModOp"/> 轉換。
/// </summary> /// </summary>
public static class RigidAlign public static class RigidAlign
{ {
/// <summary> /// <summary>
/// 來源 3 點 → 目標 3 點 的剛體變換(不縮放): /// Computes a rigid transform from three source points to three target points.
/// p1→q1 精確貼合、p1p2 方向對齊 q1q2、三點平面對齊。共線/退化回傳 false。 /// Returns false for collinear or degenerate points.
/// </summary> /// </summary>
public static bool TryRigidTransform( public static bool TryRigidTransform(
Point3D p1, Point3D p2, Point3D p3, Point3D p1, Point3D p2, Point3D p3,
@@ -22,7 +21,7 @@ public static class RigidAlign
if (!TryFrame(p1, p2, p3, out Vector3D xp, out Vector3D yp, out Vector3D zp)) return false; if (!TryFrame(p1, p2, p3, out Vector3D xp, out Vector3D yp, out Vector3D zp)) return false;
if (!TryFrame(q1, q2, q3, out Vector3D xq, out Vector3D yq, out Vector3D zq)) return false; if (!TryFrame(q1, q2, q3, out Vector3D xq, out Vector3D yq, out Vector3D zq)) return false;
// R = Bq · Bpᵀ(行向量約定);WPF Matrix3D 為列向量約定 → 轉置擺放 // R = Bq · Bpᵀ, transposed for Matrix3D's convention.
double R(int r, int c) double R(int r, int c)
{ {
double xpc = c == 0 ? xp.X : c == 1 ? xp.Y : xp.Z; double xpc = c == 0 ? xp.X : c == 1 ? xp.Y : xp.Z;
@@ -47,7 +46,7 @@ public static class RigidAlign
return true; return true;
} }
/// <summary>WPF Matrix3D(列向量約定)→ CADability ModOp(行向量約定,3×4)</summary> /// <summary>Converts a WPF matrix to a CADability ModOp.</summary>
public static CADability.ModOp ToModOp(Matrix3D m) => new(new double[3, 4] public static CADability.ModOp ToModOp(Matrix3D m) => new(new double[3, 4]
{ {
{ m.M11, m.M21, m.M31, m.OffsetX }, { m.M11, m.M21, m.M31, m.OffsetX },
@@ -58,7 +57,7 @@ public static class RigidAlign
public static bool Collinear(Point3D a, Point3D b, Point3D c) => public static bool Collinear(Point3D a, Point3D b, Point3D c) =>
Vector3D.CrossProduct(b - a, c - a).LengthSquared < 1e-12; Vector3D.CrossProduct(b - a, c - a).LengthSquared < 1e-12;
/// <summary>三點 → 正交座標架(x=1→2 方向、z=平面法向、y=z×x);共線回傳 false</summary> /// <summary>Builds an orthogonal frame from three points; returns false for collinear points.</summary>
private static bool TryFrame(Point3D a, Point3D b, Point3D c, private static bool TryFrame(Point3D a, Point3D b, Point3D c,
out Vector3D x, out Vector3D y, out Vector3D z) out Vector3D x, out Vector3D y, out Vector3D z)
{ {
+5 -5
View File
@@ -4,8 +4,8 @@ using System.Windows.Media.Media3D;
namespace STPViewer.Services; namespace STPViewer.Services;
/// <summary> /// <summary>
/// 剖面:把三角網格 / 線段集用半空間裁切(保留 dot(p - p0, n) ≤ 0 的一側)。 /// Clips meshes and line segments to the half-space dot(p - p0, n) ≤ 0.
/// WPF 3D 沒有 GPU clip plane,採 CPU 裁切後置換 Geometry(原始 mesh 保留可還原)。 /// The original geometry remains available for restoration.
/// </summary> /// </summary>
public static class SectionService public static class SectionService
{ {
@@ -23,7 +23,7 @@ public static class SectionService
Point3DCollection pos = src.Positions; Point3DCollection pos = src.Positions;
Int32Collection idx = src.TriangleIndices; Int32Collection idx = src.TriangleIndices;
// 頂點距離快取 // Cache signed distances for each vertex.
var dist = new double[pos.Count]; var dist = new double[pos.Count];
for (int i = 0; i < pos.Count; i++) for (int i = 0; i < pos.Count; i++)
dist[i] = Vector3D.DotProduct(pos[i] - planePoint, normal); dist[i] = Vector3D.DotProduct(pos[i] - planePoint, normal);
@@ -47,7 +47,7 @@ public static class SectionService
continue; continue;
} }
// 部分在保留側:Sutherland-Hodgman 裁出 3 或 4 邊形,扇形分割 // Clip the polygon and triangulate it as a fan.
int n = 0; int n = 0;
for (int k = 0; k < 3; k++) for (int k = 0; k < 3; k++)
{ {
@@ -78,7 +78,7 @@ public static class SectionService
idx.Add(i); idx.Add(i + 1); idx.Add(i + 2); idx.Add(i); idx.Add(i + 1); idx.Add(i + 2);
} }
/// <summary>裁切線段集(成對端點)</summary> /// <summary>Clips paired line segment endpoints.</summary>
public static Point3DCollection ClipSegments(Point3DCollection segments, Point3D planePoint, Vector3D normal) public static Point3DCollection ClipSegments(Point3DCollection segments, Point3D planePoint, Vector3D normal)
{ {
var result = new Point3DCollection(); var result = new Point3DCollection();
+8 -4
View File
@@ -5,7 +5,7 @@ using System.Text.Json;
namespace STPViewer.Services; namespace STPViewer.Services;
/// <summary>使用者設定(%LOCALAPPDATA%\STPViewer\settings.json)</summary> /// <summary>User settings stored in %LOCALAPPDATA%\STPViewer\settings.json.</summary>
public class AppSettings public class AppSettings
{ {
public double WindowWidth { get; set; } = double.NaN; public double WindowWidth { get; set; } = double.NaN;
@@ -14,10 +14,14 @@ public class AppSettings
public double WindowTop { get; set; } = double.NaN; public double WindowTop { get; set; } = double.NaN;
public bool WindowMaximized { get; set; } public bool WindowMaximized { get; set; }
public bool UseInch { get; set; } public bool UseInch { get; set; }
public string? Language { get; set; }
public List<string> RecentFiles { get; set; } = new(); public List<string> RecentFiles { get; set; } = new();
/// <summary>Visible quick bar keys; null uses registry defaults.</summary>
public List<string>? QuickBarKeys { get; set; }
} }
/// <summary>設定讀寫:壞檔/缺檔一律回預設值,儲存失敗靜默(設定不值得讓程式閃退)</summary> /// <summary>Loads defaults for missing or invalid settings and ignores save failures.</summary>
public static class SettingsService public static class SettingsService
{ {
public const int MaxRecentFiles = 10; public const int MaxRecentFiles = 10;
@@ -33,7 +37,7 @@ public static class SettingsService
if (File.Exists(SettingsPath)) if (File.Exists(SettingsPath))
return JsonSerializer.Deserialize<AppSettings>(File.ReadAllText(SettingsPath)) ?? new AppSettings(); return JsonSerializer.Deserialize<AppSettings>(File.ReadAllText(SettingsPath)) ?? new AppSettings();
} }
catch { /* 壞檔回預設 */ } catch { }
return new AppSettings(); return new AppSettings();
} }
@@ -45,6 +49,6 @@ public static class SettingsService
File.WriteAllText(SettingsPath, File.WriteAllText(SettingsPath,
JsonSerializer.Serialize(settings, new JsonSerializerOptions { WriteIndented = true })); JsonSerializer.Serialize(settings, new JsonSerializerOptions { WriteIndented = true }));
} }
catch { /* 儲存失敗靜默 */ } catch { }
} }
} }
+98 -76
View File
@@ -6,28 +6,31 @@ using System.Windows.Media;
using System.Windows.Media.Media3D; using System.Windows.Media.Media3D;
using CADability; using CADability;
using CADability.GeoObject; using CADability.GeoObject;
using IOPath = System.IO.Path; // CADability.GeoObject.Path(曲線)撞名 using IOPath = System.IO.Path;
using static STPViewer.Services.LocalizationService;
namespace STPViewer.Services; namespace STPViewer.Services;
/// <summary>單一 B-rep Face 的三角網格(mesh 已 Freeze,可跨執行緒);STL 來源 BrepFace 為 null</summary> /// <summary>A frozen triangle mesh for one B-rep face; BrepFace is null for STL.</summary>
public record ImportedFace(Face? BrepFace, MeshGeometry3D Mesh); public record ImportedFace(Face? BrepFace, MeshGeometry3D Mesh);
/// <summary>匯入後的階層節點:group(裝配)或 leaf(零件幾何)</summary> /// <summary>An imported assembly group or geometry leaf.</summary>
public class ImportedNode public class ImportedNode
{ {
public string Name { get; set; } = ""; public string Name { get; set; } = "";
public string? NameKey { get; set; }
public int NameNumber { get; set; }
public List<ImportedNode> Children { get; } = new(); public List<ImportedNode> Children { get; } = new();
// ── leaf 幾何 ── // Leaf geometry
public List<ImportedFace> Faces { get; } = new(); public List<ImportedFace> Faces { get; } = new();
public Point3DCollection? EdgeSegments { get; set; } // 輪廓線(成對端點,已 Freeze) public Point3DCollection? EdgeSegments { get; set; } // Frozen paired endpoints.
public bool HasBrep { get; set; } = true; // STL / 純曲線 = false public bool HasBrep { get; set; } = true; // False for STL and curves.
/// <summary>來源 B-rep 物件(Solid/Shell/Face/曲線)— 零件平移時整體 Modify 用</summary> /// <summary>Source B-rep objects used for whole-part transforms.</summary>
public List<CADability.GeoObject.IGeoObject> SourceGeos { get; } = new(); public List<CADability.GeoObject.IGeoObject> SourceGeos { get; } = new();
// ── 統計(group 節點由 Aggregate 彙總)── // Group totals are calculated by Aggregate.
public int SolidCount { get; set; } public int SolidCount { get; set; }
public int FaceCount { get; set; } public int FaceCount { get; set; }
public int TriangleCount { get; set; } public int TriangleCount { get; set; }
@@ -39,29 +42,35 @@ public class ImportedNode
public record ImportedFileData(string FilePath, ImportedNode Root); public record ImportedFileData(string FilePath, ImportedNode Root);
/// <summary> /// <summary>
/// CAD 檔匯入(STEP / STL / DXF)。STEP 以 HierarchyToBlocks 還原裝配樹。 /// Imports STEP, STL and DXF files on a background thread.
/// 設計為在背景執行緒呼叫;回傳的 Freezable 全部已 Freeze。 /// Returned WPF Freezables are frozen.
/// </summary> /// </summary>
public class StepImportService public class StepImportService
{ {
/// <summary>匯入階段回報(耗時分解),UI 可顯示於狀態列;null 則靜默</summary> /// <summary>Import progress for the status bar.</summary>
public Action<string>? Progress { get; set; } public Action<string>? Progress { get; set; }
public Action<Func<string>>? ProgressTextFor { get; set; }
private long _triTicks, _edgeTicks; // 三角化 / 邊取樣 累計耗時(TimeSpan ticks,避免逐面 ms 截斷歸零) private void ReportProgress(Func<string> textFor)
{
Progress?.Invoke(textFor());
ProgressTextFor?.Invoke(textFor);
}
private long _triTicks, _edgeTicks; // Accumulated tessellation and edge sampling ticks.
private double TriMs => new TimeSpan(_triTicks).TotalMilliseconds; private double TriMs => new TimeSpan(_triTicks).TotalMilliseconds;
private double EdgeMs => new TimeSpan(_edgeTicks).TotalMilliseconds; private double EdgeMs => new TimeSpan(_edgeTicks).TotalMilliseconds;
/// <summary>延後的 leaf 幾何工作(三角化+邊取樣):樹走訪時收集,之後平行執行。 /// <summary>Geometry work queued per leaf, then run in parallel. Faces within a leaf share edges.</summary>
/// 平行粒度 = 整個 leaf(同 leaf 的面共用 Edge,不可面級平行)。</summary>
private readonly List<Action> _leafWork = new(); private readonly List<Action> _leafWork = new();
/// <summary>平行三角化偶發失敗的面(CADability 跨 leaf 仍有少量共享狀態)→ 平行結束後循序重試</summary> /// <summary>Faces to retry sequentially after parallel tessellation.</summary>
private readonly System.Collections.Concurrent.ConcurrentBag<(ImportedNode Leaf, HashSet<Edge> EdgeSet, List<(Face F, double Prec)> Failed)> _retry = new(); private readonly System.Collections.Concurrent.ConcurrentBag<(ImportedNode Leaf, HashSet<Edge> EdgeSet, List<(Face F, double Prec)> Failed)> _retry = new();
public ImportedFileData Import(string filePath) public ImportedFileData Import(string filePath)
{ {
if (!File.Exists(filePath)) if (!File.Exists(filePath))
throw new FileNotFoundException("找不到檔案", filePath); throw new FileNotFoundException(Get("Runtime.FileNotFound"), filePath);
_triTicks = _edgeTicks = 0; _triTicks = _edgeTicks = 0;
_leafWork.Clear(); _leafWork.Clear();
@@ -73,21 +82,22 @@ public class StepImportService
case ".stl": ImportStlFile(filePath, root); break; case ".stl": ImportStlFile(filePath, root); break;
case ".dxf": ImportDxfFile(filePath, root); break; case ".dxf": ImportDxfFile(filePath, root); break;
default: default:
throw new InvalidDataException("不支援的格式(支援 .stp / .step / .stl / .dxf;CADability 無 IGES reader)"); throw new InvalidDataException(Get("Runtime.UnsupportedFormat"));
} }
if (_leafWork.Count > 0) if (_leafWork.Count > 0)
{ {
var sw = System.Diagnostics.Stopwatch.StartNew(); var sw = System.Diagnostics.Stopwatch.StartNew();
Progress?.Invoke($"三角化 {_leafWork.Count} 個零件(平行)…"); int leafCount = _leafWork.Count;
ReportProgress(() => Format("Runtime.Triangulating", leafCount));
System.Threading.Tasks.Parallel.ForEach(_leafWork, w => System.Threading.Tasks.Parallel.ForEach(_leafWork, w =>
{ {
try { w(); } try { w(); }
catch { /* 個別零件失敗不讓整檔失敗 */ } catch { }
}); });
_leafWork.Clear(); _leafWork.Clear();
// 平行下偶發失敗的面:競爭已結束,循序重試一輪(FinishLeaf 也延到此時才跑) // Retry failed faces sequentially after the parallel pass.
int retried = 0; int retried = 0;
foreach ((ImportedNode leaf, HashSet<Edge> edgeSet, var failed) in _retry) foreach ((ImportedNode leaf, HashSet<Edge> edgeSet, var failed) in _retry)
{ {
@@ -96,14 +106,16 @@ public class StepImportService
FinishLeaf(leaf, edgeSet); FinishLeaf(leaf, edgeSet);
} }
_retry.Clear(); _retry.Clear();
Progress?.Invoke($"幾何處理 {sw.ElapsedMilliseconds:N0} ms" + long elapsed = sw.ElapsedMilliseconds;
$"(三角化 {TriMs:N0} ms、邊取樣 {EdgeMs:N0} ms{(retried > 0 ? $"、重試補回 {retried} 面" : "")})"); int retryCount = retried;
ReportProgress(() => Format("Runtime.GeometryProcessed", elapsed, TriMs, EdgeMs,
retryCount > 0 ? Format("Runtime.RetriedFaces", retryCount) : ""));
} }
Prune(root); Prune(root);
Aggregate(root); Aggregate(root);
if (root.SolidCount == 0 && root.FaceCount == 0 && CountSegments(root) == 0) if (root.SolidCount == 0 && root.FaceCount == 0 && CountSegments(root) == 0)
throw new InvalidDataException("檔案內沒有可顯示的幾何"); throw new InvalidDataException(Get("Runtime.NoGeometry"));
return new ImportedFileData(filePath, root); return new ImportedFileData(filePath, root);
} }
@@ -114,69 +126,65 @@ public class StepImportService
private void ImportStepFile(string path, ImportedNode root) private void ImportStepFile(string path, ImportedNode root)
{ {
Progress?.Invoke("解析 STEP(大檔可能需數分鐘)…"); ReportProgress(() => Get("Runtime.ParsingStep"));
var sw = System.Diagnostics.Stopwatch.StartNew(); var sw = System.Diagnostics.Stopwatch.StartNew();
var importer = new ImportStep { HierarchyToBlocks = true }; var importer = new ImportStep { HierarchyToBlocks = true };
GeoObjectList list = importer.Read(path) GeoObjectList list = importer.Read(path)
?? throw new InvalidDataException("CADability 無法解析此 STEP 檔"); ?? throw new InvalidDataException(Get("Runtime.StepParseFailed"));
Progress?.Invoke($"STEP 解析 {sw.ElapsedMilliseconds:N0} ms"); long elapsed = sw.ElapsedMilliseconds;
ReportProgress(() => Format("Runtime.StepParsed", elapsed));
BuildChildren(root, EnumerateGeo(list)); BuildChildren(root, EnumerateGeo(list));
} }
// ─── STL(純網格,無 B-rep;整個 shell 合併成單一 mesh 避免模型數爆炸)── // STL is read directly as mesh geometry without B-rep objects.
private void ImportStlFile(string path, ImportedNode root) private void ImportStlFile(string path, ImportedNode root)
{ {
Shell[] shells = new ImportSTL().Read(path) ReportProgress(() => Get("Runtime.ParsingStl"));
?? throw new InvalidDataException("無法解析 STL 檔"); var sw = System.Diagnostics.Stopwatch.StartNew();
int i = 1; List<StlMeshReader.MeshGroup> groups = StlMeshReader.Read(path);
foreach (Shell sh in shells) if (groups.Count == 0)
{ throw new InvalidDataException(Get("Runtime.StlNoTriangles"));
var positions = new Point3DCollection();
var indices = new Int32Collection();
double precision = PrecisionFor(SafeBounds(() => sh.GetBoundingCube()));
foreach (Face f in sh.Faces)
{
GeoPoint[] pts; int[] ind;
try { f.GetTriangulation(precision, out pts, out _, out ind, out _); }
catch { continue; }
if (pts is null || ind is null) continue;
int offset = positions.Count;
foreach (GeoPoint p in pts) positions.Add(new Point3D(p.x, p.y, p.z));
foreach (int k in ind) indices.Add(offset + k);
}
if (positions.Count == 0) continue;
var mesh = new MeshGeometry3D { Positions = positions, TriangleIndices = indices }; foreach (StlMeshReader.MeshGroup g in groups)
{
if (g.Positions.Count == 0) continue;
g.Positions.Freeze();
g.Indices.Freeze();
var mesh = new MeshGeometry3D { Positions = g.Positions, TriangleIndices = g.Indices };
mesh.Freeze(); mesh.Freeze();
int tris = g.Indices.Count / 3;
var leaf = new ImportedNode var leaf = new ImportedNode
{ {
Name = shells.Length == 1 ? "網格" : $"網格 {i}", Name = g.Name,
NameKey = g.NameKey,
NameNumber = g.NameNumber,
HasBrep = false, HasBrep = false,
SolidCount = 1, SolidCount = 1,
FaceCount = sh.Faces.Length, FaceCount = tris,
TriangleCount = indices.Count / 3, TriangleCount = tris,
Bounds = BoundsOfMesh(mesh), Bounds = BoundsOfMesh(mesh),
}; };
leaf.SourceGeos.Add(sh);
leaf.Faces.Add(new ImportedFace(null, mesh)); leaf.Faces.Add(new ImportedFace(null, mesh));
root.Children.Add(leaf); root.Children.Add(leaf);
i++;
} }
long elapsed = sw.ElapsedMilliseconds;
int meshCount = root.Children.Count;
ReportProgress(() => Format("Runtime.StlParsed", elapsed, meshCount));
} }
// ─── DXF(多為線架構;Solid/Face 走同一套,曲線取樣成線段)── // DXF
private void ImportDxfFile(string path, ImportedNode root) private void ImportDxfFile(string path, ImportedNode root)
{ {
var import = new CADability.DXF.Import(path); var import = new CADability.DXF.Import(path);
Project project = import.Project Project project = import.Project
?? throw new InvalidDataException("無法解析 DXF 檔"); ?? throw new InvalidDataException(Get("Runtime.DxfParseFailed"));
Model model = project.GetActiveModel(); Model model = project.GetActiveModel();
BuildChildren(root, EnumerateGeo(model.AllObjects)); BuildChildren(root, EnumerateGeo(model.AllObjects));
} }
// ─── 階層走訪 ──────────────────────────────────────────────── // Assembly traversal
private static IEnumerable<IGeoObject> EnumerateGeo(System.Collections.IEnumerable list) private static IEnumerable<IGeoObject> EnumerateGeo(System.Collections.IEnumerable list)
{ {
@@ -193,7 +201,7 @@ public class StepImportService
private void BuildChildren(ImportedNode parent, IEnumerable<IGeoObject> objects) private void BuildChildren(ImportedNode parent, IEnumerable<IGeoObject> objects)
{ {
var looseFaces = new List<Face>(); var looseFaces = new List<Face>();
var looseCurves = new List<IGeoObject>(); // 皆為 ICurve var looseCurves = new List<IGeoObject>();
foreach (IGeoObject go in objects) foreach (IGeoObject go in objects)
{ {
@@ -223,7 +231,7 @@ public class StepImportService
if (looseFaces.Count > 0) if (looseFaces.Count > 0)
{ {
var leaf = new ImportedNode { Name = "面" }; var leaf = new ImportedNode { Name = Get("Runtime.FaceName"), NameKey = "Runtime.FaceName" };
leaf.SourceGeos.AddRange(looseFaces); leaf.SourceGeos.AddRange(looseFaces);
_leafWork.Add(() => _leafWork.Add(() =>
{ {
@@ -237,7 +245,7 @@ public class StepImportService
if (failed.Count > 0) _retry.Add((leaf, edgeSet, failed)); if (failed.Count > 0) _retry.Add((leaf, edgeSet, failed));
else FinishLeaf(leaf, edgeSet); else FinishLeaf(leaf, edgeSet);
}); });
parent.Children.Add(leaf); // 三角化延後,空 leaf 由 Prune 收掉 parent.Children.Add(leaf);
} }
if (looseCurves.Count > 0) if (looseCurves.Count > 0)
{ {
@@ -247,7 +255,8 @@ public class StepImportService
segs.Freeze(); segs.Freeze();
var leaf = new ImportedNode var leaf = new ImportedNode
{ {
Name = "曲線", Name = Get("Runtime.CurveName"),
NameKey = "Runtime.CurveName",
HasBrep = false, HasBrep = false,
EdgeSegments = segs, EdgeSegments = segs,
Bounds = BoundsOfPoints(segs), Bounds = BoundsOfPoints(segs),
@@ -260,28 +269,39 @@ public class StepImportService
private ImportedNode? BlockNode(Block block) private ImportedNode? BlockNode(Block block)
{ {
// Block 只有單一同名 Solid → 折疊成 leaf(STEP 常見的 product→solid 包裝) // Collapse a block containing one solid into a leaf.
if (block.NumChildren == 1 && block.Child(0) is Solid s) if (block.NumChildren == 1 && block.Child(0) is Solid s)
{ {
ImportedNode leaf = SolidNode(s); ImportedNode leaf = SolidNode(s);
if (!string.IsNullOrWhiteSpace(block.Name)) leaf.Name = block.Name; if (!string.IsNullOrWhiteSpace(block.Name))
{
leaf.Name = block.Name;
leaf.NameKey = null;
leaf.NameNumber = 0;
}
return leaf; return leaf;
} }
var node = new ImportedNode var node = new ImportedNode
{ {
Name = string.IsNullOrWhiteSpace(block.Name) ? "組件" : block.Name, Name = string.IsNullOrWhiteSpace(block.Name) ? Get("Runtime.ComponentName") : block.Name,
NameKey = string.IsNullOrWhiteSpace(block.Name) ? "Runtime.ComponentName" : null,
}; };
BuildChildren(node, ChildrenOf(block)); BuildChildren(node, ChildrenOf(block));
if (node.Children.Count == 0) return null; if (node.Children.Count == 0) return null;
// 單鏈折疊:group 只有一個子節點且名稱相同/空白 → 去掉中間層 // Drop a redundant group when it has one child with the same name.
if (node.Children.Count == 1) if (node.Children.Count == 1)
{ {
ImportedNode only = node.Children[0]; ImportedNode only = node.Children[0];
if (string.IsNullOrWhiteSpace(only.Name) || only.Name == node.Name) if (string.IsNullOrWhiteSpace(only.Name) || only.Name == node.Name)
{ {
only.Name = node.Name; if (node.NameKey is null || only.NameKey is not null || string.IsNullOrWhiteSpace(only.Name))
{
only.Name = node.Name;
only.NameKey = node.NameKey;
only.NameNumber = node.NameNumber;
}
return only; return only;
} }
} }
@@ -292,7 +312,8 @@ public class StepImportService
{ {
var leaf = new ImportedNode var leaf = new ImportedNode
{ {
Name = string.IsNullOrWhiteSpace(solid.NameOrEmpty) ? "Solid" : solid.NameOrEmpty, Name = string.IsNullOrWhiteSpace(solid.NameOrEmpty) ? Get("Runtime.SolidName") : solid.NameOrEmpty,
NameKey = string.IsNullOrWhiteSpace(solid.NameOrEmpty) ? "Runtime.SolidName" : null,
SolidCount = 1, SolidCount = 1,
}; };
leaf.SourceGeos.Add(solid); leaf.SourceGeos.Add(solid);
@@ -316,7 +337,8 @@ public class StepImportService
{ {
var leaf = new ImportedNode var leaf = new ImportedNode
{ {
Name = string.IsNullOrWhiteSpace(shell.NameOrEmpty) ? "Shell" : shell.NameOrEmpty, Name = string.IsNullOrWhiteSpace(shell.NameOrEmpty) ? Get("Runtime.ShellName") : shell.NameOrEmpty,
NameKey = string.IsNullOrWhiteSpace(shell.NameOrEmpty) ? "Runtime.ShellName" : null,
}; };
leaf.SourceGeos.Add(shell); leaf.SourceGeos.Add(shell);
_leafWork.Add(() => _leafWork.Add(() =>
@@ -332,7 +354,7 @@ public class StepImportService
return leaf; return leaf;
} }
// ─── 幾何處理 ──────────────────────────────────────────────── // Geometry processing
private static BoundingCube SafeBounds(Func<BoundingCube> get) private static BoundingCube SafeBounds(Func<BoundingCube> get)
{ {
@@ -340,7 +362,7 @@ public class StepImportService
catch { return new BoundingCube(); } catch { return new BoundingCube(); }
} }
/// <summary>三角化精度依物件大小調整:對角線 × 0.0015,限制在 [0.02, 0.5] mm</summary> /// <summary>Tessellation precision: bounding diagonal × 0.0015, clamped to [0.02, 0.5] mm.</summary>
private static double PrecisionFor(BoundingCube bc) private static double PrecisionFor(BoundingCube bc)
{ {
double diag; double diag;
@@ -350,7 +372,7 @@ public class StepImportService
return Math.Clamp(diag * 0.0015, 0.02, 0.5); return Math.Clamp(diag * 0.0015, 0.02, 0.5);
} }
/// <returns>false = 三角化失敗(平行下偶發,可循序重試)</returns> /// <returns>False when tessellation fails and the face needs a retry.</returns>
private bool AddFace(Face face, double precision, ImportedNode leaf, HashSet<Edge> edgeSet) private bool AddFace(Face face, double precision, ImportedNode leaf, HashSet<Edge> edgeSet)
{ {
GeoPoint[] points; int[] indices; GeoPoint[] points; int[] indices;
@@ -361,7 +383,7 @@ public class StepImportService
} }
catch catch
{ {
return false; // 個別面三角化失敗時跳過,不讓整檔失敗 return false;
} }
finally finally
{ {
@@ -385,11 +407,11 @@ public class StepImportService
{ {
foreach (Edge e in face.AllEdges) edgeSet.Add(e); foreach (Edge e in face.AllEdges) edgeSet.Add(e);
} }
catch { /* 邊收集失敗不影響面渲染 */ } catch { }
return true; return true;
} }
/// <summary>leaf 收尾:邊取樣 + 統計 + 邊界</summary> /// <summary>Completes edge sampling, counts and bounds for one leaf.</summary>
private void FinishLeaf(ImportedNode leaf, HashSet<Edge> edgeSet) private void FinishLeaf(ImportedNode leaf, HashSet<Edge> edgeSet)
{ {
var sw = System.Diagnostics.Stopwatch.StartNew(); var sw = System.Diagnostics.Stopwatch.StartNew();
@@ -426,7 +448,7 @@ public class StepImportService
return segments; return segments;
} }
/// <summary>把曲線取樣成線段對(直線 1 段、曲線 12 段)</summary> /// <summary>Samples curves into paired line endpoints.</summary>
private static void AppendCurveSegments(Point3DCollection segments, ICurve curve) private static void AppendCurveSegments(Point3DCollection segments, ICurve curve)
{ {
int n = curve is Line ? 1 : 12; int n = curve is Line ? 1 : 12;
@@ -441,7 +463,7 @@ public class StepImportService
prev = cur; prev = cur;
} }
} }
catch { /* 個別曲線取樣失敗跳過 */ } catch { }
} }
private static Rect3D BoundsOfMesh(MeshGeometry3D mesh) => BoundsOfPoints(mesh.Positions); private static Rect3D BoundsOfMesh(MeshGeometry3D mesh) => BoundsOfPoints(mesh.Positions);
@@ -461,7 +483,7 @@ public class StepImportService
Math.Max(maxX - minX, 1e-6), Math.Max(maxY - minY, 1e-6), Math.Max(maxZ - minZ, 1e-6)); Math.Max(maxX - minX, 1e-6), Math.Max(maxY - minY, 1e-6), Math.Max(maxZ - minZ, 1e-6));
} }
/// <summary>移除沒有任何幾何的節點(延後三角化全失敗的 leaf、因此變空的 group)</summary> /// <summary>Removes nodes left empty after tessellation.</summary>
private static void Prune(ImportedNode node) private static void Prune(ImportedNode node)
{ {
for (int i = node.Children.Count - 1; i >= 0; i--) for (int i = node.Children.Count - 1; i >= 0; i--)
@@ -473,7 +495,7 @@ public class StepImportService
} }
} }
/// <summary>group 節點統計彙總(bottom-up)</summary> /// <summary>Aggregates counts and bounds from children.</summary>
private static void Aggregate(ImportedNode node) private static void Aggregate(ImportedNode node)
{ {
if (node.IsLeaf) return; if (node.IsLeaf) return;
+13 -22
View File
@@ -11,27 +11,22 @@ using CADability.GeoObject;
namespace STPViewer.Services; namespace STPViewer.Services;
/// <summary> /// <summary>
/// 網格精度:Current = 目前顯示網格;Fine = 由 B-rep 以較細精度重新三角化(無 B-rep 的來源維持現有網格)。 /// Mesh quality: Current uses the displayed mesh; Fine retessellates B-rep geometry.
/// 不提供「較粗」:CADability 的 GetTriangulation 對「比快取粗」的精度要求會直接回傳既有較細快取,
/// 匯入時已三角化過 → 要求粗化實際上拿到同一份網格(實測驗證),故誠實不提供。
/// </summary> /// </summary>
public enum StlMeshQuality { Current, Fine } public enum StlMeshQuality { Current, Fine }
/// <summary> /// <summary>
/// STL 匯出:WPF 三角網格 → binary / ASCII STL。 /// Writes WPF triangle meshes as binary or ASCII STL; scale=1 uses millimeters.
/// STL 本身無單位,約定輸出 mm(scale=1);inch 交接用 scale = 1/25.4。
/// </summary> /// </summary>
public static class StlExportService public static class StlExportService
{ {
/// <summary> /// <summary>
/// 三角化精度係數(相對匯入預設):Fine 較細(三角形多、曲面平滑)。 /// Tessellation factor relative to import precision; 0.15 produces a finer mesh.
/// 實測 CADability 三角形數對精度非單調(0.4× 重算反而比 1× 少 — 重算網格較有效率),
/// 要明顯更細需 ≤0.15×(test.stp:1× = 30,784 → 0.1× = 42,220 三角形)。
/// </summary> /// </summary>
public static double PrecisionFactor(StlMeshQuality q) => public static double PrecisionFactor(StlMeshQuality q) =>
q == StlMeshQuality.Fine ? 0.15 : 1.0; q == StlMeshQuality.Fine ? 0.15 : 1.0;
/// <summary>預估檔案大小:binary = 84 + 50×n;ASCII 每三角形約 230 bytes</summary> /// <summary>Estimated file size: 84 + 50 bytes per binary triangle, about 230 per ASCII triangle.</summary>
public static long EstimateBytes(long triangles, bool ascii) => public static long EstimateBytes(long triangles, bool ascii) =>
ascii ? 20 + triangles * 230 : 84 + triangles * 50; ascii ? 20 + triangles * 230 : 84 + triangles * 50;
@@ -44,8 +39,7 @@ public static class StlExportService
}; };
/// <summary> /// <summary>
/// 把多個網格寫成一個 STL 檔。退化(零面積)三角形濾除。 /// Writes meshes to one STL file, skipping zero-area triangles. Returns the triangle count.
/// 回傳實際寫出的三角形數。
/// </summary> /// </summary>
public static int Write(string path, IReadOnlyList<MeshGeometry3D> meshes, bool ascii, double scale) => public static int Write(string path, IReadOnlyList<MeshGeometry3D> meshes, bool ascii, double scale) =>
ascii ? WriteAscii(path, meshes, scale) : WriteBinary(path, meshes, scale); ascii ? WriteAscii(path, meshes, scale) : WriteBinary(path, meshes, scale);
@@ -55,11 +49,11 @@ public static class StlExportService
using var fs = new FileStream(path, FileMode.Create, FileAccess.Write, FileShare.None, 1 << 16); using var fs = new FileStream(path, FileMode.Create, FileAccess.Write, FileShare.None, 1 << 16);
using var bw = new BinaryWriter(fs); using var bw = new BinaryWriter(fs);
// 80-byte header(不可以 "solid" 開頭,部分讀取器會誤判為 ASCII) // Avoid "solid" in the header; some readers would mistake it for ASCII.
var header = new byte[80]; var header = new byte[80];
Encoding.ASCII.GetBytes("STPViewer binary STL (unit: mm x scale)").CopyTo(header, 0); Encoding.ASCII.GetBytes("STPViewer binary STL (unit: mm x scale)").CopyTo(header, 0);
bw.Write(header); bw.Write(header);
bw.Write(0u); // 三角形數 placeholder,寫完回頭補 bw.Write(0u); // Backfilled after writing triangles.
int count = 0; int count = 0;
foreach (MeshGeometry3D mesh in meshes) foreach (MeshGeometry3D mesh in meshes)
@@ -69,7 +63,7 @@ public static class StlExportService
for (int i = 0; i + 2 < idx.Count; i += 3) for (int i = 0; i + 2 < idx.Count; i += 3)
{ {
Point3D a = pos[idx[i]], b = pos[idx[i + 1]], c = pos[idx[i + 2]]; Point3D a = pos[idx[i]], b = pos[idx[i + 1]], c = pos[idx[i + 2]];
if (!TryNormal(a, b, c, out Vector3D n)) continue; // 退化三角形 if (!TryNormal(a, b, c, out Vector3D n)) continue;
bw.Write((float)n.X); bw.Write((float)n.Y); bw.Write((float)n.Z); bw.Write((float)n.X); bw.Write((float)n.Y); bw.Write((float)n.Z);
WriteVertex(bw, a, scale); WriteVertex(bw, a, scale);
WriteVertex(bw, b, scale); WriteVertex(bw, b, scale);
@@ -125,7 +119,7 @@ public static class StlExportService
sw.WriteLine(string.Format(inv, " vertex {0:e6} {1:e6} {2:e6}", sw.WriteLine(string.Format(inv, " vertex {0:e6} {1:e6} {2:e6}",
p.X * scale, p.Y * scale, p.Z * scale)); p.X * scale, p.Y * scale, p.Z * scale));
/// <returns>false = 退化三角形(面積 ≈ 0)</returns> /// <returns>False for a zero-area triangle.</returns>
private static bool TryNormal(Point3D a, Point3D b, Point3D c, out Vector3D n) private static bool TryNormal(Point3D a, Point3D b, Point3D c, out Vector3D n)
{ {
n = Vector3D.CrossProduct(b - a, c - a); n = Vector3D.CrossProduct(b - a, c - a);
@@ -135,12 +129,11 @@ public static class StlExportService
return true; return true;
} }
// ─── B-rep 重新三角化(精細/較粗匯出用)──────────────────────── // B-rep retessellation
/// <summary> /// <summary>
/// 由 B-rep 幾何以指定精度係數重新三角化,回傳每面一個 frozen mesh。 /// Retessellates B-rep geometry into frozen meshes, one per face.
/// CADability 非執行緒安全 → 呼叫端維持循序(可在單一背景執行緒)。 /// Call sequentially because CADability tessellation is not thread-safe.
/// 個別面三角化失敗時跳過(與匯入一致的容錯策略)。
/// </summary> /// </summary>
public static List<MeshGeometry3D> Tessellate(IEnumerable<IGeoObject> geos, double precisionFactor) public static List<MeshGeometry3D> Tessellate(IEnumerable<IGeoObject> geos, double precisionFactor)
{ {
@@ -170,9 +163,7 @@ public static class StlExportService
} }
/// <summary> /// <summary>
/// 匯入預設精度(與 StepImportService.PrecisionFor 同款 clamp)再乘 factor — /// Clamp the import precision before applying factor so Fine is finer than the cached mesh.
/// 先 clamp 再乘,保證 factor&lt;1 時嚴格比匯入快取細(否則大殼在匯入被 0.5 上限截住,
/// 直接乘在 clamp 前會算出比快取粗的值 → CADability 回傳快取、精細無效)。
/// </summary> /// </summary>
private static double PrecisionFor(BoundingCube bc, double factor) private static double PrecisionFor(BoundingCube bc, double factor)
{ {
+127
View File
@@ -0,0 +1,127 @@
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Windows.Media;
using System.Windows.Media.Media3D;
namespace STPViewer.Services;
/// <summary>
/// Reads binary and ASCII STL triangles directly into WPF meshes.
/// </summary>
public static class StlMeshReader
{
/// <summary>Mesh for one solid section; vertices remain unwelded.</summary>
public record MeshGroup(string Name, Point3DCollection Positions, Int32Collection Indices,
string? NameKey = null, int NameNumber = 0);
public static List<MeshGroup> Read(string path)
{
return IsBinary(path) ? ReadBinary(path) : ReadAscii(path);
}
/// <summary>
/// Binary STL has exactly 84 + 50 × triangle count bytes; its header may also start with "solid".
/// </summary>
private static bool IsBinary(string path)
{
var fi = new FileInfo(path);
if (fi.Length < 84) return false;
Span<byte> head = stackalloc byte[84];
using (FileStream fs = File.OpenRead(path))
{
int read = 0;
while (read < 84)
{
int n = fs.Read(head[read..]);
if (n <= 0) break;
read += n;
}
if (read < 84) return false;
}
uint count = BitConverter.ToUInt32(head[80..]);
return fi.Length == 84L + 50L * count;
}
private static List<MeshGroup> ReadBinary(string path)
{
byte[] bytes = File.ReadAllBytes(path);
uint count = BitConverter.ToUInt32(bytes, 80);
var positions = new Point3DCollection((int)Math.Min(count * 3, int.MaxValue));
var indices = new Int32Collection((int)Math.Min(count * 3, int.MaxValue));
var span = bytes.AsSpan();
int off = 84, vi = 0;
for (uint t = 0; t < count; t++)
{
if (off + 50 > bytes.Length) break;
off += 12; // WPF computes the normal.
for (int v = 0; v < 3; v++)
{
float x = BitConverter.ToSingle(span[off..]);
float y = BitConverter.ToSingle(span[(off + 4)..]);
float z = BitConverter.ToSingle(span[(off + 8)..]);
positions.Add(new Point3D(x, y, z));
indices.Add(vi++);
off += 12;
}
off += 2; // attribute byte count
}
return new List<MeshGroup> { new(LocalizationService.Get("Runtime.MeshName"), positions, indices, "Runtime.MeshName") };
}
/// <summary>
/// ASCII STL: read vertex triples and start a new group at each solid section.
/// </summary>
private static List<MeshGroup> ReadAscii(string path)
{
var groups = new List<MeshGroup>();
Point3DCollection? pos = null;
Int32Collection? idx = null;
int vi = 0;
void FlushGroup()
{
if (pos is { Count: > 0 } && idx is not null)
groups.Add(new MeshGroup(groups.Count == 0 ? LocalizationService.Get("Runtime.MeshName") : LocalizationService.Format("Runtime.MeshNameNumbered", groups.Count + 1), pos, idx,
groups.Count == 0 ? "Runtime.MeshName" : "Runtime.MeshNameNumbered", groups.Count + 1));
pos = null; idx = null; vi = 0;
}
char[] sep = { ' ', '\t' };
foreach (string raw in File.ReadLines(path))
{
string line = raw.Trim();
if (line.Length == 0) continue;
if (line.StartsWith("solid", StringComparison.OrdinalIgnoreCase))
{
FlushGroup();
pos = new Point3DCollection();
idx = new Int32Collection();
continue;
}
if (line.StartsWith("endsolid", StringComparison.OrdinalIgnoreCase))
{
FlushGroup();
continue;
}
if (!line.StartsWith("vertex", StringComparison.OrdinalIgnoreCase)) continue;
pos ??= new Point3DCollection();
idx ??= new Int32Collection();
string[] tok = line.Split(sep, StringSplitOptions.RemoveEmptyEntries);
if (tok.Length < 4) continue;
if (double.TryParse(tok[1], NumberStyles.Float, CultureInfo.InvariantCulture, out double x) &&
double.TryParse(tok[2], NumberStyles.Float, CultureInfo.InvariantCulture, out double y) &&
double.TryParse(tok[3], NumberStyles.Float, CultureInfo.InvariantCulture, out double z))
{
pos.Add(new Point3D(x, y, z));
idx.Add(vi++);
}
}
FlushGroup();
return groups;
}
}
+22 -21
View File
@@ -2,8 +2,9 @@
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:vm="clr-namespace:STPViewer.ViewModels" xmlns:vm="clr-namespace:STPViewer.ViewModels"
Title="匯出 STL — 參數設定" xmlns:loc="clr-namespace:STPViewer.Localization"
Width="440" SizeToContent="Height" Title="{loc:Loc Ui.StlExport.Title}"
Width="520" SizeToContent="Height"
WindowStartupLocation="CenterOwner" WindowStartupLocation="CenterOwner"
ResizeMode="NoResize" ShowInTaskbar="False" ResizeMode="NoResize" ShowInTaskbar="False"
d:DataContext="{d:DesignInstance Type=vm:StlExportViewModel}" d:DataContext="{d:DesignInstance Type=vm:StlExportViewModel}"
@@ -38,38 +39,38 @@
</Style> </Style>
</Grid.Resources> </Grid.Resources>
<TextBlock Grid.Row="0" Grid.Column="0" Text="匯出範圍" /> <TextBlock Grid.Row="0" Grid.Column="0" Text="{loc:Loc Ui.StlExport.Scope}" />
<ComboBox Grid.Row="0" Grid.Column="1" SelectedIndex="{Binding ScopeIndex}" <ComboBox Grid.Row="0" Grid.Column="1" SelectedIndex="{Binding ScopeIndex}"
ToolTip="STL 無裝配結構;合併 = 所有可見零件進同一檔"> ToolTip="{loc:Loc Ui.StlExport.ScopeTooltip}">
<ComboBoxItem Content="全部可見檔案 → 合併成單一 STL" /> <ComboBoxItem Content="{loc:Loc Ui.StlExport.ScopeMerge}" />
<ComboBoxItem Content="每個可見檔案 → 各一個 STL" /> <ComboBoxItem Content="{loc:Loc Ui.StlExport.ScopePerFile}" />
</ComboBox> </ComboBox>
<TextBlock Grid.Row="1" Grid.Column="0" Text="格式" /> <TextBlock Grid.Row="1" Grid.Column="0" Text="{loc:Loc Ui.StlExport.Format}" />
<ComboBox Grid.Row="1" Grid.Column="1" SelectedIndex="{Binding FormatIndex}"> <ComboBox Grid.Row="1" Grid.Column="1" SelectedIndex="{Binding FormatIndex}">
<ComboBoxItem Content="Binary(建議,檔案小)" /> <ComboBoxItem Content="{loc:Loc Ui.StlExport.FormatBinary}" />
<ComboBoxItem Content="ASCII(文字可讀,檔案約 4 倍大)" /> <ComboBoxItem Content="{loc:Loc Ui.StlExport.FormatAscii}" />
</ComboBox> </ComboBox>
<TextBlock Grid.Row="2" Grid.Column="0" Text="單位縮放" /> <TextBlock Grid.Row="2" Grid.Column="0" Text="{loc:Loc Ui.StlExport.UnitScale}" />
<ComboBox Grid.Row="2" Grid.Column="1" SelectedIndex="{Binding UnitIndex}" <ComboBox Grid.Row="2" Grid.Column="1" SelectedIndex="{Binding UnitIndex}"
ToolTip="STL 檔本身無單位;內部幾何為 mm,選 inch 會把座標 ÷25.4"> ToolTip="{loc:Loc Ui.StlExport.UnitTooltip}">
<ComboBoxItem Content="mm(1:1,預設)" /> <ComboBoxItem Content="{loc:Loc Ui.StlExport.UnitMillimeter}" />
<ComboBoxItem Content="inch(座標 ÷ 25.4)" /> <ComboBoxItem Content="{loc:Loc Ui.StlExport.UnitInch}" />
<ComboBoxItem Content="自訂縮放係數…" /> <ComboBoxItem Content="{loc:Loc Ui.StlExport.UnitCustom}" />
</ComboBox> </ComboBox>
<TextBox Grid.Row="3" Grid.Column="1" Text="{Binding CustomScaleText, UpdateSourceTrigger=PropertyChanged}" <TextBox Grid.Row="3" Grid.Column="1" Text="{Binding CustomScaleText, UpdateSourceTrigger=PropertyChanged}"
Margin="0,0,0,10" Padding="4,2" Margin="0,0,0,10" Padding="4,2"
Visibility="{Binding IsCustomScale, Converter={StaticResource BoolToVis}}" Visibility="{Binding IsCustomScale, Converter={StaticResource BoolToVis}}"
ToolTip="座標乘上此係數(例:0.001 = mm→m)" /> ToolTip="{loc:Loc Ui.StlExport.CustomScaleTooltip}" />
<TextBlock Grid.Row="4" Grid.Column="0" Text="網格精度" /> <TextBlock Grid.Row="4" Grid.Column="0" Text="{loc:Loc Ui.StlExport.MeshQuality}" />
<ComboBox Grid.Row="4" Grid.Column="1" SelectedIndex="{Binding QualityIndex}" <ComboBox Grid.Row="4" Grid.Column="1" SelectedIndex="{Binding QualityIndex}"
IsEnabled="{Binding HasBrep}" IsEnabled="{Binding HasBrep}"
ToolTip="精細會由 B-rep 重新三角化(僅 STEP 來源;STL/DXF 維持現有網格),大組件需要時間"> ToolTip="{loc:Loc Ui.StlExport.QualityTooltip}">
<ComboBoxItem Content="目前顯示網格(快,與畫面一致)" /> <ComboBoxItem Content="{loc:Loc Ui.StlExport.QualityCurrent}" />
<ComboBoxItem Content="精細 — 重新三角化,曲面更平滑(慢、檔案大)" /> <ComboBoxItem Content="{loc:Loc Ui.StlExport.QualityFine}" />
</ComboBox> </ComboBox>
<Border Grid.Row="5" Grid.ColumnSpan="2" Background="#F0F4F8" CornerRadius="4" <Border Grid.Row="5" Grid.ColumnSpan="2" Background="#F0F4F8" CornerRadius="4"
@@ -78,8 +79,8 @@
</Border> </Border>
<StackPanel Grid.Row="6" Grid.ColumnSpan="2" Orientation="Horizontal" HorizontalAlignment="Right"> <StackPanel Grid.Row="6" Grid.ColumnSpan="2" Orientation="Horizontal" HorizontalAlignment="Right">
<Button Content="取消" Width="80" Margin="0,0,8,0" IsCancel="True" /> <Button Content="{loc:Loc Ui.StlExport.Cancel}" Width="80" Margin="0,0,8,0" IsCancel="True" />
<Button Content="匯出…" Width="96" IsDefault="True" <Button Content="{loc:Loc Ui.StlExport.Export}" Width="96" IsDefault="True"
IsEnabled="{Binding CanConfirm}" Click="Confirm_Click" /> IsEnabled="{Binding CanConfirm}" Click="Confirm_Click" />
</StackPanel> </StackPanel>
</Grid> </Grid>
+1 -1
View File
@@ -3,7 +3,7 @@ using STPViewer.ViewModels;
namespace STPViewer; namespace STPViewer;
/// <summary>STL 匯出參數對話框 — 選項邏輯在 StlExportViewModel,這裡只做確認/取消</summary> /// <summary>STL export settings dialog; the view model owns the options.</summary>
public partial class StlExportDialog : Window public partial class StlExportDialog : Window
{ {
public StlExportViewModel ViewModel { get; } public StlExportViewModel ViewModel { get; }
+15 -15
View File
@@ -2,25 +2,26 @@ using System.Windows;
using System.Windows.Media.Media3D; using System.Windows.Media.Media3D;
using HelixToolkit.Wpf; using HelixToolkit.Wpf;
using STPViewer.Models; using STPViewer.Models;
using static STPViewer.Services.LocalizationService;
namespace STPViewer.ViewModels; namespace STPViewer.ViewModels;
// ─── 拖曳模式(左鍵按住零件沿螢幕平面拖;放開才烘進 B-rep)────────── // Drag mode
public partial class MainViewModel public partial class MainViewModel
{ {
// 拖曳模式:暫時 Transform 跟著滑鼠,放開才一次性烘進 B-rep(TranslateRoot) // Preview with a transform, then commit to B-rep on release.
private ModelNodeViewModel? _dragRoot; private ModelNodeViewModel? _dragRoot;
private Point3D _dragAnchor; // 命中點(世界座標),拖曳平面的錨點 private Point3D _dragAnchor;
private Vector3D _dragApplied; // 目前累計位移 private Vector3D _dragApplied;
private TranslateTransform3D? _dragTransform; private TranslateTransform3D? _dragTransform;
/// <summary>左鍵按下:命中零件則開始拖曳(回傳 true 表示要捕捉滑鼠)</summary> /// <summary>Starts dragging a hit part; returns true when the mouse should be captured.</summary>
public bool OnDragStart(Point position) public bool OnDragStart(Point position)
{ {
if (_viewport is null || IsBusy || CurrentMode != MeasureMode.Drag || _dragRoot is not null) if (_viewport is null || IsBusy || CurrentMode != MeasureMode.Drag || _dragRoot is not null)
return false; return false;
// 兩種渲染內容都可能在場:合併網格查 _mergedMap、逐面(剖面時)查 _faceMap // Hits can come from merged meshes or section faces.
ModelNodeViewModel? leaf = null; ModelNodeViewModel? leaf = null;
Point3D anchor = default; Point3D anchor = default;
foreach (var h in _viewport.Viewport.FindHits(position)) foreach (var h in _viewport.Viewport.FindHits(position))
@@ -41,14 +42,14 @@ public partial class MainViewModel
if (l.BodyVisual is not null) if (l.BodyVisual is not null)
l.BodyVisual.Transform = _dragTransform; l.BodyVisual.Transform = _dragTransform;
// 拖曳中隱藏邊線(LinesVisual3D 隨 Transform 變更逐幀重建會卡) // Hide edges while moving to avoid rebuilding them each frame.
_edgesSuspended = true; _edgesSuspended = true;
SetEdgesActive(false); SetEdgesActive(false);
StatusText = $"拖曳「{root.Name}」中…(放開定位)"; SetStatus(() => Format("Runtime.Dragging", root.Name));
return true; return true;
} }
/// <summary>滑鼠移動:把 2D 位移投影到「過錨點、面向相機」的平面上 → 暫時 Transform</summary> /// <summary>Projects pointer movement onto the camera-facing plane through the anchor.</summary>
public void OnDragMove(Point position) public void OnDragMove(Point position)
{ {
if (_viewport?.Camera is not System.Windows.Media.Media3D.ProjectionCamera cam || if (_viewport?.Camera is not System.Windows.Media.Media3D.ProjectionCamera cam ||
@@ -62,15 +63,14 @@ public partial class MainViewModel
_dragTransform.OffsetZ = _dragApplied.Z; _dragTransform.OffsetZ = _dragApplied.Z;
} }
/// <summary>放開:移除暫時 Transform,一次性烘進 B-rep(量測精度不受拖曳影響)</summary> /// <summary>Commits the temporary transform to B-rep on release.</summary>
public bool OnDragEnd() public bool OnDragEnd()
{ {
if (_dragRoot is null) return false; if (_dragRoot is null) return false;
ModelNodeViewModel root = _dragRoot; ModelNodeViewModel root = _dragRoot;
Vector3D delta = _dragApplied; Vector3D delta = _dragApplied;
// 清除暫時位移:必須用 Identity,不可用 null —— HelixToolkit GetTransform 對 child.Transform // HelixToolkit hit testing requires Identity rather than a null transform.
// 不做 null 檢查(Children.Add(null) 會拋「無法新增空值到集合中」),下次 FindHits 即 crash
foreach (ModelNodeViewModel l in root.Leaves()) foreach (ModelNodeViewModel l in root.Leaves())
if (l.BodyVisual is not null) if (l.BodyVisual is not null)
l.BodyVisual.Transform = Transform3D.Identity; l.BodyVisual.Transform = Transform3D.Identity;
@@ -78,12 +78,12 @@ public partial class MainViewModel
_dragTransform = null; _dragTransform = null;
_dragApplied = default; _dragApplied = default;
_edgesSuspended = false; _edgesSuspended = false;
SetEdgesActive(true); // 恢復所有檔案的邊線(被拖檔案的點隨後由 TranslateRoot 更新,期間不會渲染) SetEdgesActive(true);
if (delta.LengthSquared > 1e-12) if (delta.LengthSquared > 1e-12)
{ {
TranslateRoot(root, delta); // 烘進 B-rep + 網格 + 邊線 + 邊界(量測清空) TranslateRoot(root, delta);
StatusText = $"已拖曳「{root.Name}」 Δ({delta.X:F2}, {delta.Y:F2}, {delta.Z:F2}) mm(可用 🧩干涉 驗證)"; SetStatus(() => Format("Runtime.Dragged", root.Name, delta.X, delta.Y, delta.Z));
} }
return true; return true;
} }
@@ -12,10 +12,11 @@ using CommunityToolkit.Mvvm.Input;
using Microsoft.Win32; using Microsoft.Win32;
using STPViewer.Models; using STPViewer.Models;
using STPViewer.Services; using STPViewer.Services;
using static STPViewer.Services.LocalizationService;
namespace STPViewer.ViewModels; namespace STPViewer.ViewModels;
// ─── 匯出(量測 CSV / 視圖 PNG 截圖 / STEP / STL)──────────────────── // CSV, STEP, STL, and screenshot export
public partial class MainViewModel public partial class MainViewModel
{ {
[RelayCommand] [RelayCommand]
@@ -23,32 +24,32 @@ public partial class MainViewModel
{ {
if (Measurements.Count == 0) if (Measurements.Count == 0)
{ {
StatusText = "沒有量測結果可匯出"; SetStatus(() => Get("Runtime.CsvEmpty"));
return; return;
} }
var dlg = new SaveFileDialog var dlg = new SaveFileDialog
{ {
Title = "匯出量測結果", Title = Get("Runtime.CsvTitle"),
Filter = "CSV 檔案 (*.csv)|*.csv", Filter = Get("Runtime.CsvFilter"),
FileName = $"measurements_{DateTime.Now:yyyyMMdd_HHmmss}.csv", FileName = $"measurements_{DateTime.Now:yyyyMMdd_HHmmss}.csv",
}; };
if (dlg.ShowDialog() != true) return; if (dlg.ShowDialog() != true) return;
var sb = new StringBuilder(); var sb = new StringBuilder();
sb.AppendLine("標籤,類型,明細"); sb.AppendLine(Get("Runtime.CsvHeader"));
foreach (MeasurementResult m in Measurements) foreach (MeasurementResult m in Measurements)
{ {
static string Esc(string s) => $"\"{s.Replace("\"", "\"\"")}\""; static string Esc(string s) => $"\"{s.Replace("\"", "\"\"")}\"";
sb.AppendLine($"{Esc(m.Title)},{m.Kind},{Esc(m.Detail.Replace("\n", " | "))}"); sb.AppendLine($"{Esc(m.Title)},{Esc(Get($"Runtime.Kind{m.Kind}"))},{Esc(m.Detail.Replace("\n", " | "))}");
} }
File.WriteAllText(dlg.FileName, sb.ToString(), new UTF8Encoding(true)); // BOM:Excel 中文不亂碼 File.WriteAllText(dlg.FileName, sb.ToString(), new UTF8Encoding(true)); // BOM for Excel.
StatusText = $"已匯出 {Measurements.Count} 筆量測 → {Path.GetFileName(dlg.FileName)}"; int count = Measurements.Count;
string fileName = Path.GetFileName(dlg.FileName);
SetStatus(() => Format("Runtime.CsvExported", count, fileName));
} }
/// <summary> /// <summary>
/// 把可見檔案(目前位置,含對齊/旋轉/拖曳結果)匯出成「新的」STEP 檔 — /// Exports visible B-rep Solid and Shell objects at their current positions.
/// 對齊插合後的配合結果可交接給 CAD;不動任何原始檔(唯讀原則不變)。
/// 只含 B-rep Solid/Shell(STL 網格、DXF 線架構無法進 STEP B-rep)。
/// </summary> /// </summary>
[RelayCommand(CanExecute = nameof(IsIdle))] [RelayCommand(CanExecute = nameof(IsIdle))]
private void ExportStepFile() private void ExportStepFile()
@@ -60,41 +61,43 @@ public partial class MainViewModel
.ToList(); .ToList();
if (geos.Count == 0) if (geos.Count == 0)
{ {
StatusText = "沒有可匯出的 B-rep 幾何(STEP 匯出僅含 Solid/Shell;請勾選要匯出的 STEP 檔案)"; SetStatus(() => Get("Runtime.StepExportEmpty"));
return; return;
} }
var dlg = new SaveFileDialog var dlg = new SaveFileDialog
{ {
Title = "匯出目前場景為 STEP(零件在目前對齊位置)", Title = Get("Runtime.StepExportTitle"),
Filter = "STEP 檔案 (*.stp)|*.stp|STEP 檔案 (*.step)|*.step", Filter = Get("Runtime.StepExportFilter"),
FileName = $"assembly_{DateTime.Now:yyyyMMdd_HHmmss}.stp", FileName = $"assembly_{DateTime.Now:yyyyMMdd_HHmmss}.stp",
}; };
if (dlg.ShowDialog() != true) return; if (dlg.ShowDialog() != true) return;
try try
{ {
// B-rep 已含目前位置(TransformRoot 對 Solid/Shell 整體 Modify)→ 直接寫出 // B-rep objects already contain their transformed positions.
CADability.Project project = CADability.Project.CreateSimpleProject(); CADability.Project project = CADability.Project.CreateSimpleProject();
CADability.Model model = project.GetActiveModel(); CADability.Model model = project.GetActiveModel();
foreach (CADability.GeoObject.IGeoObject g in geos) model.Add(g); foreach (CADability.GeoObject.IGeoObject g in geos) model.Add(g);
new CADability.ExportStep().WriteToFile(dlg.FileName, project); new CADability.ExportStep().WriteToFile(dlg.FileName, project);
StatusText = $"已匯出 STEP({geos.Count} 個實體,目前位置)→ {Path.GetFileName(dlg.FileName)}"; int count = geos.Count;
string fileName = Path.GetFileName(dlg.FileName);
SetStatus(() => Format("Runtime.StepExported", count, fileName));
} }
catch (Exception ex) catch (Exception ex)
{ {
StatusText = $"STEP 匯出失敗:{ex.Message}"; string error = ex.Message;
SetStatus(() => Format("Runtime.StepExportFailed", error));
} }
} }
/// <summary> /// <summary>
/// 匯出可見檔案(目前位置)為 STL 網格檔 — 先開參數對話框(範圍/格式/單位/精度 + 三角形數與大小預估) /// Exports visible meshes as STL using the selected format, scale and quality.
/// 確認後才選路徑寫檔。精細/較粗 = 由 B-rep 重新三角化(背景執行緒);STL/DXF 來源一律用現有網格。
/// </summary> /// </summary>
[RelayCommand(CanExecute = nameof(IsIdle))] [RelayCommand(CanExecute = nameof(IsIdle))]
private async Task ExportStlFile() private async Task ExportStlFile()
{ {
// 可匯出 = 可見 leaf 且有網格(DXF 純線架構無網格 → 排除) // Only visible leaves with meshes can be exported.
var groups = Roots.Where(r => r.IsVisible) var groups = Roots.Where(r => r.IsVisible)
.Select(r => (Root: r, Leaves: r.Leaves() .Select(r => (Root: r, Leaves: r.Leaves()
.Where(l => l.IsVisible && GetMergedMesh(l) is not null).ToList())) .Where(l => l.IsVisible && GetMergedMesh(l) is not null).ToList()))
@@ -102,7 +105,7 @@ public partial class MainViewModel
.ToList(); .ToList();
if (groups.Count == 0) if (groups.Count == 0)
{ {
StatusText = "沒有可匯出的網格(請勾選至少一個含實體網格的檔案)"; SetStatus(() => Get("Runtime.StlExportEmpty"));
return; return;
} }
@@ -110,23 +113,22 @@ public partial class MainViewModel
.Sum(l => GetMergedMesh(l)!.TriangleIndices.Count / 3L); .Sum(l => GetMergedMesh(l)!.TriangleIndices.Count / 3L);
bool hasBrep = groups.SelectMany(g => g.Leaves).Any(l => l.HasBrep && l.SourceGeos.Count > 0); bool hasBrep = groups.SelectMany(g => g.Leaves).Any(l => l.HasBrep && l.SourceGeos.Count > 0);
// 參數對話框(確認再匯出) // Collect export options.
var vm = new StlExportViewModel(groups.Count, triangles, hasBrep); var vm = new StlExportViewModel(groups.Count, triangles, hasBrep);
var dialog = new StlExportDialog(vm) { Owner = Application.Current.MainWindow }; var dialog = new StlExportDialog(vm) { Owner = Application.Current.MainWindow };
if (dialog.ShowDialog() != true || vm.Scale is not double scale) return; if (dialog.ShowDialog() != true || vm.Scale is not double scale) return;
var dlg = new SaveFileDialog var dlg = new SaveFileDialog
{ {
Title = vm.PerFile ? "匯出 STL(每個檔案各一個,以此為基底檔名)" : "匯出 STL(合併單一檔)", Title = Get(vm.PerFile ? "Runtime.StlExportPerFileTitle" : "Runtime.StlExportMergedTitle"),
Filter = "STL 檔案 (*.stl)|*.stl", Filter = Get("Runtime.StlExportFilter"),
FileName = vm.PerFile FileName = vm.PerFile
? $"stl_{DateTime.Now:yyyyMMdd_HHmmss}.stl" ? $"stl_{DateTime.Now:yyyyMMdd_HHmmss}.stl"
: $"assembly_{DateTime.Now:yyyyMMdd_HHmmss}.stl", : $"assembly_{DateTime.Now:yyyyMMdd_HHmmss}.stl",
}; };
if (dlg.ShowDialog() != true) return; if (dlg.ShowDialog() != true) return;
// UI 執行緒先快照:GeometryModel3D/Model3DGroup 是 DispatcherObject 不可跨執行緒, // Snapshot WPF geometry on the UI thread before background export.
// 背景只能碰 frozen MeshGeometry3D 與 CADability B-rep(SourceGeos)
var snapshot = groups var snapshot = groups
.Select(g => (g.Root.Name, Leaves: g.Leaves .Select(g => (g.Root.Name, Leaves: g.Leaves
.Select(l => (Mesh: GetMergedMesh(l)!, l.HasBrep, l.SourceGeos)) .Select(l => (Mesh: GetMergedMesh(l)!, l.HasBrep, l.SourceGeos))
@@ -134,9 +136,8 @@ public partial class MainViewModel
.ToList(); .ToList();
IsBusy = true; IsBusy = true;
StatusText = vm.Quality == StlMeshQuality.Current SetStatus(() => Get(vm.Quality == StlMeshQuality.Current
? "匯出 STL 中…" ? "Runtime.StlExporting" : "Runtime.StlRetriangulating"));
: "重新三角化 + 匯出 STL 中…(大組件需要時間)";
try try
{ {
double factor = StlExportService.PrecisionFactor(vm.Quality); double factor = StlExportService.PrecisionFactor(vm.Quality);
@@ -164,13 +165,16 @@ public partial class MainViewModel
}); });
long total = written.Sum(w => (long)w.Triangles); long total = written.Sum(w => (long)w.Triangles);
StatusText = written.Count == 1 int fileCount = written.Count;
? $"已匯出 STL({total:N0} 三角形)→ {Path.GetFileName(written[0].File)}" string destination = fileCount == 1 ? Path.GetFileName(written[0].File) : Path.GetDirectoryName(dlg.FileName)!;
: $"已匯出 {written.Count} 個 STL(共 {total:N0} 三角形)→ {Path.GetDirectoryName(dlg.FileName)}"; SetStatus(() => fileCount == 1
? Format("Runtime.StlExportedOne", total, destination)
: Format("Runtime.StlExportedMany", fileCount, total, destination));
} }
catch (Exception ex) catch (Exception ex)
{ {
StatusText = $"STL 匯出失敗:{ex.Message}"; string error = ex.Message;
SetStatus(() => Format("Runtime.StlExportFailed", error));
} }
finally finally
{ {
@@ -178,16 +182,14 @@ public partial class MainViewModel
} }
} }
/// <summary>leaf 的合併網格(frozen、未剖切、目前位置)— STL 匯出的「目前顯示網格」來源</summary> /// <summary>Current merged mesh for an exportable leaf.</summary>
private static MeshGeometry3D? GetMergedMesh(ModelNodeViewModel leaf) => private static MeshGeometry3D? GetMergedMesh(ModelNodeViewModel leaf) =>
leaf.MergedContent?.Children.Count > 0 leaf.MergedContent?.Children.Count > 0
? (leaf.MergedContent.Children[0] as GeometryModel3D)?.Geometry as MeshGeometry3D ? (leaf.MergedContent.Children[0] as GeometryModel3D)?.Geometry as MeshGeometry3D
: null; : null;
/// <summary> /// <summary>
/// 收集要寫進 STL 的網格(背景執行緒;輸入是 UI 快照): /// Selects frozen current meshes or sequentially retessellates B-rep geometry.
/// 精細且有 B-rep → 重新三角化(循序,CADability 非執行緒安全);
/// 其餘(目前網格 / STL 來源)→ 快照的合併網格(frozen,可安全跨執行緒讀取)。
/// </summary> /// </summary>
private static List<MeshGeometry3D> CollectMeshes( private static List<MeshGeometry3D> CollectMeshes(
IReadOnlyList<(MeshGeometry3D Mesh, bool HasBrep, List<CADability.GeoObject.IGeoObject> SourceGeos)> leaves, IReadOnlyList<(MeshGeometry3D Mesh, bool HasBrep, List<CADability.GeoObject.IGeoObject> SourceGeos)> leaves,
@@ -200,7 +202,7 @@ public partial class MainViewModel
{ {
List<MeshGeometry3D> tess = StlExportService.Tessellate(sourceGeos, precisionFactor); List<MeshGeometry3D> tess = StlExportService.Tessellate(sourceGeos, precisionFactor);
if (tess.Count > 0) { meshes.AddRange(tess); continue; } if (tess.Count > 0) { meshes.AddRange(tess); continue; }
// 重新三角化全數失敗 → 退回現有網格,不讓零件憑空消失 // Fall back to the current mesh if retessellation yields nothing.
} }
meshes.Add(mesh); meshes.Add(mesh);
} }
@@ -221,13 +223,13 @@ public partial class MainViewModel
if (_viewport is null || _viewport.ActualWidth < 1) return; if (_viewport is null || _viewport.ActualWidth < 1) return;
var dlg = new SaveFileDialog var dlg = new SaveFileDialog
{ {
Title = "儲存視圖截圖", Title = Get("Runtime.ScreenshotTitle"),
Filter = "PNG 圖片 (*.png)|*.png", Filter = Get("Runtime.ScreenshotFilter"),
FileName = $"stpviewer_{DateTime.Now:yyyyMMdd_HHmmss}.png", FileName = $"stpviewer_{DateTime.Now:yyyyMMdd_HHmmss}.png",
}; };
if (dlg.ShowDialog() != true) return; if (dlg.ShowDialog() != true) return;
const double scale = 2.0; // 2x 解析度 const double scale = 2.0;
var rtb = new RenderTargetBitmap( var rtb = new RenderTargetBitmap(
(int)(_viewport.ActualWidth * scale), (int)(_viewport.ActualHeight * scale), (int)(_viewport.ActualWidth * scale), (int)(_viewport.ActualHeight * scale),
96 * scale, 96 * scale, PixelFormats.Pbgra32); 96 * scale, 96 * scale, PixelFormats.Pbgra32);
@@ -236,6 +238,7 @@ public partial class MainViewModel
encoder.Frames.Add(BitmapFrame.Create(rtb)); encoder.Frames.Add(BitmapFrame.Create(rtb));
using FileStream fs = File.Create(dlg.FileName); using FileStream fs = File.Create(dlg.FileName);
encoder.Save(fs); encoder.Save(fs);
StatusText = $"已儲存截圖 → {Path.GetFileName(dlg.FileName)}"; string fileName = Path.GetFileName(dlg.FileName);
SetStatus(() => Format("Runtime.ScreenshotSaved", fileName));
} }
} }
+30 -31
View File
@@ -4,42 +4,41 @@ using System.Windows.Media;
using System.Windows.Media.Media3D; using System.Windows.Media.Media3D;
using CommunityToolkit.Mvvm.ComponentModel; using CommunityToolkit.Mvvm.ComponentModel;
using HelixToolkit.Wpf; using HelixToolkit.Wpf;
using static STPViewer.Services.LocalizationService;
namespace STPViewer.ViewModels; namespace STPViewer.ViewModels;
// ─── Gizmo 三軸操作器(XYZ 箭頭 + 旋轉環;每次放開滑鼠烘進 B-rep)────── // Gizmo translation and rotation
public partial class MainViewModel public partial class MainViewModel
{ {
[ObservableProperty] [ObservableProperty]
private bool gizmoEnabled; private bool gizmoEnabled;
private readonly List<HelixToolkit.Wpf.Manipulator> _gizmoParts = new(); private readonly List<HelixToolkit.Wpf.Manipulator> _gizmoParts = new();
private ModelVisual3D? _gizmoProxy; // 操作器綁定的代理 visual(其 Transform = 使用者拖出的變換) private ModelVisual3D? _gizmoProxy;
private ModelNodeViewModel? _gizmoTarget; private ModelNodeViewModel? _gizmoTarget;
private bool _gizmoDragActive; // 拖動中(邊線已暫停) private bool _gizmoDragActive;
private bool _gizmoBaking; // 烘焙中,忽略 Transform 變更回呼 private bool _gizmoBaking;
private bool _gizmoBakePending; // 已排程烘焙,防同一次放開重複觸發 private bool _gizmoBakePending;
// 操作器疊圖層:另一個透明 Viewport3D 疊在主視窗上、相機同步、只放操作器 → // A synchronized overlay viewport keeps the gizmo above scene geometry.
// 操作器不在主場景,永不被實體遮擋(always-on-top);空白處滑鼠穿透回主視窗
private System.Windows.Controls.Viewport3D? _overlayViewport; private System.Windows.Controls.Viewport3D? _overlayViewport;
private ProjectionCamera? _overlayCamera; // 型別跟隨主相機(透視/正交切換,v0.5.0) private ProjectionCamera? _overlayCamera;
/// <summary>注入操作器疊圖層(透明 Viewport3D,疊在主視窗上、永遠最上層)</summary> /// <summary>Attaches the transparent gizmo overlay viewport.</summary>
public void AttachOverlay(System.Windows.Controls.Viewport3D overlay) public void AttachOverlay(System.Windows.Controls.Viewport3D overlay)
{ {
_overlayViewport = overlay; _overlayViewport = overlay;
_overlayCamera = new PerspectiveCamera(); _overlayCamera = new PerspectiveCamera();
overlay.Camera = _overlayCamera; overlay.Camera = _overlayCamera;
// 操作器材質需打光(manipulator 用 DiffuseMaterial) // Manipulator materials need lighting.
overlay.Children.Add(new ModelVisual3D { Content = new AmbientLight(Color.FromRgb(0x80, 0x80, 0x80)) }); overlay.Children.Add(new ModelVisual3D { Content = new AmbientLight(Color.FromRgb(0x80, 0x80, 0x80)) });
overlay.Children.Add(new ModelVisual3D { Content = new DirectionalLight(Colors.White, new Vector3D(-1, -1, -3)) }); overlay.Children.Add(new ModelVisual3D { Content = new DirectionalLight(Colors.White, new Vector3D(-1, -1, -3)) });
SyncOverlayCamera(); SyncOverlayCamera();
} }
/// <summary> /// <summary>
/// 疊圖層相機跟隨主相機(每次主相機變更時呼叫,讓操作器疊在正確螢幕位置)。 /// Keeps the overlay camera in sync with the main camera and projection mode.
/// 主相機可能在透視/正交間切換(Orthographic 屬性)→ 疊圖層相機「型別」也要跟著換,投影才一致。
/// </summary> /// </summary>
private void SyncOverlayCamera() private void SyncOverlayCamera()
{ {
@@ -78,7 +77,7 @@ public partial class MainViewModel
partial void OnSelectedNodeChanged(ModelNodeViewModel? value) partial void OnSelectedNodeChanged(ModelNodeViewModel? value)
{ {
if (GizmoEnabled) UpdateGizmo(); // 換選取 → 操作器跟著換目標 if (GizmoEnabled) UpdateGizmo();
} }
private void UpdateGizmo() private void UpdateGizmo()
@@ -90,12 +89,12 @@ public partial class MainViewModel
: Roots.Count == 1 ? Roots[0] : null; : Roots.Count == 1 ? Roots[0] : null;
if (root is null || root.Bounds.IsEmpty) if (root is null || root.Bounds.IsEmpty)
{ {
StatusText = "操作器:請先在樹面板點選要操作的檔案"; SetStatus(() => Get("Runtime.GizmoSelectFile"));
GizmoEnabled = false; GizmoEnabled = false;
return; return;
} }
_gizmoTarget = root; _gizmoTarget = root;
SyncOverlayCamera(); // 操作器出現前先對齊相機 SyncOverlayCamera();
Rect3D b = root.Bounds; Rect3D b = root.Bounds;
var center = new Point3D(b.X + b.SizeX / 2, b.Y + b.SizeY / 2, b.Z + b.SizeZ / 2); var center = new Point3D(b.X + b.SizeX / 2, b.Y + b.SizeY / 2, b.Z + b.SizeZ / 2);
@@ -112,18 +111,18 @@ public partial class MainViewModel
man.Position = center; man.Position = center;
man.Bind(_gizmoProxy); man.Bind(_gizmoProxy);
_gizmoParts.Add(man); _gizmoParts.Add(man);
_overlayViewport!.Children.Add(man); // 放疊圖層 → 永不被實體遮擋 _overlayViewport!.Children.Add(man);
} }
// 平移箭頭(X 紅 / Y 綠 / Z 藍 — 業界慣例) // Translation arrows: X red, Y green, Z blue.
AddPart(new TranslateManipulator { Direction = new Vector3D(1, 0, 0), Color = Colors.Red, Length = diag * 0.22, Diameter = diag * 0.016 }); AddPart(new TranslateManipulator { Direction = new Vector3D(1, 0, 0), Color = Colors.Red, Length = diag * 0.22, Diameter = diag * 0.016 });
AddPart(new TranslateManipulator { Direction = new Vector3D(0, 1, 0), Color = Colors.Green, Length = diag * 0.22, Diameter = diag * 0.016 }); AddPart(new TranslateManipulator { Direction = new Vector3D(0, 1, 0), Color = Colors.Green, Length = diag * 0.22, Diameter = diag * 0.016 });
AddPart(new TranslateManipulator { Direction = new Vector3D(0, 0, 1), Color = Colors.Blue, Length = diag * 0.22, Diameter = diag * 0.016 }); AddPart(new TranslateManipulator { Direction = new Vector3D(0, 0, 1), Color = Colors.Blue, Length = diag * 0.22, Diameter = diag * 0.016 });
// 旋轉環 // Rotation rings
AddPart(new RotateManipulator { Axis = new Vector3D(1, 0, 0), Color = Colors.Red, Diameter = diag * 0.34, InnerDiameter = diag * 0.30, Length = diag * 0.012 }); AddPart(new RotateManipulator { Axis = new Vector3D(1, 0, 0), Color = Colors.Red, Diameter = diag * 0.34, InnerDiameter = diag * 0.30, Length = diag * 0.012 });
AddPart(new RotateManipulator { Axis = new Vector3D(0, 1, 0), Color = Colors.Green, Diameter = diag * 0.34, InnerDiameter = diag * 0.30, Length = diag * 0.012 }); AddPart(new RotateManipulator { Axis = new Vector3D(0, 1, 0), Color = Colors.Green, Diameter = diag * 0.34, InnerDiameter = diag * 0.30, Length = diag * 0.012 });
AddPart(new RotateManipulator { Axis = new Vector3D(0, 0, 1), Color = Colors.Blue, Diameter = diag * 0.34, InnerDiameter = diag * 0.30, Length = diag * 0.012 }); AddPart(new RotateManipulator { Axis = new Vector3D(0, 0, 1), Color = Colors.Blue, Diameter = diag * 0.34, InnerDiameter = diag * 0.30, Length = diag * 0.012 });
StatusText = $"操作器:拖箭頭沿軸移動「{root.Name}」、拖環繞軸旋轉;放開即定位"; SetStatus(() => Format("Runtime.GizmoHint", root.Name));
} }
private void RemoveGizmo() private void RemoveGizmo()
@@ -143,7 +142,7 @@ public partial class MainViewModel
_gizmoParts.Clear(); _gizmoParts.Clear();
_gizmoProxy = null; _gizmoProxy = null;
if (_gizmoTarget is not null) // 清掉殘留的暫時 Transform(用 Identity,不可 null → 否則 FindHits crash) if (_gizmoTarget is not null)
foreach (ModelNodeViewModel l in _gizmoTarget.Leaves()) foreach (ModelNodeViewModel l in _gizmoTarget.Leaves())
if (l.BodyVisual is not null) if (l.BodyVisual is not null)
l.BodyVisual.Transform = Transform3D.Identity; l.BodyVisual.Transform = Transform3D.Identity;
@@ -156,7 +155,7 @@ public partial class MainViewModel
} }
} }
/// <summary>操作器拖動中:把代理的 Transform 套到目標檔案的所有 BodyVisual(暫時、GPU 端)</summary> /// <summary>Applies the proxy transform to target visuals during dragging.</summary>
private void GizmoTransformChanged(object? sender, EventArgs e) private void GizmoTransformChanged(object? sender, EventArgs e)
{ {
if (_gizmoBaking || _gizmoTarget is null || _gizmoProxy is null) return; if (_gizmoBaking || _gizmoTarget is null || _gizmoProxy is null) return;
@@ -165,21 +164,21 @@ public partial class MainViewModel
{ {
_gizmoDragActive = true; _gizmoDragActive = true;
_edgesSuspended = true; _edgesSuspended = true;
SetEdgesActive(false); // 邊線逐幀重建會卡,拖動中暫停 SetEdgesActive(false);
} }
foreach (ModelNodeViewModel l in _gizmoTarget.Leaves()) foreach (ModelNodeViewModel l in _gizmoTarget.Leaves())
if (l.BodyVisual is not null) if (l.BodyVisual is not null)
l.BodyVisual.Transform = t; l.BodyVisual.Transform = t;
} }
/// <summary>滑鼠放開(MainWindow 轉發,handledEventsToo):把累積變換烘進 B-rep 並重置操作器</summary> /// <summary>Commits the accumulated transform and resets the gizmo on mouse release.</summary>
public void OnGizmoMouseUp() public void OnGizmoMouseUp()
{ {
if (_gizmoTarget is null || _gizmoProxy is null || _gizmoBakePending) return; if (_gizmoTarget is null || _gizmoProxy is null || _gizmoBakePending) return;
Matrix3D m = _gizmoProxy.Transform?.Value ?? Matrix3D.Identity; Matrix3D m = _gizmoProxy.Transform?.Value ?? Matrix3D.Identity;
if (m.IsIdentity) return; // 只是點一下、沒拖操作器 → 不烘焙 if (m.IsIdentity) return;
// 延後到 manipulator 自身的 mouse-up 處理(釋放捕捉等)完成後再烘焙,避免在其事件中改動視覺樹造成 reentrancy // Commit after the manipulator completes its mouse-up handling.
_gizmoBakePending = true; _gizmoBakePending = true;
_viewport?.Dispatcher.BeginInvoke(new Action(() => BakeGizmo(m)), _viewport?.Dispatcher.BeginInvoke(new Action(() => BakeGizmo(m)),
System.Windows.Threading.DispatcherPriority.Background); System.Windows.Threading.DispatcherPriority.Background);
@@ -191,19 +190,19 @@ public partial class MainViewModel
if (_gizmoTarget is null) return; if (_gizmoTarget is null) return;
ModelNodeViewModel root = _gizmoTarget; ModelNodeViewModel root = _gizmoTarget;
_gizmoBaking = true; // 防 proxy 歸零觸發 GizmoTransformChanged 重入 _gizmoBaking = true;
foreach (ModelNodeViewModel l in root.Leaves()) foreach (ModelNodeViewModel l in root.Leaves())
if (l.BodyVisual is not null) if (l.BodyVisual is not null)
l.BodyVisual.Transform = Transform3D.Identity; // 清暫時位移(用 Identity,不可 null) l.BodyVisual.Transform = Transform3D.Identity;
if (_gizmoProxy is not null) _gizmoProxy.Transform = Transform3D.Identity; // 綁定 → 操作器歸零 if (_gizmoProxy is not null) _gizmoProxy.Transform = Transform3D.Identity;
_gizmoBaking = false; _gizmoBaking = false;
_gizmoDragActive = false; _gizmoDragActive = false;
_edgesSuspended = false; _edgesSuspended = false;
SetEdgesActive(true); SetEdgesActive(true);
TransformRoot(root, Services.RigidAlign.ToModOp(m), m); // 烘進 B-rep(量測精度不受影響) TransformRoot(root, Services.RigidAlign.ToModOp(m), m);
// 操作器移到變換後的新中心 // Move the gizmo to the transformed center.
Rect3D b = root.Bounds; Rect3D b = root.Bounds;
if (!b.IsEmpty) if (!b.IsEmpty)
{ {
@@ -211,6 +210,6 @@ public partial class MainViewModel
foreach (HelixToolkit.Wpf.Manipulator man in _gizmoParts) foreach (HelixToolkit.Wpf.Manipulator man in _gizmoParts)
man.Position = center; man.Position = center;
} }
StatusText = $"已套用操作器變換「{root.Name}」(可用 🧩干涉 驗證)"; SetStatus(() => Format("Runtime.GizmoApplied", root.Name));
} }
} }
@@ -9,10 +9,11 @@ using CommunityToolkit.Mvvm.Input;
using HelixToolkit.Wpf; using HelixToolkit.Wpf;
using STPViewer.Models; using STPViewer.Models;
using STPViewer.Services; using STPViewer.Services;
using static STPViewer.Services.LocalizationService;
namespace STPViewer.ViewModels; namespace STPViewer.ViewModels;
// ─── 干涉檢查 ──────────────────────────────────────────────────────── // Interference checking
public partial class MainViewModel public partial class MainViewModel
{ {
[RelayCommand(CanExecute = nameof(IsIdle))] [RelayCommand(CanExecute = nameof(IsIdle))]
@@ -22,7 +23,8 @@ public partial class MainViewModel
var visibleRoots = Roots.Where(r => r.IsVisible).ToList(); var visibleRoots = Roots.Where(r => r.IsVisible).ToList();
if (visibleRoots.Count < 2) if (visibleRoots.Count < 2)
{ {
StatusText = $"干涉檢查需要至少 2 個可見檔案(目前 {visibleRoots.Count} 個)— 用樹面板勾選"; int visibleCount = visibleRoots.Count;
SetStatus(() => Format("Runtime.InterferenceNeedTwo", visibleCount));
return; return;
} }
@@ -33,7 +35,7 @@ public partial class MainViewModel
.Select(m => _faceMap[(GeometryModel3D)m].Mesh) .Select(m => _faceMap[(GeometryModel3D)m].Mesh)
.ToList(); .ToList();
// 網格快照(開跑後零件被改走也不會半途換料;v0.4.0 起運算期間指令已鎖,這裡是雙保險) // Snapshot meshes before background calculations.
var meshes = visibleRoots.ToDictionary(r => r, MeshesOf); var meshes = visibleRoots.ToDictionary(r => r, MeshesOf);
IsBusy = true; IsBusy = true;
@@ -45,7 +47,8 @@ public partial class MainViewModel
{ {
pairs++; pairs++;
string nameA = visibleRoots[i].Name, nameB = visibleRoots[j].Name; string nameA = visibleRoots[i].Name, nameB = visibleRoots[j].Name;
StatusText = $"干涉檢查中(第 {pairs} 組):{nameA} ⟷ {nameB} …"; int currentPair = pairs;
SetStatus(() => Format("Runtime.InterferenceChecking", currentPair, nameA, nameB));
var a = meshes[visibleRoots[i]]; var a = meshes[visibleRoots[i]];
var b = meshes[visibleRoots[j]]; var b = meshes[visibleRoots[j]];
InterferenceResult result = await Task.Run(() => InterferenceService.Check(a, b)); InterferenceResult result = await Task.Run(() => InterferenceService.Check(a, b));
@@ -53,11 +56,15 @@ public partial class MainViewModel
if (result.Intersects) intersecting++; if (result.Intersects) intersecting++;
} }
if (pairs > 1) if (pairs > 1)
StatusText = $"干涉檢查完成:{pairs} 組配對、{intersecting} 組相交"; {
int checkedPairs = pairs, hits = intersecting;
SetStatus(() => Format("Runtime.InterferenceCompleted", checkedPairs, hits));
}
} }
catch (Exception ex) catch (Exception ex)
{ {
StatusText = $"干涉檢查失敗:{ex.Message}"; string error = ex.Message;
SetStatus(() => Format("Runtime.InterferenceFailed", error));
} }
finally finally
{ {
@@ -78,9 +85,8 @@ public partial class MainViewModel
m = new MeasurementResult m = new MeasurementResult
{ {
Kind = MeasureMode.Interference, Kind = MeasureMode.Interference,
TitleFor = _ => $"🧩 干涉!{nameA} ⟷ {nameB}", TitleFor = _ => Format("Runtime.InterferenceHitTitle", nameA, nameB),
DetailFor = _ => $"兩零件相交(不 match)\n相交三角形對 = {pairs:N0}\n" + DetailFor = _ => Format("Runtime.InterferenceHitDetail", pairs, segCount),
$"紅色線 = 干涉交線({segCount:N0} 段)\n(共面貼合不會被算為干涉)",
}; };
var pts = new Point3DCollection(Math.Min(result.Segments.Count, 20000) * 2); var pts = new Point3DCollection(Math.Min(result.Segments.Count, 20000) * 2);
foreach ((Point3D s0, Point3D s1) in result.Segments) { pts.Add(s0); pts.Add(s1); } foreach ((Point3D s0, Point3D s1) in result.Segments) { pts.Add(s0); pts.Add(s1); }
@@ -88,15 +94,17 @@ public partial class MainViewModel
if (result.Segments.Count > 0) if (result.Segments.Count > 0)
{ {
Point3D at = result.Segments[0].A; Point3D at = result.Segments[0].A;
m.Overlays.Add(new BillboardTextVisual3D var label = new BillboardTextVisual3D
{ {
Position = at + new Vector3D(0, 0, markerR * 3), Position = at + new Vector3D(0, 0, markerR * 3),
Text = "干涉", Text = Get("Runtime.InterferenceLabel"),
Foreground = Brushes.White, Foreground = Brushes.White,
Background = Brushes.Red, Background = Brushes.Red,
Padding = new Thickness(5, 2, 5, 2), Padding = new Thickness(5, 2, 5, 2),
FontSize = 14, FontSize = 14,
}); };
m.Overlays.Add(label);
m.DynamicLabels.Add((label, _ => Get("Runtime.InterferenceLabel")));
} }
} }
else else
@@ -107,9 +115,8 @@ public partial class MainViewModel
m = new MeasurementResult m = new MeasurementResult
{ {
Kind = MeasureMode.Interference, Kind = MeasureMode.Interference,
TitleFor = u => $"🧩 無干涉 gap ≈ {Units.L(gap, u)}", TitleFor = u => Format("Runtime.InterferenceClearTitle", Units.L(gap, u)),
DetailFor = u => $"{nameA} ⟷ {nameB} 無相交\n最小間隙 ≈ {Units.L(gap, u)}(網格近似)\n" + DetailFor = u => Format("Runtime.InterferenceClearDetail", nameA, nameB, Units.L(gap, u), Units.P(ga, u), Units.P(gb, u)),
$"gap ≈ 0 即為貼合(match)\n點 1 {Units.P(ga, u)}\n點 2 {Units.P(gb, u)}",
}; };
m.Overlays.Add(new SphereVisual3D { Center = ga, Radius = markerR, Fill = Brushes.OrangeRed }); m.Overlays.Add(new SphereVisual3D { Center = ga, Radius = markerR, Fill = Brushes.OrangeRed });
m.Overlays.Add(new SphereVisual3D { Center = gb, Radius = markerR, Fill = Brushes.OrangeRed }); m.Overlays.Add(new SphereVisual3D { Center = gb, Radius = markerR, Fill = Brushes.OrangeRed });
@@ -122,14 +129,14 @@ public partial class MainViewModel
var label = new BillboardTextVisual3D var label = new BillboardTextVisual3D
{ {
Position = ga + d / 2 + new Vector3D(0, 0, markerR * 2), Position = ga + d / 2 + new Vector3D(0, 0, markerR * 2),
Text = $"gap {Units.L(gap, UnitSystem.Millimeter)}", Text = Format("Runtime.GapLabel", Units.L(gap, UnitSystem.Millimeter)),
Foreground = Brushes.Black, Foreground = Brushes.Black,
Background = new SolidColorBrush(Color.FromArgb(200, 255, 255, 210)), Background = new SolidColorBrush(Color.FromArgb(200, 255, 255, 210)),
Padding = new Thickness(4, 2, 4, 2), Padding = new Thickness(4, 2, 4, 2),
FontSize = 14, FontSize = 14,
}; };
m.Overlays.Add(label); m.Overlays.Add(label);
m.DynamicLabels.Add((label, u => $"gap {Units.L(gap, u)}")); m.DynamicLabels.Add((label, u => Format("Runtime.GapLabel", Units.L(gap, u))));
} }
AddMeasurement(m); AddMeasurement(m);
} }
@@ -0,0 +1,32 @@
using CommunityToolkit.Mvvm.Input;
using STPViewer.Models;
using STPViewer.Services;
namespace STPViewer.ViewModels;
public partial class MainViewModel
{
public string SelectedLanguage
{
get => LocalizationService.Instance.Language;
set => LocalizationService.Instance.SetLanguage(value);
}
public IReadOnlyList<LanguageDefinition> Languages => LocalizationService.Instance.Languages;
public void InitializeLocalization() =>
LocalizationService.Instance.LanguageChanged += OnLanguageChanged;
public void DisposeLocalization() =>
LocalizationService.Instance.LanguageChanged -= OnLanguageChanged;
[RelayCommand]
private void ChangeLanguage(string language) => SelectedLanguage = language;
private void OnLanguageChanged(object? sender, EventArgs e)
{
OnPropertyChanged(nameof(SelectedLanguage));
QuickBar.RefreshText();
RefreshLocalizedText();
}
}
@@ -5,22 +5,23 @@ using System.Windows.Media;
using System.Windows.Media.Media3D; using System.Windows.Media.Media3D;
using System.Windows.Threading; using System.Windows.Threading;
using CommunityToolkit.Mvvm.ComponentModel; using CommunityToolkit.Mvvm.ComponentModel;
using CommunityToolkit.Mvvm.Input;
using HelixToolkit.Wpf; using HelixToolkit.Wpf;
using STPViewer.Models; using STPViewer.Models;
using STPViewer.Services; using STPViewer.Services;
using static STPViewer.Services.LocalizationService;
namespace STPViewer.ViewModels; namespace STPViewer.ViewModels;
// ─── 剖面(CPU 網格裁切;v0.4.0 起裁切在背景執行緒平行計算,UI 不凍結)── // Section clipping
public partial class MainViewModel public partial class MainViewModel
{ {
private readonly DispatcherTimer _sectionTimer; private readonly DispatcherTimer _sectionTimer;
private RectangleVisual3D? _sectionPlaneVisual; private RectangleVisual3D? _sectionPlaneVisual;
private Point3D _sectionPlanePoint; // SectionEnabled 時的剖切平面(合併邊線重建用) private Point3D _sectionPlanePoint;
private Vector3D _sectionNormal; private Vector3D _sectionNormal;
// 背景裁切 guard:進行中又有新變更(拉滑桿/換軸/零件平移)→ 完成後用最新參數重跑一輪。 // Reapply clipping if parameters change while background work is running.
// 不要改回同步呼叫 ClipMesh —— 大檔(64k 面)整場景裁切會凍結 UI 數秒
private bool _sectionApplying; private bool _sectionApplying;
private bool _sectionReapply; private bool _sectionReapply;
@@ -31,16 +32,20 @@ public partial class MainViewModel
[ObservableProperty] [ObservableProperty]
private int sectionAxisIndex; private int sectionAxisIndex;
/// <summary>剖面位置(沿軸 0~100%)</summary> /// <summary>Section position along the selected axis, from 0 to 100%.</summary>
[ObservableProperty] [ObservableProperty]
private double sectionPosition = 50; private double sectionPosition = 50;
[ObservableProperty] [ObservableProperty]
private bool sectionFlip; private bool sectionFlip;
// ── 3點自訂剖切平面(SectionAxisIndex == 3,v0.5.0)── /// <summary>Closes the section parameter bar.</summary>
[RelayCommand]
private void CloseSection() => SectionEnabled = false;
// Three-point custom cutting plane
private const int CustomAxisIndex = 3; private const int CustomAxisIndex = 3;
private Vector3D? _customNormal; // null = 尚未定義(等使用者點 3 點) private Vector3D? _customNormal;
private readonly List<Point3D> _sectionPicks = new(); private readonly List<Point3D> _sectionPicks = new();
private readonly List<Visual3D> _sectionPickOverlays = new(); private readonly List<Visual3D> _sectionPickOverlays = new();
@@ -55,11 +60,11 @@ public partial class MainViewModel
if (value == CustomAxisIndex) if (value == CustomAxisIndex)
{ {
if (_customNormal is null) if (_customNormal is null)
StatusText = "3點剖面:請在模型上點 3 個點定義剖切平面(Esc 取消)"; SetStatus(() => Get("Runtime.SectionPickPrompt"));
} }
else else
{ {
// 離開自訂平面 → 丟棄舊平面(再選「3點」即重新定義) // Leaving custom mode discards the old plane.
_customNormal = null; _customNormal = null;
ClearSectionPicks(); ClearSectionPicks();
} }
@@ -68,14 +73,14 @@ public partial class MainViewModel
partial void OnSectionPositionChanged(double value) partial void OnSectionPositionChanged(double value)
{ {
if (value < 0) { SectionPosition = 0; return; } // 位置數值輸入框防呆 if (value < 0) { SectionPosition = 0; return; }
if (value > 100) { SectionPosition = 100; return; } if (value > 100) { SectionPosition = 100; return; }
ScheduleSection(); ScheduleSection();
} }
partial void OnSectionFlipChanged(bool value) => ScheduleSection(); partial void OnSectionFlipChanged(bool value) => ScheduleSection();
/// <summary>3點剖面定義模式中的點擊(OnViewportClick 轉入)。回傳 true = 已消費此點擊。</summary> /// <summary>Handles a custom plane pick; returns true when the click is consumed.</summary>
public bool HandleSectionPlanePick(System.Windows.Point position) public bool HandleSectionPlanePick(System.Windows.Point position)
{ {
if (!SectionEnabled || SectionAxisIndex != CustomAxisIndex || _customNormal is not null) return false; if (!SectionEnabled || SectionAxisIndex != CustomAxisIndex || _customNormal is not null) return false;
@@ -93,13 +98,14 @@ public partial class MainViewModel
} }
if (hit is null) if (hit is null)
{ {
StatusText = $"3點剖面:未命中模型表面(已選 {_sectionPicks.Count}/3 點,Esc 取消)"; int selected = _sectionPicks.Count;
SetStatus(() => Format("Runtime.SectionNoHit", selected));
return true; return true;
} }
if (_sectionPicks.Count == 2 && if (_sectionPicks.Count == 2 &&
Vector3D.CrossProduct(_sectionPicks[1] - _sectionPicks[0], hit.Value - _sectionPicks[0]).LengthSquared < 1e-12) Vector3D.CrossProduct(_sectionPicks[1] - _sectionPicks[0], hit.Value - _sectionPicks[0]).LengthSquared < 1e-12)
{ {
StatusText = "3點剖面:三點共線,請改選不共線的第 3 點"; SetStatus(() => Get("Runtime.SectionCollinear"));
return true; return true;
} }
@@ -111,7 +117,8 @@ public partial class MainViewModel
if (_sectionPicks.Count < 3) if (_sectionPicks.Count < 3)
{ {
StatusText = $"3點剖面:已選 {_sectionPicks.Count}/3 點"; int selected = _sectionPicks.Count;
SetStatus(() => Format("Runtime.SectionPicked", selected));
return true; return true;
} }
@@ -119,25 +126,25 @@ public partial class MainViewModel
ClearSectionPicks(); ClearSectionPicks();
if (n.LengthSquared < 1e-12) if (n.LengthSquared < 1e-12)
{ {
StatusText = "3點剖面:三點退化(共線),請重新點選"; SetStatus(() => Get("Runtime.SectionDegenerate"));
return true; return true;
} }
n.Normalize(); n.Normalize();
_customNormal = n; _customNormal = n;
StatusText = $"3點剖面:平面已定義(法向 {n.X:F2}, {n.Y:F2}, {n.Z:F2})— 用位置滑桿掃剖面"; SetStatus(() => Format("Runtime.SectionDefined", n.X, n.Y, n.Z));
ApplySection(); ApplySection();
return true; return true;
} }
/// <summary>取消 3 點平面定義(Esc / 關剖面)。回傳 true = 有取消動作。</summary> /// <summary>Cancels custom plane picking; returns true if it was active.</summary>
private bool CancelSectionPickIfActive(bool quiet = false) private bool CancelSectionPickIfActive(bool quiet = false)
{ {
bool picking = SectionEnabled && SectionAxisIndex == CustomAxisIndex && _customNormal is null; bool picking = SectionEnabled && SectionAxisIndex == CustomAxisIndex && _customNormal is null;
if (_sectionPicks.Count == 0 && !picking) return false; if (_sectionPicks.Count == 0 && !picking) return false;
ClearSectionPicks(); ClearSectionPicks();
if (SectionAxisIndex == CustomAxisIndex && _customNormal is null) if (SectionAxisIndex == CustomAxisIndex && _customNormal is null)
SectionAxisIndex = 0; // 回 X 軸 SectionAxisIndex = 0;
if (!quiet) StatusText = "已取消 3 點剖面定義"; if (!quiet) SetStatus(() => Get("Runtime.SectionCancelled"));
return true; return true;
} }
@@ -160,8 +167,7 @@ public partial class MainViewModel
if (!SectionEnabled) if (!SectionEnabled)
{ {
// 還原原始幾何(換回 fi.Mesh 參照,便宜、同步即可)。 // Restore original meshes. Background clipping checks SectionEnabled before applying.
// 若背景裁切還在跑,其 await 之後會看到 SectionEnabled=false 而放棄套用
foreach ((Model3D model, FaceInfo fi) in _faceMap) foreach ((Model3D model, FaceInfo fi) in _faceMap)
if (model is GeometryModel3D gm && !ReferenceEquals(gm.Geometry, fi.Mesh)) if (model is GeometryModel3D gm && !ReferenceEquals(gm.Geometry, fi.Mesh))
gm.Geometry = fi.Mesh; gm.Geometry = fi.Mesh;
@@ -171,8 +177,8 @@ public partial class MainViewModel
_viewport.Children.Remove(_sectionPlaneVisual); _viewport.Children.Remove(_sectionPlaneVisual);
_sectionPlaneVisual = null; _sectionPlaneVisual = null;
} }
ApplyRenderMode(); // 剖面關閉 → 瀏覽模式可切回合併網格 ApplyRenderMode();
StatusText = "剖面已關閉"; SetStatus(() => Get("Runtime.SectionClosed"));
return; return;
} }
@@ -190,7 +196,7 @@ public partial class MainViewModel
Vector3D axis; Vector3D axis;
if (SectionAxisIndex == CustomAxisIndex) if (SectionAxisIndex == CustomAxisIndex)
{ {
if (_customNormal is null) return; // 平面尚未定義(等使用者點 3 點) if (_customNormal is null) return;
axis = _customNormal.Value; axis = _customNormal.Value;
} }
else else
@@ -206,8 +212,7 @@ public partial class MainViewModel
Point3D min = bounds.Location; Point3D min = bounds.Location;
var size = new Vector3D(bounds.SizeX, bounds.SizeY, bounds.SizeZ); var size = new Vector3D(bounds.SizeX, bounds.SizeY, bounds.SizeZ);
Point3D center = min + size / 2; Point3D center = min + size / 2;
// 平面位置:場景 AABB 8 個角投影到法向的 [dmin, dmax],滑桿 t 內插 // Interpolate along the projected bounds of the scene AABB.
//(軸向法向 = 與舊版逐軸計算等價;任意法向也成立)
double dmin = double.MaxValue, dmax = double.MinValue; double dmin = double.MaxValue, dmax = double.MinValue;
for (int ci = 0; ci < 8; ci++) for (int ci = 0; ci < 8; ci++)
{ {
@@ -223,9 +228,7 @@ public partial class MainViewModel
Point3D planePoint = center + axis * (dStar - Vector3D.DotProduct((Vector3D)center, axis)); Point3D planePoint = center + axis * (dStar - Vector3D.DotProduct((Vector3D)center, axis));
Vector3D normal = SectionFlip ? -axis : axis; Vector3D normal = SectionFlip ? -axis : axis;
// UI 執行緒快照(原始 mesh 皆已 Freeze,可跨執行緒),背景平行裁切,回 UI 一次換上。 // Clip frozen meshes in the background, then apply on the UI thread.
// 裁切期間若參數又變 / 零件被平移(TransformRoot 會呼叫 ApplySection)→
// _sectionReapply 讓迴圈用最新的 fi.Mesh 與平面重跑,最終狀態必為最新
var models = new List<GeometryModel3D>(_faceMap.Count); var models = new List<GeometryModel3D>(_faceMap.Count);
var sources = new List<MeshGeometry3D>(_faceMap.Count); var sources = new List<MeshGeometry3D>(_faceMap.Count);
foreach ((Model3D model, FaceInfo fi) in _faceMap) foreach ((Model3D model, FaceInfo fi) in _faceMap)
@@ -243,19 +246,23 @@ public partial class MainViewModel
return result; return result;
}); });
if (!SectionEnabled) return; // 裁切期間被關掉 → 還原分支已處理,丟棄結果 if (!SectionEnabled) return;
for (int i = 0; i < models.Count; i++) for (int i = 0; i < models.Count; i++)
models[i].Geometry = clipped[i]; // 已移除檔案的殘留 model 賦值無害(不在視覺樹上) models[i].Geometry = clipped[i];
_sectionPlanePoint = planePoint; _sectionPlanePoint = planePoint;
_sectionNormal = normal; _sectionNormal = normal;
foreach (ModelNodeViewModel root in Roots) RefreshRootEdges(root); foreach (ModelNodeViewModel root in Roots) RefreshRootEdges(root);
ApplyRenderMode(); // 剖面開啟 → 改用逐面(裁切後幾何) ApplyRenderMode();
UpdateSectionPlaneVisual(planePoint, axis, size); UpdateSectionPlaneVisual(planePoint, axis, size);
string axisName = SectionAxisIndex == CustomAxisIndex ? "自訂平面" : $"{"XYZ"[SectionAxisIndex]} 軸"; int axisIndex = SectionAxisIndex;
StatusText = $"剖面:{axisName} {SectionPosition:F0}%" + (SectionFlip ? "(反向)" : ""); double position = SectionPosition;
bool flip = SectionFlip;
SetStatus(() => Format("Runtime.SectionStatus",
axisIndex == CustomAxisIndex ? Get("Runtime.CustomPlane") : Format("Runtime.Axis", "XYZ"[axisIndex]),
position, flip ? Get("Runtime.Reversed") : ""));
} while (_sectionReapply); } while (_sectionReapply);
} }
finally finally
@@ -274,7 +281,7 @@ public partial class MainViewModel
0 => (new Vector3D(0, 1, 0), size.Y, size.Z), 0 => (new Vector3D(0, 1, 0), size.Y, size.Z),
1 => (new Vector3D(1, 0, 0), size.X, size.Z), 1 => (new Vector3D(1, 0, 0), size.X, size.Z),
2 => (new Vector3D(1, 0, 0), size.X, size.Y), 2 => (new Vector3D(1, 0, 0), size.X, size.Y),
_ => (AnyPerpendicular(axis), size.Length * 0.8, size.Length * 0.8), // 自訂平面 _ => (AnyPerpendicular(axis), size.Length * 0.8, size.Length * 0.8),
}; };
lenDir.Normalize(); lenDir.Normalize();
_sectionPlaneVisual = new RectangleVisual3D _sectionPlaneVisual = new RectangleVisual3D
@@ -289,7 +296,7 @@ public partial class MainViewModel
_viewport!.Children.Add(_sectionPlaneVisual); _viewport!.Children.Add(_sectionPlaneVisual);
} }
/// <summary>取任一與 n 垂直的單位向量(自訂平面的指示矩形方向用)</summary> /// <summary>Returns a unit vector perpendicular to n for the custom plane visual.</summary>
private static Vector3D AnyPerpendicular(Vector3D n) private static Vector3D AnyPerpendicular(Vector3D n)
{ {
Vector3D v = Math.Abs(n.Z) < 0.9 Vector3D v = Math.Abs(n.Z) < 0.9
+181 -167
View File
@@ -14,6 +14,7 @@ using HelixToolkit.Wpf;
using Microsoft.Win32; using Microsoft.Win32;
using STPViewer.Models; using STPViewer.Models;
using STPViewer.Services; using STPViewer.Services;
using static STPViewer.Services.LocalizationService;
namespace STPViewer.ViewModels; namespace STPViewer.ViewModels;
@@ -22,34 +23,33 @@ public partial class MainViewModel : ObservableObject
private readonly StepImportService _importService = new(); private readonly StepImportService _importService = new();
private readonly MeasurementService _measureService = new(); private readonly MeasurementService _measureService = new();
/// <summary>渲染物件 → B-rep Face 反查表(HitTest 用;overlay 不在表內所以自然被忽略)</summary> /// <summary>Maps rendered face models to their B-rep face data for hit testing.</summary>
private readonly Dictionary<Model3D, FaceInfo> _faceMap = new(); private readonly Dictionary<Model3D, FaceInfo> _faceMap = new();
/// <summary>合併網格 → leaf 反查表(拖曳模式在瀏覽渲染下 hit-test 用)</summary> /// <summary>Maps merged meshes to leaves for drag hit testing.</summary>
private readonly Dictionary<Model3D, ModelNodeViewModel> _mergedMap = new(); private readonly Dictionary<Model3D, ModelNodeViewModel> _mergedMap = new();
/// <summary>合併網格 → (每面頂點起始邊界, 對應 FaceInfo)。命中合併網格時用三角形頂點 index 二分搜尋反查回是哪個面, /// <summary>Vertex boundaries and faces used to resolve hits on merged meshes.
/// 讓量測模式也能 render 合併網格(62 個 model)而非逐面(數萬個 model)。starts 長度 = faces+1,最後一格為總頂點數。 /// The order matches BuildMergedMesh; transforms do not change vertex counts.</summary>
/// 邊界由匯入時依面序串接而成,與 BuildMergedMesh 串接順序一致;平移不改各面頂點數,故邊界永久有效。</summary>
private readonly Dictionary<Model3D, (int[] Starts, FaceInfo[] Faces)> _mergedFaceRanges = new(); private readonly Dictionary<Model3D, (int[] Starts, FaceInfo[] Faces)> _mergedFaceRanges = new();
private HelixViewport3D? _viewport; private HelixViewport3D? _viewport;
private int _paletteIndex; private int _paletteIndex;
private readonly Dictionary<MeasureMode, int> _counters = new(); private readonly Dictionary<MeasureMode, int> _counters = new();
// 兩段式量測的第一次拾取暫存 // First picks for multi-step measurements.
private Point3D? _pendingPoint; // 距離 private Point3D? _pendingPoint;
private DirectionPick? _pendingDirection; // 角度 private DirectionPick? _pendingDirection;
private FaceInfo? _pendingFace; // 面距 private FaceInfo? _pendingFace;
private (ModelNodeViewModel Root, Point3D Point)? _pendingAlign; // 兩點對齊 private (ModelNodeViewModel Root, Point3D Point)? _pendingAlign;
private readonly List<(ModelNodeViewModel Root, Point3D P)> _align3 = new(); // 三點對齊(前3=來源、後3=目標) private readonly List<(ModelNodeViewModel Root, Point3D P)> _align3 = new();
private readonly List<Visual3D> _pendingOverlays = new(); private readonly List<Visual3D> _pendingOverlays = new();
/// <summary>樹面板目前選取的節點(MainWindow SelectedItemChanged 轉發;旋轉指令的目標)</summary> /// <summary>Selected tree node used as the target for commands.</summary>
[ObservableProperty] [ObservableProperty]
private ModelNodeViewModel? selectedNode; private ModelNodeViewModel? selectedNode;
// 互動中暫停邊線:轉動/縮放/平移時隱藏 LinesVisual3D,停下再顯示 → 大組件流暢 // Suspend edge rendering during camera interaction.
private readonly DispatcherTimer _interactionTimer; private readonly DispatcherTimer _interactionTimer;
private bool _edgesSuspended; private bool _edgesSuspended;
@@ -57,7 +57,24 @@ public partial class MainViewModel : ObservableObject
private MeasureMode currentMode = MeasureMode.None; private MeasureMode currentMode = MeasureMode.None;
[ObservableProperty] [ObservableProperty]
private string statusText = "就緒 — 匯入 STP/STEP/STL/DXF(拖放亦可)。右鍵旋轉、滾輪縮放、中鍵或 Shift+左鍵平移"; private string statusText = Get("Runtime.Ready");
private Func<string> _statusTextFor = () => Get("Runtime.Ready");
private void SetStatus(Func<string> textFor)
{
_statusTextFor = textFor;
StatusText = textFor();
}
public void RefreshLocalizedText()
{
foreach (MeasurementResult result in Measurements) result.RefreshText();
foreach (ModelNodeViewModel root in Roots) root.RefreshLocalizedText();
if (!string.IsNullOrWhiteSpace(TreeFilter))
foreach (ModelNodeViewModel root in Roots) root.ApplyFilter(TreeFilter);
StatusText = _statusTextFor();
}
[ObservableProperty] [ObservableProperty]
[NotifyCanExecuteChangedFor(nameof(ImportCommand))] [NotifyCanExecuteChangedFor(nameof(ImportCommand))]
@@ -71,7 +88,7 @@ public partial class MainViewModel : ObservableObject
[ObservableProperty] [ObservableProperty]
private bool useInch; private bool useInch;
/// <summary>樹面板名稱過濾字串(只影響樹顯示,不影響 3D 可見性)</summary> /// <summary>Tree name filter; does not affect viewport visibility.</summary>
[ObservableProperty] [ObservableProperty]
private string? treeFilter; private string? treeFilter;
@@ -80,13 +97,16 @@ public partial class MainViewModel : ObservableObject
foreach (ModelNodeViewModel root in Roots) root.ApplyFilter(value); foreach (ModelNodeViewModel root in Roots) root.ApplyFilter(value);
} }
/// <summary>最近開啟檔案(MRU,最多 10 筆;隨 settings.json 保存)</summary> /// <summary>Recently opened files saved in settings.json.</summary>
public ObservableCollection<string> RecentFiles { get; } = new(); public ObservableCollection<string> RecentFiles { get; } = new();
public ObservableCollection<ModelNodeViewModel> Roots { get; } = new(); public ObservableCollection<ModelNodeViewModel> Roots { get; } = new();
public ObservableCollection<MeasurementResult> Measurements { get; } = new(); public ObservableCollection<MeasurementResult> Measurements { get; } = new();
// ─── 使用者設定(視窗由 MainWindow 處理;VM 管單位 + MRU)───── /// <summary>Quick bar button selections.</summary>
public QuickBarViewModel QuickBar { get; } = new();
// User settings
public void LoadSettings(AppSettings s) public void LoadSettings(AppSettings s)
{ {
@@ -94,12 +114,15 @@ public partial class MainViewModel : ObservableObject
RecentFiles.Clear(); RecentFiles.Clear();
foreach (string f in s.RecentFiles.Where(File.Exists).Take(SettingsService.MaxRecentFiles)) foreach (string f in s.RecentFiles.Where(File.Exists).Take(SettingsService.MaxRecentFiles))
RecentFiles.Add(f); RecentFiles.Add(f);
QuickBar.Load(s.QuickBarKeys);
} }
public void SaveSettingsInto(AppSettings s) public void SaveSettingsInto(AppSettings s)
{ {
s.UseInch = UseInch; s.UseInch = UseInch;
s.Language = SelectedLanguage;
s.RecentFiles = RecentFiles.ToList(); s.RecentFiles = RecentFiles.ToList();
s.QuickBarKeys = QuickBar.ToKeys();
} }
private void TouchRecent(string path) private void TouchRecent(string path)
@@ -116,23 +139,18 @@ public partial class MainViewModel : ObservableObject
_sectionTimer = new DispatcherTimer { Interval = TimeSpan.FromMilliseconds(100) }; _sectionTimer = new DispatcherTimer { Interval = TimeSpan.FromMilliseconds(100) };
_sectionTimer.Tick += (_, _) => { _sectionTimer.Stop(); ApplySection(); }; _sectionTimer.Tick += (_, _) => { _sectionTimer.Stop(); ApplySection(); };
// 相機停止移動 180ms 後恢復邊線 // Restore edges after camera movement stops.
_interactionTimer = new DispatcherTimer { Interval = TimeSpan.FromMilliseconds(180) }; _interactionTimer = new DispatcherTimer { Interval = TimeSpan.FromMilliseconds(180) };
_interactionTimer.Tick += (_, _) => { _interactionTimer.Stop(); ResumeEdges(); }; _interactionTimer.Tick += (_, _) => { _interactionTimer.Stop(); ResumeEdges(); };
} }
private UnitSystem CurrentUnit => UseInch ? UnitSystem.Inch : UnitSystem.Millimeter; private UnitSystem CurrentUnit => UseInch ? UnitSystem.Inch : UnitSystem.Millimeter;
/// <summary>由 MainWindow 注入 viewport(桌面工具,不做過度抽象)</summary> /// <summary>Attaches the viewport from MainWindow.</summary>
public void Attach(HelixViewport3D viewport) public void Attach(HelixViewport3D viewport)
{ {
_viewport = viewport; _viewport = viewport;
// 相機一動就暫停邊線/逐面(轉動/縮放/平移皆觸發),停下 180ms 再恢復。 // The viewport event also catches camera instance replacements by HelixToolkit.
// 兩個事件都訂閱,互補保底:
// 1) viewport.CameraChanged(控制項層級 routed event)— 相機實例若被 Helix 內部換掉也接得住;
// 2) Camera.Changed(Freezable,相機 Position/方向一被改就觸發)— 確保每次移動都收到。
// 舊寫法只訂 Camera.Changed 且包在 null 檢查裡,萬一相機實例被換就永久失聯 → 暫停機制全失效。
// 重複觸發 OnCameraMoved 無害(idempotent,內部有 _edgesSuspended guard)。
viewport.CameraChanged += (_, _) => OnCameraMoved(); viewport.CameraChanged += (_, _) => OnCameraMoved();
if (viewport.Camera is not null) if (viewport.Camera is not null)
viewport.Camera.Changed += (_, _) => OnCameraMoved(); viewport.Camera.Changed += (_, _) => OnCameraMoved();
@@ -140,7 +158,7 @@ public partial class MainViewModel : ObservableObject
private void OnCameraMoved() private void OnCameraMoved()
{ {
SyncOverlayCamera(); // 操作器疊圖層跟著主相機 SyncOverlayCamera();
if (!_edgesSuspended) { _edgesSuspended = true; SetEdgesActive(false); } if (!_edgesSuspended) { _edgesSuspended = true; SetEdgesActive(false); }
_interactionTimer.Stop(); _interactionTimer.Stop();
_interactionTimer.Start(); _interactionTimer.Start();
@@ -152,7 +170,7 @@ public partial class MainViewModel : ObservableObject
SetEdgesActive(true); SetEdgesActive(true);
} }
/// <summary>只切換 root 合併邊線的 viewport 掛載(不重建 Points)</summary> /// <summary>Shows or hides merged root edges without rebuilding points.</summary>
private void SetEdgesActive(bool active) private void SetEdgesActive(bool active)
{ {
if (_viewport is null) return; if (_viewport is null) return;
@@ -161,47 +179,45 @@ public partial class MainViewModel : ObservableObject
SyncVisual(root.EdgeVisual, active && root.EdgeVisual.Points.Count > 0); SyncVisual(root.EdgeVisual, active && root.EdgeVisual.Points.Count > 0);
} }
/// <summary>IsBusy 時停用會改動幾何/場景的指令(匯入、旋轉、干涉),避免背景運算期間狀態被改走造成結果錯位</summary> /// <summary>Disables scene-changing commands while background work runs.</summary>
private bool IsIdle() => !IsBusy; private bool IsIdle() => !IsBusy;
// ─── 匯入 ──────────────────────────────────────────────────── // Import
[RelayCommand(CanExecute = nameof(IsIdle))] [RelayCommand(CanExecute = nameof(IsIdle))]
private async Task ImportAsync() private async Task ImportAsync()
{ {
var dlg = new OpenFileDialog var dlg = new OpenFileDialog
{ {
Title = "匯入 CAD 檔案(可複選)", Title = Get("Runtime.ImportTitle"),
Filter = "CAD 檔案 (*.stp;*.step;*.stl;*.dxf)|*.stp;*.step;*.stl;*.dxf|" + Filter = Get("Runtime.ImportFilter"),
"STEP (*.stp;*.step)|*.stp;*.step|STL (*.stl)|*.stl|DXF (*.dxf)|*.dxf|所有檔案 (*.*)|*.*",
Multiselect = true, Multiselect = true,
}; };
if (dlg.ShowDialog() == true) if (dlg.ShowDialog() == true)
await ImportFilesAsync(dlg.FileNames); await ImportFilesAsync(dlg.FileNames);
} }
/// <summary>MRU 下拉點選(檔案可能已被移走 → ImportFilesAsync 會報匯入失敗)</summary> /// <summary>Imports a recently opened file.</summary>
[RelayCommand(CanExecute = nameof(IsIdle))] [RelayCommand(CanExecute = nameof(IsIdle))]
private Task ImportRecentAsync(string path) => ImportFilesAsync(new[] { path }); private Task ImportRecentAsync(string path) => ImportFilesAsync(new[] { path });
public async Task ImportFilesAsync(IEnumerable<string> paths) public async Task ImportFilesAsync(IEnumerable<string> paths)
{ {
if (_viewport is null) return; if (_viewport is null) return;
// 拖放/命令列可繞過指令 CanExecute 直接進來 → 匯入或背景運算期間直接擋掉, // Reject overlapping imports because StepImportService has shared state.
// 避免兩批匯入交錯(StepImportService 有共享狀態,非重入安全) if (IsBusy) { SetStatus(() => Get("Runtime.ImportBusy")); return; }
if (IsBusy) { StatusText = "忙碌中(匯入或運算進行中),請稍候再匯入"; return; }
int ok = 0, fail = 0; int ok = 0, fail = 0;
IsBusy = true; // 整批匯入期間維持 busy(v0.4.0:不再逐檔開關,杜絕檔案之間的重入空窗) IsBusy = true;
try try
{ {
foreach (string path in paths) foreach (string path in paths)
{ {
string name = Path.GetFileNameWithoutExtension(path); string name = Path.GetFileNameWithoutExtension(path);
StatusText = $"匯入中:{name} …"; SetStatus(() => Format("Runtime.Importing", name));
// 匯入階段回報(從背景執行緒來 → 切回 UI 執行緒) // Marshal progress from the import thread to the UI thread.
_importService.Progress = msg => _importService.ProgressTextFor = textFor =>
System.Windows.Application.Current?.Dispatcher.BeginInvoke( System.Windows.Application.Current?.Dispatcher.BeginInvoke(
() => StatusText = $"匯入 {name}:{msg}"); () => SetStatus(() => Format("Runtime.ImportProgress", name, textFor())));
try try
{ {
ImportedFileData data = await Task.Run(() => _importService.Import(path)); ImportedFileData data = await Task.Run(() => _importService.Import(path));
@@ -212,8 +228,9 @@ public partial class MainViewModel : ObservableObject
catch (Exception ex) catch (Exception ex)
{ {
fail++; fail++;
StatusText = $"匯入失敗:{name} — {ex.Message}"; string error = ex.Message;
MessageBox.Show($"{path}\n\n{ex.Message}", "匯入失敗", SetStatus(() => Format("Runtime.ImportFailed", name, error));
MessageBox.Show($"{path}\n\n{error}", Get("Runtime.ImportFailedTitle"),
MessageBoxButton.OK, MessageBoxImage.Warning); MessageBoxButton.OK, MessageBoxImage.Warning);
} }
} }
@@ -226,7 +243,8 @@ public partial class MainViewModel : ObservableObject
{ {
if (SectionEnabled) ApplySection(); if (SectionEnabled) ApplySection();
_viewport.ZoomExtents(500); _viewport.ZoomExtents(500);
StatusText = $"匯入完成:成功 {ok} 檔" + (fail > 0 ? $"、失敗 {fail} 檔" : ""); int succeeded = ok, failed = fail;
SetStatus(() => Format("Runtime.ImportCompleted", succeeded, failed > 0 ? Format("Runtime.ImportFailedCount", failed) : ""));
} }
} }
@@ -239,13 +257,13 @@ public partial class MainViewModel : ObservableObject
ModelNodeViewModel root = BuildNode(data.Root, isRoot: true, data.FilePath, name); ModelNodeViewModel root = BuildNode(data.Root, isRoot: true, data.FilePath, name);
// 邊線總量過大 → 整檔預設關閉(cascade;使用者可再開) // Disable edges by default for very large files.
int totalSegments = root.Leaves().Sum(l => (l.OriginalEdgePoints?.Count ?? 0) / 2); int totalSegments = root.Leaves().Sum(l => (l.OriginalEdgePoints?.Count ?? 0) / 2);
if (totalSegments > 30_000) if (totalSegments > 30_000)
root.ShowEdges = false; root.ShowEdges = false;
Roots.Add(root); Roots.Add(root);
if (!string.IsNullOrWhiteSpace(TreeFilter)) root.ApplyFilter(TreeFilter); // 新檔套用目前過濾 if (!string.IsNullOrWhiteSpace(TreeFilter)) root.ApplyFilter(TreeFilter);
foreach (ModelNodeViewModel leaf in root.Leaves()) foreach (ModelNodeViewModel leaf in root.Leaves())
{ {
leaf.VisualStateChanged += _ => SyncLeafVisuals(root); leaf.VisualStateChanged += _ => SyncLeafVisuals(root);
@@ -253,7 +271,7 @@ public partial class MainViewModel : ObservableObject
_viewport!.Children.Add(leaf.BodyVisual); _viewport!.Children.Add(leaf.BodyVisual);
} }
// 整檔合併成「一條」LinesVisual3D(轉動時只重建 1 條,避免逐零件 N 條造成卡頓) // One merged edge visual per file avoids per-leaf rebuilds.
if (root.Leaves().Any(l => l.OriginalEdgePoints is { Count: > 0 })) if (root.Leaves().Any(l => l.OriginalEdgePoints is { Count: > 0 }))
{ {
root.EdgeVisual = new LinesVisual3D root.EdgeVisual = new LinesVisual3D
@@ -270,6 +288,8 @@ public partial class MainViewModel : ObservableObject
var vm = new ModelNodeViewModel(n.Faces.Count > 0 || n.EdgeSegments is not null ? _paletteIndex++ : _paletteIndex) var vm = new ModelNodeViewModel(n.Faces.Count > 0 || n.EdgeSegments is not null ? _paletteIndex++ : _paletteIndex)
{ {
Name = overrideName ?? n.Name, Name = overrideName ?? n.Name,
NameKey = overrideName is null ? n.NameKey : null,
NameNumber = n.NameNumber,
FilePath = isRoot ? filePath : null, FilePath = isRoot ? filePath : null,
SolidCount = n.SolidCount, SolidCount = n.SolidCount,
FaceCount = n.FaceCount, FaceCount = n.FaceCount,
@@ -280,7 +300,7 @@ public partial class MainViewModel : ObservableObject
if (n.Faces.Count > 0) if (n.Faces.Count > 0)
{ {
// leaf 共用材質(換色時只改 Brush) // Share material across leaf faces for color changes.
var diffuseBrush = new SolidColorBrush(vm.Color); var diffuseBrush = new SolidColorBrush(vm.Color);
diffuseBrush.Freeze(); diffuseBrush.Freeze();
var diffuse = new DiffuseMaterial(diffuseBrush); var diffuse = new DiffuseMaterial(diffuseBrush);
@@ -291,8 +311,7 @@ public partial class MainViewModel : ObservableObject
backMat.Freeze(); backMat.Freeze();
vm.SharedMaterial = diffuse; vm.SharedMaterial = diffuse;
// 一個 B-rep Face = 一個 GeometryModel3D,登錄反查表(剖面模式逐面拾取用)。 // Keep one model per face for section picking and record merged-mesh face boundaries.
// 同時依面序記錄每面頂點起始邊界 + 對應 FaceInfo,供「命中合併網格反查面」(量測模式拾取用)。
var group = new Model3DGroup(); var group = new Model3DGroup();
var faceInfos = new FaceInfo[n.Faces.Count]; var faceInfos = new FaceInfo[n.Faces.Count];
var vertStarts = new int[n.Faces.Count + 1]; var vertStarts = new int[n.Faces.Count + 1];
@@ -311,11 +330,9 @@ public partial class MainViewModel : ObservableObject
vertStarts[n.Faces.Count] = vacc; vertStarts[n.Faces.Count] = vacc;
vm.FacesContent = group; vm.FacesContent = group;
// 合併網格:整零件所有面併成 1 個 GeometryModel3D(draw call 從每面 1 個降為每檔 1 個)。 // BuildMergedMesh concatenates faces in the same order as vertStarts.
// BuildMergedMesh 依 n.Faces 同序串接(baseIdx += positions.Count),與上面 vertStarts 對齊 → 命中頂點 index 可反查回面。
var mergedModel = new GeometryModel3D(BuildMergedMesh(n.Faces), matGroup); var mergedModel = new GeometryModel3D(BuildMergedMesh(n.Faces), matGroup);
// 封閉實體背面不可見 → 不設 BackMaterial(WPF 兩面渲染成本砍半);開放殼/STL 仍需背面。 // Closed solids render front faces only; open shells and STL render both sides.
// 拾取不受材質影響(WPF 3D hit-test 純幾何、不剔背面),故孔內壁仍可命中。
if (n.SolidCount == 0 || !n.HasBrep) if (n.SolidCount == 0 || !n.HasBrep)
mergedModel.BackMaterial = backMat; mergedModel.BackMaterial = backMat;
vm.MergedContent = new Model3DGroup(); vm.MergedContent = new Model3DGroup();
@@ -323,14 +340,14 @@ public partial class MainViewModel : ObservableObject
_mergedMap[mergedModel] = vm; _mergedMap[mergedModel] = vm;
_mergedFaceRanges[mergedModel] = (vertStarts, faceInfos); _mergedFaceRanges[mergedModel] = (vertStarts, faceInfos);
// 非剖面一律顯示合併網格(瀏覽/量測都是,量測靠 _mergedFaceRanges 反查面);只有剖面才逐面(裁切後幾何) // Use merged meshes except in section mode, which needs separate clipped faces.
vm.BodyVisual = new ModelVisual3D vm.BodyVisual = new ModelVisual3D
{ {
Content = SectionEnabled ? group : vm.MergedContent, Content = SectionEnabled ? group : vm.MergedContent,
}; };
} }
// 邊線端點僅保存於 leaf(資料);實際 LinesVisual3D 由 root 合併建立(見 BuildRoot) // Leaves hold edge data; roots hold the merged edge visual.
if (n.EdgeSegments is { Count: > 0 }) if (n.EdgeSegments is { Count: > 0 })
vm.OriginalEdgePoints = n.EdgeSegments; vm.OriginalEdgePoints = n.EdgeSegments;
@@ -349,8 +366,7 @@ public partial class MainViewModel : ObservableObject
} }
/// <summary> /// <summary>
/// 重建整檔的合併邊線:收集所有「可見且開邊線」的 leaf 端點為單一 Point3DCollection。 /// Rebuilds one edge visual from visible leaves, clipping segments in section mode.
/// 剖面開啟時即時裁切。一檔只有一條 LinesVisual3D → 轉動視角不再逐零件重建。
/// </summary> /// </summary>
private void RefreshRootEdges(ModelNodeViewModel root) private void RefreshRootEdges(ModelNodeViewModel root)
{ {
@@ -377,9 +393,9 @@ public partial class MainViewModel : ObservableObject
else if (!shouldShow && contains) _viewport.Children.Remove(visual); else if (!shouldShow && contains) _viewport.Children.Remove(visual);
} }
// ─── 合併網格(瀏覽模式降 draw call)──────────────────────── // Merged meshes
/// <summary>把多個面網格依序併成單一 MeshGeometry3D(索引位移後串接;順序 = 呼叫端給的面序)</summary> /// <summary>Concatenates face meshes in the given order.</summary>
private static MeshGeometry3D MergeMeshes(IReadOnlyList<MeshGeometry3D> meshes) private static MeshGeometry3D MergeMeshes(IReadOnlyList<MeshGeometry3D> meshes)
{ {
int nv = 0, nt = 0; int nv = 0, nt = 0;
@@ -406,7 +422,7 @@ public partial class MainViewModel : ObservableObject
return mesh; return mesh;
} }
/// <summary>匯入時建合併網格(依 faces 面序串接,與 _mergedFaceRanges 的頂點邊界對齊)</summary> /// <summary>Builds the import mesh in face order for merged hit resolution.</summary>
private static MeshGeometry3D BuildMergedMesh(IReadOnlyList<ImportedFace> faces) private static MeshGeometry3D BuildMergedMesh(IReadOnlyList<ImportedFace> faces)
{ {
var meshes = new List<MeshGeometry3D>(faces.Count); var meshes = new List<MeshGeometry3D>(faces.Count);
@@ -414,8 +430,7 @@ public partial class MainViewModel : ObservableObject
return MergeMeshes(meshes); return MergeMeshes(meshes);
} }
/// <summary>重建合併網格(位置變更後,如零件平移)。由 leaf 逐面 fi.Mesh(未剖切原始)依 FacesContent 子序串接, /// <summary>Rebuilds a merged mesh after a transform without changing face vertex boundaries.</summary>
/// 與匯入時 BuildMergedMesh 的面序一致 → _mergedFaceRanges 頂點邊界維持有效。</summary>
private void RebuildMerged(ModelNodeViewModel leaf) private void RebuildMerged(ModelNodeViewModel leaf)
{ {
if (leaf.MergedContent is null || leaf.FacesContent is null) return; if (leaf.MergedContent is null || leaf.FacesContent is null) return;
@@ -427,13 +442,11 @@ public partial class MainViewModel : ObservableObject
} }
/// <summary> /// <summary>
/// 依目前狀態切換每個 leaf 的渲染內容: /// Uses merged meshes for browsing and measurement; section mode uses separate clipped faces.
/// 非剖面(瀏覽 + 量測皆是)→ 合併網格(每檔 1 個 model,快);量測拾取靠命中合併網格反查面(_mergedFaceRanges)。
/// 剖面 → 逐面(要顯示各面裁切後的幾何)。
/// </summary> /// </summary>
private void ApplyRenderMode() private void ApplyRenderMode()
{ {
// 量測不再需要逐面渲染(拾取打合併網格反查面)→ 只有剖面才逐面。永不在量測模式掛數萬個 GeometryModel3D。 // Measurement resolves merged-mesh hits back to their source faces.
bool merged = !SectionEnabled; bool merged = !SectionEnabled;
foreach (ModelNodeViewModel leaf in Roots.SelectMany(r => r.Leaves())) foreach (ModelNodeViewModel leaf in Roots.SelectMany(r => r.Leaves()))
{ {
@@ -444,7 +457,7 @@ public partial class MainViewModel : ObservableObject
} }
} }
// ─── 節點操作 ──────────────────────────────────────────────── // Node commands
[RelayCommand] [RelayCommand]
private void ZoomNode(ModelNodeViewModel node) private void ZoomNode(ModelNodeViewModel node)
@@ -456,14 +469,14 @@ public partial class MainViewModel : ObservableObject
[RelayCommand] [RelayCommand]
private void ZoomAll() => _viewport?.ZoomExtents(400); private void ZoomAll() => _viewport?.ZoomExtents(400);
/// <summary>標準視圖(機構慣例 Z 向上):Iso / Front / Back / Top / Bottom / Left / Right</summary> /// <summary>Standard views with Z up.</summary>
[RelayCommand] [RelayCommand]
private void SetStandardView(string name) private void SetStandardView(string name)
{ {
if (_viewport?.Camera is not ProjectionCamera cam) return; if (_viewport?.Camera is not ProjectionCamera cam) return;
(Vector3D dir, Vector3D up) = name switch (Vector3D dir, Vector3D up) = name switch
{ {
"Front" => (new Vector3D(0, 1, 0), new Vector3D(0, 0, 1)), // 從 -Y 往 +Y 看 "Front" => (new Vector3D(0, 1, 0), new Vector3D(0, 0, 1)),
"Back" => (new Vector3D(0, -1, 0), new Vector3D(0, 0, 1)), "Back" => (new Vector3D(0, -1, 0), new Vector3D(0, 0, 1)),
"Top" => (new Vector3D(0, 0, -1), new Vector3D(0, 1, 0)), "Top" => (new Vector3D(0, 0, -1), new Vector3D(0, 1, 0)),
"Bottom" => (new Vector3D(0, 0, 1), new Vector3D(0, -1, 0)), "Bottom" => (new Vector3D(0, 0, 1), new Vector3D(0, -1, 0)),
@@ -477,13 +490,13 @@ public partial class MainViewModel : ObservableObject
: new Point3D(b.X + b.SizeX / 2, b.Y + b.SizeY / 2, b.Z + b.SizeZ / 2); : new Point3D(b.X + b.SizeX / 2, b.Y + b.SizeY / 2, b.Z + b.SizeZ / 2);
double dist = Math.Max(SceneDiagonal() * 1.8, 10); double dist = Math.Max(SceneDiagonal() * 1.8, 10);
cam.Position = center - dir * dist; cam.Position = center - dir * dist;
cam.LookDirection = dir * dist; // 目標點 = Position + LookDirection = 場景中心 cam.LookDirection = dir * dist;
cam.UpDirection = up; cam.UpDirection = up;
_viewport.ZoomExtents(400); _viewport.ZoomExtents(400);
StatusText = $"視圖:{name}"; SetStatus(() => Format("Runtime.View", Get($"Runtime.View{name}")));
} }
/// <summary>正交投影切換(平行投影,量尺寸不受透視變形;Helix 保持視角換相機型別)</summary> /// <summary>Toggles orthographic projection while preserving the view angle.</summary>
[ObservableProperty] [ObservableProperty]
private bool orthographicView; private bool orthographicView;
@@ -491,7 +504,7 @@ public partial class MainViewModel : ObservableObject
{ {
if (_viewport is null) return; if (_viewport is null) return;
_viewport.Orthographic = value; _viewport.Orthographic = value;
StatusText = value ? "正交投影(平行投影,適合尺寸確認)" : "透視投影"; SetStatus(() => Get(value ? "Runtime.Orthographic" : "Runtime.Perspective"));
} }
[RelayCommand] [RelayCommand]
@@ -499,16 +512,16 @@ public partial class MainViewModel : ObservableObject
{ {
if (_viewport is null || !root.IsRoot) return; if (_viewport is null || !root.IsRoot) return;
if (ReferenceEquals(root, _gizmoTarget)) GizmoEnabled = false; // 目標被移除 → 收掉操作器 if (ReferenceEquals(root, _gizmoTarget)) GizmoEnabled = false;
// 量測 overlay 可能標在此檔模型上 → 一併清除(簡化:全清) // Clear measurements that may be attached to the removed file.
if (Measurements.Count > 0) ClearMeasurements(); if (Measurements.Count > 0) ClearMeasurements();
foreach (ModelNodeViewModel leaf in root.Leaves()) foreach (ModelNodeViewModel leaf in root.Leaves())
{ {
if (leaf.BodyVisual is not null) if (leaf.BodyVisual is not null)
_viewport.Children.Remove(leaf.BodyVisual); _viewport.Children.Remove(leaf.BodyVisual);
if (leaf.FacesContent is not null) // 逐面群組才在 _faceMap(與目前顯示哪種內容無關) if (leaf.FacesContent is not null)
foreach (Model3D m in leaf.FacesContent.Children) foreach (Model3D m in leaf.FacesContent.Children)
_faceMap.Remove(m); _faceMap.Remove(m);
if (leaf.MergedContent is not null) if (leaf.MergedContent is not null)
@@ -521,18 +534,19 @@ public partial class MainViewModel : ObservableObject
if (root.EdgeVisual is not null) if (root.EdgeVisual is not null)
_viewport.Children.Remove(root.EdgeVisual); _viewport.Children.Remove(root.EdgeVisual);
Roots.Remove(root); Roots.Remove(root);
StatusText = $"已移除:{root.Name}"; string removedName = root.Name;
SetStatus(() => Format("Runtime.Removed", removedName));
} }
// ─── 顯示控制 / 體積(樹右鍵選單)──────────────────────────── // Visibility and volume
/// <summary>只顯示此節點(其餘全部隱藏;「全部顯示」復原)</summary> /// <summary>Shows only this node until ShowAll is called.</summary>
[RelayCommand] [RelayCommand]
private void IsolateNode(ModelNodeViewModel node) private void IsolateNode(ModelNodeViewModel node)
{ {
foreach (ModelNodeViewModel r in Roots) SetVisibleRecursive(r, false); foreach (ModelNodeViewModel r in Roots) SetVisibleRecursive(r, false);
SetVisibleRecursive(node, true); SetVisibleRecursive(node, true);
StatusText = $"只顯示「{node.Name}」(樹右鍵 → 全部顯示 復原)"; SetStatus(() => Format("Runtime.Isolated", node.Name));
} }
[RelayCommand] [RelayCommand]
@@ -540,25 +554,24 @@ public partial class MainViewModel : ObservableObject
{ {
foreach (ModelNodeViewModel l in Roots.SelectMany(r => r.Leaves())) foreach (ModelNodeViewModel l in Roots.SelectMany(r => r.Leaves()))
l.IsVisible = !l.IsVisible; l.IsVisible = !l.IsVisible;
StatusText = "已反轉顯示"; SetStatus(() => Get("Runtime.VisibilityInverted"));
} }
[RelayCommand] [RelayCommand]
private void ShowAll() private void ShowAll()
{ {
foreach (ModelNodeViewModel r in Roots) SetVisibleRecursive(r, true); foreach (ModelNodeViewModel r in Roots) SetVisibleRecursive(r, true);
StatusText = "已全部顯示"; SetStatus(() => Get("Runtime.AllVisible"));
} }
/// <summary>逐節點顯式遞迴設定可見性。不能只設 root(setter 同值不觸發 cascade, /// <summary>Sets visibility for every node, including mixed child states.</summary>
/// 之前的隔離操作可能留下「父關子開」的混合狀態)</summary>
private static void SetVisibleRecursive(ModelNodeViewModel node, bool visible) private static void SetVisibleRecursive(ModelNodeViewModel node, bool visible)
{ {
node.IsVisible = visible; node.IsVisible = visible;
foreach (ModelNodeViewModel c in node.Children) SetVisibleRecursive(c, visible); foreach (ModelNodeViewModel c in node.Children) SetVisibleRecursive(c, visible);
} }
/// <summary>體積/質心(網格 signed volume,封閉實體才可靠)→ 加進量測結果 + 質心標記</summary> /// <summary>Adds a volume and centroid measurement for a closed mesh.</summary>
[RelayCommand] [RelayCommand]
private void MeasureVolume(ModelNodeViewModel node) private void MeasureVolume(ModelNodeViewModel node)
{ {
@@ -571,14 +584,14 @@ public partial class MainViewModel : ObservableObject
.ToList(); .ToList();
if (meshes.Count == 0) if (meshes.Count == 0)
{ {
StatusText = $"「{node.Name}」沒有可計算的面網格(線架構無體積)"; SetStatus(() => Format("Runtime.VolumeNoMesh", node.Name));
return; return;
} }
(double vol, Point3D centroid, bool reliable) = MeasurementService.MeshVolume(meshes); (double vol, Point3D centroid, bool reliable) = MeasurementService.MeshVolume(meshes);
if (!reliable) if (!reliable)
{ {
StatusText = $"「{node.Name}」非封閉網格(開放殼),無法可靠計算體積"; SetStatus(() => Format("Runtime.VolumeOpenMesh", node.Name));
return; return;
} }
@@ -591,9 +604,7 @@ public partial class MainViewModel : ObservableObject
{ {
Kind = MeasureMode.Volume, Kind = MeasureMode.Volume,
TitleFor = u => $"{label} {name} V ≈ {Units.V(vol, u)}", TitleFor = u => $"{label} {name} V ≈ {Units.V(vol, u)}",
DetailFor = u => $"體積 ≈ {Units.V(vol, u)}(網格近似)\n質心 {Units.P(centroid, u)}\n" + DetailFor = u => Format("Runtime.VolumeDetail", Units.V(vol, u), Units.P(centroid, u), Units.C(b.SizeX, u), Units.C(b.SizeY, u), Units.C(b.SizeZ, u), u == UnitSystem.Millimeter ? "mm" : "in"),
$"外形(AABB){Units.C(b.SizeX, u)} × {Units.C(b.SizeY, u)} × {Units.C(b.SizeZ, u)} " +
(u == UnitSystem.Millimeter ? "mm" : "in"),
}; };
m.Overlays.Add(new SphereVisual3D { Center = centroid, Radius = markerR, Fill = Brushes.OrangeRed }); m.Overlays.Add(new SphereVisual3D { Center = centroid, Radius = markerR, Fill = Brushes.OrangeRed });
var volLabel = new BillboardTextVisual3D var volLabel = new BillboardTextVisual3D
@@ -610,46 +621,47 @@ public partial class MainViewModel : ObservableObject
AddMeasurement(m); AddMeasurement(m);
} }
// ─── 量測 ──────────────────────────────────────────────────── // Measurement
partial void OnCurrentModeChanged(MeasureMode value) partial void OnCurrentModeChanged(MeasureMode value)
{ {
CancelPending(); CancelPending();
ApplyRenderMode(); // 非剖面一律合併網格(量測拾取靠反查面);不再因切量測模式而掛逐面 ApplyRenderMode();
StatusText = value switch string? key = value switch
{ {
MeasureMode.None => "瀏覽模式(右鍵旋轉、滾輪縮放、中鍵或 Shift+左鍵拖曳平移)", MeasureMode.None => "Runtime.ModeBrowse",
MeasureMode.Point => "點量測:點擊模型表面(自動吸附鄰近頂點)", MeasureMode.Point => "Runtime.ModePoint",
MeasureMode.Distance => "距離量測:點選第 1 點", MeasureMode.Distance => "Runtime.ModeDistance",
MeasureMode.Edge => "邊量測:點擊靠近要量的邊", MeasureMode.Edge => "Runtime.ModeEdge",
MeasureMode.Face => "面量測:點擊要量的面", MeasureMode.Face => "Runtime.ModeFace",
MeasureMode.Circle => "圓量測:點擊圓孔內壁或圓邊附近", MeasureMode.Circle => "Runtime.ModeCircle",
MeasureMode.Angle => "角度量測:點選第 1 個面(或靠近直線邊)", MeasureMode.Angle => "Runtime.ModeAngle",
MeasureMode.FaceDistance => "面距量測:點選第 1 個面", MeasureMode.FaceDistance => "Runtime.ModeFaceDistance",
MeasureMode.Align => "兩點對齊:先點「要移動零件」上的點,再點目標點(純平移,量測會清空)", MeasureMode.Align => "Runtime.ModeAlign",
MeasureMode.Align3 => "三點對齊:先在「要移動的檔案」點 3 個特徵點,再到目標檔案點 3 個對應點(旋轉+平移)", MeasureMode.Align3 => "Runtime.ModeAlign3",
MeasureMode.Drag => "拖曳模式:左鍵按住零件拖動(沿螢幕平面),放開定位;深度方向先轉視角再拖。右鍵仍可轉視角", MeasureMode.Drag => "Runtime.ModeDrag",
_ => StatusText, _ => null,
}; };
if (key is not null) SetStatus(() => Get(key));
} }
partial void OnUseInchChanged(bool value) partial void OnUseInchChanged(bool value)
{ {
UnitSystem u = CurrentUnit; UnitSystem u = CurrentUnit;
foreach (MeasurementResult m in Measurements) m.SetUnit(u); foreach (MeasurementResult m in Measurements) m.SetUnit(u);
StatusText = value ? "顯示單位:inch" : "顯示單位:mm"; SetStatus(() => Get(value ? "Runtime.UnitInch" : "Runtime.UnitMillimeter"));
} }
/// <summary>Esc(MainWindow 轉發):先取消進行中的多段量測(保留模式),再按退回瀏覽模式;再退操作器</summary> /// <summary>Cancels a pending pick, then exits measurement mode or closes the gizmo.</summary>
public void OnEscape() public void OnEscape()
{ {
if (CancelSectionPickIfActive()) return; // 3點剖面定義中 → 先取消定義 if (CancelSectionPickIfActive()) return;
bool hadPending = _pendingPoint is not null || _pendingDirection is not null || bool hadPending = _pendingPoint is not null || _pendingDirection is not null ||
_pendingFace is not null || _pendingAlign is not null || _align3.Count > 0; _pendingFace is not null || _pendingAlign is not null || _align3.Count > 0;
if (hadPending) if (hadPending)
{ {
CancelPending(); CancelPending();
StatusText = "已取消目前量測起點(再按 Esc 退出量測模式)"; SetStatus(() => Get("Runtime.MeasurementStartCancelled"));
} }
else if (CurrentMode != MeasureMode.None) else if (CurrentMode != MeasureMode.None)
{ {
@@ -661,7 +673,7 @@ public partial class MainViewModel : ObservableObject
} }
} }
/// <summary>量測模式快速鍵(MainWindow 轉發;無修飾鍵)。同鍵再按 = 退回瀏覽。回傳 false 表示非快速鍵。</summary> /// <summary>Handles measurement hotkeys; repeating a key returns to browse mode.</summary>
public bool OnHotKey(System.Windows.Input.Key key) public bool OnHotKey(System.Windows.Input.Key key)
{ {
MeasureMode? m = key switch MeasureMode? m = key switch
@@ -680,11 +692,11 @@ public partial class MainViewModel : ObservableObject
return true; return true;
} }
/// <summary>MainWindow 滑鼠左鍵點擊轉發進來</summary> /// <summary>Handles left-clicks forwarded by MainWindow.</summary>
public void OnViewportClick(Point position) public void OnViewportClick(Point position)
{ {
if (_viewport is null || IsBusy) return; if (_viewport is null || IsBusy) return;
if (HandleSectionPlanePick(position)) return; // 3點剖面定義模式優先吃點擊(v0.5.0) if (HandleSectionPlanePick(position)) return;
if (CurrentMode is MeasureMode.None or MeasureMode.Drag) return; if (CurrentMode is MeasureMode.None or MeasureMode.Drag) return;
var hits = _viewport.Viewport.FindHits(position); var hits = _viewport.Viewport.FindHits(position);
@@ -694,13 +706,13 @@ public partial class MainViewModel : ObservableObject
foreach (var h in hits) foreach (var h in hits)
{ {
if (h.Model is null) continue; if (h.Model is null) continue;
// 剖面模式:渲染逐面 → 直接查 _faceMap // Section mode renders individual faces.
if (_faceMap.TryGetValue(h.Model, out FaceInfo? f)) if (_faceMap.TryGetValue(h.Model, out FaceInfo? f))
{ {
fi = f; hitPoint = h.Position; hitNormal = h.Normal; fi = f; hitPoint = h.Position; hitNormal = h.Normal;
break; break;
} }
// 量測/瀏覽模式:渲染合併網格 → 用命中三角形頂點 index 反查回是哪個面 // Other modes resolve merged-mesh vertex indices to faces.
if (h.RayHit is not null && _mergedFaceRanges.TryGetValue(h.Model, out var range)) if (h.RayHit is not null && _mergedFaceRanges.TryGetValue(h.Model, out var range))
{ {
FaceInfo? mf = ResolveMergedFace(range, h.RayHit.VertexIndex1); FaceInfo? mf = ResolveMergedFace(range, h.RayHit.VertexIndex1);
@@ -713,7 +725,7 @@ public partial class MainViewModel : ObservableObject
} }
if (fi is null) if (fi is null)
{ {
StatusText = "未命中模型表面"; SetStatus(() => Get("Runtime.NoSurfaceHit"));
return; return;
} }
@@ -723,17 +735,18 @@ public partial class MainViewModel : ObservableObject
} }
catch (Exception ex) catch (Exception ex)
{ {
StatusText = $"量測失敗:{ex.Message}"; string error = ex.Message;
SetStatus(() => Format("Runtime.MeasureFailed", error));
} }
} }
/// <summary>命中合併網格的某頂點 index → 反查回是哪個面(依面序的頂點起始邊界二分搜尋)。</summary> /// <summary>Finds the source face for a merged-mesh vertex by binary search.</summary>
private static FaceInfo? ResolveMergedFace((int[] Starts, FaceInfo[] Faces) range, int vertexIndex) private static FaceInfo? ResolveMergedFace((int[] Starts, FaceInfo[] Faces) range, int vertexIndex)
{ {
int[] starts = range.Starts; int[] starts = range.Starts;
FaceInfo[] faces = range.Faces; FaceInfo[] faces = range.Faces;
if (vertexIndex < 0 || faces.Length == 0 || vertexIndex >= starts[faces.Length]) return null; if (vertexIndex < 0 || faces.Length == 0 || vertexIndex >= starts[faces.Length]) return null;
// 找最大的 k 使 starts[k] <= vertexIndex(face k 佔頂點 [starts[k], starts[k+1])) // Find the largest face start not exceeding the hit vertex index.
int lo = 0, hi = faces.Length - 1, ans = 0; int lo = 0, hi = faces.Length - 1, ans = 0;
while (lo <= hi) while (lo <= hi)
{ {
@@ -750,10 +763,10 @@ public partial class MainViewModel : ObservableObject
double snapTol = diag * 0.02; double snapTol = diag * 0.02;
double markerR = Math.Clamp(diag * 0.004, 0.01, 5.0); double markerR = Math.Clamp(diag * 0.004, 0.01, 5.0);
// 無 B-rep 來源(STL)只支援部分模式 // STL has no B-rep edges or faces for these modes.
if (fi.BrepFace is null && CurrentMode is MeasureMode.Edge or MeasureMode.Circle or MeasureMode.Face) if (fi.BrepFace is null && CurrentMode is MeasureMode.Edge or MeasureMode.Circle or MeasureMode.Face)
{ {
StatusText = "此模型無 B-rep(STL/網格),僅支援 點 / 距離 / 角度 / 面距 量測"; SetStatus(() => Get("Runtime.MeshMeasurementLimited"));
return; return;
} }
@@ -772,7 +785,7 @@ public partial class MainViewModel : ObservableObject
{ {
_pendingPoint = p; _pendingPoint = p;
AddPendingMarker(p, markerR); AddPendingMarker(p, markerR);
StatusText = $"第 1 點 ({p.X:F2}, {p.Y:F2}, {p.Z:F2}) — 點選第 2 點"; SetStatus(() => Format("Runtime.DistanceFirstPoint", p.X, p.Y, p.Z));
} }
else else
{ {
@@ -786,7 +799,7 @@ public partial class MainViewModel : ObservableObject
case MeasureMode.Edge: case MeasureMode.Edge:
{ {
var result = _measureService.MeasureEdge(fi, hit, NextLabel(MeasureMode.Edge, "E"), markerR, circlesOnly: false); var result = _measureService.MeasureEdge(fi, hit, NextLabel(MeasureMode.Edge, "E"), markerR, circlesOnly: false);
if (result is null) { StatusText = "此面沒有可量測的邊"; UndoLabel(MeasureMode.Edge); } if (result is null) { SetStatus(() => Get("Runtime.NoMeasurableEdge")); UndoLabel(MeasureMode.Edge); }
else AddMeasurement(result); else AddMeasurement(result);
break; break;
} }
@@ -798,7 +811,7 @@ public partial class MainViewModel : ObservableObject
case MeasureMode.Circle: case MeasureMode.Circle:
{ {
var result = _measureService.MeasureEdge(fi, hit, NextLabel(MeasureMode.Circle, "C"), markerR, circlesOnly: true); var result = _measureService.MeasureEdge(fi, hit, NextLabel(MeasureMode.Circle, "C"), markerR, circlesOnly: true);
if (result is null) { StatusText = "此面沒有圓形邊(請點圓孔內壁或圓邊附近)"; UndoLabel(MeasureMode.Circle); } if (result is null) { SetStatus(() => Get("Runtime.NoCircularEdge")); UndoLabel(MeasureMode.Circle); }
else AddMeasurement(result); else AddMeasurement(result);
break; break;
} }
@@ -809,7 +822,7 @@ public partial class MainViewModel : ObservableObject
{ {
_pendingDirection = pick; _pendingDirection = pick;
AddPendingMarker(pick.At, markerR); AddPendingMarker(pick.At, markerR);
StatusText = $"已選第 1 個方向({pick.Desc})— 點選第 2 個面或邊"; SetStatus(() => Format("Runtime.AngleFirstDirection", Get(pick.Desc)));
} }
else else
{ {
@@ -826,11 +839,11 @@ public partial class MainViewModel : ObservableObject
{ {
_pendingFace = fi; _pendingFace = fi;
AddPendingMarker(hit, markerR); AddPendingMarker(hit, markerR);
StatusText = "已選第 1 個面 — 點選另一個面"; SetStatus(() => Get("Runtime.FaceDistanceFirstFace"));
} }
else if (ReferenceEquals(_pendingFace, fi)) else if (ReferenceEquals(_pendingFace, fi))
{ {
StatusText = "兩次點到同一個面,請點選另一個面"; SetStatus(() => Get("Runtime.SameFace"));
} }
else else
{ {
@@ -845,16 +858,16 @@ public partial class MainViewModel : ObservableObject
{ {
Point3D p = _measureService.Snap(fi, hit, snapTol); Point3D p = _measureService.Snap(fi, hit, snapTol);
ModelNodeViewModel? root = FindRootOf(fi.Owner); ModelNodeViewModel? root = FindRootOf(fi.Owner);
if (root is null) { StatusText = "找不到此零件所屬檔案"; break; } if (root is null) { SetStatus(() => Get("Runtime.RootNotFound")); break; }
if (_pendingAlign is null) if (_pendingAlign is null)
{ {
_pendingAlign = (root, p); _pendingAlign = (root, p);
AddPendingMarker(p, markerR); AddPendingMarker(p, markerR);
StatusText = $"將移動「{root.Name}」— 點選目標點(另一個檔案上)"; SetStatus(() => Format("Runtime.AlignMoving", root.Name));
} }
else if (ReferenceEquals(_pendingAlign.Value.Root, root)) else if (ReferenceEquals(_pendingAlign.Value.Root, root))
{ {
StatusText = "目標點要點在另一個檔案上(兩點同屬一個檔案無法對齊)"; SetStatus(() => Get("Runtime.AlignOtherFile"));
} }
else else
{ {
@@ -862,8 +875,7 @@ public partial class MainViewModel : ObservableObject
Vector3D offset = p - from; Vector3D offset = p - from;
CancelPending(); CancelPending();
TranslateRoot(moveRoot, offset); TranslateRoot(moveRoot, offset);
StatusText = $"已移動「{moveRoot.Name}」 Δ({offset.X:F3}, {offset.Y:F3}, {offset.Z:F3}) mm" + SetStatus(() => Format("Runtime.AlignMoved", moveRoot.Name, offset.X, offset.Y, offset.Z));
"(量測已清空;可用 ⇔面距 / 🧩干涉 驗證配合)";
} }
break; break;
} }
@@ -871,43 +883,46 @@ public partial class MainViewModel : ObservableObject
{ {
Point3D p = _measureService.Snap(fi, hit, snapTol); Point3D p = _measureService.Snap(fi, hit, snapTol);
ModelNodeViewModel? root = FindRootOf(fi.Owner); ModelNodeViewModel? root = FindRootOf(fi.Owner);
if (root is null) { StatusText = "找不到此零件所屬檔案"; break; } if (root is null) { SetStatus(() => Get("Runtime.RootNotFound")); break; }
if (_align3.Count < 3) // 來源 3 點(要移動的檔案) if (_align3.Count < 3)
{ {
if (_align3.Count > 0 && !ReferenceEquals(_align3[0].Root, root)) if (_align3.Count > 0 && !ReferenceEquals(_align3[0].Root, root))
{ {
StatusText = $"來源 3 點要同一個檔案(要移動:{_align3[0].Root.Name})"; ModelNodeViewModel sourceRoot = _align3[0].Root;
SetStatus(() => Format("Runtime.Align3SameSource", sourceRoot.Name));
break; break;
} }
if (_align3.Count == 2 && RigidAlign.Collinear(_align3[0].P, _align3[1].P, p)) if (_align3.Count == 2 && RigidAlign.Collinear(_align3[0].P, _align3[1].P, p))
{ {
StatusText = "三點共線,請改選不共線的第 3 點"; SetStatus(() => Get("Runtime.Align3SourceCollinear"));
break; break;
} }
_align3.Add((root, p)); _align3.Add((root, p));
AddPendingMarker(p, markerR); AddPendingMarker(p, markerR);
StatusText = _align3.Count < 3 int sourceCount = _align3.Count;
? $"來源點 {_align3.Count}/3 — 繼續點「{root.Name}」上的點" SetStatus(() => sourceCount < 3
: "來源 3 點完成 — 換點「目標檔案」上的對應點 1/3"; ? Format("Runtime.Align3SourcePoint", sourceCount, root.Name)
: Get("Runtime.Align3SourceComplete"));
} }
else // 目標 3 點(另一個檔案,順序對應來源點) else
{ {
if (ReferenceEquals(_align3[0].Root, root)) if (ReferenceEquals(_align3[0].Root, root))
{ {
StatusText = "目標點要點在另一個檔案上"; SetStatus(() => Get("Runtime.Align3OtherFile"));
break; break;
} }
if (_align3.Count == 5 && RigidAlign.Collinear(_align3[3].P, _align3[4].P, p)) if (_align3.Count == 5 && RigidAlign.Collinear(_align3[3].P, _align3[4].P, p))
{ {
StatusText = "目標三點共線,請改選不共線的第 3 點"; SetStatus(() => Get("Runtime.Align3TargetCollinear"));
break; break;
} }
_align3.Add((root, p)); _align3.Add((root, p));
AddPendingMarker(p, markerR); AddPendingMarker(p, markerR);
if (_align3.Count < 6) if (_align3.Count < 6)
{ {
StatusText = $"目標點 {_align3.Count - 3}/3 — 繼續點目標檔案上的對應點"; int targetCount = _align3.Count - 3;
SetStatus(() => Format("Runtime.Align3TargetPoint", targetCount));
break; break;
} }
@@ -917,11 +932,11 @@ public partial class MainViewModel : ObservableObject
CancelPending(); CancelPending();
if (!RigidAlign.TryRigidTransform(p1, p2, p3, q1, q2, q3, out Matrix3D m)) if (!RigidAlign.TryRigidTransform(p1, p2, p3, q1, q2, q3, out Matrix3D m))
{ {
StatusText = "三點對齊失敗(點位退化),請重新選點"; SetStatus(() => Get("Runtime.Align3Failed"));
break; break;
} }
TransformRoot(moveRoot, RigidAlign.ToModOp(m), m); TransformRoot(moveRoot, RigidAlign.ToModOp(m), m);
StatusText = $"已三點對齊「{moveRoot.Name}」(旋轉+平移;點1精確貼合,量測已清空,可用 🧩干涉 驗證)"; SetStatus(() => Format("Runtime.Align3Completed", moveRoot.Name));
} }
break; break;
} }
@@ -956,7 +971,8 @@ public partial class MainViewModel : ObservableObject
Measurements.Add(result); Measurements.Add(result);
foreach (Visual3D v in result.Overlays) foreach (Visual3D v in result.Overlays)
_viewport!.Children.Add(v); _viewport!.Children.Add(v);
StatusText = $"✓ {result.Title}"; Func<UnitSystem, string> titleFor = result.TitleFor;
SetStatus(() => $"✓ {titleFor(CurrentUnit)}");
} }
[RelayCommand] [RelayCommand]
@@ -976,7 +992,7 @@ public partial class MainViewModel : ObservableObject
Measurements.Clear(); Measurements.Clear();
_counters.Clear(); _counters.Clear();
CancelPending(); CancelPending();
StatusText = "已清除全部量測"; SetStatus(() => Get("Runtime.MeasurementsCleared"));
} }
private void CancelPending() private void CancelPending()
@@ -991,7 +1007,7 @@ public partial class MainViewModel : ObservableObject
_align3.Clear(); _align3.Clear();
} }
// ─── 零件剛體變換(兩點對齊=平移、旋轉 90°、三點對齊=旋轉+平移)── // Rigid part transforms
private void TranslateRoot(ModelNodeViewModel root, Vector3D v) private void TranslateRoot(ModelNodeViewModel root, Vector3D v)
{ {
@@ -1002,27 +1018,25 @@ public partial class MainViewModel : ObservableObject
} }
/// <summary> /// <summary>
/// 對整個檔案(root)套剛體變換:B-rep 用 ModOp 整體 Modify(量測維持精確)、 /// Transforms B-rep objects, meshes, edges and bounds for one file.
/// 渲染網格 / 合併網格 / 邊線端點同步重算、邊界重新計算。 /// op and m must represent the same transform in CADability and WPF conventions.
/// op 與 m 必須是同一個變換(CADability 與 WPF 兩種表示)。
/// </summary> /// </summary>
private void TransformRoot(ModelNodeViewModel root, CADability.ModOp op, Matrix3D m) private void TransformRoot(ModelNodeViewModel root, CADability.ModOp op, Matrix3D m)
{ {
if (_viewport is null) return; if (_viewport is null) return;
ClearMeasurements(); // 量測標記位置已失效 ClearMeasurements();
var leaves = root.Leaves().ToList(); var leaves = root.Leaves().ToList();
// B-rep:對 Solid/Shell 整體 Modify(避免共用邊被逐面重複變換)。 // Transform whole B-rep objects sequentially to avoid shared-edge changes.
// CADability 物件非執行緒安全 → 維持循序
foreach (ModelNodeViewModel leaf in leaves) foreach (ModelNodeViewModel leaf in leaves)
foreach (CADability.GeoObject.IGeoObject g in leaf.SourceGeos) foreach (CADability.GeoObject.IGeoObject g in leaf.SourceGeos)
{ {
try { g.Modify(op); } try { g.Modify(op); }
catch { /* 個別物件變換失敗不中斷 */ } catch { }
} }
// 渲染網格:面級平行變換(來源/輸出皆 frozen、各面獨立 → 安全;大檔 64k 面吃滿多核) // Transform independent frozen face meshes in parallel.
var faceItems = new List<(GeometryModel3D Gm, FaceInfo Fi)>(); var faceItems = new List<(GeometryModel3D Gm, FaceInfo Fi)>();
foreach (ModelNodeViewModel leaf in leaves) foreach (ModelNodeViewModel leaf in leaves)
if (leaf.FacesContent is not null) if (leaf.FacesContent is not null)
@@ -1032,7 +1046,7 @@ public partial class MainViewModel : ObservableObject
var moved = new MeshGeometry3D[faceItems.Count]; var moved = new MeshGeometry3D[faceItems.Count];
Parallel.For(0, faceItems.Count, i => moved[i] = TransformMesh(faceItems[i].Fi.Mesh, m)); Parallel.For(0, faceItems.Count, i => moved[i] = TransformMesh(faceItems[i].Fi.Mesh, m));
for (int i = 0; i < faceItems.Count; i++) // 視覺樹賦值回 UI 執行緒循序做 for (int i = 0; i < faceItems.Count; i++)
{ {
faceItems[i].Fi.Mesh = moved[i]; faceItems[i].Fi.Mesh = moved[i];
faceItems[i].Gm.Geometry = moved[i]; faceItems[i].Gm.Geometry = moved[i];
@@ -1041,15 +1055,15 @@ public partial class MainViewModel : ObservableObject
foreach (ModelNodeViewModel leaf in leaves) foreach (ModelNodeViewModel leaf in leaves)
{ {
if (leaf.FacesContent is not null) if (leaf.FacesContent is not null)
RebuildMerged(leaf); // 合併網格同步 RebuildMerged(leaf);
// 邊線端點(資料);實際合併線於迴圈後重建 // Update edge data before rebuilding the merged visual.
if (leaf.OriginalEdgePoints is not null) if (leaf.OriginalEdgePoints is not null)
leaf.OriginalEdgePoints = TransformPoints(leaf.OriginalEdgePoints, m); leaf.OriginalEdgePoints = TransformPoints(leaf.OriginalEdgePoints, m);
} }
RecomputeBounds(root); RecomputeBounds(root);
if (SectionEnabled) ApplySection(); // 內含 RefreshRootEdges if (SectionEnabled) ApplySection();
else RefreshRootEdges(root); else RefreshRootEdges(root);
} }
@@ -1060,7 +1074,7 @@ public partial class MainViewModel : ObservableObject
var mesh = new MeshGeometry3D var mesh = new MeshGeometry3D
{ {
Positions = positions, Positions = positions,
TriangleIndices = src.TriangleIndices, // frozen,可共用(法向量缺省由 WPF 自算) TriangleIndices = src.TriangleIndices,
}; };
mesh.Freeze(); mesh.Freeze();
return mesh; return mesh;
@@ -1074,7 +1088,7 @@ public partial class MainViewModel : ObservableObject
return pts; return pts;
} }
/// <summary>旋轉後 AABB 不能只平移 → 由網格/邊線重新計算(bottom-up)</summary> /// <summary>Recomputes bounds from transformed meshes and edges.</summary>
private Rect3D RecomputeBounds(ModelNodeViewModel node) private Rect3D RecomputeBounds(ModelNodeViewModel node)
{ {
Rect3D b = Rect3D.Empty; Rect3D b = Rect3D.Empty;
@@ -1096,7 +1110,7 @@ public partial class MainViewModel : ObservableObject
return b; return b;
} }
// ─── 旋轉 90°(樹面板選取的檔案,繞其中心)────────────────── // Rotate selected file
[RelayCommand(CanExecute = nameof(IsIdle))] [RelayCommand(CanExecute = nameof(IsIdle))]
private void RotateRoot(string axisName) private void RotateRoot(string axisName)
@@ -1105,7 +1119,7 @@ public partial class MainViewModel : ObservableObject
: Roots.Count == 1 ? Roots[0] : null; : Roots.Count == 1 ? Roots[0] : null;
if (root is null) if (root is null)
{ {
StatusText = "請先在樹面板點選要旋轉的檔案(任一節點即可)"; SetStatus(() => Get("Runtime.RotateSelectFile"));
return; return;
} }
Rect3D b = root.Bounds; Rect3D b = root.Bounds;
@@ -1121,7 +1135,7 @@ public partial class MainViewModel : ObservableObject
var m = Matrix3D.Identity; var m = Matrix3D.Identity;
m.RotateAt(new Quaternion(axis, 90), center); m.RotateAt(new Quaternion(axis, 90), center);
TransformRoot(root, RigidAlign.ToModOp(m), m); TransformRoot(root, RigidAlign.ToModOp(m), m);
StatusText = $"已旋轉「{root.Name}」繞 {axisName} 軸 +90°(再按可繼續轉)"; SetStatus(() => Format("Runtime.Rotated", root.Name, axisName));
} }
private ModelNodeViewModel? RootContaining(ModelNodeViewModel node) => private ModelNodeViewModel? RootContaining(ModelNodeViewModel node) =>
@@ -1130,9 +1144,9 @@ public partial class MainViewModel : ObservableObject
private static bool ContainsNode(ModelNodeViewModel parent, ModelNodeViewModel target) => private static bool ContainsNode(ModelNodeViewModel parent, ModelNodeViewModel target) =>
parent.Children.Any(c => ReferenceEquals(c, target) || ContainsNode(c, target)); parent.Children.Any(c => ReferenceEquals(c, target) || ContainsNode(c, target));
// 三點對齊的剛體變換數學在 Services/RigidAlign.cs(SmokeTest --align-test 驗證) // Three-point alignment math is in RigidAlign.
// ─── 共用 ──────────────────────────────────────────────────── // Shared helpers
private Rect3D UnionBounds() private Rect3D UnionBounds()
{ {
+50 -33
View File
@@ -7,34 +7,35 @@ using System.Windows.Media.Media3D;
using CommunityToolkit.Mvvm.ComponentModel; using CommunityToolkit.Mvvm.ComponentModel;
using CommunityToolkit.Mvvm.Input; using CommunityToolkit.Mvvm.Input;
using HelixToolkit.Wpf; using HelixToolkit.Wpf;
using STPViewer.Services;
namespace STPViewer.ViewModels; namespace STPViewer.ViewModels;
/// <summary> /// <summary>
/// 裝配樹節點:root = 匯入檔、group = STEP 裝配(Block)、leaf = 零件幾何。 /// Assembly tree node: imported file, STEP group, or geometry leaf.
/// 可見性 / 邊線 / 顏色設定向下層疊(cascade)。 /// Visibility, edges, and color cascade to children.
/// </summary> /// </summary>
public partial class ModelNodeViewModel : ObservableObject public partial class ModelNodeViewModel : ObservableObject
{ {
/// <summary>調色盤(每個 leaf 依序取色,點色塊循環切換)</summary> /// <summary>Palette used when assigning and cycling leaf colors.</summary>
public static readonly Color[] Palette = public static readonly Color[] Palette =
{ {
Color.FromRgb(0x90, 0xA4, 0xAE), // 藍灰(金屬感) Color.FromRgb(0x90, 0xA4, 0xAE),
Color.FromRgb(0x4F, 0xC3, 0xF7), // 淺藍 Color.FromRgb(0x4F, 0xC3, 0xF7),
Color.FromRgb(0xFF, 0xB7, 0x4D), // 橙 Color.FromRgb(0xFF, 0xB7, 0x4D),
Color.FromRgb(0x81, 0xC7, 0x84), // 綠 Color.FromRgb(0x81, 0xC7, 0x84),
Color.FromRgb(0xBA, 0x68, 0xC8), // 紫 Color.FromRgb(0xBA, 0x68, 0xC8),
Color.FromRgb(0xE5, 0x73, 0x73), // 紅 Color.FromRgb(0xE5, 0x73, 0x73),
Color.FromRgb(0xFF, 0xD5, 0x4F), // 黃 Color.FromRgb(0xFF, 0xD5, 0x4F),
Color.FromRgb(0x4D, 0xB6, 0xAC), // 藍綠 Color.FromRgb(0x4D, 0xB6, 0xAC),
Color.FromRgb(0xA1, 0x88, 0x7F), // 棕 Color.FromRgb(0xA1, 0x88, 0x7F),
Color.FromRgb(0x79, 0x86, 0xCB), // 靛藍 Color.FromRgb(0x79, 0x86, 0xCB),
}; };
[ObservableProperty] [ObservableProperty]
private bool isVisible = true; private bool isVisible = true;
/// <summary>輪廓邊線開關(邊線量過大的檔案匯入時自動關閉,避免轉動視角卡頓)</summary> /// <summary>Outline visibility.</summary>
[ObservableProperty] [ObservableProperty]
private bool showEdges = true; private bool showEdges = true;
@@ -44,9 +45,17 @@ public partial class ModelNodeViewModel : ObservableObject
[ObservableProperty] [ObservableProperty]
private Color color; private Color color;
public string Name { get; init; } = ""; public string Name
{
get => NameKey is null ? _name : NameNumber > 0 && NameKey == "Runtime.MeshNameNumbered"
? LocalizationService.Format(NameKey, NameNumber) : LocalizationService.Get(NameKey);
init => _name = value;
}
private string _name = "";
public string? NameKey { get; init; }
public int NameNumber { get; init; }
/// <summary>root(檔案層級)才有值</summary> /// <summary>Set only on imported file roots.</summary>
public string? FilePath { get; init; } public string? FilePath { get; init; }
public bool IsRoot => FilePath is not null; public bool IsRoot => FilePath is not null;
@@ -57,7 +66,7 @@ public partial class ModelNodeViewModel : ObservableObject
public int FaceCount { get; init; } public int FaceCount { get; init; }
public int TriangleCount { get; init; } public int TriangleCount { get; init; }
/// <summary>世界座標邊界(零件平移/旋轉後由 RecomputeBounds 更新;連動 Stats/Tooltip 的外形尺寸)</summary> /// <summary>World-space bounds updated after part transforms.</summary>
public Rect3D Bounds public Rect3D Bounds
{ {
get => _bounds; get => _bounds;
@@ -71,31 +80,39 @@ public partial class ModelNodeViewModel : ObservableObject
} }
private Rect3D _bounds = Rect3D.Empty; private Rect3D _bounds = Rect3D.Empty;
/// <summary>外形尺寸 L×W×H(AABB,mm)</summary> /// <summary>Axis-aligned size in millimeters.</summary>
public string SizeText => Bounds.IsEmpty public string SizeText => Bounds.IsEmpty
? "" ? ""
: $"{Bounds.SizeX:F1} × {Bounds.SizeY:F1} × {Bounds.SizeZ:F1} mm"; : $"{Bounds.SizeX:F1} × {Bounds.SizeY:F1} × {Bounds.SizeZ:F1} mm";
/// <summary>來源 B-rep 物件(零件平移時整體 Modify,避免共用邊被重複位移)</summary> /// <summary>Source B-rep objects transformed as whole parts.</summary>
public List<CADability.GeoObject.IGeoObject> SourceGeos { get; } = new(); public List<CADability.GeoObject.IGeoObject> SourceGeos { get; } = new();
/// <summary>false = STL/曲線等無 B-rep 來源(邊/面/圓量測不可用)</summary> /// <summary>False for STL or curve-only sources without B-rep geometry.</summary>
public bool HasBrep { get; init; } = true; public bool HasBrep { get; init; } = true;
public string Stats => public string Stats =>
$"{SolidCount} 實體 · {FaceCount} 面 · {TriangleCount:N0} △" + (HasBrep ? "" : " · 無B-rep") + LocalizationService.Format("Runtime.NodeStats", SolidCount, FaceCount, TriangleCount) +
(Bounds.IsEmpty ? "" : $"\n外形 {SizeText}"); (HasBrep ? "" : LocalizationService.Get("Runtime.NoBrep")) +
(Bounds.IsEmpty ? "" : LocalizationService.Format("Runtime.OutlineSize", SizeText));
public string ToolTipText => (FilePath is not null ? FilePath + "\n" : "") + Stats; public string ToolTipText => (FilePath is not null ? FilePath + "\n" : "") + Stats;
// ── 樹搜尋/過濾(只影響樹面板顯示,不影響 3D 可見性)── public void RefreshLocalizedText()
{
OnPropertyChanged(nameof(Name));
OnPropertyChanged(nameof(Stats));
OnPropertyChanged(nameof(ToolTipText));
foreach (ModelNodeViewModel child in Children) child.RefreshLocalizedText();
}
// Tree filtering does not change viewport visibility.
[ObservableProperty] [ObservableProperty]
private bool isFilterVisible = true; private bool isFilterVisible = true;
/// <summary> /// <summary>
/// 套用名稱過濾:符合者 + 其祖先 + 其子樹 顯示。空字串 = 全顯。 /// Shows matching nodes, their ancestors and descendants; expands matching branches.
/// 過濾中有符合的子孫時自動展開。回傳此節點是否顯示。
/// </summary> /// </summary>
public bool ApplyFilter(string? filter, bool ancestorMatched = false) public bool ApplyFilter(string? filter, bool ancestorMatched = false)
{ {
@@ -109,17 +126,17 @@ public partial class ModelNodeViewModel : ObservableObject
return IsFilterVisible; return IsFilterVisible;
} }
// ── 視覺物件 ── // Viewport objects
public ModelVisual3D? BodyVisual { get; set; } // leaf:面網格容器(內容在兩種模式間切換) public ModelVisual3D? BodyVisual { get; set; }
public Model3DGroup? FacesContent { get; set; } // leaf:逐面 GeometryModel3D(量測拾取用) public Model3DGroup? FacesContent { get; set; }
public Model3DGroup? MergedContent { get; set; } // leaf:整零件合併成 1 個 GeometryModel3D(瀏覽用,draw call 大減) public Model3DGroup? MergedContent { get; set; }
public LinesVisual3D? EdgeVisual { get; set; } // root:整檔合併邊線(一檔一條,避免轉動卡頓) public LinesVisual3D? EdgeVisual { get; set; }
public DiffuseMaterial? SharedMaterial { get; set; } public DiffuseMaterial? SharedMaterial { get; set; }
/// <summary>原始(未剖切)邊線端點 — 剖面還原用</summary> /// <summary>Unclipped edge endpoints used for section restoration.</summary>
public Point3DCollection? OriginalEdgePoints { get; set; } public Point3DCollection? OriginalEdgePoints { get; set; }
/// <summary>leaf 的可見性/邊線狀態變更(MainViewModel 同步 viewport)</summary> /// <summary>Signals the ViewModel to update leaf viewport objects.</summary>
public event Action<ModelNodeViewModel>? VisualStateChanged; public event Action<ModelNodeViewModel>? VisualStateChanged;
private int _paletteIndex; private int _paletteIndex;
@@ -130,7 +147,7 @@ public partial class ModelNodeViewModel : ObservableObject
color = Palette[_paletteIndex]; color = Palette[_paletteIndex];
} }
/// <summary>所有 leaf 後代(含自身若為 leaf)</summary> /// <summary>All descendant leaves, including this node when it is a leaf.</summary>
public IEnumerable<ModelNodeViewModel> Leaves() public IEnumerable<ModelNodeViewModel> Leaves()
{ {
if (IsLeafNode) { yield return this; yield break; } if (IsLeafNode) { yield return this; yield break; }
@@ -0,0 +1,112 @@
using System;
using System.Collections.Generic;
using System.Linq;
using CommunityToolkit.Mvvm.ComponentModel;
using CommunityToolkit.Mvvm.Input;
using STPViewer.Services;
namespace STPViewer.ViewModels;
/// <summary>Visibility toggle for one quick bar button.</summary>
public partial class QuickBarItemViewModel : ObservableObject
{
public string Key { get; }
public string Label => LocalizationService.Get(_labelKey);
private readonly string _labelKey;
public bool Default { get; }
[ObservableProperty]
private bool isChecked;
public QuickBarItemViewModel(string key, string label, bool @default)
{
Key = key;
_labelKey = label;
Default = @default;
isChecked = @default;
}
public void RefreshText() => OnPropertyChanged(nameof(Label));
}
/// <summary>
/// Quick bar button registry and saved visibility selections.
/// </summary>
public partial class QuickBarViewModel : ObservableObject
{
/// <summary>Button order, label key, and default visibility.</summary>
private static readonly (string Key, string Label, bool Default)[] Registry =
{
("Import", "QuickBar.Import", true),
("Recent", "QuickBar.Recent", true),
("ZoomAll", "QuickBar.ZoomAll", true),
("ViewIso", "QuickBar.ViewIso", true),
("ViewFront", "QuickBar.ViewFront", false),
("ViewTop", "QuickBar.ViewTop", false),
("ViewRight", "QuickBar.ViewRight", false),
("Ortho", "QuickBar.Ortho", true),
("Point", "QuickBar.Point", true),
("Distance", "QuickBar.Distance", true),
("Edge", "QuickBar.Edge", false),
("Face", "QuickBar.Face", false),
("Circle", "QuickBar.Circle", true),
("Angle", "QuickBar.Angle", true),
("FaceDistance", "QuickBar.FaceDistance", false),
("Align", "QuickBar.Align", false),
("Align3", "QuickBar.Align3", false),
("RotateX", "QuickBar.RotateX", false),
("RotateY", "QuickBar.RotateY", false),
("RotateZ", "QuickBar.RotateZ", false),
("Drag", "QuickBar.Drag", false),
("Gizmo", "QuickBar.Gizmo", false),
("Interference", "QuickBar.Interference", true),
("Section", "QuickBar.Section", true),
("Clear", "QuickBar.Clear", true),
("Unit", "QuickBar.Unit", true),
("ExportCsv", "QuickBar.ExportCsv", false),
("Screenshot", "QuickBar.Screenshot", false),
("ExportStep", "QuickBar.ExportStep", false),
("ExportStl", "QuickBar.ExportStl", false),
("Language", "QuickBar.Language", true),
};
private readonly Dictionary<string, QuickBarItemViewModel> _byKey;
/// <summary>All buttons in quick bar order.</summary>
public IReadOnlyList<QuickBarItemViewModel> Items { get; }
public QuickBarViewModel()
{
Items = Registry.Select(r => new QuickBarItemViewModel(r.Key, r.Label, r.Default)).ToList();
_byKey = Items.ToDictionary(i => i.Key);
}
/// <summary>Indexer used by XAML visibility bindings.</summary>
public QuickBarItemViewModel this[string key] => _byKey[key];
/// <summary>Loads saved visibility keys; null retains defaults.</summary>
public void Load(List<string>? visibleKeys)
{
if (visibleKeys is null) return;
var set = new HashSet<string>(visibleKeys, StringComparer.Ordinal);
foreach (QuickBarItemViewModel item in Items)
item.IsChecked = set.Contains(item.Key);
}
/// <summary>Selected keys saved in settings.json.</summary>
public List<string> ToKeys() =>
Items.Where(i => i.IsChecked).Select(i => i.Key).ToList();
public void RefreshText()
{
foreach (QuickBarItemViewModel item in Items)
item.RefreshText();
}
[RelayCommand]
private void ResetDefaults()
{
foreach (QuickBarItemViewModel item in Items)
item.IsChecked = item.Default;
}
}
+12 -13
View File
@@ -5,18 +5,17 @@ using STPViewer.Services;
namespace STPViewer.ViewModels; namespace STPViewer.ViewModels;
/// <summary> /// <summary>
/// STL 匯出參數對話框的 ViewModel:範圍 / 格式 / 單位縮放 / 網格精度 + 即時摘要(三角形數、預估大小)。 /// Options and live size estimate for the STL export dialog.
/// 對話框按「匯出」後由 MainViewModel.Export 讀取選項執行。
/// </summary> /// </summary>
public partial class StlExportViewModel : ObservableObject public partial class StlExportViewModel : ObservableObject
{ {
/// <summary>可見(可匯出)檔案數</summary> /// <summary>Number of visible files available for export.</summary>
public int FileCount { get; } public int FileCount { get; }
/// <summary>目前顯示網格的三角形總數(精細/較粗會重新三角化,實際數量以結果為準)</summary> /// <summary>Triangle count of the current display meshes.</summary>
public long TriangleCount { get; } public long TriangleCount { get; }
/// <summary>是否有 B-rep 來源(全 STL/DXF 時精度選項無意義 → 停用)</summary> /// <summary>Whether B-rep geometry is available for retessellation.</summary>
public bool HasBrep { get; } public bool HasBrep { get; }
public StlExportViewModel(int fileCount, long triangleCount, bool hasBrep) public StlExportViewModel(int fileCount, long triangleCount, bool hasBrep)
@@ -26,17 +25,17 @@ public partial class StlExportViewModel : ObservableObject
HasBrep = hasBrep; HasBrep = hasBrep;
} }
/// <summary>0 = 全部可見合併成單一 STL;1 = 每個可見檔案各一個 STL</summary> /// <summary>0 = merged STL; 1 = one STL per visible file.</summary>
[ObservableProperty] [ObservableProperty]
[NotifyPropertyChangedFor(nameof(Summary))] [NotifyPropertyChangedFor(nameof(Summary))]
private int scopeIndex; private int scopeIndex;
/// <summary>0 = Binary(建議,檔案小);1 = ASCII(文字可讀,檔案大)</summary> /// <summary>0 = binary; 1 = ASCII.</summary>
[ObservableProperty] [ObservableProperty]
[NotifyPropertyChangedFor(nameof(Summary))] [NotifyPropertyChangedFor(nameof(Summary))]
private int formatIndex; private int formatIndex;
/// <summary>0 = mm(1:1);1 = inch(÷25.4);2 = 自訂縮放</summary> /// <summary>0 = millimeters; 1 = inches; 2 = custom scale.</summary>
[ObservableProperty] [ObservableProperty]
[NotifyPropertyChangedFor(nameof(Summary))] [NotifyPropertyChangedFor(nameof(Summary))]
[NotifyPropertyChangedFor(nameof(IsCustomScale))] [NotifyPropertyChangedFor(nameof(IsCustomScale))]
@@ -48,7 +47,7 @@ public partial class StlExportViewModel : ObservableObject
[NotifyPropertyChangedFor(nameof(CanConfirm))] [NotifyPropertyChangedFor(nameof(CanConfirm))]
private string customScaleText = "1.0"; private string customScaleText = "1.0";
/// <summary>0 = 目前顯示網格;1 = 精細(B-rep 重新三角化)</summary> /// <summary>0 = current mesh; 1 = finer B-rep tessellation.</summary>
[ObservableProperty] [ObservableProperty]
[NotifyPropertyChangedFor(nameof(Summary))] [NotifyPropertyChangedFor(nameof(Summary))]
private int qualityIndex; private int qualityIndex;
@@ -59,7 +58,7 @@ public partial class StlExportViewModel : ObservableObject
public bool PerFile => ScopeIndex == 1; public bool PerFile => ScopeIndex == 1;
public StlMeshQuality Quality => (StlMeshQuality)QualityIndex; public StlMeshQuality Quality => (StlMeshQuality)QualityIndex;
/// <summary>座標縮放;自訂值無效時回 null(擋確認)</summary> /// <summary>Coordinate scale, or null for an invalid custom value.</summary>
public double? Scale => UnitIndex switch public double? Scale => UnitIndex switch
{ {
0 => 1.0, 0 => 1.0,
@@ -77,9 +76,9 @@ public partial class StlExportViewModel : ObservableObject
long est = StlExportService.EstimateBytes(TriangleCount, Ascii); long est = StlExportService.EstimateBytes(TriangleCount, Ascii);
string size = StlExportService.FormatBytes(est); string size = StlExportService.FormatBytes(est);
string basis = QualityIndex == 0 string basis = QualityIndex == 0
? $"預估 {size}" ? LocalizationService.Format("Ui.StlExport.EstimatedSize", size)
: $"以目前網格預估 {size}(實際依重新三角化結果)"; : LocalizationService.Format("Ui.StlExport.EstimatedSizeFine", size);
return $"{FileCount} 個可見檔案 · {TriangleCount:N0} 三角形 · {basis}"; return LocalizationService.Format("Ui.StlExport.Summary", FileCount, TriangleCount.ToString("N0"), basis);
} }
} }
} }
+417
View File
@@ -0,0 +1,417 @@
{
"key": "English",
"data": {
"App.ErrorTitle": "STPViewer Error",
"App.NoRecentFiles": "(No recent files)",
"App.UnexpectedError": "An unexpected error interrupted the operation. The application will try to continue.\n\n{0}\n\nDetails: {1}",
"App.WindowTitle": "STPViewer V{0} — STP/STEP 3D Viewer",
"QuickBar.Align": "🎯 Two-point alignment",
"QuickBar.Align3": "🎯 Three-point alignment",
"QuickBar.Angle": "∠ Angle",
"QuickBar.Circle": "⭕ Circle",
"QuickBar.Clear": "🧹 Clear measurements",
"QuickBar.Distance": "📏 Distance",
"QuickBar.Drag": "🖐 Drag",
"QuickBar.Edge": "📐 Edge",
"QuickBar.ExportCsv": "💾 Export CSV",
"QuickBar.ExportStep": "📤 Export STEP",
"QuickBar.ExportStl": "📐 Export STL",
"QuickBar.Face": "⬛ Face",
"QuickBar.FaceDistance": "⇔ Face distance",
"QuickBar.Gizmo": "⊹ Gizmo",
"QuickBar.Import": "📂 Import",
"QuickBar.Interference": "🧩 Interference",
"QuickBar.Language": "Language",
"QuickBar.Ortho": "Orthographic projection",
"QuickBar.Point": "📍 Point",
"QuickBar.Recent": "▾ Recent files",
"QuickBar.RotateX": "Rotate ↻X",
"QuickBar.RotateY": "Rotate ↻Y",
"QuickBar.RotateZ": "Rotate ↻Z",
"QuickBar.Screenshot": "📷 Screenshot",
"QuickBar.Section": "✂ Section",
"QuickBar.Unit": "mm ⇄ in",
"QuickBar.ViewFront": "View: Front",
"QuickBar.ViewIso": "View: Isometric",
"QuickBar.ViewRight": "View: Right",
"QuickBar.ViewTop": "View: Top",
"QuickBar.ZoomAll": "🔍 Zoom all",
"Runtime.Align3Completed": "Aligned “{0}” using three points (rotation + translation; point 1 matched exactly, measurements cleared)",
"Runtime.Align3Failed": "Three-point alignment failed (degenerate points); select new points",
"Runtime.Align3OtherFile": "Target points must be on another file",
"Runtime.Align3SameSource": "All three source points must be on one file (moving: {0})",
"Runtime.Align3SourceCollinear": "The three points are collinear; choose a different third point",
"Runtime.Align3SourceComplete": "Three source points selected — select matching point 1/3 on the target file",
"Runtime.Align3SourcePoint": "Source point {0}/3 — keep selecting points on “{1}”",
"Runtime.Align3TargetCollinear": "Target points are collinear; choose a different third point",
"Runtime.Align3TargetPoint": "Target point {0}/3 — select the next matching point",
"Runtime.AlignMoved": "Moved “{0}” Δ({1:F3}, {2:F3}, {3:F3}) mm (measurements cleared; use face distance or interference to check fit)",
"Runtime.AlignMoving": "Moving “{0}” — select a target point on another file",
"Runtime.AlignOtherFile": "The target point must be on another file",
"Runtime.AllVisible": "All shown",
"Runtime.AngleDetail": "Angle = {0:F2}° (supplement {1:F2}°)\nDirection 1: {2} ({3:F3}, {4:F3}, {5:F3})\nDirection 2: {6} ({7:F3}, {8:F3}, {9:F3})\n(Face angles use normals; see supplement for the complementary angle)",
"Runtime.AngleFirstDirection": "First direction selected ({0}) — select another face or edge",
"Runtime.ArcLength": "Arc length",
"Runtime.Axis": "{0} axis",
"Runtime.CircleDetail": "Diameter = {0}\nRadius = {1}\n{2} = {3}\nCenter {4}",
"Runtime.Circumference": "Circumference",
"Runtime.ComponentName": "Component",
"Runtime.ConicalSurface": "Conical surface",
"Runtime.CsvEmpty": "No measurements to export",
"Runtime.CsvExported": "Exported {0} measurements → {1}",
"Runtime.CsvFilter": "CSV files (*.csv)|*.csv",
"Runtime.CsvHeader": "Label,Type,Details",
"Runtime.CsvTitle": "Export measurements",
"Runtime.CurveDetail": "Curve length = {0}\nType = {1}",
"Runtime.CurveName": "Curve",
"Runtime.CustomPlane": "custom plane",
"Runtime.CylinderSurface": "Type = cylindrical surface\nRadius = {0}\nAxis ({1:F3}, {2:F3}, {3:F3})",
"Runtime.DirectionEdge": "Edge direction",
"Runtime.DirectionFace": "Face normal",
"Runtime.DirectionMeshFace": "Face normal (mesh)",
"Runtime.DistanceDetail": "Distance = {0}\nΔX = {1}\nΔY = {2}\nΔZ = {3}\nP1 {4}\nP2 {5}",
"Runtime.DistanceFirstPoint": "First point ({0:F2}, {1:F2}, {2:F2}) — select the second point",
"Runtime.Dragged": "Dragged “{0}” Δ({1:F2}, {2:F2}, {3:F2}) mm (use interference check to verify)",
"Runtime.Dragging": "Dragging “{0}”… (release to place)",
"Runtime.DxfParseFailed": "Could not parse DXF file",
"Runtime.ExtrusionSurface": "Extruded surface",
"Runtime.FaceDetail": "Area ≈ {0} (mesh approximation)\n{1}\nTriangles = {2:N0}",
"Runtime.FaceDistanceDetail": "Minimum distance ≈ {0} (mesh approximation)\nΔX = {1}\nΔY = {2}\nΔZ = {3}\nPoint 1 {4}\nPoint 2 {5}",
"Runtime.FaceDistanceFirstFace": "First face selected — select another face",
"Runtime.FaceName": "Face",
"Runtime.FileNotFound": "File not found",
"Runtime.GapLabel": "gap {0}",
"Runtime.GeometryProcessed": "Geometry processed in {0:N0} ms (triangulation {1:N0} ms, edge sampling {2:N0} ms{3})",
"Runtime.GizmoApplied": "Applied gizmo transform to “{0}” (use interference check to verify)",
"Runtime.GizmoHint": "Gizmo: drag an arrow to move “{0}” along an axis or a ring to rotate; release to place",
"Runtime.GizmoSelectFile": "Gizmo: select a file in the tree first",
"Runtime.ImportBusy": "Busy importing or calculating; please wait",
"Runtime.ImportCompleted": "Import complete: {0} succeeded{1}",
"Runtime.ImportFailed": "Import failed: {0} — {1}",
"Runtime.ImportFailedCount": ", {0} failed",
"Runtime.ImportFailedTitle": "Import failed",
"Runtime.ImportFilter": "CAD files (*.stp;*.step;*.stl;*.dxf)|*.stp;*.step;*.stl;*.dxf|STEP (*.stp;*.step)|*.stp;*.step|STL (*.stl)|*.stl|DXF (*.dxf)|*.dxf|All files (*.*)|*.*",
"Runtime.ImportProgress": "Importing {0}: {1}",
"Runtime.ImportTitle": "Import CAD files (multiple selection)",
"Runtime.Importing": "Importing: {0}…",
"Runtime.InterferenceChecking": "Checking interference (pair {0}): {1} ⟷ {2}…",
"Runtime.InterferenceClearDetail": "{0} ⟷ {1} do not intersect\nMinimum gap ≈ {2} (mesh approximation)\nGap ≈ 0 means contact (match)\nPoint 1 {3}\nPoint 2 {4}",
"Runtime.InterferenceClearTitle": "🧩 No interference gap ≈ {0}",
"Runtime.InterferenceCompleted": "Interference check complete: {0} pairs, {1} intersecting",
"Runtime.InterferenceFailed": "Interference check failed: {0}",
"Runtime.InterferenceHitDetail": "Parts intersect (no match)\nIntersecting triangle pairs = {0:N0}\nRed lines = intersection curves ({1:N0} segments)\n(Coplanar contact is not counted as interference)",
"Runtime.InterferenceHitTitle": "🧩 Interference! {0} ⟷ {1}",
"Runtime.InterferenceLabel": "Interference",
"Runtime.InterferenceNeedTwo": "Interference check needs at least two visible files ({0} now); select them in the tree",
"Runtime.Isolated": "Showing only “{0}” (tree context menu → Show all to restore)",
"Runtime.KindAlign": "Align",
"Runtime.KindAlign3": "Three-point align",
"Runtime.KindAngle": "Angle",
"Runtime.KindCircle": "Circle",
"Runtime.KindDistance": "Distance",
"Runtime.KindDrag": "Drag",
"Runtime.KindEdge": "Edge",
"Runtime.KindFace": "Face",
"Runtime.KindFaceDistance": "Face distance",
"Runtime.KindInterference": "Interference",
"Runtime.KindNone": "None",
"Runtime.KindPoint": "Point",
"Runtime.KindVolume": "Volume",
"Runtime.LineDetail": "Length = {0}\nΔX = {1} ΔY = {2} ΔZ = {3}\nStart {4}\nEnd {5}",
"Runtime.MeasureFailed": "Measurement failed: {0}",
"Runtime.MeasurementStartCancelled": "Current measurement start cancelled (press Esc again to leave measurement mode)",
"Runtime.MeasurementsCleared": "All measurements cleared",
"Runtime.MeshMeasurementLimited": "This model has no B-rep (STL/mesh); only point, distance, angle and face distance measurements are available",
"Runtime.MeshName": "Mesh",
"Runtime.MeshNameNumbered": "Mesh {0}",
"Runtime.MeshSurface": "Type = mesh (no B-rep)",
"Runtime.ModeAlign": "Two-point align: select a point on the part to move, then a target point (translation only; measurements cleared)",
"Runtime.ModeAlign3": "Three-point align: select three feature points on the file to move, then three matching points on the target file",
"Runtime.ModeAngle": "Angle measurement: select the first face (or near a straight edge)",
"Runtime.ModeBrowse": "Browse mode (right drag to orbit, wheel to zoom, middle drag or Shift+left drag to pan)",
"Runtime.ModeCircle": "Circle measurement: click near a circular edge or hole wall",
"Runtime.ModeDistance": "Distance measurement: select the first point",
"Runtime.ModeDrag": "Drag mode: hold left mouse button to drag a part in the screen plane, release to place it; rotate the view to change depth",
"Runtime.ModeEdge": "Edge measurement: click near an edge",
"Runtime.ModeFace": "Face measurement: click a face",
"Runtime.ModeFaceDistance": "Face distance measurement: select the first face",
"Runtime.ModePoint": "Point measurement: click a model surface (snaps to nearby vertices)",
"Runtime.NoBrep": " · No B-rep",
"Runtime.NoCircularEdge": "This face has no circular edge (click near a hole wall or circular edge)",
"Runtime.NoGeometry": "File contains no displayable geometry",
"Runtime.NoMeasurableEdge": "This face has no measurable edge",
"Runtime.NoSurfaceHit": "No model surface hit",
"Runtime.NodeStats": "{0} solids · {1} faces · {2:N0} △",
"Runtime.NurbsSurface": "NURBS surface",
"Runtime.Orthographic": "Orthographic projection (parallel view for checking dimensions)",
"Runtime.OutlineSize": "\nBounds {0}",
"Runtime.ParsingStep": "Parsing STEP (large files may take several minutes)…",
"Runtime.ParsingStl": "Parsing STL triangles…",
"Runtime.Perspective": "Perspective projection",
"Runtime.PlaneSurface": "Type = plane\nNormal ({0:F3}, {1:F3}, {2:F3})",
"Runtime.Ready": "Ready — import STP/STEP/STL/DXF (or drag and drop). Right drag to orbit, wheel to zoom, middle drag or Shift+left drag to pan",
"Runtime.Removed": "Removed: {0}",
"Runtime.RetriedFaces": ", recovered {0} faces",
"Runtime.Reversed": " (reversed)",
"Runtime.RevolutionSurface": "Surface of revolution",
"Runtime.RootNotFound": "Could not find this part's file",
"Runtime.RotateSelectFile": "Select a file to rotate in the tree first",
"Runtime.Rotated": "Rotated “{0}” +90° around {1} axis (click again to continue)",
"Runtime.SameFace": "The same face was selected twice; select another face",
"Runtime.ScreenshotFilter": "PNG images (*.png)|*.png",
"Runtime.ScreenshotSaved": "Screenshot saved → {0}",
"Runtime.ScreenshotTitle": "Save view screenshot",
"Runtime.SectionCancelled": "3-point section definition cancelled",
"Runtime.SectionClosed": "Section closed",
"Runtime.SectionCollinear": "3-point section: points are collinear; choose a different third point",
"Runtime.SectionDefined": "3-point section: plane defined (normal {0:F2}, {1:F2}, {2:F2}) — move the position slider to scan",
"Runtime.SectionDegenerate": "3-point section: points are degenerate; select again",
"Runtime.SectionNoHit": "3-point section: no model surface hit ({0}/3 points selected, Esc to cancel)",
"Runtime.SectionPickPrompt": "3-point section: click three points on the model to define the cutting plane (Esc to cancel)",
"Runtime.SectionPicked": "3-point section: {0}/3 points selected",
"Runtime.SectionStatus": "Section: {0} {1:F0}%{2}",
"Runtime.ShellName": "Shell",
"Runtime.SolidName": "Solid",
"Runtime.SphericalSurface": "Spherical surface",
"Runtime.StepExportEmpty": "No B-rep geometry to export (STEP supports Solid/Shell; select a STEP file to export)",
"Runtime.StepExportFailed": "STEP export failed: {0}",
"Runtime.StepExportFilter": "STEP files (*.stp)|*.stp|STEP files (*.step)|*.step",
"Runtime.StepExportTitle": "Export current scene as STEP (parts at current aligned positions)",
"Runtime.StepExported": "Exported STEP ({0} solids at current positions) → {1}",
"Runtime.StepParseFailed": "CADability could not parse this STEP file",
"Runtime.StepParsed": "STEP parsed in {0:N0} ms",
"Runtime.StlExportEmpty": "No meshes to export (select at least one file with a solid mesh)",
"Runtime.StlExportFailed": "STL export failed: {0}",
"Runtime.StlExportFilter": "STL files (*.stl)|*.stl",
"Runtime.StlExportMergedTitle": "Export STL (merged into one file)",
"Runtime.StlExportPerFileTitle": "Export STL (one per file; use this as the base filename)",
"Runtime.StlExportedMany": "Exported {0} STL files ({1:N0} triangles total) → {2}",
"Runtime.StlExportedOne": "Exported STL ({0:N0} triangles) → {1}",
"Runtime.StlExporting": "Exporting STL…",
"Runtime.StlNoTriangles": "STL file contains no triangles",
"Runtime.StlParsed": "STL parsed in {0:N0} ms ({1} meshes)",
"Runtime.StlRetriangulating": "Retriangulating and exporting STL… (large assemblies take time)",
"Runtime.SurfaceType": "Type = {0}",
"Runtime.ToroidalSurface": "Toroidal surface",
"Runtime.Triangulating": "Triangulating {0} parts in parallel…",
"Runtime.UnitInch": "Display unit: inch",
"Runtime.UnitMillimeter": "Display unit: mm",
"Runtime.UnsupportedFormat": "Unsupported format (.stp / .step / .stl / .dxf supported; CADability has no IGES reader)",
"Runtime.View": "View: {0}",
"Runtime.ViewBack": "Back",
"Runtime.ViewBottom": "Bottom",
"Runtime.ViewFront": "Front",
"Runtime.ViewIso": "Isometric",
"Runtime.ViewLeft": "Left",
"Runtime.ViewRight": "Right",
"Runtime.ViewTop": "Top",
"Runtime.VisibilityInverted": "Visibility inverted",
"Runtime.VolumeDetail": "Volume ≈ {0} (mesh approximation)\nCentroid {1}\nBounds (AABB) {2} × {3} × {4} {5}",
"Runtime.VolumeNoMesh": "“{0}” has no face mesh for volume calculation (wireframe has no volume)",
"Runtime.VolumeOpenMesh": "“{0}” is an open mesh; volume cannot be calculated reliably",
"Ui.About.Changelog": "📋 Release History",
"Ui.About.Close": "Close",
"Ui.About.Description": "STP / STEP 3D Viewer. Open, measure, align, check interference, section, and export without starting a full CAD application.",
"Ui.About.Developer": "👤 Developer",
"Ui.About.Email": "Email",
"Ui.About.Name": "Name",
"Ui.About.Release010.Change1": "• STEP, STL, and DXF import with an assembly tree; point, distance, edge, face, circle, angle, and face-distance measurement; alignment, interference checking, sections, units, CSV, and screenshots.",
"Ui.About.Release010.Title": "First Release",
"Ui.About.Release020.Change1": "• Hold the left mouse button on a part to drag it into position.",
"Ui.About.Release020.Change2": "• Version 0.2.1 fixed a crash after clicking a dragged part.",
"Ui.About.Release020.Title": "Drag Mode",
"Ui.About.Release030.Change1": "• Select a model and use XYZ arrows to move it along an axis or rings to rotate it by any angle.",
"Ui.About.Release030.Title": "3-Axis Gizmo",
"Ui.About.Release031.Change1": "• The 3-axis gizmo stays above the model and remains accessible from any angle.",
"Ui.About.Release031.Title": "Gizmo Always Visible",
"Ui.About.Release032.Change1": "• Rotating a large assembly remains smooth while measuring.",
"Ui.About.Release032.Title": "Smooth Measurement of Large Assemblies",
"Ui.About.Release040.Change1": "• Moving the section slider on a large file no longer freezes the window.",
"Ui.About.Release040.Change2": "• Placement after dragging or using the gizmo is much faster.",
"Ui.About.Release040.Change3": "• Errors now show a message and let the application keep running.",
"Ui.About.Release040.Title": "Faster and More Reliable",
"Ui.About.Release050.Change1": "• Distance measurement snaps to the center of a circular edge, making hole pitch easy to measure.",
"Ui.About.Release050.Change2": "• Measurement shortcuts: P point, D distance, E edge, F face, C circle, A angle, M face distance; Esc cancels.",
"Ui.About.Release050.Change3": "• Search part names in the model tree; right-click to isolate a node or measure volume and centroid.",
"Ui.About.Release050.Change4": "• Standard views and orthographic projection make dimensions easier to inspect without perspective distortion.",
"Ui.About.Release050.Change5": "• A three-point section mode cuts along any plane defined by three points on the model.",
"Ui.About.Release050.Change6": "• Export aligned parts to a new STEP file for use in CAD.",
"Ui.About.Release050.Change7": "• Window size, unit preferences, and the ten most recently opened files are remembered.",
"Ui.About.Release050.Title": "Major Improvements to Measurement, Views, and the Model Tree",
"Ui.About.Release060.Change1": "• Export visible parts, including their aligned and rotated positions, to STL for 3D printing or other software.",
"Ui.About.Release060.Change2": "• Choose one merged file or one file per model, Binary or ASCII, mm or inches, and mesh quality before exporting.",
"Ui.About.Release060.Change3": "• The settings dialog shows triangle count and estimated file size immediately.",
"Ui.About.Release060.Title": "Export STL",
"Ui.About.Release070.Change1": "• A new menu bar groups all features under File, View, Measure, Transform, and Tools.",
"Ui.About.Release070.Change2": "• Choose your favorite Quick Bar buttons from Quick Bar → Customize Buttons; your selection is saved.",
"Ui.About.Release070.Change3": "• Section controls appear only when section view is active.",
"Ui.About.Release070.Change4": "• A new About window shows the release history.",
"Ui.About.Release070.Title": "Redesigned Interface with Menus and a Customizable Quick Bar",
"Ui.About.Release071.Change1": "• Large STL mesh files with millions of triangles now open almost instantly instead of taking several minutes.",
"Ui.About.Release071.Change2": "• For example, a 75 MB STL with 1.5 million triangles now appears in under a second.",
"Ui.About.Release071.Title": "Open Large STL Files in Seconds",
"Ui.About.Technology": ".NET 8 · WPF · C#; CADability (STEP / B-rep geometry); HelixToolkit (3D display and camera)",
"Ui.About.TechnologyTitle": "🔧 Technology",
"Ui.About.Title": "About STPViewer",
"Ui.Language": "Language",
"Ui.Main.3AxisGizmo": "⊹ 3-Axis Gizmo",
"Ui.Main.3AxisGizmoUseXYZArrows": "3-axis gizmo: use XYZ arrows to move and rings to rotate the selected model; release to place it",
"Ui.Main.3Point": "🎯 3-Point",
"Ui.Main.3Points": "3 Points",
"Ui.Main.Align": "🎯 Align",
"Ui.Main.Angle": "∠ Angle",
"Ui.Main.AngleBetweenFacesStraightEdgesShortcut": "Angle between faces or straight edges — shortcut A",
"Ui.Main.AngleBetweenTwoFacesStraightEdges": "Angle between two faces or straight edges",
"Ui.Main.ApplicationInformationReleaseHistory": "Application information and release history",
"Ui.Main.AreaSurfaceTypeNormalVector": "Area, surface type, and normal vector",
"Ui.Main.AreaSurfaceTypeNormalVectorShortcut": "Area, surface type, and normal vector — shortcut F",
"Ui.Main.Capture": "📷 Capture",
"Ui.Main.CenterRadiusDiameterCircumference": "Center, radius, diameter, and circumference",
"Ui.Main.CenterRadiusDiameterCircumferenceShortcutC": "Center, radius, diameter, and circumference — shortcut C",
"Ui.Main.CheckButtonsShowQuickBarSaved": "Check the buttons to show on the Quick Bar (saved in settings)",
"Ui.Main.CheckVisibleModelPairsIntersectionsReport": "Check visible model pairs for intersections; report the smallest gap when none intersect",
"Ui.Main.ChooseScopeFormatUnitsMeshQuality": "Choose scope, format, units, and mesh quality before exporting",
"Ui.Main.Circle": "⭕ Circle",
"Ui.Main.Clear": "🧹 Clear",
"Ui.Main.ClearAllMeasurements": "🧹 Clear All Measurements",
"Ui.Main.ClearAllMeasurementsMarkersEscCancels": "Clear all measurements and markers (Esc cancels the current measurement or mode)",
"Ui.Main.ClickChangeColorIncludingChildNodes": "Click to change color (including child nodes)",
"Ui.Main.Close": "✕ Close",
"Ui.Main.CloseSectionView": "Close section view",
"Ui.Main.CustomizeButtons": "Customize Buttons",
"Ui.Main.DeleteThisMeasurement": "Delete this measurement",
"Ui.Main.DisplayInchesMm": "Display in Inches (mm ⇄ in)",
"Ui.Main.Distance": "📏 Distance",
"Ui.Main.DistanceXYZCircleCenterSnappingHole": "Distance and ΔXYZ with circle-center snapping for hole pitch — shortcut D",
"Ui.Main.DistanceXYZCircularEdgesSnapCenters": "Distance and ΔXYZ; circular edges snap to centers for hole pitch measurement",
"Ui.Main.Drag": "🖐 Drag",
"Ui.Main.DragMode": "🖐 Drag Mode",
"Ui.Main.DragModeHoldLeftMouseButton": "Drag mode: hold the left mouse button to move a part in the screen plane; rotate the view to move in depth",
"Ui.Main.DragResizePanel": "Drag to resize the panel",
"Ui.Main.Edge": "📐 Edge",
"Ui.Main.EdgeLength": "📐 Edge Length",
"Ui.Main.Edges": "Edges",
"Ui.Main.EscCancelsCurrentMeasurementExitsMode": "Esc cancels the current measurement or exits the mode",
"Ui.Main.ExistingMeasurementsUpdateImmediatelyValuesStored": "Existing measurements update immediately; values are stored internally in mm",
"Ui.Main.ExportMeasurementResultsCSV": "Export measurement results as CSV",
"Ui.Main.ExportMeasurementsCSV": "💾 Export Measurements as CSV…",
"Ui.Main.ExportSTEP": "📤 Export STEP…",
"Ui.Main.ExportSTL": "📐 Export STL…",
"Ui.Main.ExportStepTooltip": "Export visible models at their current positions to a new STEP file; source files stay unchanged",
"Ui.Main.Face": "⬛ Face",
"Ui.Main.FaceDistance": "⇔ Face Distance",
"Ui.Main.FileF": "File (_F)",
"Ui.Main.FilterAssemblyTreeByNameDoes": "Filter assembly tree by name (does not change 3D visibility; clear to show all)",
"Ui.Main.Fit": "🔍 Fit",
"Ui.Main.FitAllModelsView": "Fit all models in view",
"Ui.Main.Flip": "Flip",
"Ui.Main.Front": "Front",
"Ui.Main.FrontView": "Front View",
"Ui.Main.FrontViewLookAlongYZ": "Front view (look along −Y, Z up)",
"Ui.Main.Gizmo": "⊹ Gizmo",
"Ui.Main.HelpH": "Help (_H)",
"Ui.Main.HoldLeftMouseButtonMovePart": "Hold the left mouse button to move a part in the screen plane; release to place it",
"Ui.Main.IAboutSTPViewer": "ℹ About STPViewer…",
"Ui.Main.ImportSTPSTEPSTLDXFFiles": "Import STP/STEP/STL/DXF files (select multiple or drag files into the window)",
"Ui.Main.Interference": "🧩 Interference",
"Ui.Main.InterferenceCheck": "🧩 Interference Check",
"Ui.Main.InterferenceCheckTestVisibleModelPairs": "Interference check: test visible model pairs for intersections or contact; report the smallest gap",
"Ui.Main.InvertVisibility": "🔄 Invert Visibility",
"Ui.Main.Iso": "Iso",
"Ui.Main.IsometricView": "Isometric View",
"Ui.Main.LookAlongXZUp": "Look along +X, with Z up",
"Ui.Main.LookAlongYZUp": "Look along −Y, with Z up",
"Ui.Main.LookDownFromZ": "Look down from +Z",
"Ui.Main.MeasureM": "Measure (_M)",
"Ui.Main.MeasurePointCoordinatesSnapsVerticesCircle": "Measure point coordinates (snaps to vertices and circle centers)",
"Ui.Main.MeasureStraightCurvedCircularEdgeLengths": "Measure straight, curved, and circular edge lengths",
"Ui.Main.MeasureVolumeCentroid": "⚖ Measure Volume / Centroid",
"Ui.Main.Measurements": "Measurements",
"Ui.Main.MenuImport": "📂 Import…",
"Ui.Main.ModelsAssemblyTree": "Models / Assembly Tree",
"Ui.Main.Ortho": "Ortho",
"Ui.Main.OrthographicProjection": "Orthographic Projection",
"Ui.Main.OrthographicProjectionAvoidsPerspectiveDistortionClick": "Orthographic projection avoids perspective distortion; click again for perspective",
"Ui.Main.ParallelProjectionAvoidsPerspectiveDistortionUncheck": "Parallel projection avoids perspective distortion; uncheck for perspective view",
"Ui.Main.PickPointPartMoveThenPick": "Pick a point on the part to move, then pick the target point",
"Ui.Main.PickThreePointsMovingModelThen": "Pick three points on the moving model, then three matching points on the target in the same order",
"Ui.Main.Point": "📍 Point",
"Ui.Main.PointCoordinates": "📍 Point Coordinates",
"Ui.Main.PointCoordinatesVertexCircleCenterSnapping": "Point coordinates with vertex/circle-center snapping — shortcut P",
"Ui.Main.QuickBarQ": "Quick Bar (_Q)",
"Ui.Main.RecentFiles": "Recent Files",
"Ui.Main.RecentlyOpenedFiles": "Recently opened files",
"Ui.Main.RemoveThisFile": "Remove this file",
"Ui.Main.RestoreDefaultButtons": "Restore Default Buttons",
"Ui.Main.Right": "Right",
"Ui.Main.RightView": "Right View",
"Ui.Main.RightViewLookAlongXZ": "Right view (look along +X, Z up)",
"Ui.Main.Rotate90AroundX": "↻ Rotate +90° Around X",
"Ui.Main.Rotate90AroundY": "↻ Rotate +90° Around Y",
"Ui.Main.Rotate90AroundZ": "↻ Rotate +90° Around Z",
"Ui.Main.RotateModelSelectedTree90Around": "Rotate the model selected in the tree +90° around X",
"Ui.Main.RotateModelSelectedTreeAroundIts": "Rotate the model selected in the tree around its center",
"Ui.Main.RotateSelectedModel90AroundY": "Rotate the selected model +90° around Y",
"Ui.Main.RotateSelectedModel90AroundZ": "Rotate the selected model +90° around Z",
"Ui.Main.SavePNGScreenshot3DView2": "Save a PNG screenshot of the 3D view at 2× resolution",
"Ui.Main.SaveViewPNG": "📷 Save View as PNG…",
"Ui.Main.SectionAxis3PointsDefineAn": "Section axis (3 points define an arbitrary plane on the model)",
"Ui.Main.SectionLabel": "✂ Section:",
"Ui.Main.SectionPosition0100EnterValue": "Section position (0–100%; enter a value and leave the field to apply)",
"Ui.Main.SectionPositionAlongNormal": "Section position (% along normal)",
"Ui.Main.SectionView": "✂ Section View",
"Ui.Main.ShortestDistanceBetweenFacesMeshApproximation": "Shortest distance between faces (mesh approximation)",
"Ui.Main.ShortestFaceDistanceMeshApproximationShortcut": "Shortest face distance (mesh approximation) — shortcut M",
"Ui.Main.ShowAll": "☀ Show All",
"Ui.Main.ShowHideIncludingChildNodes": "Show / hide (including child nodes)",
"Ui.Main.ShowOnlyThisNode": "👁 Show Only This Node",
"Ui.Main.ShowOutlineEdgesManyEdgesCan": "Show outline edges (many edges can slow view rotation)",
"Ui.Main.ShowSectionControlsAxisPositionDirection": "Show section controls for axis, position, and direction",
"Ui.Main.ShowXYZArrowsRotationRingsSelected": "Show XYZ arrows and rotation rings for the selected model; release to place it",
"Ui.Main.StraightCurvedCircularEdgeLengthShortcut": "Straight, curved, or circular edge length — shortcut E",
"Ui.Main.SwitchDisplayUnitsBetweenMmInches": "Switch display units between mm and inches (existing measurements update)",
"Ui.Main.SwitchRetainedSide": "Switch the retained side",
"Ui.Main.ThreePointAlignmentPickThreePoints": "Three-point alignment: pick three points on the moving model, then matching points on the target",
"Ui.Main.ThreePointAlignmentRotateTranslate": "🎯 Three-Point Alignment (Rotate + Translate)",
"Ui.Main.ToggleSectionViewItsControls": "Toggle section view and its controls",
"Ui.Main.ToolbarExportStepTooltip": "Export visible models at their current positions to STEP for CAD; source files stay unchanged",
"Ui.Main.ToolbarExportStlTooltip": "Export visible models at their current positions to STL; choose scope, format, units, and quality first",
"Ui.Main.ToolbarImport": "📂 Import",
"Ui.Main.ToolbarSection": "✂ Section",
"Ui.Main.ToolsL": "Tools (_L)",
"Ui.Main.Top": "Top",
"Ui.Main.TopView": "Top View",
"Ui.Main.TopViewLookDownFromZ": "Top view (look down from +Z)",
"Ui.Main.TransformT": "Transform (_T)",
"Ui.Main.TwoPointAlignmentPickPointMoving": "Two-point alignment: pick a point on the moving part, then the target point",
"Ui.Main.TwoPointAlignmentTranslate": "🎯 Two-Point Alignment (Translate)",
"Ui.Main.TwoPointDistance": "📏 Two-Point Distance",
"Ui.Main.ViewV": "View (_V)",
"Ui.Main.WindowTitle": "STPViewer — STP/STEP 3D Viewer",
"Ui.Main.ZoomFit": "🔍 Zoom to Fit",
"Ui.Main.ZoomThisNode": "Zoom to this node",
"Ui.StlExport.Cancel": "Cancel",
"Ui.StlExport.CustomScaleTooltip": "Multiply coordinates by this factor (for example, 0.001 converts mm to m)",
"Ui.StlExport.EstimatedSize": "Estimated {0}",
"Ui.StlExport.EstimatedSizeFine": "Current mesh estimate {0} (actual size depends on re-triangulation)",
"Ui.StlExport.Export": "Export…",
"Ui.StlExport.Format": "Format",
"Ui.StlExport.FormatAscii": "ASCII (readable text; about 4× larger)",
"Ui.StlExport.FormatBinary": "Binary (recommended; smaller file)",
"Ui.StlExport.MeshQuality": "Mesh quality",
"Ui.StlExport.QualityCurrent": "Current display mesh (fast; matches the view)",
"Ui.StlExport.QualityFine": "Fine — re-triangulate for smoother surfaces (slower; larger file)",
"Ui.StlExport.QualityTooltip": "Fine quality re-triangulates STEP B-rep geometry; STL/DXF keeps the current mesh. Large assemblies take time",
"Ui.StlExport.Scope": "Export scope",
"Ui.StlExport.ScopeMerge": "All visible models → one STL",
"Ui.StlExport.ScopePerFile": "Each visible model → separate STL",
"Ui.StlExport.ScopeTooltip": "STL has no assembly structure; merge puts all visible parts in one file",
"Ui.StlExport.Summary": "{0} visible models · {1} triangles · {2}",
"Ui.StlExport.Title": "Export STL — Settings",
"Ui.StlExport.UnitCustom": "Custom scale factor…",
"Ui.StlExport.UnitInch": "inch (coordinates ÷ 25.4)",
"Ui.StlExport.UnitMillimeter": "mm (1:1; default)",
"Ui.StlExport.UnitScale": "Unit scale",
"Ui.StlExport.UnitTooltip": "STL files have no units; internal geometry is in mm, and inches divide coordinates by 25.4"
}
}
+417
View File
@@ -0,0 +1,417 @@
{
"key": "简体中文",
"data": {
"App.ErrorTitle": "STPViewer 错误",
"App.NoRecentFiles": "(没有最近打开的文件)",
"App.UnexpectedError": "发生意外错误,操作已中止(程序将尝试继续运行)。\n\n{0}\n\n详细记录:{1}",
"App.WindowTitle": "STPViewer V{0} — STP/STEP 3D 查看器",
"QuickBar.Align": "🎯 两点对齐",
"QuickBar.Align3": "🎯 三点对齐",
"QuickBar.Angle": "∠ 角度",
"QuickBar.Circle": "⭕ 圆",
"QuickBar.Clear": "🧹 清除测量",
"QuickBar.Distance": "📏 距离",
"QuickBar.Drag": "🖐 拖动",
"QuickBar.Edge": "📐 边",
"QuickBar.ExportCsv": "💾 导出 CSV",
"QuickBar.ExportStep": "📤 导出 STEP",
"QuickBar.ExportStl": "📐 导出 STL",
"QuickBar.Face": "⬛ 面",
"QuickBar.FaceDistance": "⇔ 面距",
"QuickBar.Gizmo": "⊹ 操作器",
"QuickBar.Import": "📂 导入",
"QuickBar.Interference": "🧩 干涉",
"QuickBar.Language": "语言",
"QuickBar.Ortho": "正交投影",
"QuickBar.Point": "📍 点",
"QuickBar.Recent": "▾ 最近文件",
"QuickBar.RotateX": "旋转 ↻X",
"QuickBar.RotateY": "旋转 ↻Y",
"QuickBar.RotateZ": "旋转 ↻Z",
"QuickBar.Screenshot": "📷 截图",
"QuickBar.Section": "✂ 剖面",
"QuickBar.Unit": "mm ⇄ in",
"QuickBar.ViewFront": "视图:前",
"QuickBar.ViewIso": "视图:等轴测",
"QuickBar.ViewRight": "视图:右",
"QuickBar.ViewTop": "视图:上",
"QuickBar.ZoomAll": "🔍 显示全部",
"Runtime.Align3Completed": "已三点对齐“{0}”(旋转+平移;点 1 精确贴合,测量已清空)",
"Runtime.Align3Failed": "三点对齐失败(点位退化),请重新选点",
"Runtime.Align3OtherFile": "目标点必须位于另一个文件上",
"Runtime.Align3SameSource": "3 个来源点必须位于同一个文件(要移动:{0})",
"Runtime.Align3SourceCollinear": "三点共线,请重新选择不共线的第 3 点",
"Runtime.Align3SourceComplete": "已选完 3 个来源点 — 请在目标文件上选择对应点 1/3",
"Runtime.Align3SourcePoint": "来源点 {0}/3 — 继续选择“{1}”上的点",
"Runtime.Align3TargetCollinear": "目标三点共线,请重新选择不共线的第 3 点",
"Runtime.Align3TargetPoint": "目标点 {0}/3 — 继续选择目标文件上的对应点",
"Runtime.AlignMoved": "已移动“{0}” Δ({1:F3}, {2:F3}, {3:F3}) mm(测量已清空;可用面距或干涉验证配合)",
"Runtime.AlignMoving": "将移动“{0}” — 请在另一个文件上选择目标点",
"Runtime.AlignOtherFile": "目标点必须位于另一个文件上",
"Runtime.AllVisible": "已全部显示",
"Runtime.AngleDetail": "夹角 = {0:F2}°(补角 {1:F2}°)\n方向 1:{2} ({3:F3}, {4:F3}, {5:F3})\n方向 2:{6} ({7:F3}, {8:F3}, {9:F3})\n(两面夹角按法向量计算,互补角请参考补角值)",
"Runtime.AngleFirstDirection": "已选择第 1 个方向({0})— 选择第 2 个面或边",
"Runtime.ArcLength": "弧长",
"Runtime.Axis": "{0} 轴",
"Runtime.CircleDetail": "直径 = {0}\n半径 = {1}\n{2} = {3}\n圆心 {4}",
"Runtime.Circumference": "周长",
"Runtime.ComponentName": "组件",
"Runtime.ConicalSurface": "圆锥面",
"Runtime.CsvEmpty": "没有可导出的测量结果",
"Runtime.CsvExported": "已导出 {0} 条测量结果 → {1}",
"Runtime.CsvFilter": "CSV 文件 (*.csv)|*.csv",
"Runtime.CsvHeader": "标签,类型,明细",
"Runtime.CsvTitle": "导出测量结果",
"Runtime.CurveDetail": "曲线长度 = {0}\n类型 = {1}",
"Runtime.CurveName": "曲线",
"Runtime.CustomPlane": "自定义平面",
"Runtime.CylinderSurface": "类型 = 圆柱面\n半径 = {0}\n轴向 ({1:F3}, {2:F3}, {3:F3})",
"Runtime.DirectionEdge": "边方向",
"Runtime.DirectionFace": "面法向量",
"Runtime.DirectionMeshFace": "面法向量(网格)",
"Runtime.DistanceDetail": "距离 = {0}\nΔX = {1}\nΔY = {2}\nΔZ = {3}\nP1 {4}\nP2 {5}",
"Runtime.DistanceFirstPoint": "第 1 点 ({0:F2}, {1:F2}, {2:F2}) — 选择第 2 点",
"Runtime.Dragged": "已拖动“{0}” Δ({1:F2}, {2:F2}, {3:F2}) mm(可用干涉检查验证)",
"Runtime.Dragging": "正在拖动“{0}”…(松开定位)",
"Runtime.DxfParseFailed": "无法解析 DXF 文件",
"Runtime.ExtrusionSurface": "拉伸曲面",
"Runtime.FaceDetail": "面积 ≈ {0}(网格近似)\n{1}\n三角形数 = {2:N0}",
"Runtime.FaceDistanceDetail": "最短距离 ≈ {0}(网格近似)\nΔX = {1}\nΔY = {2}\nΔZ = {3}\n点 1 {4}\n点 2 {5}",
"Runtime.FaceDistanceFirstFace": "已选择第 1 个面 — 请选择另一个面",
"Runtime.FaceName": "面",
"Runtime.FileNotFound": "找不到文件",
"Runtime.GapLabel": "间隙 {0}",
"Runtime.GeometryProcessed": "几何处理 {0:N0} ms(三角化 {1:N0} ms、边采样 {2:N0} ms{3})",
"Runtime.GizmoApplied": "已对“{0}”应用操作器变换(可用干涉检查验证)",
"Runtime.GizmoHint": "操作器:拖动箭头沿轴移动“{0}”,拖动圆环绕轴旋转;松开即可定位",
"Runtime.GizmoSelectFile": "操作器:请先在树面板选择要操作的文件",
"Runtime.ImportBusy": "正在导入或计算,请稍后再导入",
"Runtime.ImportCompleted": "导入完成:成功 {0} 个文件{1}",
"Runtime.ImportFailed": "导入失败:{0} — {1}",
"Runtime.ImportFailedCount": "、失败 {0} 个文件",
"Runtime.ImportFailedTitle": "导入失败",
"Runtime.ImportFilter": "CAD 文件 (*.stp;*.step;*.stl;*.dxf)|*.stp;*.step;*.stl;*.dxf|STEP (*.stp;*.step)|*.stp;*.step|STL (*.stl)|*.stl|DXF (*.dxf)|*.dxf|所有文件 (*.*)|*.*",
"Runtime.ImportProgress": "导入 {0}:{1}",
"Runtime.ImportTitle": "导入 CAD 文件(可多选)",
"Runtime.Importing": "正在导入:{0} …",
"Runtime.InterferenceChecking": "正在检查干涉(第 {0} 组):{1} ⟷ {2} …",
"Runtime.InterferenceClearDetail": "{0} ⟷ {1} 无相交\n最小间隙 ≈ {2}(网格近似)\n间隙 ≈ 0 表示贴合\n点 1 {3}\n点 2 {4}",
"Runtime.InterferenceClearTitle": "🧩 无干涉 间隙 ≈ {0}",
"Runtime.InterferenceCompleted": "干涉检查完成:{0} 组配对、{1} 组相交",
"Runtime.InterferenceFailed": "干涉检查失败:{0}",
"Runtime.InterferenceHitDetail": "零件相交(非贴合)\n相交三角形对 = {0:N0}\n红色线 = 干涉交线({1:N0} 段)\n(共面贴合不计为干涉)",
"Runtime.InterferenceHitTitle": "🧩 发生干涉!{0} ⟷ {1}",
"Runtime.InterferenceLabel": "干涉",
"Runtime.InterferenceNeedTwo": "干涉检查至少需要 2 个可见文件(当前 {0} 个),请在树面板勾选",
"Runtime.Isolated": "只显示“{0}”(树右键 → 全部显示 可恢复)",
"Runtime.KindAlign": "对齐",
"Runtime.KindAlign3": "三点对齐",
"Runtime.KindAngle": "角度",
"Runtime.KindCircle": "圆",
"Runtime.KindDistance": "距离",
"Runtime.KindDrag": "拖动",
"Runtime.KindEdge": "边",
"Runtime.KindFace": "面",
"Runtime.KindFaceDistance": "面距",
"Runtime.KindInterference": "干涉",
"Runtime.KindNone": "无",
"Runtime.KindPoint": "点",
"Runtime.KindVolume": "体积",
"Runtime.LineDetail": "长度 = {0}\nΔX = {1} ΔY = {2} ΔZ = {3}\n起点 {4}\n终点 {5}",
"Runtime.MeasureFailed": "测量失败:{0}",
"Runtime.MeasurementStartCancelled": "已取消当前测量起点(再次按 Esc 退出测量模式)",
"Runtime.MeasurementsCleared": "已清除全部测量",
"Runtime.MeshMeasurementLimited": "此模型无 B-rep(STL/网格),仅支持点、距离、角度和面距测量",
"Runtime.MeshName": "网格",
"Runtime.MeshNameNumbered": "网格 {0}",
"Runtime.MeshSurface": "类型 = 网格(无 B-rep)",
"Runtime.ModeAlign": "两点对齐:先点要移动零件上的点,再点目标点(仅平移,测量将清空)",
"Runtime.ModeAlign3": "三点对齐:先在要移动的文件中选 3 个特征点,再在目标文件中选 3 个对应点(旋转+平移)",
"Runtime.ModeAngle": "角度测量:选择第 1 个面(或直线边附近)",
"Runtime.ModeBrowse": "浏览模式(右键旋转、滚轮缩放、中键或 Shift+左键拖动平移)",
"Runtime.ModeCircle": "圆测量:点击圆孔内壁或圆边附近",
"Runtime.ModeDistance": "距离测量:选择第 1 点",
"Runtime.ModeDrag": "拖动模式:按住左键沿屏幕平面移动零件,松开定位;需改变深度时请先旋转视角",
"Runtime.ModeEdge": "边测量:点击要测量的边附近",
"Runtime.ModeFace": "面测量:点击要测量的面",
"Runtime.ModeFaceDistance": "面距测量:选择第 1 个面",
"Runtime.ModePoint": "点测量:点击模型表面(自动吸附邻近顶点)",
"Runtime.NoBrep": " · 无 B-rep",
"Runtime.NoCircularEdge": "此面没有圆形边(请点击圆孔内壁或圆边附近)",
"Runtime.NoGeometry": "文件中没有可显示的几何",
"Runtime.NoMeasurableEdge": "此面没有可测量的边",
"Runtime.NoSurfaceHit": "未命中模型表面",
"Runtime.NodeStats": "{0} 实体 · {1} 面 · {2:N0} △",
"Runtime.NurbsSurface": "NURBS 曲面",
"Runtime.Orthographic": "正交投影(平行投影,适合尺寸确认)",
"Runtime.OutlineSize": "\n外形 {0}",
"Runtime.ParsingStep": "解析 STEP(大文件可能需要数分钟)…",
"Runtime.ParsingStl": "解析 STL(三角形直读)…",
"Runtime.Perspective": "透视投影",
"Runtime.PlaneSurface": "类型 = 平面\n法向量 ({0:F3}, {1:F3}, {2:F3})",
"Runtime.Ready": "就绪 — 导入 STP/STEP/STL/DXF(也可拖放)。右键旋转、滚轮缩放、中键或 Shift+左键平移",
"Runtime.Removed": "已移除:{0}",
"Runtime.RetriedFaces": "、重试补回 {0} 面",
"Runtime.Reversed": "(反向)",
"Runtime.RevolutionSurface": "旋转曲面",
"Runtime.RootNotFound": "找不到此零件所属文件",
"Runtime.RotateSelectFile": "请先在树面板选择要旋转的文件",
"Runtime.Rotated": "已将“{0}”绕 {1} 轴旋转 +90°(再次点击可继续旋转)",
"Runtime.SameFace": "两次选中了同一个面,请选择另一个面",
"Runtime.ScreenshotFilter": "PNG 图片 (*.png)|*.png",
"Runtime.ScreenshotSaved": "已保存截图 → {0}",
"Runtime.ScreenshotTitle": "保存视图截图",
"Runtime.SectionCancelled": "已取消三点剖面定义",
"Runtime.SectionClosed": "剖面已关闭",
"Runtime.SectionCollinear": "三点剖面:三点共线,请选择不共线的第 3 点",
"Runtime.SectionDefined": "三点剖面:平面已定义(法向 {0:F2}, {1:F2}, {2:F2})— 用位置滑块扫描剖面",
"Runtime.SectionDegenerate": "三点剖面:三点退化(共线),请重新选择",
"Runtime.SectionNoHit": "三点剖面:未命中模型表面(已选 {0}/3 点,Esc 取消)",
"Runtime.SectionPickPrompt": "三点剖面:请在模型上选择 3 个点定义剖切平面(Esc 取消)",
"Runtime.SectionPicked": "三点剖面:已选 {0}/3 点",
"Runtime.SectionStatus": "剖面:{0} {1:F0}%{2}",
"Runtime.ShellName": "壳体",
"Runtime.SolidName": "实体",
"Runtime.SphericalSurface": "球面",
"Runtime.StepExportEmpty": "没有可导出的 B-rep 几何(STEP 仅包含 Solid/Shell;请勾选要导出的 STEP 文件)",
"Runtime.StepExportFailed": "STEP 导出失败:{0}",
"Runtime.StepExportFilter": "STEP 文件 (*.stp)|*.stp|STEP 文件 (*.step)|*.step",
"Runtime.StepExportTitle": "将当前场景导出为 STEP(零件处于当前对齐位置)",
"Runtime.StepExported": "已导出 STEP({0} 个实体,当前位置)→ {1}",
"Runtime.StepParseFailed": "CADability 无法解析此 STEP 文件",
"Runtime.StepParsed": "STEP 解析 {0:N0} ms",
"Runtime.StlExportEmpty": "没有可导出的网格(请勾选至少一个含实体网格的文件)",
"Runtime.StlExportFailed": "STL 导出失败:{0}",
"Runtime.StlExportFilter": "STL 文件 (*.stl)|*.stl",
"Runtime.StlExportMergedTitle": "导出 STL(合并为单个文件)",
"Runtime.StlExportPerFileTitle": "导出 STL(每个文件分别导出,以此作为基础文件名)",
"Runtime.StlExportedMany": "已导出 {0} 个 STL(共 {1:N0} 个三角形)→ {2}",
"Runtime.StlExportedOne": "已导出 STL({0:N0} 个三角形)→ {1}",
"Runtime.StlExporting": "正在导出 STL…",
"Runtime.StlNoTriangles": "STL 文件中没有三角形",
"Runtime.StlParsed": "STL 解析 {0:N0} ms({1} 个网格)",
"Runtime.StlRetriangulating": "正在重新三角化并导出 STL…(大型装配需要时间)",
"Runtime.SurfaceType": "类型 = {0}",
"Runtime.ToroidalSurface": "环面",
"Runtime.Triangulating": "并行三角化 {0} 个零件…",
"Runtime.UnitInch": "显示单位:inch",
"Runtime.UnitMillimeter": "显示单位:mm",
"Runtime.UnsupportedFormat": "不支持的格式(支持 .stp / .step / .stl / .dxf;CADability 无 IGES reader)",
"Runtime.View": "视图:{0}",
"Runtime.ViewBack": "后",
"Runtime.ViewBottom": "下",
"Runtime.ViewFront": "前",
"Runtime.ViewIso": "等角",
"Runtime.ViewLeft": "左",
"Runtime.ViewRight": "右",
"Runtime.ViewTop": "上",
"Runtime.VisibilityInverted": "已反转显示",
"Runtime.VolumeDetail": "体积 ≈ {0}(网格近似)\n质心 {1}\n外形(AABB){2} × {3} × {4} {5}",
"Runtime.VolumeNoMesh": "“{0}”没有可计算的面网格(线框无体积)",
"Runtime.VolumeOpenMesh": "“{0}”不是封闭网格,无法可靠计算体积",
"Ui.About.Changelog": "📋 版本纪录",
"Ui.About.Close": "关闭",
"Ui.About.Description": "STP / STEP 3D 查看器。免开重量级 CAD,快速打开文件、测量、对齐插合、干涉检查、剖面、导出。",
"Ui.About.Developer": "👤 开发者",
"Ui.About.Email": "邮箱",
"Ui.About.Name": "姓名",
"Ui.About.Release010.Change1": "• STEP/STL/DXF 导入与装配树、点/距离/边/面/圆/角度/面距测量、两点与三点对齐、干涉检查、剖面、mm ⇄ inch、CSV 与截图导出。",
"Ui.About.Release010.Title": "首次发布",
"Ui.About.Release020.Change1": "• 添加拖曳模式:左键按住零件直接拖到想要的位置,放开就定位。",
"Ui.About.Release020.Change2": "• 0.2.1 修正拖曳过的零件再点击会当掉的问题。",
"Ui.About.Release020.Title": "拖曳模式",
"Ui.About.Release030.Change1": "• 添加操作器:选取文件后出现 XYZ 三色箭头与旋转环,箭头沿轴精确移动、旋转环绕轴转任意角度。",
"Ui.About.Release030.Title": "三轴操作器",
"Ui.About.Release031.Change1": "• 三轴操作器改成永远浮在画面最上层,不会被零件挡住,任何角度都抓得到。",
"Ui.About.Release031.Title": "操作器永远可见",
"Ui.About.Release032.Change1": "• 修正大型组件(数万个面)进入测量模式后,转动视角严重卡顿的问题 — 现在测量跟浏览一样顺。",
"Ui.About.Release032.Title": "大组件测量不再卡",
"Ui.About.Release040.Change1": "• 大文件拉剖面滑杆不再卡住画面(改到背景计算)。",
"Ui.About.Release040.Change2": "• 拖曳/操作器放开零件后的定位计算大幅加速。",
"Ui.About.Release040.Change3": "• 程序遇到错误会提示消息并继续运作,不再整个闪退。",
"Ui.About.Release040.Title": "更快、更稳",
"Ui.About.Release050.Change1": "• 量距离时点到圆孔边缘会自动吸到圆心 — 量两孔中心距(pitch)超方便。",
"Ui.About.Release050.Change2": "• 测量快速键:P 点、D 距离、E 边、F 面、C 圆、A 角度、M 面距;Esc 取消。",
"Ui.About.Release050.Change3": "• 树状面板可搜索零件名称;右键可「只显示此节点」隔离观察,也可以量体积与质心。",
"Ui.About.Release050.Change4": "• 添加标准视图(等角/前/上/右)与正交投影,量尺寸不受透视变形。",
"Ui.About.Release050.Change5": "• 剖面添加「3点」模式:在模型上点 3 个点,就能沿任意斜面剖开。",
"Ui.About.Release050.Change6": "• 添加导出 STEP:把对齐好的零件位置存成新 STEP 文件,交接给正式 CAD。",
"Ui.About.Release050.Change7": "• 会记住窗口大小、单位设置与最近打开的 10 个文件。",
"Ui.About.Release050.Title": "测量、视图、树状面板大升级",
"Ui.About.Release060.Change1": "• 添加导出 STL:把画面上的零件(含对齐、旋转后的位置)存成 STL 网格文件,可拿去 3D 打印或给其他软件用。",
"Ui.About.Release060.Change2": "• 导出前会先跳出设置窗口:全部合并成一个文件或每个文件各存一个、Binary 或文本格式、mm 或 inch、网格精细度 — 确认后才导出。",
"Ui.About.Release060.Change3": "• 设置窗口会即时显示三角形数量与预估文件大小。",
"Ui.About.Release060.Title": "导出 STL",
"Ui.About.Release070.Change1": "• 上方添加菜单栏,全部功能依「文件/视图/测量/变换/工具」分类,不用再在一长排按钮里找。",
"Ui.About.Release070.Change2": "• 原本的工具栏变成「快捷栏」:只放常用按钮。想放哪些自己决定 — 到「快捷栏 → 自定义按钮」勾选,下次打开会记住。",
"Ui.About.Release070.Change3": "• 剖面的轴向/位置控制列改成只在打开剖面时出现,平常不占空间。",
"Ui.About.Release070.Change4": "• 添加「关于」窗口(就是这个画面),可以看版本纪录。",
"Ui.About.Release070.Title": "界面大改版 — 菜单栏+可自定义快捷栏",
"Ui.About.Release071.Change1": "• 打开大型 STL 网格文件(数十 MB、上百万三角形)现在几乎瞬间完成,不用再等好几分钟。",
"Ui.About.Release071.Change2": "• 例如一个 75 MB、150 万个三角形的 STL,以前要等到天荒地老,现在不到 1 秒就显示出来。",
"Ui.About.Release071.Title": "大型 STL 秒开",
"Ui.About.Technology": ".NET 8 · WPF · C#;CADability(STEP / B-rep 几何内核);HelixToolkit(3D 显示与相机)",
"Ui.About.TechnologyTitle": "🔧 技术栈",
"Ui.About.Title": "关于 STPViewer",
"Ui.Language": "语言",
"Ui.Main.3AxisGizmo": "⊹ 三轴操作器",
"Ui.Main.3AxisGizmoUseXYZArrows": "三轴操作器:对树面板选取的文件显示 XYZ 箭头(沿轴移动)与旋转环(绕轴转任意角度),每次放开即定位",
"Ui.Main.3Point": "🎯 三点",
"Ui.Main.3Points": "3点",
"Ui.Main.Align": "🎯 对齐",
"Ui.Main.Angle": "∠ 角度",
"Ui.Main.AngleBetweenFacesStraightEdgesShortcut": "两面/两边夹角(点两个面或靠近直线边)— 快速键 A",
"Ui.Main.AngleBetweenTwoFacesStraightEdges": "两面/两边夹角(点两个面或靠近直线边)",
"Ui.Main.ApplicationInformationReleaseHistory": "程序信息与版本纪录",
"Ui.Main.AreaSurfaceTypeNormalVector": "面积 + 曲面类型/法矢量",
"Ui.Main.AreaSurfaceTypeNormalVectorShortcut": "面积 + 曲面类型/法矢量 — 快速键 F",
"Ui.Main.Capture": "📷 截图",
"Ui.Main.CenterRadiusDiameterCircumference": "圆心/半径/直径/周长",
"Ui.Main.CenterRadiusDiameterCircumferenceShortcutC": "圆心/半径/直径/周长 — 快速键 C",
"Ui.Main.CheckButtonsShowQuickBarSaved": "勾选要显示在快捷栏的常用按钮(随设置保存)",
"Ui.Main.CheckVisibleModelPairsIntersectionsReport": "2 个以上可见文件两两检查是否相交;无相交时回报最小间隙",
"Ui.Main.ChooseScopeFormatUnitsMeshQuality": "先设置范围/格式/单位/精度,确认再导出",
"Ui.Main.Circle": "⭕ 圆",
"Ui.Main.Clear": "🧹 清除",
"Ui.Main.ClearAllMeasurements": "🧹 清除全部测量",
"Ui.Main.ClearAllMeasurementsMarkersEscCancels": "清除全部测量与标记(Esc = 取消进行中测量/退出模式)",
"Ui.Main.ClickChangeColorIncludingChildNodes": "点击换色(含子节点)",
"Ui.Main.Close": "✕ 关闭",
"Ui.Main.CloseSectionView": "关闭剖面查看",
"Ui.Main.CustomizeButtons": "自定义按钮",
"Ui.Main.DeleteThisMeasurement": "删除此笔测量",
"Ui.Main.DisplayInchesMm": "单位显示 inch(mm ⇄ in)",
"Ui.Main.Distance": "📏 距离",
"Ui.Main.DistanceXYZCircleCenterSnappingHole": "两点距离 + ΔXYZ(点到圆边会吸圆心 → 可量孔对孔 pitch)— 快速键 D",
"Ui.Main.DistanceXYZCircularEdgesSnapCenters": "两点距离 + ΔXYZ(点到圆边会吸圆心 → 可量孔对孔 pitch)",
"Ui.Main.Drag": "🖐 拖曳",
"Ui.Main.DragMode": "🖐 拖曳模式",
"Ui.Main.DragModeHoldLeftMouseButton": "拖曳模式:左键按住零件沿屏幕平面拖动,放开定位(深度方向先转视角再拖)",
"Ui.Main.DragResizePanel": "拖曳调整面板宽度",
"Ui.Main.Edge": "📐 边",
"Ui.Main.EdgeLength": "📐 边长",
"Ui.Main.Edges": "边",
"Ui.Main.EscCancelsCurrentMeasurementExitsMode": "Esc = 取消进行中测量/退出模式",
"Ui.Main.ExistingMeasurementsUpdateImmediatelyValuesStored": "既有测量即时换算;内部一律存 mm",
"Ui.Main.ExportMeasurementResultsCSV": "测量结果导出 CSV",
"Ui.Main.ExportMeasurementsCSV": "💾 导出测量 CSV…",
"Ui.Main.ExportSTEP": "📤 导出 STEP…",
"Ui.Main.ExportSTL": "📐 导出 STL…",
"Ui.Main.ExportStepTooltip": "把可见文件(当前对齐位置)导出成新 STEP 文件;不动源文件",
"Ui.Main.Face": "⬛ 面",
"Ui.Main.FaceDistance": "⇔ 面距",
"Ui.Main.FileF": "文件(_F)",
"Ui.Main.FilterAssemblyTreeByNameDoes": "输入名称过滤装配树(只影响树面板显示,不影响 3D 可见性;清空 = 全显)",
"Ui.Main.Fit": "🔍 全览",
"Ui.Main.FitAllModelsView": "缩放至全部模型",
"Ui.Main.Flip": "反向",
"Ui.Main.Front": "前",
"Ui.Main.FrontView": "前视图",
"Ui.Main.FrontViewLookAlongYZ": "前视图(-Y 方向看,Z 向上)",
"Ui.Main.Gizmo": "⊹ 操作器",
"Ui.Main.HelpH": "说明(_H)",
"Ui.Main.HoldLeftMouseButtonMovePart": "左键按住零件沿屏幕平面拖动,放开定位",
"Ui.Main.IAboutSTPViewer": "ℹ 关于 STPViewer…",
"Ui.Main.ImportSTPSTEPSTLDXFFiles": "导入 STP/STEP/STL/DXF(可多选,也可直接拖放到窗口)",
"Ui.Main.Interference": "🧩 干涉",
"Ui.Main.InterferenceCheck": "🧩 干涉检查",
"Ui.Main.InterferenceCheckTestVisibleModelPairs": "干涉检查:2 个以上可见文件两两检查是否相交(match 判定);无相交时回报最小间隙",
"Ui.Main.InvertVisibility": "🔄 反转显示",
"Ui.Main.Iso": "等角",
"Ui.Main.IsometricView": "等角视图",
"Ui.Main.LookAlongXZUp": "+X 方向看,Z 向上",
"Ui.Main.LookAlongYZUp": "-Y 方向看,Z 向上",
"Ui.Main.LookDownFromZ": "+Z 往下看",
"Ui.Main.MeasureM": "测量(_M)",
"Ui.Main.MeasurePointCoordinatesSnapsVerticesCircle": "测量点坐标(吸附顶点/圆心)",
"Ui.Main.MeasureStraightCurvedCircularEdgeLengths": "边长(直线/曲线/圆弧)",
"Ui.Main.MeasureVolumeCentroid": "⚖ 量体积 / 质心",
"Ui.Main.Measurements": "测量结果",
"Ui.Main.MenuImport": "📂 导入…",
"Ui.Main.ModelsAssemblyTree": "模型 / 装配树",
"Ui.Main.Ortho": "正交",
"Ui.Main.OrthographicProjection": "正交投影",
"Ui.Main.OrthographicProjectionAvoidsPerspectiveDistortionClick": "正交投影(平行投影,量尺寸不受透视变形;再按切回透视)",
"Ui.Main.ParallelProjectionAvoidsPerspectiveDistortionUncheck": "平行投影,量尺寸不受透视变形;取消勾选切回透视",
"Ui.Main.PickPointPartMoveThenPick": "先点要移动零件上的点,再点目标点",
"Ui.Main.PickThreePointsMovingModelThen": "先在要移动的文件点 3 个特征点,再到目标文件点 3 个对应点(顺序对应)",
"Ui.Main.Point": "📍 点",
"Ui.Main.PointCoordinates": "📍 点坐标",
"Ui.Main.PointCoordinatesVertexCircleCenterSnapping": "测量点坐标(吸附顶点/圆心)— 快速键 P",
"Ui.Main.QuickBarQ": "快捷栏(_Q)",
"Ui.Main.RecentFiles": "最近文件",
"Ui.Main.RecentlyOpenedFiles": "最近打开的文件",
"Ui.Main.RemoveThisFile": "移除此文件",
"Ui.Main.RestoreDefaultButtons": "恢复缺省按钮",
"Ui.Main.Right": "右",
"Ui.Main.RightView": "右视图",
"Ui.Main.RightViewLookAlongXZ": "右视图(+X 方向看,Z 向上)",
"Ui.Main.Rotate90AroundX": "↻ 绕 X 轴 +90°",
"Ui.Main.Rotate90AroundY": "↻ 绕 Y 轴 +90°",
"Ui.Main.Rotate90AroundZ": "↻ 绕 Z 轴 +90°",
"Ui.Main.RotateModelSelectedTree90Around": "选取的文件绕 X 轴 +90°(先在树面板点击文件)",
"Ui.Main.RotateModelSelectedTreeAroundIts": "对树面板选取的文件,绕其中心旋转(先在树面板点击文件)",
"Ui.Main.RotateSelectedModel90AroundY": "选取的文件绕 Y 轴 +90°",
"Ui.Main.RotateSelectedModel90AroundZ": "选取的文件绕 Z 轴 +90°",
"Ui.Main.SavePNGScreenshot3DView2": "3D 视图截图存 PNG(2x 分辨率)",
"Ui.Main.SaveViewPNG": "📷 视图截图 PNG…",
"Ui.Main.SectionAxis3PointsDefineAn": "剖切轴向(3点 = 在模型上点 3 点定义任意平面)",
"Ui.Main.SectionLabel": "✂ 剖面:",
"Ui.Main.SectionPosition0100EnterValue": "剖面位置 %(0–100,可直接输入,离开字段生效)",
"Ui.Main.SectionPositionAlongNormal": "剖面位置(沿法向 %)",
"Ui.Main.SectionView": "✂ 剖面查看",
"Ui.Main.ShortestDistanceBetweenFacesMeshApproximation": "面到面最短距离(网格近似)",
"Ui.Main.ShortestFaceDistanceMeshApproximationShortcut": "面到面最短距离(网格近似)— 快速键 M",
"Ui.Main.ShowAll": "☀ 全部显示",
"Ui.Main.ShowHideIncludingChildNodes": "显示 / 隐藏(含子节点)",
"Ui.Main.ShowOnlyThisNode": "👁 只显示此节点",
"Ui.Main.ShowOutlineEdgesManyEdgesCan": "显示轮廓边线(边线量大时转动视角会变慢)",
"Ui.Main.ShowSectionControlsAxisPositionDirection": "打开后下方出现剖面参数表(轴向/位置/反向)",
"Ui.Main.ShowXYZArrowsRotationRingsSelected": "对树面板选取的文件显示 XYZ 箭头与旋转环,每次放开即定位",
"Ui.Main.StraightCurvedCircularEdgeLengthShortcut": "边长(直线/曲线/圆弧)— 快速键 E",
"Ui.Main.SwitchDisplayUnitsBetweenMmInches": "切换显示单位 mm ⇄ inch(既有测量即时换算)",
"Ui.Main.SwitchRetainedSide": "切换保留侧",
"Ui.Main.ThreePointAlignmentPickThreePoints": "三点对齐(旋转+平移):先在要移动的文件点 3 个特征点,再到目标文件点 3 个对应点(顺序对应)",
"Ui.Main.ThreePointAlignmentRotateTranslate": "🎯 三点对齐(旋转+平移)",
"Ui.Main.ToggleSectionViewItsControls": "打开/关闭剖面查看(打开后下方出现参数表)",
"Ui.Main.ToolbarExportStepTooltip": "把可见文件(当前对齐位置)导出成新 STEP 文件 — 对齐插合结果可交接 CAD;不动源文件",
"Ui.Main.ToolbarExportStlTooltip": "把可见文件(当前位置)导出成 STL 网格文件 — 先设置范围/格式/单位/精度,确认再导出",
"Ui.Main.ToolbarImport": "📂 导入",
"Ui.Main.ToolbarSection": "✂ 剖面",
"Ui.Main.ToolsL": "工具(_L)",
"Ui.Main.Top": "上",
"Ui.Main.TopView": "上视图",
"Ui.Main.TopViewLookDownFromZ": "上视图(+Z 往下看)",
"Ui.Main.TransformT": "变换(_T)",
"Ui.Main.TwoPointAlignmentPickPointMoving": "两点对齐(平移零件):先点要移动零件上的点,再点目标点",
"Ui.Main.TwoPointAlignmentTranslate": "🎯 两点对齐(平移)",
"Ui.Main.TwoPointDistance": "📏 两点距离",
"Ui.Main.ViewV": "视图(_V)",
"Ui.Main.WindowTitle": "STPViewer — STP/STEP 3D 查看器",
"Ui.Main.ZoomFit": "🔍 缩放至全部",
"Ui.Main.ZoomThisNode": "缩放至此节点",
"Ui.StlExport.Cancel": "取消",
"Ui.StlExport.CustomScaleTooltip": "坐标乘上此系数(例:0.001 = mm→m)",
"Ui.StlExport.EstimatedSize": "预估 {0}",
"Ui.StlExport.EstimatedSizeFine": "以当前网格预估 {0}(实际依重新三角化结果)",
"Ui.StlExport.Export": "导出…",
"Ui.StlExport.Format": "格式",
"Ui.StlExport.FormatAscii": "ASCII(文本可读,文件约 4 倍大)",
"Ui.StlExport.FormatBinary": "Binary(建议,文件小)",
"Ui.StlExport.MeshQuality": "网格精度",
"Ui.StlExport.QualityCurrent": "当前显示网格(快,与画面一致)",
"Ui.StlExport.QualityFine": "精细 — 重新三角化,曲面更平滑(慢、文件大)",
"Ui.StlExport.QualityTooltip": "精细会由 B-rep 重新三角化(仅 STEP 来源;STL/DXF 维持现有网格),大组件需要时间",
"Ui.StlExport.Scope": "导出范围",
"Ui.StlExport.ScopeMerge": "全部可见文件 → 合并成单一 STL",
"Ui.StlExport.ScopePerFile": "每个可见文件 → 各一个 STL",
"Ui.StlExport.ScopeTooltip": "STL 无装配结构;合并 = 所有可见零件进同一个文件",
"Ui.StlExport.Summary": "{0} 个可见文件 · {1} 三角形 · {2}",
"Ui.StlExport.Title": "导出 STL — 参数设置",
"Ui.StlExport.UnitCustom": "自定义缩放系数…",
"Ui.StlExport.UnitInch": "inch(坐标 ÷ 25.4)",
"Ui.StlExport.UnitMillimeter": "mm(1:1,缺省)",
"Ui.StlExport.UnitScale": "单位缩放",
"Ui.StlExport.UnitTooltip": "STL 文件本身无单位;内部几何为 mm,选 inch 会把坐标 ÷25.4"
}
}
+417
View File
@@ -0,0 +1,417 @@
{
"key": "繁體中文",
"data": {
"App.ErrorTitle": "STPViewer 錯誤",
"App.NoRecentFiles": "(沒有最近開啟的檔案)",
"App.UnexpectedError": "發生未預期的錯誤,操作已中止(程式將嘗試繼續運作)。\n\n{0}\n\n詳細記錄:{1}",
"App.WindowTitle": "STPViewer V{0} — STP/STEP 3D 檢視器",
"QuickBar.Align": "🎯 兩點對齊",
"QuickBar.Align3": "🎯 三點對齊",
"QuickBar.Angle": "∠ 角度",
"QuickBar.Circle": "⭕ 圓",
"QuickBar.Clear": "🧹 清除量測",
"QuickBar.Distance": "📏 距離",
"QuickBar.Drag": "🖐 拖曳",
"QuickBar.Edge": "📐 邊",
"QuickBar.ExportCsv": "💾 匯出 CSV",
"QuickBar.ExportStep": "📤 匯出 STEP",
"QuickBar.ExportStl": "📐 匯出 STL",
"QuickBar.Face": "⬛ 面",
"QuickBar.FaceDistance": "⇔ 面距",
"QuickBar.Gizmo": "⊹ 操作器",
"QuickBar.Import": "📂 匯入",
"QuickBar.Interference": "🧩 干涉",
"QuickBar.Language": "語言",
"QuickBar.Ortho": "正交投影",
"QuickBar.Point": "📍 點",
"QuickBar.Recent": "▾ 最近檔案",
"QuickBar.RotateX": "旋轉 ↻X",
"QuickBar.RotateY": "旋轉 ↻Y",
"QuickBar.RotateZ": "旋轉 ↻Z",
"QuickBar.Screenshot": "📷 截圖",
"QuickBar.Section": "✂ 剖面",
"QuickBar.Unit": "mm ⇄ in",
"QuickBar.ViewFront": "視圖:前",
"QuickBar.ViewIso": "視圖:等角",
"QuickBar.ViewRight": "視圖:右",
"QuickBar.ViewTop": "視圖:上",
"QuickBar.ZoomAll": "🔍 全覽",
"Runtime.Align3Completed": "已三點對齊「{0}」(旋轉+平移;點1精確貼合,量測已清空,可用 🧩干涉 驗證)",
"Runtime.Align3Failed": "三點對齊失敗(點位退化),請重新選點",
"Runtime.Align3OtherFile": "目標點要點在另一個檔案上",
"Runtime.Align3SameSource": "來源 3 點要同一個檔案(要移動:{0})",
"Runtime.Align3SourceCollinear": "三點共線,請改選不共線的第 3 點",
"Runtime.Align3SourceComplete": "來源 3 點完成 — 換點「目標檔案」上的對應點 1/3",
"Runtime.Align3SourcePoint": "來源點 {0}/3 — 繼續點「{1}」上的點",
"Runtime.Align3TargetCollinear": "目標三點共線,請改選不共線的第 3 點",
"Runtime.Align3TargetPoint": "目標點 {0}/3 — 繼續點目標檔案上的對應點",
"Runtime.AlignMoved": "已移動「{0}」 Δ({1:F3}, {2:F3}, {3:F3}) mm(量測已清空;可用 ⇔面距 / 🧩干涉 驗證配合)",
"Runtime.AlignMoving": "將移動「{0}」— 點選目標點(另一個檔案上)",
"Runtime.AlignOtherFile": "目標點要點在另一個檔案上(兩點同屬一個檔案無法對齊)",
"Runtime.AllVisible": "已全部顯示",
"Runtime.AngleDetail": "夾角 = {0:F2}°(補角 {1:F2}°)\n方向 1:{2} ({3:F3}, {4:F3}, {5:F3})\n方向 2:{6} ({7:F3}, {8:F3}, {9:F3})\n(兩面夾角以法向量計,互補角請參考補角值)",
"Runtime.AngleFirstDirection": "已選第 1 個方向({0})— 點選第 2 個面或邊",
"Runtime.ArcLength": "弧長",
"Runtime.Axis": "{0} 軸",
"Runtime.CircleDetail": "直徑 = {0}\n半徑 = {1}\n{2} = {3}\n圓心 {4}",
"Runtime.Circumference": "周長",
"Runtime.ComponentName": "組件",
"Runtime.ConicalSurface": "圓錐面",
"Runtime.CsvEmpty": "沒有量測結果可匯出",
"Runtime.CsvExported": "已匯出 {0} 筆量測 → {1}",
"Runtime.CsvFilter": "CSV 檔案 (*.csv)|*.csv",
"Runtime.CsvHeader": "標籤,類型,明細",
"Runtime.CsvTitle": "匯出量測結果",
"Runtime.CurveDetail": "曲線長 = {0}\n類型 = {1}",
"Runtime.CurveName": "曲線",
"Runtime.CustomPlane": "自訂平面",
"Runtime.CylinderSurface": "類型 = 圓柱面\n半徑 = {0}\n軸向 ({1:F3}, {2:F3}, {3:F3})",
"Runtime.DirectionEdge": "邊方向",
"Runtime.DirectionFace": "面法向量",
"Runtime.DirectionMeshFace": "面法向量(網格)",
"Runtime.DistanceDetail": "距離 = {0}\nΔX = {1}\nΔY = {2}\nΔZ = {3}\nP1 {4}\nP2 {5}",
"Runtime.DistanceFirstPoint": "第 1 點 ({0:F2}, {1:F2}, {2:F2}) — 點選第 2 點",
"Runtime.Dragged": "已拖曳「{0}」 Δ({1:F2}, {2:F2}, {3:F2}) mm(可用 🧩干涉 驗證)",
"Runtime.Dragging": "拖曳「{0}」中…(放開定位)",
"Runtime.DxfParseFailed": "無法解析 DXF 檔",
"Runtime.ExtrusionSurface": "拉伸曲面",
"Runtime.FaceDetail": "面積 ≈ {0}(網格近似)\n{1}\n三角形數 = {2:N0}",
"Runtime.FaceDistanceDetail": "最短距離 ≈ {0}(網格近似)\nΔX = {1}\nΔY = {2}\nΔZ = {3}\n點 1 {4}\n點 2 {5}",
"Runtime.FaceDistanceFirstFace": "已選第 1 個面 — 點選另一個面",
"Runtime.FaceName": "面",
"Runtime.FileNotFound": "找不到檔案",
"Runtime.GapLabel": "gap {0}",
"Runtime.GeometryProcessed": "幾何處理 {0:N0} ms(三角化 {1:N0} ms、邊取樣 {2:N0} ms{3})",
"Runtime.GizmoApplied": "已套用操作器變換「{0}」(可用 🧩干涉 驗證)",
"Runtime.GizmoHint": "操作器:拖箭頭沿軸移動「{0}」、拖環繞軸旋轉;放開即定位",
"Runtime.GizmoSelectFile": "操作器:請先在樹面板點選要操作的檔案",
"Runtime.ImportBusy": "忙碌中(匯入或運算進行中),請稍候再匯入",
"Runtime.ImportCompleted": "匯入完成:成功 {0} 檔{1}",
"Runtime.ImportFailed": "匯入失敗:{0} — {1}",
"Runtime.ImportFailedCount": "、失敗 {0} 檔",
"Runtime.ImportFailedTitle": "匯入失敗",
"Runtime.ImportFilter": "CAD 檔案 (*.stp;*.step;*.stl;*.dxf)|*.stp;*.step;*.stl;*.dxf|STEP (*.stp;*.step)|*.stp;*.step|STL (*.stl)|*.stl|DXF (*.dxf)|*.dxf|所有檔案 (*.*)|*.*",
"Runtime.ImportProgress": "匯入 {0}:{1}",
"Runtime.ImportTitle": "匯入 CAD 檔案(可複選)",
"Runtime.Importing": "匯入中:{0} …",
"Runtime.InterferenceChecking": "干涉檢查中(第 {0} 組):{1} ⟷ {2} …",
"Runtime.InterferenceClearDetail": "{0} ⟷ {1} 無相交\n最小間隙 ≈ {2}(網格近似)\ngap ≈ 0 即為貼合(match)\n點 1 {3}\n點 2 {4}",
"Runtime.InterferenceClearTitle": "🧩 無干涉 gap ≈ {0}",
"Runtime.InterferenceCompleted": "干涉檢查完成:{0} 組配對、{1} 組相交",
"Runtime.InterferenceFailed": "干涉檢查失敗:{0}",
"Runtime.InterferenceHitDetail": "兩零件相交(不 match)\n相交三角形對 = {0:N0}\n紅色線 = 干涉交線({1:N0} 段)\n(共面貼合不會被算為干涉)",
"Runtime.InterferenceHitTitle": "🧩 干涉!{0} ⟷ {1}",
"Runtime.InterferenceLabel": "干涉",
"Runtime.InterferenceNeedTwo": "干涉檢查需要至少 2 個可見檔案(目前 {0} 個)— 用樹面板勾選",
"Runtime.Isolated": "只顯示「{0}」(樹右鍵 → 全部顯示 復原)",
"Runtime.KindAlign": "對齊",
"Runtime.KindAlign3": "三點對齊",
"Runtime.KindAngle": "角度",
"Runtime.KindCircle": "圓",
"Runtime.KindDistance": "距離",
"Runtime.KindDrag": "拖曳",
"Runtime.KindEdge": "邊",
"Runtime.KindFace": "面",
"Runtime.KindFaceDistance": "面距",
"Runtime.KindInterference": "干涉",
"Runtime.KindNone": "無",
"Runtime.KindPoint": "點",
"Runtime.KindVolume": "體積",
"Runtime.LineDetail": "長度 = {0}\nΔX = {1} ΔY = {2} ΔZ = {3}\n起點 {4}\n終點 {5}",
"Runtime.MeasureFailed": "量測失敗:{0}",
"Runtime.MeasurementStartCancelled": "已取消目前量測起點(再按 Esc 退出量測模式)",
"Runtime.MeasurementsCleared": "已清除全部量測",
"Runtime.MeshMeasurementLimited": "此模型無 B-rep(STL/網格),僅支援 點 / 距離 / 角度 / 面距 量測",
"Runtime.MeshName": "網格",
"Runtime.MeshNameNumbered": "網格 {0}",
"Runtime.MeshSurface": "類型 = 網格(無 B-rep)",
"Runtime.ModeAlign": "兩點對齊:先點「要移動零件」上的點,再點目標點(純平移,量測會清空)",
"Runtime.ModeAlign3": "三點對齊:先在「要移動的檔案」點 3 個特徵點,再到目標檔案點 3 個對應點(旋轉+平移)",
"Runtime.ModeAngle": "角度量測:點選第 1 個面(或靠近直線邊)",
"Runtime.ModeBrowse": "瀏覽模式(右鍵旋轉、滾輪縮放、中鍵或 Shift+左鍵拖曳平移)",
"Runtime.ModeCircle": "圓量測:點擊圓孔內壁或圓邊附近",
"Runtime.ModeDistance": "距離量測:點選第 1 點",
"Runtime.ModeDrag": "拖曳模式:左鍵按住零件拖動(沿螢幕平面),放開定位;深度方向先轉視角再拖。右鍵仍可轉視角",
"Runtime.ModeEdge": "邊量測:點擊靠近要量的邊",
"Runtime.ModeFace": "面量測:點擊要量的面",
"Runtime.ModeFaceDistance": "面距量測:點選第 1 個面",
"Runtime.ModePoint": "點量測:點擊模型表面(自動吸附鄰近頂點)",
"Runtime.NoBrep": " · 無 B-rep",
"Runtime.NoCircularEdge": "此面沒有圓形邊(請點圓孔內壁或圓邊附近)",
"Runtime.NoGeometry": "檔案內沒有可顯示的幾何",
"Runtime.NoMeasurableEdge": "此面沒有可量測的邊",
"Runtime.NoSurfaceHit": "未命中模型表面",
"Runtime.NodeStats": "{0} 實體 · {1} 面 · {2:N0} △",
"Runtime.NurbsSurface": "NURBS 曲面",
"Runtime.Orthographic": "正交投影(平行投影,適合尺寸確認)",
"Runtime.OutlineSize": "\n外形 {0}",
"Runtime.ParsingStep": "解析 STEP(大檔可能需數分鐘)…",
"Runtime.ParsingStl": "解析 STL(直接讀三角形)…",
"Runtime.Perspective": "透視投影",
"Runtime.PlaneSurface": "類型 = 平面\n法向量 ({0:F3}, {1:F3}, {2:F3})",
"Runtime.Ready": "就緒 — 匯入 STP/STEP/STL/DXF(拖放亦可)。右鍵旋轉、滾輪縮放、中鍵或 Shift+左鍵平移",
"Runtime.Removed": "已移除:{0}",
"Runtime.RetriedFaces": "、重試補回 {0} 面",
"Runtime.Reversed": "(反向)",
"Runtime.RevolutionSurface": "旋轉曲面",
"Runtime.RootNotFound": "找不到此零件所屬檔案",
"Runtime.RotateSelectFile": "請先在樹面板點選要旋轉的檔案(任一節點即可)",
"Runtime.Rotated": "已旋轉「{0}」繞 {1} 軸 +90°(再按可繼續轉)",
"Runtime.SameFace": "兩次點到同一個面,請點選另一個面",
"Runtime.ScreenshotFilter": "PNG 圖片 (*.png)|*.png",
"Runtime.ScreenshotSaved": "已儲存截圖 → {0}",
"Runtime.ScreenshotTitle": "儲存視圖截圖",
"Runtime.SectionCancelled": "已取消 3 點剖面定義",
"Runtime.SectionClosed": "剖面已關閉",
"Runtime.SectionCollinear": "3點剖面:三點共線,請改選不共線的第 3 點",
"Runtime.SectionDefined": "3點剖面:平面已定義(法向 {0:F2}, {1:F2}, {2:F2})— 用位置滑桿掃剖面",
"Runtime.SectionDegenerate": "3點剖面:三點退化(共線),請重新點選",
"Runtime.SectionNoHit": "3點剖面:未命中模型表面(已選 {0}/3 點,Esc 取消)",
"Runtime.SectionPickPrompt": "3點剖面:請在模型上點 3 個點定義剖切平面(Esc 取消)",
"Runtime.SectionPicked": "3點剖面:已選 {0}/3 點",
"Runtime.SectionStatus": "剖面:{0} {1:F0}%{2}",
"Runtime.ShellName": "殼體",
"Runtime.SolidName": "實體",
"Runtime.SphericalSurface": "球面",
"Runtime.StepExportEmpty": "沒有可匯出的 B-rep 幾何(STEP 匯出僅含 Solid/Shell;請勾選要匯出的 STEP 檔案)",
"Runtime.StepExportFailed": "STEP 匯出失敗:{0}",
"Runtime.StepExportFilter": "STEP 檔案 (*.stp)|*.stp|STEP 檔案 (*.step)|*.step",
"Runtime.StepExportTitle": "匯出目前場景為 STEP(零件在目前對齊位置)",
"Runtime.StepExported": "已匯出 STEP({0} 個實體,目前位置)→ {1}",
"Runtime.StepParseFailed": "CADability 無法解析此 STEP 檔",
"Runtime.StepParsed": "STEP 解析 {0:N0} ms",
"Runtime.StlExportEmpty": "沒有可匯出的網格(請勾選至少一個含實體網格的檔案)",
"Runtime.StlExportFailed": "STL 匯出失敗:{0}",
"Runtime.StlExportFilter": "STL 檔案 (*.stl)|*.stl",
"Runtime.StlExportMergedTitle": "匯出 STL(合併單一檔)",
"Runtime.StlExportPerFileTitle": "匯出 STL(每個檔案各一個,以此為基底檔名)",
"Runtime.StlExportedMany": "已匯出 {0} 個 STL(共 {1:N0} 三角形)→ {2}",
"Runtime.StlExportedOne": "已匯出 STL({0:N0} 三角形)→ {1}",
"Runtime.StlExporting": "匯出 STL 中…",
"Runtime.StlNoTriangles": "STL 檔內沒有三角形",
"Runtime.StlParsed": "STL 解析 {0:N0} ms({1} 個網格)",
"Runtime.StlRetriangulating": "重新三角化 + 匯出 STL 中…(大組件需要時間)",
"Runtime.SurfaceType": "類型 = {0}",
"Runtime.ToroidalSurface": "環面",
"Runtime.Triangulating": "三角化 {0} 個零件(平行)…",
"Runtime.UnitInch": "顯示單位:inch",
"Runtime.UnitMillimeter": "顯示單位:mm",
"Runtime.UnsupportedFormat": "不支援的格式(支援 .stp / .step / .stl / .dxf;CADability 無 IGES reader)",
"Runtime.View": "視圖:{0}",
"Runtime.ViewBack": "後",
"Runtime.ViewBottom": "下",
"Runtime.ViewFront": "前",
"Runtime.ViewIso": "等角",
"Runtime.ViewLeft": "左",
"Runtime.ViewRight": "右",
"Runtime.ViewTop": "上",
"Runtime.VisibilityInverted": "已反轉顯示",
"Runtime.VolumeDetail": "體積 ≈ {0}(網格近似)\n質心 {1}\n外形(AABB){2} × {3} × {4} {5}",
"Runtime.VolumeNoMesh": "「{0}」沒有可計算的面網格(線架構無體積)",
"Runtime.VolumeOpenMesh": "「{0}」非封閉網格(開放殼),無法可靠計算體積",
"Ui.About.Changelog": "📋 版本紀錄",
"Ui.About.Close": "關閉",
"Ui.About.Description": "STP / STEP 3D 檢視器。免開重量級 CAD,快速開檔、量測、對齊插合、干涉檢查、剖面、匯出。",
"Ui.About.Developer": "👤 開發者",
"Ui.About.Email": "電子郵件",
"Ui.About.Name": "姓名",
"Ui.About.Release010.Change1": "• STEP/STL/DXF 匯入與裝配樹、點/距離/邊/面/圓/角度/面距量測、兩點與三點對齊、干涉檢查、剖面、mm ⇄ inch、CSV 與截圖匯出。",
"Ui.About.Release010.Title": "首次釋出",
"Ui.About.Release020.Change1": "• 新增拖曳模式:左鍵按住零件直接拖到想要的位置,放開就定位。",
"Ui.About.Release020.Change2": "• 0.2.1 修正拖曳過的零件再點擊會當掉的問題。",
"Ui.About.Release020.Title": "拖曳模式",
"Ui.About.Release030.Change1": "• 新增操作器:選取檔案後出現 XYZ 三色箭頭與旋轉環,箭頭沿軸精確移動、旋轉環繞軸轉任意角度。",
"Ui.About.Release030.Title": "三軸操作器",
"Ui.About.Release031.Change1": "• 三軸操作器改成永遠浮在畫面最上層,不會被零件擋住,任何角度都抓得到。",
"Ui.About.Release031.Title": "操作器永遠可見",
"Ui.About.Release032.Change1": "• 修正大型組件(數萬個面)進入量測模式後,轉動視角嚴重卡頓的問題 — 現在量測跟瀏覽一樣順。",
"Ui.About.Release032.Title": "大組件量測不再卡",
"Ui.About.Release040.Change1": "• 大檔案拉剖面滑桿不再卡住畫面(改到背景計算)。",
"Ui.About.Release040.Change2": "• 拖曳/操作器放開零件後的定位計算大幅加速。",
"Ui.About.Release040.Change3": "• 程式遇到錯誤會提示訊息並繼續運作,不再整個閃退。",
"Ui.About.Release040.Title": "更快、更穩",
"Ui.About.Release050.Change1": "• 量距離時點到圓孔邊緣會自動吸到圓心 — 量兩孔中心距(pitch)超方便。",
"Ui.About.Release050.Change2": "• 量測快速鍵:P 點、D 距離、E 邊、F 面、C 圓、A 角度、M 面距;Esc 取消。",
"Ui.About.Release050.Change3": "• 樹狀面板可搜尋零件名稱;右鍵可「只顯示此節點」隔離觀察,也可以量體積與質心。",
"Ui.About.Release050.Change4": "• 新增標準視圖(等角/前/上/右)與正交投影,量尺寸不受透視變形。",
"Ui.About.Release050.Change5": "• 剖面新增「3點」模式:在模型上點 3 個點,就能沿任意斜面剖開。",
"Ui.About.Release050.Change6": "• 新增匯出 STEP:把對齊好的零件位置存成新 STEP 檔,交接給正式 CAD。",
"Ui.About.Release050.Change7": "• 會記住視窗大小、單位設定與最近開啟的 10 個檔案。",
"Ui.About.Release050.Title": "量測、視圖、樹狀面板大升級",
"Ui.About.Release060.Change1": "• 新增匯出 STL:把畫面上的零件(含對齊、旋轉後的位置)存成 STL 網格檔,可拿去 3D 列印或給其他軟體用。",
"Ui.About.Release060.Change2": "• 匯出前會先跳出設定視窗:全部合併成一個檔或每個檔案各存一個、Binary 或文字格式、mm 或 inch、網格精細度 — 確認後才匯出。",
"Ui.About.Release060.Change3": "• 設定視窗會即時顯示三角形數量與預估檔案大小。",
"Ui.About.Release060.Title": "匯出 STL",
"Ui.About.Release070.Change1": "• 上方新增選單列,全部功能依「檔案/視圖/量測/變換/工具」分類,不用再在一長排按鈕裡找。",
"Ui.About.Release070.Change2": "• 原本的工具列變成「快速列」:只放常用按鈕。想放哪些自己決定 — 到「快速列 → 自訂按鈕」勾選,下次開啟會記住。",
"Ui.About.Release070.Change3": "• 剖面的軸向/位置控制列改成只在開啟剖面時出現,平常不佔空間。",
"Ui.About.Release070.Change4": "• 新增「關於」視窗(就是這個畫面),可以看版本紀錄。",
"Ui.About.Release070.Title": "介面大整理 — 選單列+可自訂快速列",
"Ui.About.Release071.Change1": "• 開啟大型 STL 網格檔(數十 MB、上百萬三角形)現在幾乎瞬間完成,不用再等好幾分鐘。",
"Ui.About.Release071.Change2": "• 例如一個 75 MB、150 萬個三角形的 STL,以前要等到天荒地老,現在不到 1 秒就顯示出來。",
"Ui.About.Release071.Title": "大型 STL 秒開",
"Ui.About.Technology": ".NET 8 · WPF · C#;CADability(STEP / B-rep 幾何核心);HelixToolkit(3D 顯示與相機)",
"Ui.About.TechnologyTitle": "🔧 技術棧",
"Ui.About.Title": "關於 STPViewer",
"Ui.Language": "語言",
"Ui.Main.3AxisGizmo": "⊹ 三軸操作器",
"Ui.Main.3AxisGizmoUseXYZArrows": "三軸操作器:對樹面板選取的檔案顯示 XYZ 箭頭(沿軸移動)與旋轉環(繞軸轉任意角度),每次放開即定位",
"Ui.Main.3Point": "🎯 三點",
"Ui.Main.3Points": "3點",
"Ui.Main.Align": "🎯 對齊",
"Ui.Main.Angle": "∠ 角度",
"Ui.Main.AngleBetweenFacesStraightEdgesShortcut": "兩面/兩邊夾角(點兩個面或靠近直線邊)— 快速鍵 A",
"Ui.Main.AngleBetweenTwoFacesStraightEdges": "兩面/兩邊夾角(點兩個面或靠近直線邊)",
"Ui.Main.ApplicationInformationReleaseHistory": "程式資訊與版本紀錄",
"Ui.Main.AreaSurfaceTypeNormalVector": "面積 + 曲面類型/法向量",
"Ui.Main.AreaSurfaceTypeNormalVectorShortcut": "面積 + 曲面類型/法向量 — 快速鍵 F",
"Ui.Main.Capture": "📷 截圖",
"Ui.Main.CenterRadiusDiameterCircumference": "圓心/半徑/直徑/周長",
"Ui.Main.CenterRadiusDiameterCircumferenceShortcutC": "圓心/半徑/直徑/周長 — 快速鍵 C",
"Ui.Main.CheckButtonsShowQuickBarSaved": "勾選要顯示在快速列的常用按鈕(隨設定保存)",
"Ui.Main.CheckVisibleModelPairsIntersectionsReport": "2 個以上可見檔案兩兩檢查是否相交;無相交時回報最小間隙",
"Ui.Main.ChooseScopeFormatUnitsMeshQuality": "先設定範圍/格式/單位/精度,確認再匯出",
"Ui.Main.Circle": "⭕ 圓",
"Ui.Main.Clear": "🧹 清除",
"Ui.Main.ClearAllMeasurements": "🧹 清除全部量測",
"Ui.Main.ClearAllMeasurementsMarkersEscCancels": "清除全部量測與標記(Esc = 取消進行中量測/退出模式)",
"Ui.Main.ClickChangeColorIncludingChildNodes": "點擊換色(含子節點)",
"Ui.Main.Close": "✕ 關閉",
"Ui.Main.CloseSectionView": "關閉剖面檢視",
"Ui.Main.CustomizeButtons": "自訂按鈕",
"Ui.Main.DeleteThisMeasurement": "刪除此筆量測",
"Ui.Main.DisplayInchesMm": "單位顯示 inch(mm ⇄ in)",
"Ui.Main.Distance": "📏 距離",
"Ui.Main.DistanceXYZCircleCenterSnappingHole": "兩點距離 + ΔXYZ(點到圓邊會吸圓心 → 可量孔對孔 pitch)— 快速鍵 D",
"Ui.Main.DistanceXYZCircularEdgesSnapCenters": "兩點距離 + ΔXYZ(點到圓邊會吸圓心 → 可量孔對孔 pitch)",
"Ui.Main.Drag": "🖐 拖曳",
"Ui.Main.DragMode": "🖐 拖曳模式",
"Ui.Main.DragModeHoldLeftMouseButton": "拖曳模式:左鍵按住零件沿螢幕平面拖動,放開定位(深度方向先轉視角再拖)",
"Ui.Main.DragResizePanel": "拖曳調整面板寬度",
"Ui.Main.Edge": "📐 邊",
"Ui.Main.EdgeLength": "📐 邊長",
"Ui.Main.Edges": "邊",
"Ui.Main.EscCancelsCurrentMeasurementExitsMode": "Esc = 取消進行中量測/退出模式",
"Ui.Main.ExistingMeasurementsUpdateImmediatelyValuesStored": "既有量測即時換算;內部一律存 mm",
"Ui.Main.ExportMeasurementResultsCSV": "量測結果匯出 CSV",
"Ui.Main.ExportMeasurementsCSV": "💾 匯出量測 CSV…",
"Ui.Main.ExportSTEP": "📤 匯出 STEP…",
"Ui.Main.ExportSTL": "📐 匯出 STL…",
"Ui.Main.ExportStepTooltip": "把可見檔案(目前對齊位置)匯出成新 STEP 檔;不動原始檔",
"Ui.Main.Face": "⬛ 面",
"Ui.Main.FaceDistance": "⇔ 面距",
"Ui.Main.FileF": "檔案(_F)",
"Ui.Main.FilterAssemblyTreeByNameDoes": "輸入名稱過濾裝配樹(只影響樹面板顯示,不影響 3D 可見性;清空 = 全顯)",
"Ui.Main.Fit": "🔍 全覽",
"Ui.Main.FitAllModelsView": "縮放至全部模型",
"Ui.Main.Flip": "反向",
"Ui.Main.Front": "前",
"Ui.Main.FrontView": "前視圖",
"Ui.Main.FrontViewLookAlongYZ": "前視圖(-Y 方向看,Z 向上)",
"Ui.Main.Gizmo": "⊹ 操作器",
"Ui.Main.HelpH": "說明(_H)",
"Ui.Main.HoldLeftMouseButtonMovePart": "左鍵按住零件沿螢幕平面拖動,放開定位",
"Ui.Main.IAboutSTPViewer": "ℹ 關於 STPViewer…",
"Ui.Main.ImportSTPSTEPSTLDXFFiles": "匯入 STP/STEP/STL/DXF(可複選,也可直接拖放到視窗)",
"Ui.Main.Interference": "🧩 干涉",
"Ui.Main.InterferenceCheck": "🧩 干涉檢查",
"Ui.Main.InterferenceCheckTestVisibleModelPairs": "干涉檢查:2 個以上可見檔案兩兩檢查是否相交(match 判定);無相交時回報最小間隙",
"Ui.Main.InvertVisibility": "🔄 反轉顯示",
"Ui.Main.Iso": "等角",
"Ui.Main.IsometricView": "等角視圖",
"Ui.Main.LookAlongXZUp": "+X 方向看,Z 向上",
"Ui.Main.LookAlongYZUp": "-Y 方向看,Z 向上",
"Ui.Main.LookDownFromZ": "+Z 往下看",
"Ui.Main.MeasureM": "量測(_M)",
"Ui.Main.MeasurePointCoordinatesSnapsVerticesCircle": "量測點座標(吸附頂點/圓心)",
"Ui.Main.MeasureStraightCurvedCircularEdgeLengths": "邊長(直線/曲線/圓弧)",
"Ui.Main.MeasureVolumeCentroid": "⚖ 量體積 / 質心",
"Ui.Main.Measurements": "量測結果",
"Ui.Main.MenuImport": "📂 匯入…",
"Ui.Main.ModelsAssemblyTree": "模型 / 裝配樹",
"Ui.Main.Ortho": "正交",
"Ui.Main.OrthographicProjection": "正交投影",
"Ui.Main.OrthographicProjectionAvoidsPerspectiveDistortionClick": "正交投影(平行投影,量尺寸不受透視變形;再按切回透視)",
"Ui.Main.ParallelProjectionAvoidsPerspectiveDistortionUncheck": "平行投影,量尺寸不受透視變形;取消勾選切回透視",
"Ui.Main.PickPointPartMoveThenPick": "先點要移動零件上的點,再點目標點",
"Ui.Main.PickThreePointsMovingModelThen": "先在要移動的檔案點 3 個特徵點,再到目標檔案點 3 個對應點(順序對應)",
"Ui.Main.Point": "📍 點",
"Ui.Main.PointCoordinates": "📍 點座標",
"Ui.Main.PointCoordinatesVertexCircleCenterSnapping": "量測點座標(吸附頂點/圓心)— 快速鍵 P",
"Ui.Main.QuickBarQ": "快速列(_Q)",
"Ui.Main.RecentFiles": "最近檔案",
"Ui.Main.RecentlyOpenedFiles": "最近開啟的檔案",
"Ui.Main.RemoveThisFile": "移除此檔案",
"Ui.Main.RestoreDefaultButtons": "恢復預設按鈕",
"Ui.Main.Right": "右",
"Ui.Main.RightView": "右視圖",
"Ui.Main.RightViewLookAlongXZ": "右視圖(+X 方向看,Z 向上)",
"Ui.Main.Rotate90AroundX": "↻ 繞 X 軸 +90°",
"Ui.Main.Rotate90AroundY": "↻ 繞 Y 軸 +90°",
"Ui.Main.Rotate90AroundZ": "↻ 繞 Z 軸 +90°",
"Ui.Main.RotateModelSelectedTree90Around": "選取的檔案繞 X 軸 +90°(先在樹面板點選檔案)",
"Ui.Main.RotateModelSelectedTreeAroundIts": "對樹面板選取的檔案,繞其中心旋轉(先在樹面板點選檔案)",
"Ui.Main.RotateSelectedModel90AroundY": "選取的檔案繞 Y 軸 +90°",
"Ui.Main.RotateSelectedModel90AroundZ": "選取的檔案繞 Z 軸 +90°",
"Ui.Main.SavePNGScreenshot3DView2": "3D 視圖截圖存 PNG(2x 解析度)",
"Ui.Main.SaveViewPNG": "📷 視圖截圖 PNG…",
"Ui.Main.SectionAxis3PointsDefineAn": "剖切軸向(3點 = 在模型上點 3 點定義任意平面)",
"Ui.Main.SectionLabel": "✂ 剖面:",
"Ui.Main.SectionPosition0100EnterValue": "剖面位置 %(0–100,可直接輸入,離開欄位生效)",
"Ui.Main.SectionPositionAlongNormal": "剖面位置(沿法向 %)",
"Ui.Main.SectionView": "✂ 剖面檢視",
"Ui.Main.ShortestDistanceBetweenFacesMeshApproximation": "面到面最短距離(網格近似)",
"Ui.Main.ShortestFaceDistanceMeshApproximationShortcut": "面到面最短距離(網格近似)— 快速鍵 M",
"Ui.Main.ShowAll": "☀ 全部顯示",
"Ui.Main.ShowHideIncludingChildNodes": "顯示 / 隱藏(含子節點)",
"Ui.Main.ShowOnlyThisNode": "👁 只顯示此節點",
"Ui.Main.ShowOutlineEdgesManyEdgesCan": "顯示輪廓邊線(邊線量大時轉動視角會變慢)",
"Ui.Main.ShowSectionControlsAxisPositionDirection": "開啟後下方出現剖面參數列(軸向/位置/反向)",
"Ui.Main.ShowXYZArrowsRotationRingsSelected": "對樹面板選取的檔案顯示 XYZ 箭頭與旋轉環,每次放開即定位",
"Ui.Main.StraightCurvedCircularEdgeLengthShortcut": "邊長(直線/曲線/圓弧)— 快速鍵 E",
"Ui.Main.SwitchDisplayUnitsBetweenMmInches": "切換顯示單位 mm ⇄ inch(既有量測即時換算)",
"Ui.Main.SwitchRetainedSide": "切換保留側",
"Ui.Main.ThreePointAlignmentPickThreePoints": "三點對齊(旋轉+平移):先在要移動的檔案點 3 個特徵點,再到目標檔案點 3 個對應點(順序對應)",
"Ui.Main.ThreePointAlignmentRotateTranslate": "🎯 三點對齊(旋轉+平移)",
"Ui.Main.ToggleSectionViewItsControls": "開啟/關閉剖面檢視(開啟後下方出現參數列)",
"Ui.Main.ToolbarExportStepTooltip": "把可見檔案(目前對齊位置)匯出成新 STEP 檔 — 對齊插合結果可交接 CAD;不動原始檔",
"Ui.Main.ToolbarExportStlTooltip": "把可見檔案(目前位置)匯出成 STL 網格檔 — 先設定範圍/格式/單位/精度,確認再匯出",
"Ui.Main.ToolbarImport": "📂 匯入",
"Ui.Main.ToolbarSection": "✂ 剖面",
"Ui.Main.ToolsL": "工具(_L)",
"Ui.Main.Top": "上",
"Ui.Main.TopView": "上視圖",
"Ui.Main.TopViewLookDownFromZ": "上視圖(+Z 往下看)",
"Ui.Main.TransformT": "變換(_T)",
"Ui.Main.TwoPointAlignmentPickPointMoving": "兩點對齊(平移零件):先點要移動零件上的點,再點目標點",
"Ui.Main.TwoPointAlignmentTranslate": "🎯 兩點對齊(平移)",
"Ui.Main.TwoPointDistance": "📏 兩點距離",
"Ui.Main.ViewV": "視圖(_V)",
"Ui.Main.WindowTitle": "STPViewer — STP/STEP 3D 檢視器",
"Ui.Main.ZoomFit": "🔍 縮放至全部",
"Ui.Main.ZoomThisNode": "縮放至此節點",
"Ui.StlExport.Cancel": "取消",
"Ui.StlExport.CustomScaleTooltip": "座標乘上此係數(例:0.001 = mm→m)",
"Ui.StlExport.EstimatedSize": "預估 {0}",
"Ui.StlExport.EstimatedSizeFine": "以目前網格預估 {0}(實際依重新三角化結果)",
"Ui.StlExport.Export": "匯出…",
"Ui.StlExport.Format": "格式",
"Ui.StlExport.FormatAscii": "ASCII(文字可讀,檔案約 4 倍大)",
"Ui.StlExport.FormatBinary": "Binary(建議,檔案小)",
"Ui.StlExport.MeshQuality": "網格精度",
"Ui.StlExport.QualityCurrent": "目前顯示網格(快,與畫面一致)",
"Ui.StlExport.QualityFine": "精細 — 重新三角化,曲面更平滑(慢、檔案大)",
"Ui.StlExport.QualityTooltip": "精細會由 B-rep 重新三角化(僅 STEP 來源;STL/DXF 維持現有網格),大組件需要時間",
"Ui.StlExport.Scope": "匯出範圍",
"Ui.StlExport.ScopeMerge": "全部可見檔案 → 合併成單一 STL",
"Ui.StlExport.ScopePerFile": "每個可見檔案 → 各一個 STL",
"Ui.StlExport.ScopeTooltip": "STL 無裝配結構;合併 = 所有可見零件進同一檔",
"Ui.StlExport.Summary": "{0} 個可見檔案 · {1} 三角形 · {2}",
"Ui.StlExport.Title": "匯出 STL — 參數設定",
"Ui.StlExport.UnitCustom": "自訂縮放係數…",
"Ui.StlExport.UnitInch": "inch(座標 ÷ 25.4)",
"Ui.StlExport.UnitMillimeter": "mm(1:1,預設)",
"Ui.StlExport.UnitScale": "單位縮放",
"Ui.StlExport.UnitTooltip": "STL 檔本身無單位;內部幾何為 mm,選 inch 會把座標 ÷25.4"
}
}
+17 -18
View File
@@ -1,5 +1,4 @@
// 三點對齊剛體變換數學驗證: // Three-point alignment checks: known transform, Matrix3D/ModOp agreement, and collinear rejection.
// (1) 已知變換還原 (2) Matrix3D ↔ ModOp 兩種表示一致 (3) 共線拒絕
using System.Windows.Media.Media3D; using System.Windows.Media.Media3D;
using STPViewer.Services; using STPViewer.Services;
@@ -11,29 +10,29 @@ internal static class AlignTest
{ {
int failures = 0; int failures = 0;
// ── (1) 已知剛體變換:繞 Z 軸 90° + 平移 (5,-3,2),三點求解後應還原同一變換 ── // Recover a known 90-degree Z rotation followed by translation (5,-3,2).
var truth = Matrix3D.Identity; var truth = Matrix3D.Identity;
truth.RotateAt(new Quaternion(new Vector3D(0, 0, 1), 90), new Point3D(2, 1, 0)); truth.RotateAt(new Quaternion(new Vector3D(0, 0, 1), 90), new Point3D(2, 1, 0));
truth.Translate(new Vector3D(5, -3, 2)); truth.Translate(new Vector3D(5, -3, 2));
var p1 = new Point3D(0, 0, 0); var p1 = new Point3D(0, 0, 0);
var p2 = new Point3D(10, 0, 0); var p2 = new Point3D(10, 0, 0);
var p3 = new Point3D(0, 7, 3); // 不共線、不在同平面軸上 var p3 = new Point3D(0, 7, 3); // Not collinear with the first two points.
Point3D q1 = truth.Transform(p1), q2 = truth.Transform(p2), q3 = truth.Transform(p3); Point3D q1 = truth.Transform(p1), q2 = truth.Transform(p2), q3 = truth.Transform(p3);
bool ok = RigidAlign.TryRigidTransform(p1, p2, p3, q1, q2, q3, out Matrix3D m); bool ok = RigidAlign.TryRigidTransform(p1, p2, p3, q1, q2, q3, out Matrix3D m);
failures += Check("三點求解成功", ok, true); failures += Check("three-point transform solved", ok, true);
// 三個對應點要精確貼合 // Corresponding points must coincide.
failures += CheckPoint("p1→q1", m.Transform(p1), q1); failures += CheckPoint("p1→q1", m.Transform(p1), q1);
failures += CheckPoint("p2→q2", m.Transform(p2), q2); failures += CheckPoint("p2→q2", m.Transform(p2), q2);
failures += CheckPoint("p3→q3", m.Transform(p3), q3); failures += CheckPoint("p3→q3", m.Transform(p3), q3);
// 剛體變換唯一性:任意第 4 點也應該跟著正確變換 // An independent fourth point checks the full rigid transform.
var r = new Point3D(-4, 12, 8); var r = new Point3D(-4, 12, 8);
failures += CheckPoint("任意第4點", m.Transform(r), truth.Transform(r)); failures += CheckPoint("fourth point", m.Transform(r), truth.Transform(r));
// ── (2) ToModOp:CADability ModOp 與 WPF Matrix3D 對同一點要算出同樣結果 ── // CADability ModOp and WPF Matrix3D must transform points identically.
CADability.ModOp op = RigidAlign.ToModOp(m); CADability.ModOp op = RigidAlign.ToModOp(m);
foreach (Point3D p in new[] { p1, p2, p3, r, new Point3D(1.5, -2.25, 9) }) foreach (Point3D p in new[] { p1, p2, p3, r, new Point3D(1.5, -2.25, 9) })
{ {
@@ -42,28 +41,28 @@ internal static class AlignTest
bool same = Dist(new Point3D(gp.x, gp.y, gp.z), wpf) < 1e-9; bool same = Dist(new Point3D(gp.x, gp.y, gp.z), wpf) < 1e-9;
if (!same) if (!same)
{ {
System.Console.WriteLine($" FAIL: ModOp/Matrix3D 不一致 @ ({p.X},{p.Y},{p.Z})"); System.Console.WriteLine($" FAIL: ModOp/Matrix3D mismatch at ({p.X},{p.Y},{p.Z})");
failures++; failures++;
} }
} }
System.Console.WriteLine($" {(failures == 0 ? "PASS" : "----")}: ModOp ↔ Matrix3D 一致(5 個測試點)"); System.Console.WriteLine($" {(failures == 0 ? "PASS" : "----")}: ModOp/Matrix3D agree at five points");
// ── (3) 共線拒絕 ── // Collinear source points must be rejected.
bool collinearRejected = !RigidAlign.TryRigidTransform( bool collinearRejected = !RigidAlign.TryRigidTransform(
new Point3D(0, 0, 0), new Point3D(1, 0, 0), new Point3D(2, 0, 0), // 共線 new Point3D(0, 0, 0), new Point3D(1, 0, 0), new Point3D(2, 0, 0), // Collinear.
q1, q2, q3, out _); q1, q2, q3, out _);
failures += Check("來源共線 → 拒絕", collinearRejected, true); failures += Check("collinear source rejected", collinearRejected, true);
failures += Check("Collinear 判定", RigidAlign.Collinear( failures += Check("collinearity detection", RigidAlign.Collinear(
new Point3D(0, 0, 0), new Point3D(1, 1, 1), new Point3D(3, 3, 3)), true); new Point3D(0, 0, 0), new Point3D(1, 1, 1), new Point3D(3, 3, 3)), true);
System.Console.WriteLine(failures == 0 ? "AlignTest: 全部通過" : $"AlignTest: {failures} 項失敗"); System.Console.WriteLine(failures == 0 ? "AlignTest: all passed" : $"AlignTest: {failures} failed");
return failures; return failures;
} }
private static int Check(string name, bool actual, bool expected) private static int Check(string name, bool actual, bool expected)
{ {
bool ok = actual == expected; bool ok = actual == expected;
System.Console.WriteLine($" {(ok ? "PASS" : "FAIL")}: {name}({actual})"); System.Console.WriteLine($" {(ok ? "PASS" : "FAIL")}: {name} ({actual})");
return ok ? 0 : 1; return ok ? 0 : 1;
} }
@@ -71,7 +70,7 @@ internal static class AlignTest
{ {
double d = Dist(actual, expected); double d = Dist(actual, expected);
bool ok = d < 1e-9; bool ok = d < 1e-9;
System.Console.WriteLine($" {(ok ? "PASS" : "FAIL")}: {name} 誤差 {d:E2}"); System.Console.WriteLine($" {(ok ? "PASS" : "FAIL")}: {name} error {d:E2}");
return ok ? 0 : 1; return ok ? 0 : 1;
} }
+15 -15
View File
@@ -1,4 +1,4 @@
// 剖面裁切數學驗證:對單位幾何裁切,檢查保留側與面積守恆 // Section clipping checks the retained side and triangle area.
using System.Windows.Media; using System.Windows.Media;
using System.Windows.Media.Media3D; using System.Windows.Media.Media3D;
using STPViewer.Services; using STPViewer.Services;
@@ -11,7 +11,7 @@ internal static class ClipTest
{ {
int failures = 0; int failures = 0;
// 單一三角形 (0,0,0)(10,0,0)(0,10,0),面積 50 // A single triangle with area 50.
var mesh = new MeshGeometry3D var mesh = new MeshGeometry3D
{ {
Positions = new Point3DCollection Positions = new Point3DCollection
@@ -22,38 +22,38 @@ internal static class ClipTest
}; };
mesh.Freeze(); mesh.Freeze();
// case 1: 平面 x=20,全保留 // A plane at x=20 retains the full triangle.
var m1 = SectionService.ClipMesh(mesh, new Point3D(20, 0, 0), new Vector3D(1, 0, 0)); var m1 = SectionService.ClipMesh(mesh, new Point3D(20, 0, 0), new Vector3D(1, 0, 0));
failures += Check("全保留", Area(m1), 50.0); failures += Check("fully retained", Area(m1), 50.0);
// case 2: 平面 x=-1,全裁掉 // A plane at x=-1 removes the full triangle.
var m2 = SectionService.ClipMesh(mesh, new Point3D(-1, 0, 0), new Vector3D(1, 0, 0)); var m2 = SectionService.ClipMesh(mesh, new Point3D(-1, 0, 0), new Vector3D(1, 0, 0));
failures += Check("全裁掉", Area(m2), 0.0); failures += Check("fully removed", Area(m2), 0.0);
// case 3: 平面 x=5 → 保留 x≤5:梯形面積 = 50 - 右側小三角形(底5高5)/2 = 50 - 12.5 = 37.5 // At x=5, the retained trapezoid has area 50 - 12.5 = 37.5.
var m3 = SectionService.ClipMesh(mesh, new Point3D(5, 0, 0), new Vector3D(1, 0, 0)); var m3 = SectionService.ClipMesh(mesh, new Point3D(5, 0, 0), new Vector3D(1, 0, 0));
failures += Check("半裁(x≤5)", Area(m3), 37.5); failures += Check("half clipped (x<=5)", Area(m3), 37.5);
foreach (Point3D p in m3.Positions) foreach (Point3D p in m3.Positions)
if (p.X > 5 + 1e-9) { Console.WriteLine($" FAIL: 頂點 x={p.X} 超出保留側"); failures++; } if (p.X > 5 + 1e-9) { Console.WriteLine($" FAIL: vertex x={p.X} is outside retained side"); failures++; }
// case 4: 反向(保留 x≥5)→ 12.5 // Reverse the plane normal to retain the smaller triangle.
var m4 = SectionService.ClipMesh(mesh, new Point3D(5, 0, 0), new Vector3D(-1, 0, 0)); var m4 = SectionService.ClipMesh(mesh, new Point3D(5, 0, 0), new Vector3D(-1, 0, 0));
failures += Check("半裁(x≥5)", Area(m4), 12.5); failures += Check("half clipped (x>=5)", Area(m4), 12.5);
// case 5: 線段裁切 // Clip a line segment.
var segs = new Point3DCollection { new(0, 0, 0), new(10, 0, 0) }; var segs = new Point3DCollection { new(0, 0, 0), new(10, 0, 0) };
Point3DCollection s1 = SectionService.ClipSegments(segs, new Point3D(4, 0, 0), new Vector3D(1, 0, 0)); Point3DCollection s1 = SectionService.ClipSegments(segs, new Point3D(4, 0, 0), new Vector3D(1, 0, 0));
double segLen = s1.Count == 2 ? (s1[1] - s1[0]).Length : -1; double segLen = s1.Count == 2 ? (s1[1] - s1[0]).Length : -1;
failures += Check("線段裁切長度", segLen, 4.0); failures += Check("clipped segment length", segLen, 4.0);
Console.WriteLine(failures == 0 ? "ClipTest: 全部通過" : $"ClipTest: {failures} 項失敗"); Console.WriteLine(failures == 0 ? "ClipTest: all passed" : $"ClipTest: {failures} failed");
return failures; return failures;
} }
private static int Check(string name, double actual, double expected) private static int Check(string name, double actual, double expected)
{ {
bool ok = Math.Abs(actual - expected) < 1e-9; bool ok = Math.Abs(actual - expected) < 1e-9;
Console.WriteLine($" {(ok ? "PASS" : "FAIL")}: {name} = {actual}(期望 {expected})"); Console.WriteLine($" {(ok ? "PASS" : "FAIL")}: {name} = {actual} (expected {expected})");
return ok ? 0 : 1; return ok ? 0 : 1;
} }
+9 -9
View File
@@ -5,13 +5,13 @@ using System.Linq;
using CADability; using CADability;
using CADability.GeoObject; using CADability.GeoObject;
using STPViewer.Services; using STPViewer.Services;
using IOPath = System.IO.Path; // CADability.GeoObject.Path(曲線)撞名 using IOPath = System.IO.Path; // Avoid the CADability.GeoObject.Path name collision.
namespace SmokeTest; namespace SmokeTest;
/// <summary> /// <summary>
/// STEP 匯出往返驗證(v0.5.0 匯出 STEP 功能的無 UI 驗證): /// Headless STEP export round trip: import, export through the same CADability path,
/// 匯入來源 STEP → 走與 MainViewModel.ExportStepFile 相同路徑寫出新檔 → 重新匯入比對實體數。 /// then import the result and compare solid counts.
/// </summary> /// </summary>
public static class ExportTest public static class ExportTest
{ {
@@ -20,26 +20,26 @@ public static class ExportTest
Console.WriteLine($"=== ExportTest: {IOPath.GetFileName(sourcePath)} → {IOPath.GetFileName(outPath)} ==="); Console.WriteLine($"=== ExportTest: {IOPath.GetFileName(sourcePath)} → {IOPath.GetFileName(outPath)} ===");
ImportedFileData data = new StepImportService().Import(sourcePath); ImportedFileData data = new StepImportService().Import(sourcePath);
var geos = Collect(data.Root).Where(g => g is Solid or Shell).ToList(); var geos = Collect(data.Root).Where(g => g is Solid or Shell).ToList();
Console.WriteLine($" 來源 Solid/Shell 物件 = {geos.Count}(Solids = {data.Root.SolidCount})"); Console.WriteLine($" Source Solid/Shell objects = {geos.Count} (solids = {data.Root.SolidCount})");
Project project = Project.CreateSimpleProject(); Project project = Project.CreateSimpleProject();
Model model = project.GetActiveModel(); Model model = project.GetActiveModel();
foreach (IGeoObject g in geos) model.Add(g); foreach (IGeoObject g in geos) model.Add(g);
new ExportStep().WriteToFile(outPath, project); new ExportStep().WriteToFile(outPath, project);
var fi = new FileInfo(outPath); var fi = new FileInfo(outPath);
Console.WriteLine($" 已寫出({fi.Length:N0} bytes)"); Console.WriteLine($" Written ({fi.Length:N0} bytes)");
if (fi.Length < 100) if (fi.Length < 100)
{ {
Console.WriteLine("ExportTest: FAIL(輸出檔近乎空白)"); Console.WriteLine("ExportTest: FAIL (output is nearly empty)");
return 1; return 1;
} }
ImportedFileData back = new StepImportService().Import(outPath); ImportedFileData back = new StepImportService().Import(outPath);
Console.WriteLine($" 回讀 Solids = {back.Root.SolidCount}, Faces = {back.Root.FaceCount}"); Console.WriteLine($" Reimported solids = {back.Root.SolidCount}, faces = {back.Root.FaceCount}");
bool ok = back.Root.SolidCount == data.Root.SolidCount && back.Root.FaceCount > 0; bool ok = back.Root.SolidCount == data.Root.SolidCount && back.Root.FaceCount > 0;
Console.WriteLine(ok Console.WriteLine(ok
? "ExportTest: PASS(實體數一致)" ? "ExportTest: PASS (solid counts match)"
: $"ExportTest: FAIL(來源 Solids {data.Root.SolidCount} ↔ 回讀 {back.Root.SolidCount})"); : $"ExportTest: FAIL (source solids {data.Root.SolidCount} vs reimported {back.Root.SolidCount})");
return ok ? 0 : 1; return ok ? 0 : 1;
} }
+13 -13
View File
@@ -1,4 +1,4 @@
// 干涉檢查數學驗證:相交 / 分離 / 貼合三種情境 // Interference checks for intersecting, separated, and touching meshes.
using System.Windows.Media; using System.Windows.Media;
using System.Windows.Media.Media3D; using System.Windows.Media.Media3D;
using STPViewer.Services; using STPViewer.Services;
@@ -11,41 +11,41 @@ internal static class InterferenceTest
{ {
int failures = 0; int failures = 0;
// 兩個互穿的四面體(B 比 A 平移 +5,邊長 10 → 必相交) // Two tetrahedra overlap when B is offset by 5 along X.
MeshGeometry3D a = Tetra(new Vector3D(0, 0, 0)); MeshGeometry3D a = Tetra(new Vector3D(0, 0, 0));
MeshGeometry3D b = Tetra(new Vector3D(5, 0, 0)); MeshGeometry3D b = Tetra(new Vector3D(5, 0, 0));
InterferenceResult r1 = InterferenceService.Check(new[] { a }, new[] { b }); InterferenceResult r1 = InterferenceService.Check(new[] { a }, new[] { b });
failures += Check("互穿 → 相交", r1.Intersects, true); failures += Check("overlap intersects", r1.Intersects, true);
failures += Check("互穿 → 有交線段", r1.Segments.Count > 0, true); failures += Check("overlap has intersection segments", r1.Segments.Count > 0, true);
// 分離(B 平移 +30,gap 應 ≈ 30 - 10 = 20) // B at X=30 leaves a gap of about 20.
MeshGeometry3D c = Tetra(new Vector3D(30, 0, 0)); MeshGeometry3D c = Tetra(new Vector3D(30, 0, 0));
InterferenceResult r2 = InterferenceService.Check(new[] { a }, new[] { c }); InterferenceResult r2 = InterferenceService.Check(new[] { a }, new[] { c });
failures += Check("分離 → 不相交", r2.Intersects, false); failures += Check("separated meshes do not intersect", r2.Intersects, false);
bool gapOk = Math.Abs(r2.GapDistance - 20.0) < 0.01; bool gapOk = Math.Abs(r2.GapDistance - 20.0) < 0.01;
Console.WriteLine($" {(gapOk ? "PASS" : "FAIL")}: 分離 gap = {r2.GapDistance:F4}(期望 ≈ 20)"); Console.WriteLine($" {(gapOk ? "PASS" : "FAIL")}: separated gap = {r2.GapDistance:F4} (expected ~20)");
if (!gapOk) failures++; if (!gapOk) failures++;
// 貼合(B 平移 +10,頂點剛好接觸 → 不算穿透、gap ≈ 0) // B at X=10 touches a vertex without penetrating A.
MeshGeometry3D d = Tetra(new Vector3D(10, 0, 0)); MeshGeometry3D d = Tetra(new Vector3D(10, 0, 0));
InterferenceResult r3 = InterferenceService.Check(new[] { a }, new[] { d }); InterferenceResult r3 = InterferenceService.Check(new[] { a }, new[] { d });
failures += Check("貼合 → 不算穿透", r3.Intersects, false); failures += Check("touching is not penetration", r3.Intersects, false);
bool touchOk = r3.GapDistance < 0.01; bool touchOk = r3.GapDistance < 0.01;
Console.WriteLine($" {(touchOk ? "PASS" : "FAIL")}: 貼合 gap = {r3.GapDistance:F6}(期望 ≈ 0)"); Console.WriteLine($" {(touchOk ? "PASS" : "FAIL")}: touching gap = {r3.GapDistance:F6} (expected ~0)");
if (!touchOk) failures++; if (!touchOk) failures++;
Console.WriteLine(failures == 0 ? "InterferenceTest: 全部通過" : $"InterferenceTest: {failures} 項失敗"); Console.WriteLine(failures == 0 ? "InterferenceTest: all passed" : $"InterferenceTest: {failures} failed");
return failures; return failures;
} }
private static int Check(string name, bool actual, bool expected) private static int Check(string name, bool actual, bool expected)
{ {
bool ok = actual == expected; bool ok = actual == expected;
Console.WriteLine($" {(ok ? "PASS" : "FAIL")}: {name}({actual})"); Console.WriteLine($" {(ok ? "PASS" : "FAIL")}: {name} ({actual})");
return ok ? 0 : 1; return ok ? 0 : 1;
} }
/// <summary>邊長 10 的四面體,offset 平移</summary> /// <summary>A tetrahedron with side length 10, translated by offset.</summary>
private static MeshGeometry3D Tetra(Vector3D offset) private static MeshGeometry3D Tetra(Vector3D offset)
{ {
Point3D P(double x, double y, double z) => new Point3D(x, y, z) + offset; Point3D P(double x, double y, double z) => new Point3D(x, y, z) + offset;
+313
View File
@@ -0,0 +1,313 @@
using System.ComponentModel;
using System.Globalization;
using System.IO;
using System.Reflection;
using System.Text.Json;
using System.Text.RegularExpressions;
using System.Windows.Media.Media3D;
using CADability.GeoObject;
using STPViewer.Models;
using STPViewer.Services;
using STPViewer.ViewModels;
using IOPath = System.IO.Path;
namespace SmokeTest;
internal static class LocalizationTest
{
private static readonly Regex FormatIndex = new(@"(?<!\{)\{(\d+)(?:[^{}]*)\}(?!\})", RegexOptions.Compiled);
public static int Run()
{
int failures = 0;
Exception? error = null;
var thread = new Thread(() =>
{
try { failures = RunCore(); }
catch (Exception ex) { error = ex; }
});
thread.SetApartmentState(ApartmentState.STA);
thread.Start();
thread.Join();
if (error is not null)
{
Console.WriteLine($"LocalizationTest: {error}");
return 1;
}
return failures;
}
private static int RunCore()
{
int failures = CheckTemporaryPacks() + CheckBundledPacks() + CheckViewModel() + CheckSettings();
Console.WriteLine(failures == 0 ? "LocalizationTest: all passed" : $"LocalizationTest: {failures} failed");
return failures;
}
private static int CheckTemporaryPacks()
{
int failures = 0;
string directory = IOPath.Combine(IOPath.GetTempPath(), "stpviewer_i18n_" + Guid.NewGuid().ToString("N"));
try
{
failures += Check("missing directory loads without languages", new LocalizationService(directory).Languages.Count == 0);
Directory.CreateDirectory(directory);
failures += Check("empty directory loads without languages", new LocalizationService(directory).Languages.Count == 0);
WritePack(directory, "en", "English", new()
{
["Ui.Sample"] = "View", ["Ui.Fallback"] = "Fallback {0}",
["Ui.BadBrace"] = "English {0}", ["Ui.BadIndex"] = "English {0}",
["Ui.BothBad"] = "English {"
});
WritePack(directory, "zh_cn", "Simplified", new()
{
["Ui.Sample"] = "CN_VIEW", ["Ui.BadBrace"] = "Chinese {",
["Ui.BadIndex"] = "Chinese {1}", ["Ui.BothBad"] = "Chinese {"
});
WritePack(directory, "zh_tw", "Traditional", new() { ["Ui.Sample"] = "TW_VIEW" });
WritePack(directory, "pirate_dialect", "Pirate", new() { ["Ui.Sample"] = "ARR_VIEW" });
File.WriteAllText(IOPath.Combine(directory, "broken.json"), "{invalid json");
File.WriteAllText(IOPath.Combine(directory, "no_key.json"), "{\"data\":{\"Ui.Sample\":\"unused\"}}");
File.WriteAllText(IOPath.Combine(directory, "no_data.json"), "{\"key\":\"Missing data\"}");
File.WriteAllText(IOPath.Combine(directory, "non_string.json"), "{\"key\":\"Invalid\",\"data\":{\"Ui.Sample\":42}}");
CultureInfo oldUi = CultureInfo.CurrentUICulture;
LocalizationService service;
try
{
CultureInfo.CurrentUICulture = CultureInfo.GetCultureInfo("en-US");
service = new LocalizationService(directory);
}
finally { CultureInfo.CurrentUICulture = oldUi; }
failures += Check("valid packs isolated from malformed files", service.Languages.Count == 4 &&
service.Languages.Select(l => l.Id).Order().SequenceEqual(new[] { "en", "pirate_dialect", "zh_cn", "zh_tw" }));
failures += Check("display names and data loaded", service.Languages.Any(l =>
l.Id == "pirate_dialect" && l.Key == "Pirate" && l.Data["Ui.Sample"] == "ARR_VIEW"));
failures += Check("English selected from system culture", service.Language == "en");
failures += Check("legacy Chinese IDs resolved", service.ResolveLanguage("zh-CN") == "zh_cn" &&
service.ResolveLanguage("zh-TW") == "zh_tw");
failures += Check("Chinese script and region aliases resolved", service.ResolveLanguage("zh-Hans") == "zh_cn" &&
service.ResolveLanguage("zh-SG") == "zh_cn" && service.ResolveLanguage("zh-Hant") == "zh_tw" &&
service.ResolveLanguage("zh-HK") == "zh_tw" && service.ResolveLanguage("zh-MO") == "zh_tw");
failures += Check("custom language ID resolved", service.ResolveLanguage("pirate-dialect") == "pirate_dialect");
failures += Check("unknown language falls back", service.ResolveLanguage("unknown") == "en");
failures += Check("invalid custom ID falls back", service.ResolveLanguage("pirate_other") == "en");
CultureInfo beforeNull = CultureInfo.CurrentUICulture;
try
{
CultureInfo.CurrentUICulture = CultureInfo.GetCultureInfo("zh-HK");
failures += Check("null language uses system UI culture", service.ResolveLanguage(null) == "zh_tw");
}
finally { CultureInfo.CurrentUICulture = beforeNull; }
LanguageDefinition chinese = service.Languages.Single(l => l.Id == "zh_cn");
bool selectedNotified = false, indexerNotified = false;
chinese.PropertyChanged += (_, e) => selectedNotified |= e.PropertyName == nameof(LanguageDefinition.IsSelected);
((INotifyPropertyChanged)service).PropertyChanged += (_, e) => indexerNotified |= e.PropertyName == "Item[]";
service.SetLanguage("zh-CN");
failures += Check("selection and indexer notify", service.Language == "zh_cn" &&
chinese.IsSelected && selectedNotified && indexerNotified);
failures += Check("selected data and fallback", service["Ui.Sample"] == "CN_VIEW" &&
service["Ui.Fallback"] == "Fallback {0}" && service["Ui.Missing"] == "Ui.Missing");
failures += Check("malformed brace uses English format", service.FormatText("Ui.BadBrace", "value") == "English value");
failures += Check("missing format argument uses English format", service.FormatText("Ui.BadIndex", "value") == "English value");
failures += Check("invalid English format returns key", service.FormatText("Ui.BothBad", "value") == "Ui.BothBad");
service.SetLanguage("pirate_dialect");
failures += Check("custom language selected", service.Language == "pirate_dialect" &&
service["Ui.Sample"] == "ARR_VIEW");
WritePack(directory, "new_language", "New language", new() { ["Ui.Sample"] = "NEW_VIEW" });
WritePack(directory, "en", "English", new() { ["Ui.Sample"] = "Updated view", ["Ui.Fallback"] = "Fallback {0}" });
failures += Check("existing instance does not hot reload", service.Languages.Count == 4 &&
service.Languages.Single(l => l.Id == "en").Data["Ui.Sample"] == "View");
var reloaded = new LocalizationService(directory);
failures += Check("new instance rescans files and values", reloaded.Languages.Count == 5 &&
reloaded.Languages.Single(l => l.Id == "en").Data["Ui.Sample"] == "Updated view");
File.Delete(IOPath.Combine(directory, "zh_tw.json"));
var withoutTraditional = new LocalizationService(directory);
failures += Check("missing language not listed", withoutTraditional.Languages.All(l => l.Id != "zh_tw"));
failures += Check("missing legacy ID falls back", withoutTraditional.ResolveLanguage("zh-TW") == "en");
}
finally
{
if (Directory.Exists(directory)) Directory.Delete(directory, recursive: true);
}
return failures;
}
private static void WritePack(string directory, string id, string name, Dictionary<string, string> data) =>
File.WriteAllText(IOPath.Combine(directory, id + ".json"), JsonSerializer.Serialize(new { key = name, data }));
private static int CheckBundledPacks()
{
int failures = 0;
LocalizationService service = LocalizationService.Instance;
failures += Check("bundled languages available", new[] { "en", "zh_cn", "zh_tw" }
.All(id => service.Languages.Any(l => l.Id == id)));
LanguageDefinition? english = service.Languages.FirstOrDefault(l => l.Id == "en");
if (english is null) return failures;
failures += Check("bundled English data nonempty", english.Data.Count > 0 &&
english.Data.Values.All(v => !string.IsNullOrWhiteSpace(v)));
int formatFailures = 0;
foreach (LanguageDefinition language in service.Languages)
foreach ((string key, string value) in language.Data)
{
if (string.IsNullOrWhiteSpace(value)) formatFailures++;
int[] indices = Indices(value);
if (english.Data.TryGetValue(key, out string? fallback) && !Indices(fallback).SequenceEqual(indices))
{
Console.WriteLine($" FAIL: {language.Id} format arguments differ for {key}");
formatFailures++;
}
object[] args = Enumerable.Range(0, indices.DefaultIfEmpty(-1).Max() + 1)
.Select(i => (object)i).ToArray();
try { _ = string.Format(CultureInfo.InvariantCulture, value, args); }
catch (FormatException)
{
Console.WriteLine($" FAIL: {language.Id} format syntax for {key}");
formatFailures++;
}
}
failures += Check("bundled data and format strings valid", formatFailures == 0);
failures += Check("missing key returns key", service["__missing_localization_key__"] == "__missing_localization_key__");
return failures;
}
private static int CheckViewModel()
{
int failures = 0;
LocalizationService service = LocalizationService.Instance;
string originalLanguage = service.Language;
CultureInfo numericCulture = CultureInfo.CurrentCulture;
try
{
service.SetLanguage("en");
var vm = new MainViewModel();
vm.InitializeLocalization();
try
{
string oldLabel = vm.QuickBar["Import"].Label;
bool labelChanged = false;
vm.QuickBar["Import"].PropertyChanged += (_, e) =>
labelChanged |= e.PropertyName == nameof(QuickBarItemViewModel.Label);
MeasurementResult result = new MeasurementService().MeasureDistance(
new Point3D(0, 0, 0), new Point3D(25.4, 0, 0), "D1", 0.2);
vm.Measurements.Add(result);
vm.UseInch = true;
string oneInch = 1d.ToString("F4", numericCulture) + " in";
string beforeTitle = result.Title, beforeDetail = result.Detail;
string beforeLabel = result.DynamicLabels.Single().Label.Text;
var (distanceLabel, distanceTextFor) = result.DynamicLabels.Single();
int labelRefreshes = 0;
result.DynamicLabels[0] = (distanceLabel, u =>
{
labelRefreshes++;
return distanceTextFor(u);
});
bool titleChanged = false, detailChanged = false;
result.PropertyChanged += (_, e) =>
{
titleChanged |= e.PropertyName == nameof(MeasurementResult.Title);
detailChanged |= e.PropertyName == nameof(MeasurementResult.Detail);
};
vm.ChangeLanguageCommand.Execute("zh_tw");
failures += Check("VM selects language", service.Language == "zh_tw" &&
service.Languages.Single(l => l.Id == "zh_tw").IsSelected);
failures += Check("existing distance detail translated", beforeDetail != result.Detail &&
titleChanged && detailChanged && result.Detail.Contains(oneInch, StringComparison.Ordinal));
failures += Check("distance and number culture preserved", vm.UseInch &&
CultureInfo.CurrentCulture.Equals(numericCulture) && beforeTitle == result.Title &&
result.Title.Contains(oneInch, StringComparison.Ordinal));
failures += Check("3D distance label refreshed", labelRefreshes == 1 &&
beforeLabel == oneInch && result.DynamicLabels.Single().Label.Text == beforeLabel);
failures += Check("quick bar label refreshed", labelChanged && vm.QuickBar["Import"].Label != oldLabel);
LanguageDefinition selected = service.Languages.Single(l => l.Id == "zh_tw");
bool reselected = false;
selected.PropertyChanged += (_, e) => reselected |= e.PropertyName == nameof(LanguageDefinition.IsSelected);
vm.ChangeLanguageCommand.Execute("zh_tw");
failures += Check("reselecting current language restores check", reselected && selected.IsSelected);
}
finally { vm.DisposeLocalization(); }
failures += CheckImportedNames(service);
}
finally { service.SetLanguage(originalLanguage); }
return failures;
}
private static int CheckImportedNames(LocalizationService service)
{
int failures = 0;
MethodInfo blockNode = typeof(StepImportService).GetMethod("BlockNode", BindingFlags.NonPublic | BindingFlags.Instance)!;
var importer = new StepImportService();
service.SetLanguage("en");
ImportedNode Import(Block block) => (ImportedNode)blockNode.Invoke(importer, [block])!;
var namedSolidBlock = Block.Construct();
namedSolidBlock.Name = "Solid";
namedSolidBlock.Add(Solid.Construct());
ImportedNode namedSolid = Import(namedSolidBlock);
var namedShellBlock = Block.Construct();
namedShellBlock.Name = "Shell";
namedShellBlock.Add(Shell.Construct());
ImportedNode namedShell = Import(namedShellBlock);
var defaultSolidBlock = Block.Construct();
defaultSolidBlock.Add(Solid.Construct());
ImportedNode defaultSolid = Import(defaultSolidBlock);
var defaultShellBlock = Block.Construct();
defaultShellBlock.Add(Shell.Construct());
ImportedNode defaultShellLeaf = Import(defaultShellBlock).Children.Single();
var collisionBlock = Block.Construct();
var realComponentShell = Shell.Construct();
realComponentShell.Name = "Component";
collisionBlock.Add(realComponentShell);
ImportedNode collision = Import(collisionBlock);
ModelNodeViewModel ViewModel(ImportedNode node) => new(0)
{
Name = node.Name,
NameKey = node.NameKey,
NameNumber = node.NameNumber
};
var namedSolidVm = ViewModel(namedSolid);
var namedShellVm = ViewModel(namedShell);
var defaultSolidVm = ViewModel(defaultSolid);
var defaultShellVm = ViewModel(defaultShellLeaf);
var collisionVm = ViewModel(collision);
service.SetLanguage("zh_cn");
failures += Check("explicit solid name retained", namedSolid.NameKey is null && namedSolidVm.Name == "Solid");
failures += Check("real block name retained", namedShell.NameKey is null && namedShellVm.Name == "Shell");
failures += Check("default solid name translated", defaultSolid.NameKey == "Runtime.SolidName" &&
defaultSolidVm.Name == service["Runtime.SolidName"]);
failures += Check("default shell name translated", defaultShellLeaf.NameKey == "Runtime.ShellName" &&
defaultShellVm.Name == service["Runtime.ShellName"]);
failures += Check("real child name wins collision", collision.NameKey is null && collisionVm.Name == "Component");
return failures;
}
private static int CheckSettings()
{
var settings = new AppSettings
{
Language = "zh-CN", WindowWidth = 1200, WindowHeight = 800, WindowLeft = 100, WindowTop = 100
};
AppSettings? restored = JsonSerializer.Deserialize<AppSettings>(JsonSerializer.Serialize(settings));
return Check("legacy ID round trips through settings JSON", restored?.Language == "zh-CN" &&
LocalizationService.Instance.ResolveLanguage(restored.Language) == "zh_cn");
}
private static int[] Indices(string format) => FormatIndex.Matches(format)
.Select(m => int.Parse(m.Groups[1].Value, CultureInfo.InvariantCulture))
.Distinct().Order().ToArray();
private static int Check(string name, bool ok)
{
Console.WriteLine($" {(ok ? "PASS" : "FAIL")}: {name}");
return ok ? 0 : 1;
}
}
+2 -2
View File
@@ -1,4 +1,4 @@
// 測試輔助:用 CADability 內嵌的 netDxf 產生標準 DXF 測試檔 // Generate a small standard DXF test file with the bundled netDxf library.
using netDxf; using netDxf;
using netDxf.Entities; using netDxf.Entities;
@@ -12,6 +12,6 @@ internal static class MakeDxf
doc.Entities.Add(new Line(new Vector3(0, 0, 0), new Vector3(100, 50, 0))); doc.Entities.Add(new Line(new Vector3(0, 0, 0), new Vector3(100, 50, 0)));
doc.Entities.Add(new Circle(new Vector3(50, 25, 0), 10)); doc.Entities.Add(new Circle(new Vector3(50, 25, 0), 10));
doc.Save(path); doc.Save(path);
Console.WriteLine($"已產生 {path}"); Console.WriteLine($"Generated {path}");
} }
} }
+41
View File
@@ -0,0 +1,41 @@
using System.IO;
namespace SmokeTest;
/// <summary>Generate a binary STL grid with two triangles per cell and noncoplanar vertices.</summary>
internal static class MakeStl
{
public static void Run(string path, int triCount)
{
// Two triangles per cell; use a square grid large enough for the requested count.
int cells = System.Math.Max(1, triCount / 2);
int grid = (int)System.Math.Ceiling(System.Math.Sqrt(cells));
int tris = grid * grid * 2;
using var fs = File.Create(path);
using var bw = new BinaryWriter(fs);
bw.Write(new byte[80]); // header
bw.Write((uint)tris); // triangle count
static void WriteTri(BinaryWriter w, float ax, float ay, float az,
float bx, float by, float bz, float cx, float cy, float cz)
{
for (int i = 0; i < 3; i++) w.Write(0f); // normal (0,0,0)
w.Write(ax); w.Write(ay); w.Write(az);
w.Write(bx); w.Write(by); w.Write(bz);
w.Write(cx); w.Write(cy); w.Write(cz);
w.Write((ushort)0); // attribute byte count
}
float Z(int x, int y) => (float)(System.Math.Sin(x * 0.1) * System.Math.Cos(y * 0.1) * 5.0);
for (int y = 0; y < grid; y++)
for (int x = 0; x < grid; x++)
{
float x0 = x, x1 = x + 1, y0 = y, y1 = y + 1;
WriteTri(bw, x0, y0, Z(x, y), x1, y0, Z(x + 1, y), x1, y1, Z(x + 1, y + 1));
WriteTri(bw, x0, y0, Z(x, y), x1, y1, Z(x + 1, y + 1), x0, y1, Z(x, y + 1));
}
Console.WriteLine($"Wrote {tris:N0} triangles to {path} ({new FileInfo(path).Length:N0} bytes)");
}
}
+88 -79
View File
@@ -1,80 +1,89 @@
// 無 UI smoke test:驗證 CAD 檔解析 → 三角化 → 裝配樹 整條匯入管線 // Headless smoke tests for CAD import, triangulation, and the assembly tree.
using System.Diagnostics; using System.Diagnostics;
using System.IO; using System.IO;
using STPViewer.Services; using STPViewer.Services;
Console.OutputEncoding = System.Text.Encoding.UTF8;
if (args.Length == 0)
{
Console.WriteLine("Usage: SmokeTest [--tree] <file.stp|.stl|.dxf> [...]");
return 1;
}
if (args[0] == "--tree")
{
foreach (string p in args.Skip(1)) SmokeTest.TreeDump.Run(p);
return 0;
}
if (args[0] == "--make-dxf")
{
SmokeTest.MakeDxf.Run(args[1]);
return 0;
}
if (args[0] == "--make-stl")
{
SmokeTest.MakeStl.Run(args[1], args.Length > 2 ? int.Parse(args[2]) : 1_500_000);
return 0;
}
if (args[0] == "--clip-test")
return SmokeTest.ClipTest.Run() == 0 ? 0 : 2;
if (args[0] == "--interference-test")
return SmokeTest.InterferenceTest.Run() == 0 ? 0 : 2;
if (args[0] == "--align-test")
return SmokeTest.AlignTest.Run() == 0 ? 0 : 2;
if (args[0] == "--localization-test")
return SmokeTest.LocalizationTest.Run() == 0 ? 0 : 2;
Console.OutputEncoding = System.Text.Encoding.UTF8; if (args[0] == "--bbox")
return SmokeTest.BBoxDump.Run(args[1]);
if (args.Length == 0)
{ if (args[0] == "--export-test")
Console.WriteLine("用法: SmokeTest [--tree] <file.stp|.stl|.dxf> [...]"); return SmokeTest.ExportTest.Run(args[1], args[2]) == 0 ? 0 : 2;
return 1;
} if (args[0] == "--stl-export-test")
return SmokeTest.StlExportTest.Run(args.Length > 1 ? args[1] : null) == 0 ? 0 : 2;
if (args[0] == "--tree")
{ var service = new StepImportService { Progress = s => Console.WriteLine($" [stage] {s}") };
foreach (string p in args.Skip(1)) SmokeTest.TreeDump.Run(p); int failed = 0;
return 0;
} foreach (string path in args)
{
if (args[0] == "--make-dxf") Console.WriteLine($"=== {Path.GetFileName(path)} ===");
{ var sw = Stopwatch.StartNew();
SmokeTest.MakeDxf.Run(args[1]); try
return 0; {
} ImportedFileData data = service.Import(path);
sw.Stop();
if (args[0] == "--clip-test") ImportedNode r = data.Root;
return SmokeTest.ClipTest.Run() == 0 ? 0 : 2; Console.WriteLine($" Solids : {r.SolidCount}");
Console.WriteLine($" Faces : {r.FaceCount}");
if (args[0] == "--interference-test") Console.WriteLine($" Triangles : {r.TriangleCount:N0}");
return SmokeTest.InterferenceTest.Run() == 0 ? 0 : 2; Console.WriteLine($" Bounds : {r.Bounds.SizeX:F2} x {r.Bounds.SizeY:F2} x {r.Bounds.SizeZ:F2} mm");
Console.WriteLine($" Time : {sw.ElapsedMilliseconds} ms");
if (args[0] == "--align-test") Console.WriteLine(" --- assembly tree ---");
return SmokeTest.AlignTest.Run() == 0 ? 0 : 2; PrintNode(r, 1);
}
if (args[0] == "--bbox") catch (Exception ex)
return SmokeTest.BBoxDump.Run(args[1]); {
sw.Stop();
if (args[0] == "--export-test") failed++;
return SmokeTest.ExportTest.Run(args[1], args[2]) == 0 ? 0 : 2; Console.WriteLine($" FAILED ({sw.ElapsedMilliseconds} ms): {ex.GetType().Name}: {ex.Message}");
}
if (args[0] == "--stl-export-test") }
return SmokeTest.StlExportTest.Run(args.Length > 1 ? args[1] : null) == 0 ? 0 : 2;
return failed == 0 ? 0 : 2;
var service = new StepImportService { Progress = s => Console.WriteLine($" [階段] {s}") };
int failed = 0; static void PrintNode(ImportedNode n, int indent)
{
foreach (string path in args) string seg = n.EdgeSegments is null ? "" : $", edgeSegs={n.EdgeSegments.Count / 2:N0}";
{ Console.WriteLine($"{new string(' ', indent * 2)}{n.Name} " +
Console.WriteLine($"=== {Path.GetFileName(path)} ==="); $"[solids={n.SolidCount}, faces={n.FaceCount}, tris={n.TriangleCount:N0}{seg}{(n.HasBrep ? "" : ", no B-rep")}]");
var sw = Stopwatch.StartNew(); foreach (ImportedNode c in n.Children) PrintNode(c, indent + 1);
try }
{
ImportedFileData data = service.Import(path);
sw.Stop();
ImportedNode r = data.Root;
Console.WriteLine($" Solids : {r.SolidCount}");
Console.WriteLine($" Faces : {r.FaceCount}");
Console.WriteLine($" Triangles : {r.TriangleCount:N0}");
Console.WriteLine($" Bounds : {r.Bounds.SizeX:F2} x {r.Bounds.SizeY:F2} x {r.Bounds.SizeZ:F2} mm");
Console.WriteLine($" Time : {sw.ElapsedMilliseconds} ms");
Console.WriteLine(" --- 裝配樹 ---");
PrintNode(r, 1);
}
catch (Exception ex)
{
sw.Stop();
failed++;
Console.WriteLine($" FAILED ({sw.ElapsedMilliseconds} ms): {ex.GetType().Name}: {ex.Message}");
}
}
return failed == 0 ? 0 : 2;
static void PrintNode(ImportedNode n, int indent)
{
string seg = n.EdgeSegments is null ? "" : $", edgeSegs={n.EdgeSegments.Count / 2:N0}";
Console.WriteLine($"{new string(' ', indent * 2)}{n.Name} " +
$"[solids={n.SolidCount}, faces={n.FaceCount}, tris={n.TriangleCount:N0}{seg}{(n.HasBrep ? "" : ", 無B-rep")}]");
foreach (ImportedNode c in n.Children) PrintNode(c, indent + 1);
}
+20 -23
View File
@@ -5,15 +5,13 @@ using System.Text;
using System.Windows.Media; using System.Windows.Media;
using System.Windows.Media.Media3D; using System.Windows.Media.Media3D;
using STPViewer.Services; using STPViewer.Services;
using IOPath = System.IO.Path; // CADability.GeoObject.Path(曲線)撞名 using IOPath = System.IO.Path; // Avoid the CADability.GeoObject.Path name collision.
namespace SmokeTest; namespace SmokeTest;
/// <summary> /// <summary>
/// STL 匯出驗證(無 UI): /// Headless STL export checks:
/// 1) binary — 已知立方體網格寫出 → 解析 header/三角形數/座標範圍比對(含縮放) /// binary round trip, ASCII facet structure, and degenerate triangle filtering.
/// 2) ASCII — facet 數與 solid/endsolid 結構
/// 3) 退化三角形(零面積)自動濾除
/// </summary> /// </summary>
public static class StlExportTest public static class StlExportTest
{ {
@@ -24,20 +22,20 @@ public static class StlExportTest
string dir = IOPath.Combine(IOPath.GetTempPath(), "stpviewer_stl_test"); string dir = IOPath.Combine(IOPath.GetTempPath(), "stpviewer_stl_test");
Directory.CreateDirectory(dir); Directory.CreateDirectory(dir);
MeshGeometry3D cube = BuildCube(10); // 10×10×10 mm、12 三角形 MeshGeometry3D cube = BuildCube(10); // 10x10x10 mm, 12 triangles.
// 1) binary:三角形數 + 縮放後座標範圍 // Binary triangle count and scaled coordinate range.
{ {
string f = IOPath.Combine(dir, "cube_bin.stl"); string f = IOPath.Combine(dir, "cube_bin.stl");
double scale = 1.0 / 25.4; // mm → inch double scale = 1.0 / 25.4; // mm to inches.
int written = StlExportService.Write(f, new[] { cube }, ascii: false, scale); int written = StlExportService.Write(f, new[] { cube }, ascii: false, scale);
(uint count, float min, float max) = ReadBinary(f); (uint count, float min, float max) = ReadBinary(f);
bool ok = written == 12 && count == 12 bool ok = written == 12 && count == 12
&& Math.Abs(min - 0f) < 1e-5 && Math.Abs(max - 10f / 25.4f) < 1e-4; && Math.Abs(min - 0f) < 1e-5 && Math.Abs(max - 10f / 25.4f) < 1e-4;
Report(ref failed, ok, $"binary 寫出/回讀 12 三角形、inch 縮放範圍 [{min:F4}, {max:F4}]"); Report(ref failed, ok, $"binary round trip: 12 triangles, inch range [{min:F4}, {max:F4}]");
} }
// 2) ASCII:facet 數 + 結構 // ASCII facet count and structure.
{ {
string f = IOPath.Combine(dir, "cube_ascii.stl"); string f = IOPath.Combine(dir, "cube_ascii.stl");
int written = StlExportService.Write(f, new[] { cube }, ascii: true, scale: 1.0); int written = StlExportService.Write(f, new[] { cube }, ascii: true, scale: 1.0);
@@ -46,15 +44,15 @@ public static class StlExportTest
bool ok = written == 12 && facets == 12 bool ok = written == 12 && facets == 12
&& text.StartsWith("solid ", StringComparison.Ordinal) && text.StartsWith("solid ", StringComparison.Ordinal)
&& text.Contains("endsolid"); && text.Contains("endsolid");
Report(ref failed, ok, $"ASCII 結構完整、facet = {facets}"); Report(ref failed, ok, $"ASCII structure valid, facets = {facets}");
} }
// 3) 退化三角形濾除:加一個零面積三角形 → 仍是 12 // A zero-area triangle must be filtered from the export.
{ {
var degenerate = new MeshGeometry3D(); var degenerate = new MeshGeometry3D();
degenerate.Positions.Add(new Point3D(0, 0, 0)); degenerate.Positions.Add(new Point3D(0, 0, 0));
degenerate.Positions.Add(new Point3D(1, 1, 1)); degenerate.Positions.Add(new Point3D(1, 1, 1));
degenerate.Positions.Add(new Point3D(2, 2, 2)); // 共線 → 面積 0 degenerate.Positions.Add(new Point3D(2, 2, 2)); // Collinear: zero area.
degenerate.TriangleIndices.Add(0); degenerate.TriangleIndices.Add(0);
degenerate.TriangleIndices.Add(1); degenerate.TriangleIndices.Add(1);
degenerate.TriangleIndices.Add(2); degenerate.TriangleIndices.Add(2);
@@ -64,17 +62,16 @@ public static class StlExportTest
int written = StlExportService.Write(f, new[] { cube, degenerate }, ascii: false, scale: 1.0); int written = StlExportService.Write(f, new[] { cube, degenerate }, ascii: false, scale: 1.0);
(uint count, _, _) = ReadBinary(f); (uint count, _, _) = ReadBinary(f);
bool ok = written == 12 && count == 12; bool ok = written == 12 && count == 12;
Report(ref failed, ok, $"退化三角形濾除(寫出 {written})"); Report(ref failed, ok, $"degenerate triangle filtered ({written} written)");
} }
// 4)(可選)真實 STEP:B-rep 精細重新三角化 → 寫 binary STL 驗證 // Optional real STEP input: retessellate B-rep geometry at fine precision.
//(不測「較粗」:CADability GetTriangulation 對比快取粗的精度回傳既有快取,粗化無效 → 功能已移除)
if (stepPath is not null) if (stepPath is not null)
{ {
var data = new StepImportService().Import(stepPath); var data = new StepImportService().Import(stepPath);
var geos = Collect(data.Root).ToList(); var geos = Collect(data.Root).ToList();
int importTris = data.Root.TriangleCount; int importTris = data.Root.TriangleCount;
Console.WriteLine($" 來源 {IOPath.GetFileName(stepPath)}:{geos.Count} 個 B-rep 物件、匯入網格 {importTris:N0} 三角形"); Console.WriteLine($" Source {IOPath.GetFileName(stepPath)}: {geos.Count} B-rep objects, {importTris:N0} imported triangles");
var meshes = StlExportService.Tessellate( var meshes = StlExportService.Tessellate(
geos, StlExportService.PrecisionFactor(StlMeshQuality.Fine)); geos, StlExportService.PrecisionFactor(StlMeshQuality.Fine));
@@ -82,13 +79,13 @@ public static class StlExportTest
int written = StlExportService.Write(f, meshes, ascii: false, scale: 1.0); int written = StlExportService.Write(f, meshes, ascii: false, scale: 1.0);
(uint count, _, _) = ReadBinary(f); (uint count, _, _) = ReadBinary(f);
Report(ref failed, meshes.Count > 0 && written > 0 && count == written, Report(ref failed, meshes.Count > 0 && written > 0 && count == written,
$"精細重新三角化 {meshes.Count} 面 → {written:N0} 三角形"); $"fine retessellation: {meshes.Count} faces, {written:N0} triangles");
// CADability 三角形數對精度非單調(0.4× 反而比 1× 少),Fine=0.15× 實測明顯更細 // CADability's triangle count is not monotonic in precision; 0.15x is measurably finer.
Report(ref failed, written > importTris, Report(ref failed, written > importTris,
$"精細({written:N0})> 匯入預設({importTris:N0})"); $"fine ({written:N0}) > imported default ({importTris:N0})");
} }
Console.WriteLine(failed == 0 ? "StlExportTest: PASS" : $"StlExportTest: FAIL({failed} 項)"); Console.WriteLine(failed == 0 ? "StlExportTest: PASS" : $"StlExportTest: FAIL ({failed} checks)");
return failed; return failed;
} }
@@ -106,7 +103,7 @@ public static class StlExportTest
if (!ok) failed++; if (!ok) failed++;
} }
/// <summary>0..size 的軸對齊立方體,12 個三角形(法向不講究,STL 寫出時自算)</summary> /// <summary>Axis-aligned cube from 0 to size, with 12 triangles.</summary>
private static MeshGeometry3D BuildCube(double s) private static MeshGeometry3D BuildCube(double s)
{ {
var m = new MeshGeometry3D(); var m = new MeshGeometry3D();
@@ -131,7 +128,7 @@ public static class StlExportTest
using var br = new BinaryReader(File.OpenRead(path)); using var br = new BinaryReader(File.OpenRead(path));
byte[] header = br.ReadBytes(80); byte[] header = br.ReadBytes(80);
if (Encoding.ASCII.GetString(header, 0, 5) == "solid") if (Encoding.ASCII.GetString(header, 0, 5) == "solid")
throw new InvalidDataException("binary STL header 不可以 solid 開頭"); throw new InvalidDataException("Binary STL header must not begin with solid");
uint count = br.ReadUInt32(); uint count = br.ReadUInt32();
float min = float.MaxValue, max = float.MinValue; float min = float.MaxValue, max = float.MinValue;
for (uint t = 0; t < count; t++) for (uint t = 0; t < count; t++)
+1 -1
View File
@@ -1,4 +1,4 @@
// 實驗工具:印出 STEP 匯入後的物件階層(HierarchyToBlocks=true) // Print the STEP object hierarchy after import with HierarchyToBlocks enabled.
using CADability; using CADability;
using CADability.GeoObject; using CADability.GeoObject;